Combee Wars III - Revenge of the Bugs

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LightWolf

lightwoof
is a Forum Moderator Alumnus
Also, recalling my battle vs Icebug.

In honor of Icebug's valiant efforts to train the innocent combee, and the many slaughters the poor little Honeybuns went through, I am now offering up the AVENGE COMBEE BATTLE.

If Deck doesn't like the format of this, then no counters will be given out (except for RC).

6-8 Weak Bugs v 1 Rhyperior/other strong rockmon (I may open this up to DA8828 and Fire Blast if they want, and any others who participated in CRUSH THE COMBEE, expanding the number of bugs)

3 Day DQ
All abilities
Items=On in honor of Honeybun's battered Exp. Share
Switch=Irrelevant
Arena: Wrecked Combeeland. After the denial of Rhyperior's treaty, very little could stop its rampaging, and the poor amusement park was wrecked.

Signups
1. Leethoof
2. Temperentia
3. Lady Salemence
4. XVICaliber
5. Glacier Knight
6. Galladiator
7. SimonSays
8. Smashlloyd20

9 C$FP(Boooo).
Ladies and Gentleman, in the recent days we saw a rise in Combee crushings, which led to a lot of honey marks on the battlefield, which now have been removed. But what couldn't be removed were the feelings of wanting revenge, and today, it shall happen. Today our proud weakbugs shall fight in the arena. Let us not waste more time, RELEASE THE AGGRON!!!!!!!!!!!!!!!!!!!!!!

Weakbugs:

Nubnuts [Pineco] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift

Counter
Reflect
Revenge

Toxic
Light Screen
Payback


Combee (Duchess) [F]
Nature: Quiet; [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Bug/ Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15, rounded down)
Eva: -10%
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 3/6
MC: 5
DC: 2/5


Attacks:
Sweet Scent
Gust
Bug Bite

Air Cutter
Mud Slap
Ominous Wind

Moves: 6


Sewaddle [Seamstress] (F)
Nature: Brave (+ attack, - Speed, 10% evasion loss)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Clorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 36 (42/1.15) (10% evasion loss)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (Total: 11):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure

Camoflague
Me First
Air Slash

Toxic
Light Screen
Double Team
Grass Knot
Sunny Day
Solarbeam


Buggles - Burmy (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36 / 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW) (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Moves:

Protect
Tackle
Bug Bite
Hidden Power (Water 7)
----------------
Snore
String Shot
----------------
Total: 6


Syclant [Sub-Zero] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Super Power

Ice Beam
Brick Break
Dig


Dwebble- Ramses (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 15



Weedle [Brian] (M)

Nature: Adamant (+Atk, -SpAtk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:
Poison Sting
String Shot
Bug Bite

Total Moves: 3


Weedle [-Charmander-] (M)
Nature: Adamant (Adds * to Attack; Subtracts * from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-1)
SpD: Rank 1
Spe: 50

EC: 2/5
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Bug Bite


THE AGGRON

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge

Curse
Head Smash
Iron Head
Counter

Earthquake
Shadow Claw
Rock Slide
Giga Impact

Moves: 20


First everyone make a post saying what items they are using. You can PM too but it keeps the thread on the first page.
Then PM me your actions, YAY UNLIMITED INBOX!!!!!
And when all is done then lean back and await awesome reffing(and C$FP, Rock Slide only hits 3 bugs, EQ hits them all, no forgetting that)
 
Amass, my friends! This head-smashing infidel will be crushed under Honeybun's might! Lead us to battle, Simonsays, and we will find victory in your mud-slapping.

Go, Seamstress, your Oran Berry will aid you in string shot shenanigans!
 
MWAHAHAHAHAHAHA! Heavy Head will be using a Macho Brace, which should optimize the destruction.

(btw Syclar's Mountaineer description is outdated)
 
sub-zero gets an oranberry, and i didnt know that mountaineer was changed *had a 2 month hiatus* can someone link me to where i can change it?
 
For the sake of uniformity, Duchess will also be holding an Oran Berry.

To arms, Gentlemen! Let them know that, though we are small, we are much more than death-fodder and a free KO counter! We are individuals, and we grow and grow! From our current underwhelming state into the form that, if everyone remembers, lead Deck Knight's charge to victory in the recent Tournament! We are champions, and they will know it our unshakable courage!

Heavy Head! I hope you like Gravity, because you're going down!
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
i definetly didnt send him mine yet..... lemme do that now. do we give him two or three actions?
Thank god you posted that before everyone sent in their actions.

2 ACTIONS guys. So those who sent 3 actions and didn't specify any sub in case this was 2 actions should resend it(god it's 2 actions in triples, this is 1.5 times the size, I hoped it was obv)
 
The mighty Buggles shall also equip an Oran Berry.

