Magneton (QC 3/3) (GP 2/2)

Windsong

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Magneton
(QC 3/3 - Fried_Rhys, pkgaming, Zephyr)
(GP 2/2 - Calm Pokemaster, Oglemi)

[Overview]

<p>Although RU lacks the vast amount of Steel-types found in OU and even UU, Magneton still fits comfortably into the tier, being able to pair well with the many hard-hitting Flying-, Grass-, and Normal-type Pokemon and trap and eliminate problematic foes such as Durant, Ferroseed, and Aggron. It also received a huge boon this generation with the advent of Eviolite, which significantly boosts Magneton's defensive prowess and turns it into quite the solid tank. Magneton's useful resistances are the icing on the cake, allowing it to switch into many common metagame threats and overall pose as a solid offensive and defensive threat to many teams.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire
move 4: Magnet Rise
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]

<p>This set functions similarly to that of Magneton's older brother Magnezone in OU, switching in on the many Steel-types that are incapable of touching Magneton, setting up a Substitute, and then removing the said Steel-type while keeping the Substitute intact. Thunderbolt is the obligatory STAB of the set, hitting a fair amount of RU relatively hard, as it comes off of Magneton's remarkably high base 120 Special Attack (which is the highest of any Electric-type in RU, incidentally). Hidden Power Fire is the best option for a Hidden Power, not only since Magneton has a pretty limited moveset and because it allows Magneton to quickly remove Steel-types without them setting up. Magnet Rise rounds off the set, protecting Magneton from random Earthquakes and allowing it to beat Steelix and Probopass, both of which commonly carry Earthquake or Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs allow Magneton to outspeed uninvested base 80s, which include threats that it is capable of 2HKOing with Thunderbolt, such as Altaria. Max Special Attack is a given, enabling Magneton to hit a wide range of threats very hard with STAB Thunderbolt, even those which resist it; the remaining EVs are pumped into HP to give Magneton solid bulk overall, especially with Eviolite. Despite having a pretty barren movepool, Magneton still possesses some solid options that it can use over the main moves on this set. Flash Cannon can work well over Magnet Rise if you want to hit bulky Ground-type Pokemon, although you will lose the ability to beat Steelix and Probopass. Other Hidden Power types are also options, but this will leave Magneton vulnerable to being set up on by the threats which it is supposed to be trapping and easily beating, such as Ferroseed. Finally, slightly faster EV spreads are also viable, such as the fourth generation standard of 108 HP / 252 SpA / 148 SpA, which outspeeds everything up to max Speed Adamant Torterra. However, there really aren't that many things that are really important for Magneton to outspeed, and a slower, bulkier spread is thus generally more efficient.</p>

<p>This set pairs well with basically anything that likes having bulky Steel-types removed. This list includes Honchkrow, which is incapable of breaking through many common Steel-types with its most common set, Lilligant, which appreciates having bulkier Steel-types gone, and Porygon-Z, which is capable of mowing through the opponent's team by spamming Tri-Attack provided all opponents packing a resistance have been removed. Magneton also synergizes very well with other space hard-hitting Normal-, Flying-, and Dragon-type Pokemon, all of which benefit from having bulky Steel-types removed and have excellent defensive synergy with Magneton.</p>

[SET]
name: SubCharge
move 1: Substitute
move 2: Charge Beam
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Fire / Hidden Power Ice
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 96 HP / 252 SpA / 160 Spe

[SET COMMENTS]

<p>This set takes a more offensive spin from the standard Steel Killer set, having the goal of actually sweeping through a portion of the opponent's team rather than just trapping and removing opposing Steel-types. Though at first glance Magneton appears to be outclassed by Pokemon such as SubCharge Rotom, the ability to set up on trapped defensive Steel-types which are incapable of breaking its Substitutes, the numerous resistances offered by its typing, and good mixed defenses thanks to Eviolite are huge advantages.</p>

<p>Charge Beam and Substitute form the crux of this moveset, allowing Magneton to set up on basically all of the Steel-types in RU that are incapable of breaking its Substitutes, which ends up being quite a few common Pokemon thanks to Eviolite. Thunderbolt is Magneton's strongest reliable STAB as well as coverage option, hitting significantly harder than Charge Beam. It's also worth noting that even a resisted Thunderbolt hits harder than a neutral Hidden Power.</p>

<p>As with many Electric-types common in RU, Magneton has a relatively shallow movepool and is thus heavily reliant on Hidden Power for additional coverage; choosing which Hidden Power to use depends on what Magneton is attempting to sweep through. Hidden Power Fire lets Magneton handle opposing Steel-types such as Ferrothorn, Steelix, and opposing Magneton, since none of them are hit very hard by its other moves. Hidden Power Ice ensures that Magneton isn't walled by Gligar and Altaria, although of the two, only Gligar is really a threat to Magneton's sweep, since even an unboosted Thunderbolt handedly 2HKOes most Altaria. Hidden Power Grass might be the undisputed best Hidden Power option in most situations though, as it allows Magneton to power through bulky Ground- and Water-types that it can't touch with Thunderbolt and Hidden Power Ice, such as Quagsire and Lanturn.</p>

[ADDITIONAL COMMENTS]

<p>160 Speed EVs allow Magneton to outpace positive-natured base 50s, most notably Aggron. Max Special Attack is a necessity, as Magneton needs it to break through tanks such as Unaware Clefable and Unaware Quagsire; on an offensive set like this one, having max Special Attack is generally the most efficient. The remaining EVs are placed in HP, giving Magneton reasonably bulky Substitutes, especially when paired with Eviolite.</p>

<p>Magneton appreciates Trick support from Pokemon such as Porygon-Z and Rotom-A, as those two lure Steel-types in reasonably well, and Magneton can set up on Choice-locked Steel-types with incredible ease. For example, trapping a Choice-locked Probopass, Ferroseed, or even Magneton is essentially the equivalent of a free +6 Special Attack boost.</p>

<p>As with any other set, Magneton pairs best with Pokemon that appreciate having bulky Steel-types removed from the picture. This includes Lilligant, Honchkrow, Porygon-Z, and essentially anything that's hindered from blasting away with powerful STAB attacks when Steel-types are around the corner. However, since the goal of this set is to sweep through at least a few Pokemon, it appreciates having certain Pokemon removed before it attempts a sweep. Specifically which Pokemon are best removed depends on what Hidden Power Magneton is using.</p>

