Hitmonlee

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
QC: PK Gaming, Zephyr, Fried Rhys
GP: Omicron, V0x



[Overview]

While overshadowed by its faster, more powerful, or more useful Fighting counterparts in OU and UU, Hitmonlee is finally given a chance to shine in RU. Boasting a whopping 120 Base Attack, Hitmonlee is topped only by Gallade and ties with Hariyama as the second most powerful Fighting-type in the tier. Hitmonlee has many traits that make it extremely effective in a now Cresselia-less RU. It outspeeds every other Fighting-type in the tier, and, while somewhat frail, has access to powerful priority moves Mach Punch and Sucker Punch to deal with faster threats and potential revenge killers. Even with the bannings of Yanmega and Venomoth, Rapid Spin is still a coveted asset. Its most important attribute by far, however, is its Reckless boosted Hi Jump Kick. With the BW power buff, Hi Jump Kick reaches an obscene 234 Base Power factoring in STAB. Bruce Lee also has powerful coverage moves such as Double Edge and Stone Edge to complement its wicked STAB, but one will more likely than not find themselves just spamming Hi Jump Kick.</p>

[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch / Mach Punch
move 4: Stone Edge
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Hi Jump Kick is basically a must on every Hitmonlee set. With a combination of Reckless, Hi Jump Kick, and Life Orb, Hitmonlee can destroy everything through sheer power alone! Even Ghost-types! Okay, not really, but still, Hitmonlee's Hi Jump Kick is truly frightening, and any Pokemon that doesn't resist it can kiss their lives bye bye. Double Edge is another beneficiary of Reckless, giving Hitmonlee important coverage against defensive Psychic- and Poison-types. While it does not reach the obscene power level of Hi Jump Kick, getting hit by an unresisted Double Edge is still no laughing matter. Sucker Punch is used to hit faster Ghost- and Psychic-types such as Haunter and Kadabra. Furthermore, Sucker Punch serves two other important purposes: revenge killing and preventing Hitmonlee from being revenge killed. Stone Edge rounds off the set and hits both Flying- and Ghost-types hard.</p>

<p> Jolly vs. Adamant is more a matter of preference. Jolly allows Hitmonlee to outspeed Pokemon with base Speeds between 80 and 86 such as Rotom-C and Gallade, as well as Adamant Entei. However, Adamant gives Hitmonlee more oomph behind its Hi Jump Kicks, securing a number of important KOs, such as an OHKO on maximum physical bulk Rhydon. At the same time, Hitmonlee's priority moves are also powered up, making Hitmonlee actually harder to revenge kill in some cases.</p>

[ADDITIONAL COMMENTS]

<p> Probably the only downside to this set is that it goes down to recoil too easily. Entry hazard damage and Hi Jump Kick misses, along with Double Edge and Life Orb recoil mean Hitmonlee gets worn down very quickly. Wish support is therefore highly recommended, but not a necessity. Substitute can be used over Stone Edge to ease prediction, although it will likely just compound Hitmonlee's problem with recoil damage. Mach Punch can be run over Sucker Punch for more reliability, but you sacrifice the ability to take out fast Psychic- and Ghost-types. Mach Punch should be run alongside Stone Edge so Hitmonlee isn't a sitting duck against Ghosts. Close Combat can be used if you're paranoid, but the large drop in power makes this an undesirable option.</p>

<p>Bruce's greatest nemeses are Ghost-types. Honchrow and Krookodile make excellent teammates for their ability to threaten Ghosts with their powerful Dark STABs, or pick them off with Pursuit. This allows Hitmonlee to freely spam Hi Jump Kick without fear. Bulky Psychic-, Flying-, and Poison-types such as Claydol, Eviolite Gligar, and Weezing can also prove problematic. Dark-types make great partners to deal with Psychic-types. Users of Water or Ice moves such as Ludicolo and Galvantula can take out Gligar. Psychic-types ironically make ideal partners for their ability to take out Poison-types. Medicham is Hitmonlee's partner in crime, capable of complementing Hitmonlee with its own Huge Power Hi Jump Kicks, while taking out Poison-types and Gligar with its Psychic STAB and Ice Punch. Sharpedo gets a special mention due to its ability to take out Ghosts, Psychics, and Gligar, while Hitmonlee reciprocates by weakening opposing walls for a Sharpedo sweep.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Mach Punch / Close Combat
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p> With overwhelming power in Reckless Hi Jump Kick, a potent 120 Base Attack, and decent 87 Base Speed that allows it to troll Rotom-C, Hitmonlee is an excellent candidate for wielding a Choice item. Once Ghosts and physically bulky Fighting resists have been removed from the equation, Hitmonlee can wreak havoc. No Pokemon want to take an unresisted CB Hi Jump Kick, and Hitmonlee can easily go on a late game sweep with a Choice Scarf. A Reckless boosted Double Edge allows Hitmonlee to hit Fighting resists such as Claydol, Weezing, and Gligar hard on the switch in. Stone Edge gives additional coverage against Flying-types while also hitting bulky Ghosts, namely Cofagrigus and Dusknoir, hard. Mach Punch rounds off the set, allowing CB Hitmonlee to pick off faster threats. Mach Punch can even be used on Choice Scarfed variants to deal with Swift Swimmers such as Omastar and Kabutops, as well as Sharpedo. Close Combat can be used on the Choice Scarf variant to ensure a revenge kill in critical situations; it can also be used on the Band variant to spam in the presence of Ghosts.</p>