Battle brothers! Emperial Guard, today the enemy is at our door. We know our duty and we will do it! We fight for our honor, as Emperial Guard, and we fight in the name of the Empress! If we die this day we die in glory, we die hero's deaths, but we shall not die, no! It is the enemy who shall taste death and defeat. As you know, most of our battle brothers are stationed in trees, prepared to String Shot. Our perimeter has been prepared in the event that our enemy should be so bold and so foolish! We have placed numerous beacons, allowing for multiple simultaneous and devastating defensive String Shots. The Codex Emperia names this maneuver "Bug rain". We will descend upon the foe, we will overwhelm them, we will leave none alive! Meanwhile our ground forces will ensure the full defense of our headquarters. We are the Emperial Guard! We are the Empress's fury!
 
Our foe knows not that he should be scared! our armada does not only consist of regular pawns, but we have many Dangerous rooks and bishops in our arsenal to knock down this petty king of stone! and with our beloved queen of wrath and fierce power, our grasp shall reach all corners of this checkered board! The bugs shall dominate!
 
Go! Syncronized string-shotting! Bring that behemoth down to its knees and crush it, as his evil tough-skinned kin have crushed many innocent bugs before us!
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

90/100
3/2/4/2/79/-10%
Status:

90/100
2/2/3/2/60/-10%
Status:

90/100
4/3/1/2/55
Status:

90/100
3/2/0/1/50
Status:

90/100
3/2/0/1/50
Status:

90/100
3/3/2/2/36/-10%
Status:

90/100
2/2/3/2/31/-10%
Status:

90/100
3/3/2/3/13/-10%
Status:

VS


100/100
4/7/1/3/50(25 with item)
Status:

And the battle begins! Many people thought letting a Scylant into a weak bug battle was a big mistake, well now everyone can tell it's just a fucking coward, hiding underground, fearing the big bad Aggron' Very Heavy Slam. On the other hand the lone Combee doesn't go back on it's buzz, it attacks Aggron directly in the eyes with a Mud-Slap. Well while that didn't do much it might as well be record damage for a Combee! And the Acc drop is nice too I guess. And then the earth begins to tremble, an Earthquake strikes(and I realise that Scylant takes a bit more damage for being an underground pussy). Did Aggron finally strike the bugs with it's wrath? No, it wasn't Aggron, he is hurt too, well not as much as from the mud-slap though... It was the little Dwebble, might this little bug be an evil backstabber? Find out next action of COMBEE WARS. Meanwhile WeedleA gets ready to finish off the mighty foe that is Aggron. Alas B decides to not move yet so A's Double Lariat fails. All he did to Aggron was a little Bug Bite. It also appears that Sewaddle isn't ready to move yet either, fuckers wasting my time, fucking up my speed tiers. Well at least the local decides to do something, which is String Shot. Doesn't seem like it watched any of Deck's matches though, THAT'S NOT HOW YOU USE IT!!!! And then, it begins, Aggron finally decides to make his move, and he doesn't waste time, with his ability and item and again ability boosted weight(fuck you) he rams WeedleA with a powerful Head Smash, it seems the Acc drop didn't matter in the end. Another thing not mattering is Pineco's move, who sets up a Reflect, not only late, but on the wrong guys!!!! So the round should be over but alas we have some time wasting fuckers here. The first one now feels safe to come out, Scylant resurfaces, though it's attack was piss weak, but that is Aggron for you. Now it's time for the combo combo. First WeedleB makes his make, making a sticky trap with String Shot, managing to make Aggron fall and while at it lower his speed a lot, for some very strange reason though he resisted the fall, how you can resist hitting yourself while falling depending on what made you fall makes so much sense. Speaking of falling, our other combo man, little Sewaddle prepared some tasty treat for us. A combination of a String Shot and Grass Knot created an even better sticky trap than the last one, this one based on grass! Thanks to the stickiness the velocity of the crash is also increased, no idea why though, but it happened, yay for more damage. Well that concludes the rou... WHAT DO YOU MEAN ANOTHER ACTION????

Scylant plays pussy in a hole again, no comment. Combee decides that it would be highly favourable for them to lower the Acc of Aggron more and more, and tbh it doesn't have too many attacking options outside of Mud-Slap... Now lets see what Dwebble the idiot does this time around, will it be another backstab? Nope this time he just decides to go for Sand Tomb, and do no damage... At least a DoT will help but Dwebble might have really betrayed the team, it is after all part Combee Crusher type... So while Sewaddle and WeedleB are just being all cool and recharge, WeedleA makes his move, and uses String Shot like his bother, sadly he should realise that you need a damned combo to do such an awesome move, so Aggron's speed just drops lower and lower. Burmy makes an interesting and unique move! It's HP WATER!!! Hooray for water, deals nice damage too. Aggron is so String Shot-ed that is slower than Pineco... Wow. Who btw sets up another Reflect, at least hitting Burmy who will be the target of the next attack, bar for the fact it will end up missing... So here comes the already talked about Rock Slide which not only misses Burmy, but WeedleA too! WeedleB wasn't as lucky, but it could have been worse, and by worse I mean HEAD SMASH. And Scylant comes back out, being booed by the audience, or well by me at least...