<p>If Hidden Power Ice is used, Magneton will appreciate having Pokemon immune to Electric-type attacks and either neutral to or resisting Ice-type attacks removed. Since the main three Pokemon that fall under that category are Lanturn, Quagsire, and Camerupt, Pokemon that are capable of eliminating those three with ease, such as Lilligant and Rotom-C, pair well with Magneton. Sets packing Hidden Power Fire are checked by essentially anything immune to Thunderbolt and neutral to or resisting Fire-type attacks, since an unSTABed Hidden Power Fire doesn't hit hard enough. Because of this, Dugtrio makes an excellent partner for Magneton, being able to remove bulky Water-types that resist Thunderbolt, such as Lanturn, as well as Camerupt. Magneton using Hidden Power Grass are the hardest to check, as they are walled only by other Magneton and Steel-types. Thus, they need little team support; Dugtrio and offensive Fire-types such as Moltres can be useful teammates though.</p>

<p>Finally, it's worth mentioning that Unaware Quagsire and Unaware Clefable must be removed before attempting to sweep with SubCharge Magneton, especially if Magneton isn't carrying Hidden Power Grass. Pokemon with strong Fighting-type moves, as well as special attackers in the case of Quagsire, are remarkably good at breaking these two Pokemon, and thus pair well with Magneton. These Pokemon include Gallade, Porygon-Z, and Rotom-A.</p>

[SET]
name: RestTalk
move 1: Discharge
move 2: Hidden Power Fire
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 252 HP / 248 SpA / 8 Spe

[SET COMMENTS]

<p>Magneton received a godsend this generation in Eviolite, which heightens its relatively unimpressive 50 / 95 / 75 defenses to the level of much bulkier Pokemon at the cost of being forced to run Eviolite as an item. This is a huge benefit, making more defensively oriented trapper sets easily viable. Magneton's typing also offers it some extremely valuable resistances to common Normal-, Flying-, and Grass-type attacks, allowing it to thoroughly wall many common attackers in the RU metagame.</p>

<p>Discharge and Hidden Power Fire are the two best offensive options for this set, allowing it to trap and remove Steel-types just like the other sets. However, Discharge is the better option over Thunderbolt here, since Magneton is capable of forcing many switches with its ability to switch in and wall many common threats, and none of its switch-ins particularly like being paralyzed either.</p>

<p>The set is rounded off by Rest and Sleep Talk, which, when combined with Eviolite, turn Magneton from a slightly bulky Pokemon with some survivability into a monster of a tank, which is capable of walling some of the strongest attackers in the RU tier. In fact, Magneton can take hits all day long from offensive threats such as Honchkrow, Braviary, and even most Rotom and Rotom-A. However, the new sleep mechanics do hurt this set a little, since they allow things to force Magneton out on the second turn of sleep and thus reset the sleep counter.</p>

[ADDITIONAL COMMENTS]

<p>Sadly, although it gains a significant amount of longevity from Rest and Sleep Talk, Magneton has to sacrifice some of its offensive prowess. This is primarily because it cannot run a third offensive move, allowing practically all bulky Ground- and Rock-types to completely wall it. This is especially a large vulnerability on more balance-oriented teams, where this Magneton set usually finds its place, since Pokemon such as Claydol and Sandslash can freely set up Stealth Rock and use Rapid Spin against Magneton. Dugtrio is also capable of switching into Magneton easily. Thus, Pokemon such as Lilligant and Sceptile pair very well with Magneton.</p>

<p>RestTalk Magneton fits best on more balanced or defensively-oriented teams that have trouble taking Ice-, Flying-, Grass-, and Normal-type moves and also need a way to remove Steel-types for sweeping without any obstruction. Providing Magneton with Heal Bell or Aromatherapy support will also be extremely helpful due to the sleep mechanics of this generation. In addition, Magneton forces a lot of switches with ease due to its ability to switch in on and thoroughly wall many common attackers, thus allowing it to rack up a lot of entry hazard damage.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Despite Explosion being thoroughly nerfed this generation, Magneton can still pull off a solid Choice Scarf set that isn't outclassed by any other Electric-types in RU due to it having the highest Special Attack out of any Electric-type in the tier and an amazing ability in Magnet Pull. Combined with a decent base 70 Speed, a Choice Scarf turns Magneton into a viable revenge killer that can also trap all of RU's common Steel-types.</p>

<p>Since Magneton functions primarily as a revenge killer, Thunderbolt fits onto the set as the primary STAB option, with Volt Switch being the best secondary option for its ability to scout switch-ins and pivot accordingly. Flash Cannon is essentially a filler move, hitting some bulkier Rock-types for solid damage and providing a secondary STAB option. Finally, Hidden Power Fire, Hidden Power Ice, or Hidden Power Grass can be used in the last slot, rounding off Magneton's type coverage relatively well.</p>

[ADDITIONAL COMMENTS]

<p>Although Magneton is significantly slower than Manectric, Rotom-A, and Galvantula, the three main other Electric-type Pokemon in RU which commonly use Choice Scarf sets, Magneton is still fast enough in order to outspeed pretty much everything important in the tier. This includes basically everything up to +1 neutral natured base 80s, most notably +1 Altaria, +1 Feraligatr, and Scarfed neutral natured base 80s and below. If outspeeding those Pokemon is not necessary, an alternate spread of 28 HP / 252 SpA / 228 Spe is viable since it outspeeds every unboosted Pokemon in RU up to Swellow, and gives Magneton slightly more bulk.</p>

<p>Sadly, Choice Scarf Magneton is extremely easy to check and set up against. This is primarily because Electric- and Steel-type moves are resisted by a huge amount of common Pokemon in RU, many of which fear very little from switching into Magneton. Because of this, pairing Magneton with Pokemon capable of taking out bulky Water- and Ground-type Pokemon is an excellent idea, and Lilligant, Sceptile, and most Grass-types partner with Magneton well for precisely this reason.</p>

<p>Choice Scarf Magneton is also an excellent partner for many highly offensively oriented Pokemon that appreciate free switches and appreciate bulkier Steel-types being gone. These include Honchkrow, who can take advantage of the momentum gained from Volt Switch to grab free Substitutes, and Swellow, which forms a deadly combination with Magneton between U-turn and Volt Switch. The two of them also share excellent defensive synergy with Magneton. Finally, as always, Magneton makes an excellent partner with Porygon-Z and Lilligant, eliminating bulky Steel-types which plague them both.</p>

[Other Options]

<p>Sadly, Magneton has a relatively shallow movepool, and most of its other sets are better pulled off by other Electric-types. However, it does have a few options available to it. First off, Magneton can pull off a gimmicky dual screens support set. However, in order for this to be effective, Magneton must use Light Clay over Eviolite, which makes it significantly less bulky. In a similar vein, Magneton can run a solid rain support set with Damp Rock and Thunder, but as mentioned earlier, it loses a huge amount of bulk when it forgoes Eviolite. Discharge is usable on all of the sets over Thunderbolt, though Magneton loses the ability to 2HKO some Altaria. Finally, Toxic can be used to cripple special walls such as Cryogonal and Claydol, which are capable of completely walling most Magneton sets.</p>

[Checks and Counters]