<p> The choice of Nature depends on preference, whereas the choice of Item depends on function. Jolly allows Hitmonlee to outspeed base 80-86 Speed Pokemon, whereas Adamant packs significantly more power. Choice Band allows Hitmonlee to wallop opposing physical walls and open up a sweep for a teammate. In fact, Adamant CB Reckless Hi Jump Kick is guaranteed to OHKO Steelix, the best physical wall in RU. Even Fighting resists often find themselves unable to take repeated CB Hi Jump Kicks. Physically defensive Claydol, for one, takes upwards of 50% from it. CB also allows Hitmonlee to net important KOs with its coverage moves, 2HKOing Qwilfish and Weezing factoring in Stealth Rock, and potentially OHKOing Rotom with Stone Edge. Choice Scarf Hitmonlee is employed for revenge killing purposesJolly Choice Scarf in particular outspeeds +2 Jolly Aggron. It also enables Hitmonlee to go on a late game sweep if all Fighting resists have been eliminated.</p>

[ADDITIONAL COMMENTS]

<p> Honchrow and Krookodile are Choice Hitmonlee's best friends because of how reliably they can remove Ghost-types from the match. This allows Hitmonlee to freely spam Hi Jump Kick's late game, making the opponent scramble for cover. Another great teammate is Medicham, which can take out Poison-types with Zen Headbutt or Psycho Cut and Gliscor with Ice Punch. With its own Huge Power Hi Jump Kicks, Medicham can pair up with Hitmonlee to weaken each other's checks until one is ready to finish what the other started.</p>

<p> Earthquake can be used, but provides redundant coverage and is inferior to Close Combat in most cases. CB Sucker Punch can be a nasty surprise for a Kadabra or Haunter, but leaves Hitmonlee vulnerable to set up. Close Combat+Mach Punch can be used as the fighting STAB combination if you're paranoid of hax, but the power difference between Hi Jump Kick and Close Combat is generally not worth it.</p>

[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While Hitmonlee is mostly known as a power hitter, destroying everything in its path with Reckless Hi Jump Kicks, it actually has a very underrated support movepool. While often outclassed by its younger cousin Hitmontop in UU, Hitmonlee finds its calling as the best offensive Rapid Spinner in RU. The threat of Hi Jump Kick is bound to force many switches, giving Hitmonlee ample opportunity to get in a spin. Rapid Spin is obviously the crux of this set, providing invaluable support for Spikes and Stealth Rock weak teammates. Like any Hitmonlee set, Hi Jump Kick is the STAB move of choice. Even with Leftovers, it still packs tremendous power. But the ace in the hole is without a doubt Foresight. Not only does this guarantee a spin, it also allows Hitmonlee to royally screw up some of its best counters. With Foresight, the Hitmonlee user can play mindgames If the opponent switches in their bulky ghost, they could potentially eat a Hi Jump Kick. If they opt not to, they could potentially give Hitmonlee a free spin or KO. With Foresight, Hitmonlee gets unresisted coverage between just two moves. Double Edge gets a nice Reckless boost and hits everything that resists Hi Jump Kick. Stone Edge can also be used for super effective coverage against Bug and Flying types. It also gives Hitmonlee a method for hit Ghost types should the user mispredict on a Ghost-type switch-in.</p>

[ADDITIONAL COMMENTS]

<p> Even though this set carries Foresight, Honchrow and Krookodile are still the best teammates available. For starters, a number of teams employ the double ghost strategy, which leaves Hitmonlee useless. With Leftovers, Hitmonlee lacks power, and bulky ghosts such as Dusknoir and Cofagrigus can simply stay in and burn Hitmonlee, gimping Bruce for the rest of the match. Foresight is also reliant on prediction, and having Honchrow or Krookodile remove ghost types altogether goes far. Hitmonlee returns the favor by spinning Stealth Rock and Spikes away for Honchrow and Krookodile respectively. Sucker Punch is a viable option for hitting Haunter, which outspeeds can outspeed and hit with Shadow Ball before Hitmonlee can retaliate with Double Edge. It can also protect Hitmonlee from being revenge killed by the likes of Alakazam.</p>

<p> Leftovers is the item of choice here, allowing Hitmonlee to come in multiple times throughout the course of a match and spin. Hitmonlee's reasonable special bulk and offensive presence gives it many opportunities to come in and force a switch. However, Life Orb is a viable option to abuse Hi Jump Kick+Foresight. Even Cofagrigus and Dusknoir risk being 2HKOd, although Hitmonlee must be weary of Will-O-Wisp. Unfortunately, Life Orb greatly hinders Hitmonlee's survivability, which is an undesireable trait for a Rapid Spinner.</p>