Aggron took more damage that excepted, could this be the end for him? Or does the knowledge of what his enemies could do to him help him get around it? Or will he commit Seppoku? I hope it's the later, would make nice flavour.

Expecting epic flavour, too bad, send me actions

Action 1:
Syclant Digs underground

Mud-Slap Aggron
Crit (1 => Yes) 16/3
(4-1)*2.25=6.75 7 Hp
-1 Acc Aggron
3 En

Earthquake
vs Aggron
Crit (1 => Yes) 16/14
(7.5-3.5-1)*1.5=4.5 5 Hp
vs Scylant
Crit (1 => Yes) 16/4
(7.5+3)*0.66=7 Hp
vs WeedleA
Crit (1 => Yes) 16/2
(7.5+3)=10.5 11 Hp
vs WeedleB
Crit (1 => Yes) 16/3
(7.5+3)=10.5 11 Hp
vs Sewaddle
Crit (1 => Yes) 16/2
(7.5+1.5)*0.66^2=4 Hp
vs Burmy
Crit (1 => Yes) 16/7
(7.5+3)*0.66=7 Hp
vs Pineco
Crit (1 => Yes) 16/9
(7.5+1.5-1)*0.66=5.33333 5 Hp
7 En

Bug Bite Aggron
Crit (1 => Yes) 16/10
(6+3-5-1)*0.66=2 Hp
4-1=3 En

String Shot Aggron
Hit (<95 => Yes) 100/66
-1 Spe Aggron
5-1=4 En

Head Smash WeedleA
Hit (<6 => Yes) 10/2
Crit (1 => Yes) 16/11
(21+3+3)*1.5=40.5 41 Hp
9+5.2-1=13.2 13 En

Reflect Pineco|Sewaddle|Combee
8 En

Dig Aggron
Crit (1 => Yes) 16/8
(8-5-1)*2.25=4.5 5 Hp
10 En

String Shot+String Shot
Hit (<95 => Yes) 100/95
Crit (1 => Yes) 16/13
(17-5+3-1)*0.66=9.333 9 Hp
-2 Spe Aggron
24-1=23 En

String Shot+Grass Knot
Hit (<975 => Yes) 1000/293
Crit (1 => Yes) 16/13
(18-1.5-1+3)=18.5 19 Hp
-1 Spe Aggron
18.75-1=17.75 18 En

Action 2:

Scylant Digs underground

Mud-Slap Aggron
Crit (1 => Yes) 16/8
(4-1)*2.25=6.75 7 Hp
-1 Acc Aggron
3+4=7 En

Sand Tomb Aggron
Hit (<85 => Yes) 100/57
Crit (1 => Yes) 16/9
(4-5-1)*2.25=0000000 Hp
Aggron is trapped
4 En

WeedleB recharges

String Shot Aggron
Hit (<95 => Yes) 100/92
-1 Spe Aggron
4-1=3 En

Sewaddle is recharging

HP Water Aggron
Crit (1 => Yes) 16/9
(7-1)*1.5=9 Hp
5 En

Reflect Burmy|Scylant|Dweeble
12 En

Rock Slide
vs Burmy
Hit (<64 => Yes) 100/99 Miss
vs WeedleA
Hit (54 => Yes) 100/72 Miss
vs WeedleA
Hit (54 => Yes) 100/39
Crit (1 => Yes) 16/16
(6+3+3)*1.5=18 Hp
6-1=5 En

Dig Aggron
Crit (1 => Yes) 16/5
(8-5-1)*2.25=4.5 5 Hp
10+4=14 En

-2 Hp Aggron



83/76
3/2/4/2/79/-10%
Status: Reflect 5 Actions

90/90
2/2/3/2/60/-10%
Status: Reflect 4 Actions

90/89
4/3/1/2/55
Status: Reflect 5 Actions

38/94
3/2/0/1/50
Status:

71/77
3/2/0/1/50
Status:

86/82
3/3/2/2/36/-10%
Status: Reflect 4 Actions ; MVP

83/92
2/2/3/2/31/-10%
Status: Reflect 5 Actions

85/80
3/3/2/3/13/-10%
Status: Reflect 4 Actions

VS


31/82
4/7/1/3/50(25 with item)
Status: -5 Spe ; -2 Acc ; Sand Tomb
 
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