<p>Similarly to Wobbufett and Dugtrio, Magneton is often impossible to ''counter'' in the traditional sense, since more often than not it is simply switching in on Steel-types and beating them. Thus, it's usually more efficient to check or revenge kill Magneton than directly counter it. Most bulky Ground-, Grass-, and Electric-type Pokemon, such as Claydol, Lilligant, and Rotom are all capable of accomplishing this feat and setting up against most Magneton. In addition, depending on what Hidden Power type it is running, more offensive Magneton sets are easily countered by bulky Ground-, Dragon-, or Steel-types (including even opposing Magneton!). However, be wary, as the Pokemon that Magneton is often paired with to remove Steel-types can abuse the appearance of some Ground-types in order to set up easily.</p>

<p>In general, most Pokemon with reasonable Special Defense can handle Magneton extremely well, even if they don't resist any of its main STABs. For example, Cryogonal is capable of completely walling most sets, even having Haze to wipe away the boosts from Charge Beam. Specially defensive Clefable, especially Unaware variants, is also capable of handling pretty much any set; Lanturn and Unaware Quagsire can also do pretty much the same.</p>

<p>Finally, Magneton has several common and easily exploitable weaknesses, most notably to Fire-, Ground-, and Fighting-type attacks. This allows Pokemon such as Entei, Krookodile and Gallade (along with most other bulky Fighting-types, such as Eviolite Gurdurr) to easily take out Magneton. Finally, Gardevoir is able to Trace Magnet Pull and trap and beat Magneton with Focus Blast or Hidden Power Fire.</p>
 

PK Gaming

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You should add a restalk set that Scoopapa used, its stupidly good.

Magneton @ Eviolite
Trait: Magnet Pull
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Fire]
- Rest
- Sleep Talk

QC APPROVED (2/3)
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Although RU lacks the vast amount of Steel-types found in OU and even UU, Magneton still fits its way comfortably into the tier, being able to pair well with the many hard-hitting Flying-, Grass-, and Normal-type Pokemon in the tier to trap and eliminate the common Steel-types, such as problematic foes such as Durant, Ferroseed, and Aggron. In addition, Magneton It also received a huge boon this generation thanks to with the advent of Eviolite, which significantly boosts Magneton'sdefensive prowess, and turning Magneton turns it into quite the solid tank. when combined with Magneton's useful resistances, are the icing on the cake, allowing it to switch into many common metagame threats and overall pose a solid offensive and defensive threat to many teams.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire
move 4: Magnet Rise
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]

<p>The steel killer Thisset functions similarly to that of Magneton's older brother Magnezone set in OU, switching in on the many Steel-types that are incapable of touching Magneton, setting up a Substitute, and then removing the said Steel-type while keeping Magneton’s the Substitute intact. Thunderbolt is the obligatory STAB of the set, hitting a fair amount of RU relatively hard, as it comes off of Magneton's remarkably high base 120 Special Attack (which is the highest of any Electric-type in RU, incidentally). Hidden Power Fire is the best option for a Hidden Power, both since Magneton has a pretty limited moveset and because it allows Magneton to quickly remove Steel-types without them setting up on it. Magnet Rise rounds off the set, protecting you Magneton from random Earthquakes and allowing you it to beat Steelix and Probopass, both of which commonly carry Earthquake or Earth Power.</p>



<p>The listed EVs allow you to outspeed uninvested base 80s, which include things that you’re capable of 2HKOing with Thunderbolt, such as Altaria. Max Special Attack allows you to hit hard with Thunderbolt, hitting even many resists hard, while the remaining EVs are pumped into HP in order to give Magneton solid bulk, especially with Eviolite. </p> (Discuss about the Pokemon's EVs only in AC - not in Set Comments. The Analysis Formatting Guide provides more information on this; please read it whenever you can.)

[ADDITIONAL COMMENTS]



<p>The listed EVs allow Magneton to outspeed uninvested base 80s, which include threats that it is capable of 2HKOing with Thunderbolt, such as Altaria. Max Special Attack is a given, enabling Magneton to hit a wide range of threats very hard with STAB Thunderbolt, even those which resist it, while the remaining EVs are pumped into HP to give Magneton solid bulk overall, especially with Eviolite. Despite having a pretty barren movepool, Magneton still possesses Although Magneton has a pretty shallow movepool, there are some solid options that it can be use over the main moves on this set. Flash Cannon can work well over Magnet Rise if hitting bulky Ground-type Pokemon is an issue, although you will lose the ability to beat Steelix and Probopass that you trap, since they can dispatch you with various Ground- moves. Various Hidden Power types can be substituted in over Hidden Power [Fire], but then you’re more vulnerable to being set up on by the things that you’re Other Hidden Power types are also options, but this will leave Magneton vulnerable to being set up on by the threats which it is supposed to be trapping and easily beating, such as Ferroseed. Finally, slightly faster EV spreads are also viable, such as the fourth generation standard of 108 HP / 252 SpA / 148 SpA, which outspeeds everything up to max speed Adamant Torterra. However, there really aren't that many things that it's really important for Magneton to outspeed, and thus a bulkier yet slower, bulkier spread is thus generally more efficient.</p>



<p>This set pairs well with basically anything that likes having bulky Steel-types removed. This list includes Honchkrow, which is incapable of breaking through many common Steel-types with its most common set, Lilligant, which appreciates having bulkier Steel-types gone, and Porygon-Z, which is capable of firing off Tri-Attacks without trouble mowing through the opponent's team by spamming Tri-Attack provided all of the opponent’s resists opponents packing a resistance have been removed. Magneton also synergizes very well with other hard-hitting Normal-, Flying-, and Dragon-type Pokemon, all of which benefit from having bulky Steel-types removed, and also benefit from the and have excellent defensive synergy provided by with Magneton.</p>

[SET]
name: SubCharge
move 1: Substitute
move 2: Charge Beam
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Fire / Hidden Power Ice
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 96 HP / 252 SpA / 160 Spe

[SET COMMENTS]


<p>This set takes a more offensive spin from the standard Steel Killer set, having the goal of actually sweeping through a portion of the opponent's team rather than just trapping and removing opposing Steel-types. Though it looks at first glance like it would be Magneton appears to be outclassed by Pokemon such as SubCharge Rotom, the ability to set up on the various trapped defensive Steel-types which Magneton traps that are incapable of breaking Magneton’s its Substitutes, the numerous resistances offered by its typing, and good mixed defenses thanks to Eviolite are is a huge advantages. In addition, Magneton also has reasonably solid defensive typing and good bulk, which can make it difficult for some things to break its subs easily.
</p>


