The Battle Hall - Challenge Signups

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It's been FOREVER since I challenged here.

Name: Dummy (Dummy007)
Challenge Thread (if any): Here
Rank and format: Rank 4 Singles, Items=On
Pokemon #1: Neville (Colossoil)
Pokemon #1 Ability: Guts
Pokemon #1 Info:

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (42):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Knock Down
Torment
Substitute
Bulldoze

Aqua Tail
Knock Off
Superpower
Snatch
 
I'll take your hall, Dummy! (Man, it feels like just a week or two since that epic battle with the Counter on the Fly+Fly) Looks like your more prepared than ever!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
It's time to try some Rank other than 1 and 2!

Name: Engineer
Thread Link: Here.
Format: Rank 3 Singles
Pokemon/Ability: Muk @ Stench

Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

Kills: 14

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats: 105 / 105 / 75 / 65 / 100 / 50

HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Acid Armor
Gunk Shot
Screech
Sludge Bomb
Sludge Wave
Memento
Fling

Acid Spray
Shadow Sneak
Stockpile
Shadow Punch
Imprison

Endure
DynamicPunch
Pain Split

Venom Shock
Thunderbolt
Fire Blast
Giga Drain
Shadow Ball
Brick Break
Explosion
Bide
Rock Slide
Toxic
Dig
Rain Dance
Focus Blast
Incinerate
Substitute
Torment
Taunt
Thunder
Zap Cannon
Protect
Payback
Double Team
Return

Move Count: 46
 
Rank 4 with Items
Dusknoir @ Reaper Cloth
Thread: http://www.smogon.com/forums/showthread.php?t=3449940

Dusknoir [Requiem] (Male)
Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)

EC: 9/9
MC: 0
DC: N/A

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Future Sight
Payback
Shadow Punch
Mean Look

Pain Split
Skill Swap
Destiny Bond

Counter

Ice Beam
Shadow Ball
Torment
Taunt
Earthquake
Brick Break
Protect
 
Have to start out somewhere!

Name: Candy Panda
Rank and Format: Rank 1 Singles
Pokemon #1: Mime.Jr
Pokemon Ability #1: Filter
Pokemon Info #1:

Mime.Jr [Iggy] (M)
Nature: Bold
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
[Dream World Ability] Technician (Innate) [Locked]: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:
HP: 80
Atk: Rank 0 (-1)
Def: Rank 3 (+1)
SpA: Rank 3
SpD: Rank 3
Spe: 60

Base Rank Total: 12
Moves Total: 17

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Egg Moves
Nasty Plot
Future Sight
Confuse Ray

TM/HM
Psyshock
Taunt
Rest
 

Orcinus Duo

Banned deucer.
Name: orcinus
Rank and format: Rank 1 Singles, previous challenge http://www.smogon.com/forums/showthread.php?t=3455493
Pokemon #1: Mime Jr.
Ability: Filter
Info:

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
*
Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
*
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12
*
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
*
Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
*
Fake Out
Confuse Ray
Icy Wind
*
Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Moves: 27
 
It's time to try some Rank other than 1 and 2!

Name: Engineer
Thread Link: Here.
Format: Rank 3 Singles
Pokemon/Ability: Muk @ Stench

Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)

Kills: 14

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats: 105 / 105 / 75 / 65 / 100 / 50

HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Acid Armor
Gunk Shot
Screech
Sludge Bomb
Sludge Wave
Memento
Fling

Acid Spray
Shadow Sneak
Stockpile
Shadow Punch
Imprison

Endure
DynamicPunch
Pain Split

Venom Shock
Thunderbolt
Fire Blast
Giga Drain
Shadow Ball
Brick Break
Explosion
Bide
Rock Slide
Toxic
Dig
Rain Dance
Focus Blast
Incinerate
Substitute
Torment
Taunt
Thunder
Zap Cannon
Protect
Payback
Double Team
Return

Move Count: 46
I'm taking this.
 
Challenginnnngggggg!