[OTHER OPTIONS]

<p> Bulk Up can potentially be useful, taking advantage of Hitmonlee's reasonable Special Defense and shoring up its weaker Physical Defense. However, Bulk Up doesn't mesh with Hi Jump Kick or Close Combat, the former which could screw over Hitmonlee with a miss and the latter which defeats the purpose of Bulk Up altogether. Knock Off is an interesting option, as it can remove Leftovers from common switch-ins such as Cofagrigus, Dusknoir, and Rotom, or better yet, remove Eviolite from Misdreavus or Gligar. This gives Hitmonlee an easier time beating down its checks slowly but surely over the course of the match. However, there are risks associated with Knock Off. First and foremost, Bruce must sacrifice a coverage move, and if it reveals the secret to early, the opponent will play a lot more cautiously with Knock Off predictions.</p>

<p> Close Combat can be run alongside Limber as the main STAB if you want reliability over power. Endure+Reversal is very difficult to pull off, but with the right support, could potentially yield great results. This strategy can catch an unsuspecting opponent off guard, and can be game breaking if played correctly. Finally, Fake Out+Normal Gem+Unburden is rather gimmicky, but can pull off a late game sweep if played correctly.</p>

[Checks and Counters]

<p>The best way to deal with Hitmonlee is to bait a Hi Jump Kick and switch to a ghost, causing Hitmonlee to immediately lose half its health. The Life Orb set gets worn down very quickly by passive damage, and prediction is key against the Choiced sets. As far as counters go, bulky ghosts such as Cofagrigus and Dusknoir are the best options. Both take relatively little damage from Stone Edge, and can cripple Hitmonlee with Will-O-Wisp. Ghost-types in general fare well against Hitmonlee, and Eviolite Misdreavus and Rotom make decent switch-ins. Haunter, while frail, outspeeds Hitmonlee and can hit hard with Shadow Ball despite Hitmonlee's decent special bulk. However, Haunter must watch out for Sucker Punch.</p>

<p> The most important thing to do is to pack fighting resists. If a Pokemon doesnot resist Hi Jump Kick, it is not safe. Bulky Psychic-, Poison-, and Flying-types are generally good answers. (there really aren't any bulky Bug-types). Claydol, Uxie, Weezing, Qwilfish, Gligar, and Moltres are all viable options, although Moltres must watch out for Stone Edge. Finally, revenge killing is a viable option, as many RU Pokemon outspeed Hitmonlee. Revenge killers, Kadabra in particular, must watch out for Sucker Punch or Mach Punch, and Scarfed variants of Hitmonlee are much more difficult to revenge kill.</p>
 

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
Now in prose form, made edit to Choiced set listing Close Combat as option over Mach Punch instead of Sucker Punch. Added Mach Punch as option on Life Orb set. GPers do your thing. Everyone else, feel free to rip it apart.

Not really, you're missing </p> at the end of each paragraph. And then there's a lot of small paragraphs. Maybe you should mash some together first?
im really late on this but at least mention unburden normal gem fake out. dont really care if its not a set but its an option that is decent
done
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Not really, you're missing </p> at the end of each paragraph. And then there's a lot of small paragraphs. Maybe you should mash some together first?
 

prem

failed abortion
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
im really late on this but at least mention unburden normal gem fake out. dont really care if its not a set but its an option that is decent
 
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QC: PK Gaming, Zephyr, Fried Rhys
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[Overview]

While outvershadowed by its faster, more powerful, or more useful Fighting counterparts in OU and UU, Hitmonlee is finally given a chance to shine in RU. Boasting a whopping 120 Base Attack, Hitmonlee is topped only by Gallade and ties with Hariyama as the second most powerful Fighting-type (hyphen) in the tier. Hitmonlee has many traits that make it extremely effective in a now Cresselia-less RU. It outspeeds every other Fighting-type (hyphen) in the tier, and while somewhat frail, has access to the powerful priority moves Mach Punch and Sucker Punch to deal with faster threats/ and potential revenge killers. Even with the bannings of Yanmega and Venomoth, Rapid Spin is still a coveted asset. But Its most important asset by far, however, is Reckless boosted Hi Jump Kick. With the B/W power buff, Hi Jump Kick reaches an obscene 234 base power factoring in STAB. Bruce Lee also has powerful coverage moves such as Double Edge and Stone Edge to complement its wicked STAB, but one will more likely than not most likely find themselves just spamming Hi Jump Kick.</p>

[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch / Mach Punch
move 4: Stone Edge
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Hi Jump Kick is basically a must on every Hitmonlee set. With a combination of Reckless, Hi Jump Kick, (comma) and Life Orb, Hitmonlee can destroy everything through sheer power alone! Even Ghost-types (hyphen)! Okay, not really, but still, Hitmonlee's Hi Jump Kick is truly frightening, and any Pokemon who doesn't resist it can kiss their consciousness bye bye. Double Edge is another beneficiary of Reckless, giving Hitmonlee important coverage against defensive Psychic- and Poison-types (hyphens). While it does not reach the obscene power level of Hi Jump Kick, getting hit by an unresisted Double Edge is still no laughing matter. Sucker Punch is used to hit faster Ghost- and Psychic-types (add hyphens) such as Haunter and Alakazam (With Alakazam banned, we need a different example. Is Kadabra viable enough to mention?). Sucker Punch serves two other important purposes: revenge killing and preventing Hitmonlee from being revenge killed. Stone Edge rounds off the set and hits Flying-types (hyphen) as well as bulky Ghosts hard.</p>