<p>Charge Beam and Substitute form the crux of this moveset, allowing Magneton to set up Special Attack boosts on basically all of the Steel-types in RU that are incapable of breaking its Substitutes, which ends up being quite a few common things, thanks to Eviolite. Thunderbolt is Magneton's strongest reliable STAB as well as coverage option, and most reliable coverage option, hitting significantly harder than Charge Beam. It's also worth noting that even a not very effective resisted Thunderbolt hits harder than a neutral Hidden Power.</p>

<p>As with many Electric-types common in RU, Magneton has a relatively shallow movepool and thus is thus heavily reliant on Hidden Power for type additionalcoverage; and choosing which Hidden Power to use depends on what Magneton is attempting to sweep through. Hidden Power Fire lets Magneton handle things like opposing Steel-types such as Ferrothorn, Steelix, and opposing Magneton, none of which you are hit very hard with your by its other moves. Hidden Power Ice allows Magneton to best handle ensures that Magneton isn't walled by Gligar and Altaria, although of the two, only Gligar is really a threat to Magneton's sweep, since unboosted Thunderbolt handily 2HKOes most Altaria. Hidden Power Grass is might be the undisputed best Hidden Power option in most situations, though, as it allows Magneton to power through many bulky Ground- and Water-types that it can't touch with Thunderbolt and Hidden Power Ice, such as Quagsire and Lanturn.</p>

<p>160 Speed EVs allows Magneton to outpace positive natured base 50s, most notably Aggron. Max Special Attack is basically a necessity, as Magneton needs it to break through some things such as Unaware Clefable and Unaware Quagsire, and in general on an offensive set like this one having max Special Attack is the most efficient. The remaining EVs are placed into HP, giving Magneton reasonably bulky Substitutes, especially when paired with Eviolite. </p>


[ADDITIONAL COMMENTS]

<p>160 Speed EVs allow Magneton to outpace positive-natured base 50s, most notably Aggron. Max Special Attack is a necessity, as Magneton needs it to break through tanks such as Unaware Clefable and Unaware Quagsire; on an offensive set like this one, having max Special Attack is generally most efficient. The remaining EVs are placed in HP, giving Magneton reasonably bulky Substitutes, especially when paired with Eviolite.</p>


<p>Magneton appreciates Trick support, from Pokemon such as Porygon-Z and Rotom-A, as those two lure Steel-types reasonably well, and Magneton can set up on Choice-locked Steel-types with incredible ease. For example, trapping a Choice-locked Probopass, Ferroseed, or even Magneton is essentially the equivalent of a free +6 Special Attack boost with this set, essentially getting an automatic free +6 Special Attack against choice locked Probopass, Ferroseed, or even opposing Magneton. </p>

<p>As with any Magneton other set, this Magneton pairs best with Pokemon that appreciate having bulky Steel-types removed from the picture. This includes Lilligant, Honchkrow, Porygon-Z, and essentially anything that's hindered from blasting away with powerful STAB attacks when Steel-types are around the corner. However, since the goal of this set is to sweep through at least a few Pokemon, it appreciates having certain Pokemon removed before it attempts a sweep. Specifically which Pokemon are best removed depends on what Hidden Power Magneton is using.</p>


<p>Magnetons using Hidden Power [Ice] most appreciate Pokemon immune to Electric-type moves and resist or are hit neutrally by Ice-typed moves removed If Hidden Power Ice is used, Magneton will appreciate having Pokemon immune to Electric-type attacks and either neutral to or resisting Ice-type attacks removed. Since the main three Pokemon that fall under that category are Lanturn, Quagsire, and Camerupt, Pokemon that are capable of eliminating those three with ease, such as Lilligant and Rotom-C, pair well with Magneton. Magnetons using Sets packing Hidden Power Fire are checked by essentially anything immune to Thunderbolt and neutral to or resisting to Fire-type attacks, since unSTABed Hidden Power Fire simply doesn't hit very hard enough. Because of this, Dugtrio makes an excellent partner for Magneton, being able to remove bulky Water-types that resist Thunderbolt, such as Lanturn, while also being able to remove as well as Camperupt. Finally, Magneton using Hidden Power Grass are the hardest to check, as they are walled only by other Magneton and Steel-types. They thus need little team support; Dugtrio and offensive Fire-types such as Moltres can be useful teammates, though. though they can be checked by opposing RoMagneton and other Steel-types. Thus, Magneton using Hidden Power [Grass] also pair well with Dugtrio and various offensive Fire-types, such as Moltres, pair well.</p>

<p>Finally, it's worth mentioning that Unaware Quagsire and Unaware Clefable absolutely must be removed before attempting to sweep with SubCharge Magneton, especially if it isn't using Hidden Power Grass. Pokemon with strong Fighting-type moves, as well as special attacks in the caseof Quagsire and that hit Quagsire on the special side, are remarkably good at breaking these two, and thus pair well with Magneton. These Pokemon include Alakazam, Porygon-Z, and Rotom-A.</p>

[SET]
name: RestTalk
move 1: Discharge
move 2: Hidden Power Fire
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 252 HP / 248 SpA / 8 Spe

[SET COMMENTS]



<p>Magneton received a godsend this generation with Eviolite, which heightens Magneton’s its relatively unimpressive 50 / 95 / 75 defenses to the level of much bulkier Pokemon at the cost of being forced to run Eviolite as Magneton’s anitem. This is a huge benefit, making more defensively oriented trapper sets easily viable. Magneton's Steel/Electric typing also offers Magneton it some extremely valuable resistances to common offensive types, such as Normal-, Flying-, and Grass-type attacks, and thus letting Magneton allowing it to thoroughly wall many common attackers in the RU metagame.</p>



<p>Discharge and Hidden Power Fire are the two best offensive options for this Magneton set, allowing it to trap and remove Steel-types, just as with like theother Magneton sets. However, unlike other sets, Discharge is the better option over Thunderbolt here, since this Magneton is capable of forcing many switches due with to its ability to switch in and wall many common threats, and none of its switch-ins particularly like being paralyzed either.</p>

<p>The set is rounded off by Rest and Sleep Talk, which, when combined with Eviolite, turn Magneton from a slightly bulky Pokemon with some survivability into a monster of a tank, which is capable of walling hits from some of the strongest attackers in the RU tier. In fact, Magneton can take hits all day long from Pokemon like offensive threats such as Honchkrow, Braviary, and even most Rotom and Rotom-A. However, the generation five new sleep mechanics do hurt this set a little, since they allow things to force Magneton out on the second sleep turn of sleep and thus reset the sleep counter.</p>

[ADDITIONAL COMMENTS]


<p>Sadly, although Magneton it gains a significant amount of survivability longevity from Rest and Sleep Talk, Magneton has to sacrifice some of its offensive prowess. This is primarily because it cannot run a third offensive move, allowing practically all bulky Ground-types and Rock-types to completely wall it. This is especially a large vulnerability on more balance-oriented teams, where this Magneton set usually finds its place, since Pokemon like such as Claydol and Sandslash can freely set up Stealth Rock and Rapid Spin against Magneton. Dugtrio is also capable of switching into this Magneton set with relative ease and trapping it for an easy kill. Thus, Pokemon capable of taking advantage of most Ground-type Pokemon by setting up on them Ground-types easily, such as Lilligant and Sceptile, pair very well with this Magneton set. </p>


