Sweet. Anybody want to ref?:O so taking gobblefight, this should be pretty awsome
Items- Counter-Producing Only
Abilities- All
Switch - Turkeys Devour You
Sweet. Anybody want to ref?:O so taking gobblefight, this should be pretty awsome
Items- Counter-Producing Only
Abilities- All
Switch - Turkeys Devour You
Still open.3v3 NFE Triples
3 day DQ
0 recovers, 3 chills.
For the arena, I quite fancy Objection's clock face...
Arena: Chrono Stadium
This arena resembles a giant version of the face of Prague’s Astronomical Clock. There is a moat around the edge of the arena but there are no natural elements such as grass nearby. The flow of time in this arena can change radically with the following effects:
Normal time flow - nothing special.
Fast time flow - every pokemon's attack and special attack ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 evasion.
Slow time flow - every pokemon's defence and special defence ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 accuracy.
Reverse time flow - turn order is completely reversed (ie, higher priority attacks happen after lower priority ones and a slower mon's attack happens before a faster mon's one of the same priority); for attacks with a charge-up or evasive action (eg, Focus Punch, Sky Attack, Dig), swap the priorities of the charge-up/evasive action and attacking action before reversing the turn order; the "cooldown" action for combos occurs on the action before the combo is executed rather than after.
Crazy time flow - turn order is randomised, disregarding priority and speed completely; attacks with a charge-up or evasive action still have that action occur before the attacking action.
Round 1 has normal time flow, then at the end of every round, each of the five time flows has an equal chance of being chosen for the next round. A time flow's effects remain until the time flow changes to something else.
Woof.WELP, here's my 2k Everyone. Not as special as a lot of other people's but still kickass.
I duscussed a 3v3v3v3 Brawl with some IRC folks and Dogfish, so I figured that I shall do it now.
3 vs 3 vs 3 vs 3 vs 3 Brawl to the Death
Fully Evolved Pokemon
6 Recoveries / 6 Chills
All Abilities ~ Items ON
4 Day DQ
Battle starts: 11/27/11
A 3 vs 3 vs 3 vs 3 Brawl to the death! Around the rim of a massive Volcano, there is very little chance of Survival. The pokemon battle it out around the rim, which is approximately 10 feet wide for battle space, and about 400 feet around the pit of the Volcano.
Each round, a group of Camerupt perform an ancient Ritual Dance. In order to perform it, they need to feel the energy of every living being around them. If a single pokemon does not attack with an offensive move during a Round, the 4 Camerupt use Lava Plume at the end of the Round; providing each pokemon with a 1/*number of pokemon alive* chance of being hit by the flames and lava...leading to some severe damage.
When a Pokemon is KOed, it is tossed into the Volcano as tribute to Heatran; he who created the mighty volcanoes of the pokemon realm. For this to happen, the pokemon who KOed it must take an action to toss it, signaling "Toss" as one of its three actions for that Round.
The battle shall start in 1 week; on Sunday the 27th, to give everyone time to open up Battle Slots, and boost their pokemon.
Now, here are people who have said that they would want to participate.
-ToastTyrant13 - confirmed
-Smashlloyd - confirmed
-Jayjinde - confirmed
-Albinoloon - confirmed
-Alchemator - confirmed
And to avoid horrible DQs, if somone doesn't post within the DQ time, the battle itself isn't DQed, bur rather, the Trainer and all of his Pokemon are tossed into the Volcano; counting as an immediate loss for that trainer.
Dogfish also said he'd be up to reffing if he was allowed to go crazy with "flavour", so of course we'd need his confirmation too.
-Dogfish44 - awaiting confirmation
chocolate-kipp: you are the greatest person alive, yup albinoloon: you are an awesome dude, and have really helped me out with ASB, spriting, and more. Ice-Cold Claws: For being my #1 fan in the Spriting World Athenodoros: For having the best Avatar on Smogon (if you change it I will use it myself or eat you). Ragnarokalex: for being cool and liking my sprites and using them. a lot of other people in ASB and Smeargle's Studio (Dogfish and Alch are cool like that and get a place in both, hehe)
Open challenge time!
Battle type: 3v3 NFE Singles
DQ time: 3 days
Restrictions: 2 recoveries/5 chills, weather moves
Music: Pokemon Heart Gold and Soul Silver - Cave theme 2
Arena: Cave
The battle takes place deep within a subterranean cave, not unlike Mt. Moon and Union Cave of Pokemon lore. Being an enclosed environment, all weather moves will have no effect. Attacks that require solar/lunar power such as Solarbeam, Moonlight, etc. will still work, however their effects will be harshly reduced (akin to using them in the Rain or Sandstorm). Despite this, there is sufficient, if a bit dim, lighting due to the various iridescent vegetation and gemstones throughout the cave. The cave is also very spacious allowing for free movement, although the various stone structures give plentiful cover should the need arise. Furthermore, it is very sturdy and can withstand strong seismic forces. However, the cave is not indestructible and repeated attempts can cause various levels of structural damage. Should the cave completely collapse, the battle will end and whoever side has more Pokemon left than the other (or which Pokemon have a greater health % at the end of the match) will be declared victor.
As a result of being an subterranean environment, Ground Pokemon are most comfortable here and gain a bonus. What kind of bonus this is up to interpretation to the referee. Also, there are several deep pools of water that can be used for Water attacks and can hold any Pokemon up a size class of 5. In addition, sound attacks such as Supersonic and Bug Buzz echo and gain an additional +30% accuracy and +30% effect chance.
Summary: Sturdy arena yet repeated seismic assaults will cause cave in; plenty of rocks for Rock attacks; pools of water for Water attacks and can hold Pokemon up to 5 Size Class; sound attacks echo (+30% accuracy and +30% effect chance); weather moves will have no effect; solar-based attacks will have reduced effect; Ground Pokemon have superior senses.
Come on, come all! :D
Still looking for a ref! :DDropping my challenge to accept Wolfe's!
Items=Nope
Abilities=All
Switch=OK
I need to beef up some stuff, so....
Match: 3 vs 3 Singles
DQ: 3 Days
Restrictions: 2 Chills / 5 Recovers
Pokemon: NFEs/midstages. You can also bring in weak/medium strength Pokemon that do not evolve.
Arena: I am incredibly lazy so I'll be stealing one of IAR's arenas from the Conpendium:
Arena: Busy Highway
Field Type: Neutral
Complexity: Moderate
Restrictions: No Water Source, No Rocks
Description: A busy highway with constant high speed traffic. Battling takes place on top of the vehicles. Fall off and you could be roadkill.
At the end of each action, all Pokemon not on cars will be hit by cars. There is a 50% that a hybrid would come (5 dmg), a 30% chance that a truck would come (7 dmg), and a 20% chance a tanker would come (10 dmg).
Bumping for a Ref.Accepting Limewire.
Items-No
Abilities-All
Switch-No turkey for you
Ref Anyone?
me refs thisBattle type: 1v1 NFE Singles
DQ time: 1 day
Restrictions: 2 recoveries/5 chills
Arena: Unown Shop
Battle type: 1v1 NFE Singles
DQ time: 1 day
Restrictions: 2 recoveries/5 chills
Arena: Unown Shop
In that case, me battles this. I look forward to a quick battle.me refs this