<p> Jolly vs. (period) Adamant is more a matter of preference. Jolly allows Hitmonlee to outspeed Pokemon with Base Speeds 80-86 such as Rotom-C and Gallade, as well as Adamant Entei. However, Adamant gives Hitmonlee more oomph behind its Hi Jump Kicks, securing a number of important KOs, (comma) such as an OHKO on maximum physical bulk Rhydon. At the same time, Hitmonlee's priority moves are also powered up, making Hitmonlee actually harder to revenge kill in some cases.</p>

[ADDITIONAL COMMENTS]

<p> Probably the only downside to this set is that it goes down to recoil too easily. Entry hazard damage and Hi Jump Kick misses, along with Double Edge and Life Orb recoil mean Hitmonlee gets worn down very quickly. Wish support is therefore highly recommended, but not a necessity. Substitute can be used over Stone Edge to ease prediction, although it will likely just compound Hitmonlee's problem with recoil damage. Mach Punch can be run over Sucker Punch for more reliability, but you sacrifice the ability to take out fast Psychics/ and Ghosts., (stop) It should be run alongside Stone Edge so Hitmonlee isn't a sitting duck against Ghosts. Close Combat can be used if you're paranoid, but the large drop in power makes this an undesireable option.</p>

<p>Bruce's greatest nemeses are Ghost-types (hyphen). Honchrow and Krookodile make excellent teammates for their ability to threaten Ghosts with their powerful Dark STABs, or pick them off with Pursuit. This allows Hitmonlee to freely spam Hi Jump Kick without fear. Bulky Psychic-, Flying-, and Poison-types (hyphens) such as Claydol, Eviolite Gligar, and Weezing can also prove problematic. Dark types make great partners to deal with Psychics. Users of Water/ or Ice moves such as Ludicolo and Galvantula can take out Gligar. Psychic-types (hyphen) ironically make ideal partners for their ability to take out Poison-types (hyphen). Medicham is Hitmonlee's partner in crime, capable of complementing Hitmonlee with its own Huge Power Hi Jump Kicks, while taking out Poison-types (hyphen) and Gligar with its Psychic STAB and Ice Punch. Sharpedo gets a special mention due to its ability to take out Ghosts, Psychics, and Gligar, while Hitmonlee reciprocates by weakening opposing walls for a Sharpedo sweep.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Mach Punch / Close Combat
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p> With overwhelming power in Reckless Hi Jump Kick, a potent 120 Base Attack, and decent 87 Base Speed that allows it to troll Rotom-C, Hitmonlee is an excellent candidate for wielding a Choice item. Once Ghosts and physically bulky Fighting resists have been removed from the equation, Hitmonlee can wreak havoc. No Pokemon want to take an unresisted CB Hi Jump Kick, and Hitmonlee can easily go on a late game sweep with a Scarf. A Reckless boosted Double Edge allows Hitmonlee to hit Fighting resists such as Claydol, Weezing, and Gligar hard on the switch (space) in. Stone Edge gives additional coverage against Flying-types while also hitting bulky Ghosts, namely Cofagrigus and Dusknoir, hard. Mach Punch rounds off the set, allowing CB Hitmonlee to pick off faster threats. Mach Punch can even be used on Scarfed variants to deal with Swift Swimmers such as Omastar and Kabutops, as well as Sharpedo. Close Combat can be used on the Scarf variant to ensure a revenge kill in critical situations;, (semicolon) it can also be used on the Band variant to spam in the presence of Ghosts.</p>

<p> The choice of Nature depends on preference, whereas the choice of Item depends on function. Jolly allows Hitmonlee to outspeed base 80-86 Pokemon, whereas Adamant packs significantly more power. Choice Band allows Hitmonlee to wallop opposing physical walls and open up a sweep for a teammate. In fact, Adamant CB Reckless Hi Jump Kick is guaranteed to OHKO Steelix, the best physical wall in RU. Even Fighting resists often find themselves unable to take repeated CB Hi Jump Kicks. Physically defensive Claydol, for one, takes upwards of 50% from it. CB also allows Hitmonlee to net important KOs with its coverage moves, 2HKOing Qwilfish and Weezing with Stealth Rock, and potentially OHKOing Rotom with Stone Edge. Choice Scarf Hitmonlee is employed for revenge killing purposes,Jolly (em dash) Choice Scarf in particular outspeeds +2 Jolly Aggron. It also enables Hitmonlee to go on a late game sweep if all Fighting resists have been eliminated.</p>

[ADDITIONAL COMMENTS]