<p>RestTalk Magneton fits its way best onto more balanced or defensive oriented (remember, defense-oriented, not defensive-oriented) teams that have trouble taking Ice-, Flying-, Grass-, and Normal-type moves and also need a way to remove Steel-types to pave way for sweeps for sweeping without any obstruction. Because of this, it’s usually not that hard to Providing up this Magneton set Magneton with Heal Bell or Aromatherapy support, which are will also be extremely helpful due to the sleep mechanics of this generation. In addition, Magneton forces a lot of switches with ease due to its ability to switch in on and thoroughly wall many common attackers, allowing it This allows Magneton to easily rack up a lot of entry hazard damage against many dangerous threats.</p>


[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Despite Explosion being thoroughly nerfed this generation, Magneton can still pull off a solid Choice Scarf set that isn't outclassed by any other Electric-types in RU: it has due to it having the highest Special Attack out of any Electric-type in the tier and because of also packs Magnet Pull. Combined with a Add Magneton's decent base 70 Speed to the mix, a Choice Scarf turns Magneton into and you get a viable revenge killer in addition to being able to simply who can trap all of RU's common Steel-types.</p>

(add line space)
<p>Since Magneton functions primarily as a revenge killer, Thunderbolt fits onto the set as the primary STAB option, with Volt Switch being the best secondary option for its ability as it gives Magneton the ability to scout switch-ins and pivot accordingly bring in an appropriate counter. Flash Cannon is essentially a filler move, hitting some bulkier Rock-types for solid damage and providing a secondary STAB option. Finally, Hidden Power Fire, Hidden Power Ice, or Hidden Power Grass is used in the last slot, rounding off Magneton's type coverage relatively well.</p>

[ADDITIONAL COMMENTS]

<p>Continuing, although Magneton is significantly slower than Manectric, Rotom-A, and Galvantula, the three main other Electric-type Pokemon in RU which commonly use run Choice Scarf sets, Magneton it is still fast enough in order to outspeed pretty much everything most important threats in the tier. This includes basically everything up to +1 neutral-natured base 80s, most notably +1 neutral natured Altaria, and+1 neutral natured Feraligatr, and Scarfed neutral natured base 80s as well as neutral-natured Choice Scarf users with base 80 Speed and below. If outspeeding those Pokemon is not necessary, an alternative spread of 28 HP / 252 SpA / 228 Spe is viable, which outspeeds every unboosted Pokemon in RU up to Swellow, and gives Magneton slightly more bulk.</p>



<p>Sadly, Choice Scarf Magneton is extremely easy to check and set up against. This is primarily because Electric- and Steel-type moves are resisted by a huge amount of common Pokemon in RU, many of which fear very little from switching into Magneton. Because of this, pairing Magneton with Pokemon capable of taking out bulky Water- and Ground-type Pokemon is an excellent idea, and Lilligant, Sceptile, and most other Grass-types partner with Magneton very well for precisely this reason.</p>



<p>Choice Scarf Magneton is also an excellent partner for many highly offensively oriented Pokemon powerful attackers that appreciate free switch-ins and appreciate bulkier Steel-types being gone. These include Honchkrow, who can take advantage of the momentum gained from Volt Switch to grab free Substitutes, and Swellow, which forms a deadly combination with Magneton between U-turn and Volt Switch. The two Both of them also share excellent defensive synergy with Magneton. Finally, as always, Magneton makes an excellent partner with Porygon-Z and Lilligant, eliminating the bulky Steel-types which plague them both.</p>

[Other Options]



<p>Sadly, Magneton has a relatively shallow movepool, and most of its other sets are better pulled off by other Electric types. However, it does have a few options available to it. First off, Magneton can pull off a gimmicky dual screens support set using Reflect and Light Screen to support its team. However, in order for this to be effective, Magneton must use Light Clay over Eviolite, which makes Magneton it significantly less bulky. In a similar vein, Magneton can run a solid rain support set with Damp Rock and Thunder, however, again but as mentioned earlier, it loses a huge amount of bulk when it forgoes Eviolite. Discharge is usable on all of the sets over Thunderbolt, though Magneton loses the ability to 2HKO some Altaria. Finally, Toxic is viable on all the sets to can be used cripple some special walls such as Cryogonal and Claydol, which are capable of completely walling most Magneton sets.</p>

[Checks and Counters]

<p>Similarly to Wobbufett and Dugtrio, Magneton is often impossible to ''counter'' in the traditional sense, since more often than not it is simply switching in on Steel-types and beating them. Thus, it's often more usually more efficient to check or revenge kill Magneton than to directly counter it. Most bulky Ground-, Grass-, and Electric-type Pokemon, such as Claydol, Lilligant, and Rotom are all capable of accomplishing this feat, and setting up against most Magneton.</p>

<p>In addition, depending on what Hidden Power type it is running, even more offensive Magneton sets are easily countered by either bulky Ground-types, Dragon-types, or opposing Steel-types (including even opposing Magneton!). However, be wary, as the Pokemon that Magneton is often paired with to remove Steel-types can abuse the appearance of some Ground-types in order to set up easily.</p>


<p>In general, most Pokemon with reasonable Special Defense are also able to can handle Magneton extremely well, even if they don't resist any of its main STABs. For example, Cryogonal is capable of completely walling most Magneton sets, even having Haze to wipe away the boosts from Charge Beam Magneton. Specially defensive Clefable, especially Unaware variants, are is also capable of handling pretty much any and all Magneton set; while Lanturn and Unaware Quagsire can also do pretty much the same.</p>



<p>Finally, Magneton has several common and easily exploitable weaknesses, most notably to Fire-, Ground- and Fighting-type attacks. This allows Pokemon like such as Entei, Krookodile and Gallade (along with most other bulky Fighting-types with good defense, such as Eviolite Gurdurr) to easily take out Magneton. Finally, Gardevoir is able to Trace Magnet Pull and trap and beat Magneton with Focus Blast or Hidden Power Fire.</p>


Good job! The main issues were some strange wordings and redundant prose, small formatting issues, and repeated grammatical errors. I will just list them out for your reference -

  • No curly apostrophes!
  • When you use the <p></p> tags, don't leave a space between them and the succeeding / preceding part of the paragraph they enclose.
  • Fire-type attacks, not Fire- type attacks.
  • Hidden Power Ice, not Hidden Power [Ice].
  • When you list the EVs in Set Comments, the correct format is HP / Atk / Def / SpA / SpD / Spe [in that order]. Note that you aren't supposed to use these abbreviations outside of EV spreads!
The Spelling and Grammar Standards thread and the Analysis Formatting Guide are both excellent resource threads; please do check them out when you can too.

Otherwise, this looks good for



GP 1 / 2

Make sure you make all the changes properly!
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Edited in everything that Calm Pokemaster fixed, sorry I had all those formatting errors and such, and thanks for going to the trouble of GP checking that!
 

Zephyr

Life Stream
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Magneton
(QC 3/3 - Fried_Rhys, pkgaming, Zephyr)


[Overview]

<p>Although RU lacks the vast amount of Steel-types found in OU and even UU, Magneton still fits comfortably into the tier, being able to pair well with the many hard-hitting Flying-, Grass-, and Normal-type Pokemon in the tier to trap and eliminate problematic foes such as Durant, Ferroseed, and Aggron. It also received a huge boon this generation with the advent of Eviolite, which significantly [Bboosts Magneton's defensive prowess and turns it into quite the solid tank. Magneton's useful resistances are the icing on the cake, allowing it to switch into many common metagame threats and overall pose a solid offensive and defensive threat to many teams.</p>

Be careful when you're applying GP checks bro..lol. I'll remove it for you.
 

marilli

With you
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Championis a Former Other Tournament Circuit Champion
Just some nitpicks-Spacing errors mostly

Steel Killer Additional comments
<p>The listed EVs allow Magneton to outspeed uninvested base 80s, which include threats that it is capable of 2HKOing with Thunderbolt, such as Altaria. Max Special Attack is a given, enabling Magneton to hit a wide range of threats very hard with STAB Thunderbolt, even those which resist it, while the remaining EVs are pumped into HP to give Magneton solid bulk overall, especially with Eviolite. Despite having a pretty barren movepool, Magneton still possesses there are some solid options that it can use over the main moves on this set. Flash Cannon can work well over Magnet Rise if hitting bulky Ground-type Pokemon is an issue, although you will lose the ability to beat Steelix and Probopass. Other Hidden Power types are also options, but this will leave Magneton vulnerable to being set up on by the threats which it is supposed to be trapping and easily beating, such as Ferroseed. Finally, slightly faster EV spreads are also viable, such as the fourth generation standard of 108 HP / 252 SpA / 148 SpA, which outspeeds everything up to max speed Adamant Torterra. However, there really aren't that many things that it's(space)really important for Magneton to outspeed, and a slower, bulkier spread is thus generally more efficient.</p>



<p>This set pairs well with basically anything that likes having bulky Steel-types removed. This list includes Honchkrow, which is incapable of breaking through many common Steel-types with its most common set, Lilligant, which appreciates having bulkier Steel-types gone, and Porygon-Z, which is capable of mowing through the opponent's team by spamming Tri-Attack provided all opponents packing a resistance have been removed. Magneton also synergizes very well with other(space)hard-hitting Normal-, Flying-, and Dragon-type Pokemon, all of which benefit from having bulky Steel-types removed and have excellent defensive synergy with Magneton.</p>


Third Paragraph SubCharge

<p>As with many Electric-types(space)common in RU, Magneton has a relatively shallow movepool and is thus heavily reliant on Hidden Power for additional coverage; choosing which Hidden Power to use depends on what Magneton is attempting to sweep through. Hidden Power Fire lets Magneton handle opposing Steel-types such as Ferrothorn, Steelix, and opposing Magneton, none of which are hit very hard by its other moves. Hidden Power Ice ensures that Magneton isn't walled by Gligar and Altaria, although of the two, only Gligar is really a threat to Magneton's sweep, since unboosted Thunderbolt handily 2HKOes most Altaria. Hidden Power Grass might be the undisputed best Hidden Power option in most situations, though, as it allows Magneton to power through bulky Ground- and Water-types that it can't touch with Thunderbolt and Hidden Power Ice, such as Quagsire and Lanturn.</p>

RestTalk First Paragraph Additional Comments

<p>Sadly, although it gains a significant amount of longevity from Rest and Sleep Talk, Magneton has to sacrifice some of its offensive prowess. This is primarily because it cannot run a third offensive move, allowing practically all bulky Ground- and Rock-types to completely wall it. This is especially a large vulnerability on more balance-oriented teams, where this Magneton set usually finds its place, since Pokemon such as Claydol and Sandslash can freely set up Stealth Rock and Rapid Spin against Magneton. Dugtrio is also capable of switching into Magneton easily, such as Lilligant and Sceptile, pair very well with Magneton. </p> (You probably Copy+Pasted and made a mistake here)
 
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[Overview]

<p>Although RU lacks the vast amount of Steel-types found in OU and even UU, Magneton still fits comfortably into the tier, being able to pair well with the many hard-hitting Flying-, Grass-, and Normal-type Pokemon in the tier to trap and trap and eliminate problematic foes such as Durant, Ferroseed, and Aggron. It also received a huge boon this generation with the advent of Eviolite, which significantly boosts Magneton's defensive prowess and turns it into quite the solid tank. Magneton's useful resistances are the icing on the cake, allowing it to switch into many common metagame threats and overall pose as a solid offensive and defensive threat to many teams.</p>

[SET]
name: Steel Killer
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire
move 4: Magnet Rise
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]

<p>This set functions similarly to that of Magneton's older brother Magnezone in OU, switching in on the many Steel-types that are incapable of touching Magneton, setting up a Substitute, and then removing the said Steel-type while keeping the Substitute intact. Thunderbolt is the obligatory STAB of the set, hitting a fair amount of RU relatively hard, as it comes off of Magneton's remarkably high base 120 Special Attack (which is the highest of any Electric-type in RU, incidentally). Hidden Power Fire is the best option for a Hidden Power, both not only since Magneton has a pretty limited moveset and because it allows Magneton to quickly remove Steel-types without them setting up. Magnet Rise rounds off the set, protecting Magneton from random Earthquakes and allowing it to beat Steelix and Probopass, both of which commonly carry Earthquake or Earth Power.</p>



[ADDITIONAL COMMENTS]



<p>The listed EVs allow Magneton to outspeed uninvested base 80s, which include threats that it is capable of 2HKOing with Thunderbolt, such as Altaria. Max Special Attack is a given, enabling Magneton to hit a wide range of threats very hard with STAB Thunderbolt, even those which resist it, while ; (semicolon) the remaining EVs are pumped into HP to give Magneton solid bulk overall, especially with Eviolite. Despite having a pretty barren movepool, Magneton still possesses there are some solid options that it can use over the main moves on this set. Flash Cannon can work well over Magnet Rise if hitting bulky Ground-type Pokemon is you want to hit bulky Ground-type Pokemon, although you will lose the ability to beat Steelix and Probopass. Other Hidden Power types are also options, but this will leave Magneton vulnerable to being set up on by the threats which it is supposed to be trapping and easily beating, such as Ferroseed. Finally, slightly faster EV spreads are also viable, such as the fourth generation standard of 108 HP / 252 SpA / 148 SpA, which outspeeds everything up to max speed Adamant Torterra. However, there really aren't that many things that it's are really important for Magneton to outspeed, and a slower, bulkier spread is thus generally more efficient.</p>