<p> Honchrow and Krookodile are Choice Hitmonlee's best friends because of how reliably they can remove Ghost-Types (hyphen) from the match. This allows Hitmonlee to freely spam Hi Jump Kick's late game, making the opponent scramble for cover. Another great teammate is Medicham, who can take out Poison-types (hyphen) with Zen Headbutt or Psycho Cut and Gliscor with Ice Punch. With its own Huge Power Hi Jump Kicks, Medicham can pair up with Hitmonlee to weaken each other's checks until one is ready to finish what the other started.</p>

<p> Earthquake can be used, but provides redundant coverage and is inferior to Close Combat in most cases. CB Sucker Punch can be a nasty surprise for an Alakazam (Once again, do we say Kadabra now, or what?) or Haunter, but leaves Hitmonlee vulnerable to set up. Close Combat+Mach Punch can be used as the Fighting STAB combination if you're paranoid of hax. But The power difference between Hi Jump Kick and Close Combat, however, is generally not worth it.</p>

[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While Hitmonlee is mostly known as a power hitter, destroying everything in its path with Reckless Hi Jump Kicks, it actually has a very underrated support movepool. While often outclassed by its younger cousin Hitmontop in UU, Hitmonlee finds its calling as the best offensive Rapid Spinner in RU. The threat of Hi Jump Kick is bound to force many switches, giving Hitmonlee ample opportunity to get in a spin. Rapid Spin is obviously the crux of this set, providing invaluable support for Spikes and Stealth Rock weak teammates. Like any Hitmonlee set, High Jump Kick is the STAB move of choice. Even with Leftovers, it still packs tremendous power. But The ace in the hole, however, is without a doubt Foresight. Not only does this guarantee a spin, it also allows Hitmonlee to royally screw up some of its best counters. With Foresight, the Hitmonlee user can play mind (space) games. (period) If the opponent switches in their bulky Ghost, they could potentially eat a Hi Jump Kick. If they opt not to, they could potentially give Hitmonlee a free spin/ or KO. With Foresight, Hitmonlee gets unresisted coverage between just two moves. Double Edge gets a nice Reckless boost and hits everything that resists Hi Jump Kick. Stone Edge can also be used for super effective coverage against Bug- and Flying-types (hyphens). It also gives Hitmonlee a method for hitting Ghost-types (hyphen) should the user mispredict on a Ghost switch-in (hyphen).</p>

[ADDITIONAL COMMENTS]

<p> Even though this set carries Foresight, Honchrow and Krookodile are still the best teammates available. For starters, a number of teams employ the double Ghost strategy, which leaves Hitmonlee useless. With Leftovers, Hitmonlee lacks power, and bulky Ghosts such as Dusknoir and Cofagrigus can simply stay in and burn Hitmonlee, gimping Bruce for the rest of the match. Foresight is also reliant on prediction, and having Honchrow or Krookodile remove Ghost-types (hyphen) altogether goes far. Hitmonlee returns the favor by spinning rocks and Spikes away for Honchrow and Krookodile respectively. Sucker Punch is a viable option for hitting Haunter, who outspeeds can outspeed and can hit with Shadow Ball before Hitmonlee can retaliate with Double Edge. It can also protect Hitmonlee from being revenge killed by the likes of Alakazam (Kadabra? I dunno).</p>

<p> Leftovers is the item of choice here, allowing Hitmonlee to come in multiple times throughout the course of a match and spin. Hitmonlee's reasonable special bulk and offensive presence gives it many opportunities to come in and force a switch. However, Life Orb is a viable option to abuse Hi Jump Kick+Foresight. Even Cofagrigus and Dusknoir risk being 2HKOed, although Hitmonlee must be weary of Will-o-Wisp. Unfortunately, Life Orb greatly hinders Hitmonlee's survivability, which is an undesireable trait for a Rapid Spinner.</p>

[OTHER OPTIONS]

<p> Bulk Up can potentially be useful, taking advantage of Hitmonlee's reasonable Special Defense and shoring up its weaker Physical Defense. However, Bulk Up doesn't mesh with Hi Jump Kick or Close Combat, the former of which could screw over Hitmonlee with a miss and the latter of which defeats the purpose of Bulk Up altogether. Knock Off is an interesting option, as it can remove Leftovers from common switch-ins (hyphen) such as Cofagrigus, Dusknoir, and Rotom, or better yet, remove Eviolite from Misdreavus or Gligar. This gives Hitmonlee an easier time beating down its checks slowly but surely over the course of the match. However, there are risks associated with Knock Off. First and foremost, Bruce must sacrifice a coverage move, and, (comma) if it reveals the secret to early, the opponent will play a lot more cautiously with Knock Off predictions.</p>

<p> Close Combat can be run alongside Limber as the main STAB if you're a pussy (not 100% positive if pussy is too crude for Smogon, but I think it was in an issue of The Smog, so fuck it) if you want reliability over power. Endure+Reversal is very difficult to pull off. But With the right support, though, it could potentially yield great results. Alternatively, Substitute+Reversal, and maybe even a Salac Berry, (comma) can be used for more reliability. Both strategies can catch an unsuspecting opponent off guard, and can be game breaking if played correctly. Finally, Fake Out+Normal Gem+Unburden is rather gimmicky, but can pull off a late game sweep if played correctly executed properly.</p>