<p>This set pairs well with basically anything that likes having bulky Steel-types removed. This list includes Honchkrow, which is incapable of breaking through many common Steel-types with its most common set, Lilligant, which appreciates having bulkier Steel-types gone, and Porygon-Z, which is capable of mowing through the opponent's team by spamming Tri-Attack provided all opponents packing a resistance have been removed. Magneton also synergizes very well with other space hard-hitting Normal-, Flying-, and Dragon-type Pokemon, all of which benefit from having bulky Steel-types removed and have excellent defensive synergy with Magneton.</p>

[SET]
name: SubCharge
move 1: Substitute
move 2: Charge Beam
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Fire / Hidden Power Ice
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 96 HP / 252 SpA / 160 Spe

[SET COMMENTS]


<p>This set takes a more offensive spin from the standard Steel Killer set, having the goal of actually sweeping through a portion of the opponent's team rather than just trapping and removing opposing Steel-types. Though at first glance Magneton appears to be outclassed by Pokemon such as SubCharge Rotom, the ability to set up on trapped defensive Steel-types which are incapable of breaking its Substitutes, the numerous resistances offered by its typing, and good mixed defenses thanks to Eviolite are huge advantages. </p>


<p>Charge Beam and Substitute form the crux of this moveset, allowing Magneton to set up on basically all of the Steel-types in RU that are incapable of breaking its Substitutes, which ends up being quite a few common things thanks to Eviolite. Thunderbolt is Magneton's strongest reliable STAB as well as coverage option, hitting significantly harder than Charge Beam. It's also worth noting that even a resisted Thunderbolt hits harder than a neutral Hidden Power.</p>

<p>As with many Electric-types space common in RU, Magneton has a relatively shallow movepool and is thus heavily reliant on Hidden Power for additional coverage; choosing which Hidden Power to use depends on what Magneton is attempting to sweep through. Hidden Power Fire lets Magneton handle opposing Steel-types such as Ferrothorn, Steelix, and opposing Magneton, since none of which are hit very hard by its other moves. Hidden Power Ice ensures that Magneton isn't walled by Gligar and Altaria, although of the two, only Gligar is really a threat to Magneton's sweep, since unboosted Thunderbolt handily 2HKOes most Altaria. Hidden Power Grass might be the undisputed best Hidden Power option in most situations, though, as it allows Magneton to power through bulky Ground- and Water-types that it can't touch with Thunderbolt and Hidden Power Ice, such as Quagsire and Lanturn.</p>

[ADDITIONAL COMMENTS]

<p>160 Speed EVs allow Magneton to outpace positive-natured base 50s, most notably Aggron. Max Special Attack is a necessity, as Magneton needs it to break through tanks such as Unaware Clefable and Unaware Quagsire; on an offensive set like this one, having max Special Attack is generally the most efficient. The remaining EVs are placed in HP, giving Magneton reasonably bulky Substitutes, especially when paired with Eviolite.</p>


<p>Magneton appreciates Trick support from Pokemon such as Porygon-Z and Rotom-A, as those two lure Steel-types in reasonably well, and Magneton can set up on Choice-locked Steel-types with incredible ease. For example, trapping a Choice-locked Probopass, Ferroseed, or even Magneton is essentially the equivalent of a free +6 Special Attack boost. </p>

<p>As with any other set, Magneton pairs best with Pokemon that appreciate having bulky Steel-types removed from the picture. This includes Lilligant, Honchkrow, Porygon-Z, and essentially anything that's hindered from blasting away with powerful STAB attacks when Steel-types are around the corner. However, since the goal of this set is to sweep through at least a few Pokemon, it appreciates having certain Pokemon removed before it attempts a sweep. Specifically which Pokemon are best removed depends on what Hidden Power Magneton is using.</p>


<p>If Hidden Power Ice is used, Magneton will appreciate having Pokemon immune to Electric-type attacks and either neutral to or resisting Ice-type attacks removed. Since the main three Pokemon that fall under that category are Lanturn, Quagsire, and Camerupt, Pokemon that are capable of eliminating those three with ease, such as Lilligant and Rotom-C, pair well with Magneton. Sets packing Hidden Power Fire are checked by essentially anything immune to Thunderbolt and neutral to or resisting Fire-type attacks, since unSTABed Hidden Power Fire doesn't hit hard enough. Because of this, Dugtrio makes an excellent partner for Magneton, being able to remove bulky Water-types that resist Thunderbolt, such as Lanturn, as well as Camperupt. Magneton using Hidden Power Grass are the hardest to check, as they are walled only by other Magneton and Steel-types. They thus Thus, they need little team support; Dugtrio and offensive Fire-types such as Moltres can be useful teammates, though.</p>

<p>Finally, it's worth mentioning that Unaware Quagsire and Unaware Clefable must be removed before attempting to sweep with SubCharge Magneton, especially if it Magneton isn't using carrying Hidden Power Grass. Pokemon with strong Fighting-type moves, as well as special attackers in the case of Quagsire, are remarkably good at breaking these two Pokemon, and thus pair well with Magneton. These Pokemon include Alakazam, Porygon-Z, and Rotom-A.</p>

[SET]
name: RestTalk
move 1: Discharge
move 2: Hidden Power Fire
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Magnet Pull
nature: Modest
EVs: 252 HP / 248 SpA / 8 Spe

[SET COMMENTS]



<p>Magneton received a godsend this generation with in Eviolite, which heightens its relatively unimpressive 50 / 95 / 75 defenses to the level of much bulkier Pokemon at the cost of being forced to run Eviolite as an item. This is a huge benefit, making more defensively oriented trapper sets easily viable. Magneton's typing also offers it some extremely valuable resistances to common Normal-, Flying-, and Grass-type attacks, allowing it to thoroughly wall many common attackers in the RU metagame.</p>



<p>Discharge and Hidden Power Fire are the two best offensive options for this set, allowing it to trap and remove Steel-types just like the other sets. However, Discharge is the better option over Thunderbolt here, since Magneton is capable of forcing many switches with its ability to switch in and wall many common threats, and none of its switch-ins particularly like being paralyzed either.</p>

<p>The set is rounded off by Rest and Sleep Talk, which, when combined with Eviolite, turn Magneton from a slightly bulky Pokemon with some survivability into a monster of a tank, which is capable of walling hits from some of the strongest attackers in the RU tier. In fact, Magneton can take hits all day long from offensive threats such as Honchkrow, Braviary, and even most Rotom and Rotom-A. However, the new sleep mechanics do hurt this set a little, since they allow things to force Magneton out on the second turn of sleep and thus reset the sleep counter.</p>