[Checks and Counters]

<p>The best way to deal with Hitmonlee is to bait a Hi Jump Kick and switch to a Ghost, causing Hitmonlee to immediately lose half its health. The Life Orb set gets worn down very quickly by passive damage, and prediction is key against the Choiced (Not sure if Choiced should be capitalized: it doesn't refer to a specific item, but it does to a specific set.) sets. As far as counters go, bulky Ghosts such as Cofagrigus and Dusknoir are the best options. Both take relatively little damage from Stone Edge, (no comma) and can cripple Hitmonlee with Will-o-Wisp. Ghost-types (hyphen) in general fare well against Hitmonlee;, (semicolon) Eviolite Misdreavus and Rotom also make decent switch-ins (hyphen). Haunter, while frail, outspeeds Hitmonlee and can hit hard with Shadow Ball despite Hitmonlee's decent special bulk. However, Haunter must watch out for Sucker Punch.</p>

<p> The most important thing to is to pack Fighting resists. If a Pokemon cannot resist Hi Jump Kick, it is not safe. Bulky Psychic-, Poison-, and Flying-types (hyphens) are generally good answers. (there really aren't any bulky bug types). Claydol, Uxie, Weezing, Qwilfish, Gligar, and Moltres are all viable options, although Moltres must watch out for Stone Edge. Finally, revenge killing is a viable option, as many RU Pokemon outspeed Hitmonlee. Revenge killers, Alakazam (Kadabra?) in particular, must watch out for Sucker Punch or Mach Punch, and Scarfed variants of Hitmonlee are much more difficult to revenge kill.</p>

Not bad; it mostly just had issues with capitalization, hyphens, and Alakazam's banning.

Probably last GP Check of the night; I'm going to drink heavily now. If I make any more for some terrible reason, be wary of them. :evan:
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
chequeing soon
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comments (jk)
[Overview]

While overshadowed by its faster, more powerful, or more useful Fighting counterparts in OU and UU, Hitmonlee is finally given a chance to shine in RU. Boasting a whopping 120 Base Attack, Hitmonlee is topped only by Gallade and ties with Hariyama as the second most powerful Fighting-type in the tier. Hitmonlee has many traits that make it extremely effective in a now Cresselia-less RU. It outspeeds every other Fighting-type in the tier, and,[comma] while somewhat frail, has access to poweful powerful priority moves Mach Punch and Sucker Punch to deal with faster threats and potential revenge killers. Even with the bannings of Yanmega and Venomoth, Rapid Spin is still a coveted asset. Its most important asset attribute by far, however, its is its Reckless boosted Hi Jump Kick. With the B/W BW power buff, Hi Jump Kick reaches an obscene 234 base power Base Power factoring in STAB. Bruce Lee also has powerful coverage moves such as Double Edge and Stone Edge to complement its wicked STAB, but one will more likely than not find themselves just spamming Hi Jump Kick.</p>

[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch / Mach Punch
move 4: Stone Edge
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Hi Jump Kick is basically a must on every Hitmonlee set. With a combination of Reckless, Hi Jump Kick, and Life Orb, Hitmonlee can destroy everything through sheer power alone! Even Ghost-types! Okay, not really, but still, Hitmonlee's Hi Jump Kick is truly frightening, and any Pokemon who that doesn't resist it can kiss their lives bye bye. Double Edge is another beneficiary of Reckless, giving Hitmonlee important coverage against defensive Psychic- and Poison-types. While it does not reach the obscene power level your portrayal of 'Lee is begging an over 9000 joke just saying of Hi Jump Kick, getting hit by an unresisted Double Edge is still no laughing matter. Sucker Punch is used to hit faster Ghost- and Psychic-types such as Haunter and Kadabra. Furthermore, Sucker Punch serves two other important purposes: revenge killing and preventing Hitmonlee from being revenge killed. Stone Edge rounds off the set and hits both Flying- and types as well as bulky Ghost-types Ghosts hard.</p>

<p> Jolly vs. Adamant is more a matter of preference. Jolly allows Hitmonlee to outspeed Pokemon with Base base Speeds between 80 and 86 80-86 such as Rotom-C and Gallade, as well as Adamant Entei. However, Adamant gives Hitmonlee more oomph behind its Hi Jump Kicks, securing a number of important KOs, such as an OHKO on maximum physical bulk Rhydon. At the same time, Hitmonlee's priority moves are also powered up, making Hitmonlee actually harder to revenge kill in some cases.</p>

[ADDITIONAL COMMENTS]

<p> Probably the only downside to this set is that it goes down to recoil too easily. Entry hazard damage and Hi Jump Kick misses, along with Double Edge and Life Orb recoil mean Hitmonlee gets worn down very quickly. Wish support is therefore highly recommended, but not a necessity. Substitute can be used over Stone Edge to ease prediction, although it will likely just compound Hitmonlee's problem with recoil damage. Mach Punch can be run over Sucker Punch for more reliability, but you sacrifice the ability to take out fast Psychics and Ghosts Psychic- and Ghost-types. Mach Punch should be run alongside Stone Edge so Hitmonlee isn't a sitting duck against Ghosts. Close Combat can be used if you're paranoid, but the large drop in power makes this an undesirable option.</p>

<p>Bruce's greatest nemeses are Ghost-types. Honchrow and Krookodile make excellent teammates for their ability to threaten Ghosts Ghost-types with their powerful Dark STABs, or pick them off with Pursuit. This allows Hitmonlee to freely spam Hi Jump Kick without fear. Bulky Psychic-, Flying-, and Poison-types such as Claydol, Eviolite Gligar, and Weezing can also prove problematic. Dark types Dark-types make great partners to deal with Psychic-types Psychics. Users of Water or Ice moves such as Ludicolo and Galvantula can take out Gligar. Psychic-types ironically make ideal partners for their ability to take out Poison-types. Medicham is Hitmonlee's partner in crime, capable of complementing Hitmonlee with its own Huge Power Hi Jump Kicks, while taking out Poison-types and Gligar with its Psychic STAB and Ice Punch. Sharpedo gets a special mention due to its ability to take out Ghosts, Psychics, and Gligar, while Hitmonlee reciprocates by weakening opposing walls for a Sharpedo sweep.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Mach Punch / Close Combat
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With overwhelming power in Reckless Hi Jump Kick, a potent 120 Base Attack, and decent 87 Base Speed that allows it to troll Rotom-C, Hitmonlee is an excellent candidate for wielding a Choice item. Once Ghosts and physically bulky Fighting resists have been removed from the equation, Hitmonlee can wreak havoc. No Pokemon want to take an unresisted CB Hi Jump Kick, and Hitmonlee can easily go on a late game sweep with a Scarf. A Reckless boosted Double Edge allows Hitmonlee to hit Fighting resists such as Claydol, Weezing, and Gligar hard on the switch in. Stone Edge gives additional coverage against Flying-types while also hitting bulky Ghosts, namely Cofagrigus and Dusknoir, hard. Mach Punch rounds off the set, allowing CB Hitmonlee to pick off faster threats. Mach Punch can even be used on Choice Scarfed variants to deal with Swift Swimmers such as Omastar and Kabutops, as well as Sharpedo. Close Combat can be used on the Choice Scarf variant to ensure a revenge kill in critical situations; it can also be used on the Band variant to spam in the presence of Ghosts.</p>

<p> The choice of Nature depends on preference, whereas the choice of Item depends on function. Jolly allows Hitmonlee to outspeed base 80-86 Speed Pokemon, whereas Adamant packs significantly more power. Choice Band allows Hitmonlee to wallop opposing physical walls and open up a sweep for a teammate. In fact, Adamant CB Reckless Hi Jump Kick is guaranteed to OHKO Steelix, the best physical wall in RU. Even Fighting resists often find themselves unable to take repeated CB Hi Jump Kicks. Physically defensive Claydol, for one, takes upwards of 50% from it. CB also allows Hitmonlee to net important KOs with its coverage moves, 2HKOing Qwilfish and Weezing with factoring in Stealth Rock, and potentially OHKOing Rotom with Stone Edge. Choice Scarf Hitmonlee is employed for revenge killing purposesJolly Choice Scarf in particular outspeeds +2 Jolly Aggron. It also enables Hitmonlee to go on a late game sweep if all Fighting resists have been eliminated.</p>

[ADDITIONAL COMMENTS]

<p>Honchrow and Krookodile are Choice Hitmonlee's best friends because of how reliably they can remove Ghost-types from the match. This allows Hitmonlee to freely spam Hi Jump Kick's late game, making the opponent scramble for cover. Another great teammate is Medicham, who which can take out Poison-types with Zen Headbutt or Psycho Cut and Gliscor with Ice Punch. With its own Huge Power Hi Jump Kicks, Medicham can pair up with Hitmonlee to weaken each other's checks until one is ready to finish what the other started.</p>

<p>Earthquake can be used, but provides redundant coverage and is inferior to Close Combat in most cases. CB Sucker Punch can be a nasty surprise for a Kadabra or Haunter, but leaves Hitmonlee vulnerable to set up. Close Combat+Mach Punch can be used as the fighting STAB combination if you're paranoid of hax, but the power difference between Hi Jump Kick and Close Combat is generally not worth it.</p>

[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While Hitmonlee is mostly known as a power hitter, destroying everything in its path with Reckless Hi Jump Kicks, it actually has a very underrated support movepool. While often outclassed by its younger cousin Hitmontop in UU, Hitmonlee finds its calling as the best offensive Rapid Spinner in RU. The threat of Hi Jump Kick is bound to force many switches, giving Hitmonlee ample opportunity to get in a spin. Rapid Spin is obviously the crux of this set, providing invaluable support for Spikes and Stealth Rock weak teammates. Like any Hitmonlee set, High Hi Jump Kick is the STAB move of choice. Even with Leftovers, it still packs tremendous power. But the ace in the hole is without a doubt Foresight. Not only does this guarantee a spin, it also allows Hitmonlee to royally screw up some of its best counters. With Foresight, the Hitmonlee user can play mindgames If the opponent switches in their bulky ghost, they could potentially eat a Hi Jump Kick. If they opt not to, they could potentially give Hitmonlee a free spin or / KO. With Foresight, Hitmonlee gets unresisted coverage between just two moves. Double Edge gets a nice Reckless boost and hits everything that resists Hi Jump Kick. Stone Edge can also be used for super effective coverage against Bug and Flying types. It also gives Hitmonlee a method for hit Ghost types should the user mispredict on a ghost Ghost-type switchadd hyphenin.</p>