[ADDITIONAL COMMENTS]


<p>Sadly, although it gains a significant amount of longevity from Rest and Sleep Talk, Magneton has to sacrifice some of its offensive prowess. This is primarily because it cannot run a third offensive move, allowing practically all bulky Ground- and Rock-types to completely wall it. This is especially a large vulnerability on more balance-oriented teams, where this Magneton set usually finds its place, since Pokemon such as Claydol and Sandslash can freely set up Stealth Rock and use Rapid Spin against Magneton. Dugtrio is also capable of switching into Magneton easily., Thus, Pokemon such as Lilligant and Sceptile, pair very well with Magneton. </p>


<p>RestTalk Magneton fits best on more balanced or defensivelye-oriented teams that have trouble taking Ice-, Flying-, Grass-, and Normal-type moves and also need a way to remove Steel-types for sweeping without any obstruction. Providing Magneton with Heal Bell or Aromatherapy support will also be extremely helpful due to the sleep mechanics of this generation. In addition, Magneton forces a lot of switches with ease due to its ability to switch in on and thoroughly wall many common attackers, thus allowing it to rack up a lot of entry hazard damage.</p>


[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Magnet Pull
nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spe

[SET COMMENTS]

<p>Despite Explosion being thoroughly nerfed this generation, Magneton can still pull off a solid choice scarf set that isn’t outclassed by any other Electric-types in RU due to it having the highest Special Attack out of any Electric-type in the tier and because of an amazing ability in Magnet Pull. Combined with a decent base 70 Speed, a Choice Scarf turns Magneton into a viable revenge killer in addition to being able to simply that can also trap all of RU’s common Steel-types. </p>


<p>Since Magneton functions primarily as a revenge killer, Thunderbolt fits onto the set as the primary STAB option, with Volt Switch being the best secondary option for its ability to scout switch ins and pivot accordingly. Flash Cannon is essentially a filler move, hitting some bulkier Rock-types for solid damage and providing a secondary STAB option. Finally, Hidden Power Fire, Hidden Power Ice, or Hidden Power Grass is can be used in the last slot, rounding off Magneton’s type coverage relatively well. </p>

[ADDITIONAL COMMENTS]

<p>Continuing, aAlthough Magneton is significantly slower than Manectric, Rotom-A, and Galvantula, the three main other Electric-type Pokemon in RU which commonly use Choice Scarf sets, Magneton is still fast enough in order to outspeed pretty much everything important in the tier. This includes basically everything up to +1 neutral natured base 80s, most notably +1 neutral natured Altaria, +1 neutral natured Feraligatr, and Scarfed neutral natured base 80s and below. If outspeeding those Pokemon is not necessary, an alternate spread of 28 HP / 252 SpA / 228 Spe is viable, which since it outspeeds every unboosted Pokemon in RU up to Swellow, and gives Magneton slightly more bulk to Magneton.</p>



<p>Sadly, Choice Scarf Magneton is extremely easy to check and set up against. This is primarily because Electric- and Steel- moves are resisted by a huge amount of common Pokemon in RU, many of which fear very little from switching into Magneton. Because of this, pairing Magneton with Pokemon capable of taking out bulky Water- and Ground-(space) type Pokemon is an excellent idea, and Lilligant, Sceptile, and most Grass-(space) types partner with Magneton well for precisely this reason. </p>



<p>Choice Scarf Magneton is also an excellent partner for many highly offensively oriented Pokemon that appreciate free switch ins and appreciate bulkier Steel-types being gone. These include Honchkrow, who can take advantage of the momentum gained from Volt Switch to grab free Substitutes, and Swellow, which forms a deadly combination with Magneton between U-Turn and Volt Switch. The two of them also share excellent defensive synergy with Magneton. Finally, as always, Magneton makes an excellent partner with Porygon-Z and Lilligant, eliminating bulky Steel-types which plague them both. </p>

[Other Options]



<p>Sadly, Magneton has a relatively shallow movepool, and most of its sets are better pulled off by other Electric types. However, it has a few options available to it. First off, Magneton can pull off a gimmicky set using Reflect and Light Screen to support its team. However, in order for this to be effective, Magneton must use Light Clay over Eviolite, which makes Magneton significantly less bulky. In a similar vein, Magneton can run a solid Rain support set with Damp Rock and Thunder, however, again, it loses a huge amount of bulk. Discharge is usable on all of the sets over Thunderbolt, though Magneton loses the ability to 2HKO some variants of Altaria. Finally, Toxic is viable on all the sets to cripple some special walls such as Cryogonal and Claydol, which are capable of completely walling most Magneton sets. </p>

[Checks and Counters]

Similarly to Wobbufett and Dugtrio, Magneton is often impossible to “counter” in the traditional sense, since more often than not it’s simply switching in on Steel-types and beating them. Thus, it’s often more efficient to check or revenge kill Magneton than to directly counter it. Most bulky Ground-, Grass-, and Electric- type Pokemon, such as Claydol, Lilligant, and Rotom are all capable of accomplishing this feat and setting up against most Magneton.</p>

<p>In addition, depending on what Hidden Power type it’s running, even more offensive Magneton sets are easily countered by either bulky Ground- types, Dragon-(space) types, or opposing Steel-types (including even opposing Magneton!). However, be wary, as the Pokemon that Magneton is often paired with to remove Steel-types can abuse the appearance of some Ground-types in order to set up easily. </p>


<p>In general, most Pokemon with reasonable Special Defense are also able to handle Magneton extremely well, even if they don’t resist any of Magneton’s main STABs. For example, Cryogonal is capable of completely walling most Magneton sets, even having Haze to wipe away the boosts from Charge Beam Magneton. Specially Defensive Clefable, especially Unaware variants, are also capable of handling pretty much any and all Magneton sets, while Lanturn and Unaware Quagsire can do pretty much the same. </p>



<p>Finally, Magneton has several common and easily exploitable weaknesses, most notably to Fire-, Ground- and Fighting- type attacks. This allows Pokemon like Entei, Krookodile and Gallade (along with most other Fighting-types with good defense, such as Eviolite Gurdurr) to easily take out Magneton. Finally, Gardevoir is able to Trace Magnet Pull and trap and beat Magneton with Focus Blast or Hidden Power Fire. </p>
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
in that case, done!

edit: fixed and thanks both for catching that and the praise, Malkyrian!

this is ready
 
Just pointing out one bit before it goes on site:

Finally, Toxic can be used[/COLOR][/B][/COLOR] cripple special walls such as Cryogonal and Claydol, which are capable of completely walling most Magneton sets.
(from the last sentence in the Other Options section)

By the way, great analysis.
 

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