[ADDITIONAL COMMENTS]

<p>Even though this set carries Foresight, Honchrow and Krookodile are still the best teammates available. For starters, a number of teams employ the double ghost strategy, which leaves Hitmonlee useless. With Leftovers, Hitmonlee lacks power, and bulky ghosts such as Dusknoir and Cofagrigus can simply stay in and burn Hitmonlee, gimping Bruce for the rest of the match. Foresight is also reliant on prediction, and having Honchrow or Krookodile remove ghost types altogether goes far. Hitmonlee returns the favor by spinning Rocks Stealth Rock and Spikes away for Honchrow and Krookodile respectively. Sucker Punch is a viable option for hitting Haunter, who which outspeeds can outspeed and hit with Shadow Ball before Hitmonlee can retaliate with Double Edge. It can also protect Hitmonlee from being revenge killed by the likes of Alakazam.</p>

<p>Leftovers is the item of choice here, allowing Hitmonlee to come in multiple times throughout the course of a match and spin. Hitmonlee's reasonable special bulk and offensive presence gives it many opportunities to come in and force a switch. However, Life Orb is a viable option to abuse Hi Jump Kick+Foresight. Even Cofagrigus and Dusknoir risk being 2HKOd, although Hitmonlee must be weary of Will-o-Wisp. <=capitalize that O Unfortunately, Life Orb greatly hinders Hitmonlee's survivability, which is an undesireable trait for a Rapid Spinner.</p>

[OTHER OPTIONS]

<p>Bulk Up can potentially be useful, taking advantage of Hitmonlee's reasonable Special Defense and shoring up its weaker Physical Defense. However, Bulk Up doesn't mesh with Hi Jump Kick or Close Combat, the former which could screw over Hitmonlee with a miss and the latter which defeats the purpose of Bulk Up altogether. Knock Off is an interesting option, as it can remove Leftovers from common switchadd hyphenins such as Cofagrigus, Dusknoir, and Rotom, or better yet, remove Eviolite from Misdreavus or Gligar. This gives Hitmonlee an easier time beating down its checks slowly but surely over the course of the match. However, there are risks associated with Knock Off. First and foremost, Bruce must sacrifice a coverage move, and if it reveals the secret to early, the opponent will play a lot more cautiously with Knock Off predictions.</p>

<p>Close Combat can be run alongside Limber as the main STAB if you're a pussy if *kinda* too slang you want reliability over power. Endure+Reversal is very difficult to pull off,[comma] but. But with the right support, could potentially yield great results. Alternatively, Substitute+Reversal, and maybe even a Salac Berry can be used for more reliability. Both strategies Salac is still unreleased right? This strategy can catch an unsuspecting opponent off guard, and can be game breaking if played correctly. Finally, Fake Out+Normal Gem+Unburden is rather gimmicky, but can pull off a late game sweep if played correctly.</p>

[Checks and Counters]

<p>The best way to deal with Hitmonlee is to bait a Hi Jump Kick and switch to a ghost, causing Hitmonlee to immediately lose half its health. The Life Orb set gets worn down very quickly by passive damage, and prediction is key against the Choiced sets. As far as counters go, bulky ghosts such as Cofagrigus and Dusknoir are the best options. Both take relatively little damage from Stone Edge, and can cripple Hitmonlee with Will-o-Wisp. <=capitalize O Ghostadd hyphen types in general fare well against Hitmonlee, and Eviolite Misdreavus and Rotom make decent switchadd hyphenins. Haunter, while frail, outspeeds Hitmonlee and can hit hard with Shadow Ball despite Hitmonlee's decent special bulk. However, Haunter must watch out for Sucker Punch.</p>

<p>The most important thing to do is to pack fighting resists. If a Pokemon cannot does not resist Hi Jump Kick, it is not safe. Bulky Psychic, Poison, and Flying types add a slew of hyphens are generally good answers. (there There really aren't any bulky Bug-types bug types). Claydol, Uxie, Weezing, Qwilfish, Gligar, and Moltres are all viable options, although Moltres must watch out for Stone Edge. Finally, revenge killing is a viable option, as many RU Pokemon outspeed Hitmonlee. Revenge killers, Alakazam 'Zam is banned, do you mean Kadabra? in particular, must watch out for Sucker Punch or Mach Punch, and Scarfed variants of Hitmonlee are much more difficult to revenge kill.</p>


overall good, though there does seem to be a bit of laziness :P
2/2
 

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