Thread: http://www.smogon.com/forums/showthread.php?t=3450912&page=10
Rank 4 Singles
Pokemon: Nidoking
Ability: Poison Point
Nidoking(*)
King Bumi(M)
Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​


Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



Abilities: Poison Point, Rivalry
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​


Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18​


EC: 9/9
MC: 0
DC: 1/5​


Attacks
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand​


Ice Beam
Thunderbolt
Sludge Bomb​


Counter
Disable
Sucker Punch
~~~
Earth Power
Megahorn
Flamethrower
Surf
Dig
Torment
Taunt​
 

Athenodoros

Official Smogon Know-It-All
Time for a challenge with the wonderful Astraea.

Battle Hall Challenge
Rank: Three
Mode: Singles
Pokemon: Astraea the Starmie
Ability: Illuminate


Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (45):
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
-Blizzard
-Thunder
-Double Team
-Telekinesis
-Rapid Spin
-Zap Cannon
-Barrier
-Psyshock
-Thunder
-Protect
-Rest
-Surf
-Dive
-Scald
-Toxic
-Hail
-Hyper Beam
-Frustration
-Return
-Facade
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
UllarWarlord's first challenge

Name: UllarWarlord
Challenge Thread (if any): None to speak of.
Rank and format: Rank 2 Singles
Pokemon #1: Drake the Farfetch'd
Pokemon #1 Ability: Keen Eye
Pokemon #1 Info:


<Farfetch’d> [Drake] (Male)
Nature: Naughty (+Attack, -Sp. Def.)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye (Type: Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Inner Focus (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Defiant (Type: Innate) [DW, Locked]
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 21

EC: N/A
MC: 0
DC: 4/5

Attacks:
Poison Jab(*)
Peck(*)
Sand-Attack(*)
Leer(*)
Fury Cutter(*)
Fury Attack(*)
Knock Off(*)
Aerial Ace(*)
Slash(*)
Air Cutter(*)
Swords Dance(*)
Night Slash
Brave Bird
Agility
Feint

Leaf Blade(*)
Roost(*)
Steel Wing(*)
Featherdance
Revenge

Protect(*)
Double Team(*)
Swords Dance(*)
 
Name: Terrador
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449482
Rank and Format: Rank 2 Singles
Pokemon: Spiffy the Monohm
Ability: Shield Dust
Info:

Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14

EC: 4/4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off
Discharge
Weather Ball
Dragon Pulse
Dragon Tail

Power Gem
Hydro Pump
Magnet Rise

Rain Dance
Substitute
Thunder

Total: 20
 
Name: Tortferngatr
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3451006
Rank and format: Rank 2 Doubles
Pokemon #1: Monohm (Flash)
Pokemon #2: Smeargle (Powerpoint...I swear the fact I named my Monohm Flash wasn't intentional...)
Pokemon #1 Ability: Shield Dust
Pokemon #2 Ability: Technician
Pokemon #1 Info:


Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

Stats: 48/50-/68/62/40/60+

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 6/9 (eligible to evolve, but not yet evolving)
MC: 0
DC: 5/5 - DW unlocked!

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Fire Blast
Thunder
Volt Switch
Protect
Light Screen
Torment

Draco Meteor

Dragon Pulse
Endure

Signal Beam

Total Moves: Irrelevant.

Pokemon #2 Info:

Smeargle (Powerpoint) (M)
Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Attacks:
Icy Wind
Grasswhistle
Leech Seed
Blizzard
Hidden Power (Flying, base 6)
Tail Glow
Spikes
Struggle Bug
Detect
Scald

Perm. Sketch Slots: 3

Total moves not counting Sketch: 10


Let's get training!
 
After two horrible failures, I'm coming back, with a new Pokemon this time.

Name: Jay
Challenge Thread: This pile of fail
Rank and format: Rank 2 Singles
Pokemon #1: Trapinch (Bugsy)
Pokemon #1 Ability: Arena Trap
Pokemon #1 Info:

Bugsy (Trapinch) (M)
Mild (+SpA, -Def)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 3/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: 4
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 10
Weight Class: 2
Size Class: 1
Rank Total: 13

Moves:
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Earthquake

Endure
Flail
Bug Bite

Rock Slide
Bulldoze
Struggle Bug
Moves Known: 12
 
Rank 4 with Items
Dusknoir @ Reaper Cloth
Thread: http://www.smogon.com/forums/showthread.php?t=3449940

Dusknoir [Requiem] (Male)
Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)

EC: 9/9
MC: 0
DC: N/A

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Future Sight
Payback
Shadow Punch
Mean Look

Pain Split
Skill Swap
Destiny Bond

Counter

Ice Beam
Shadow Ball
Torment
Taunt
Earthquake
Brick Break
Protect
I'll take this, in the hopes of clearing the queue, bit by bit.
 
Okay, now that I have a free pokemon...

Name: The Wanderer
Rank and Format: Rank 1 singles
Pokemon: Ralts
Ability: Trace

Ralts [Quass] (Male)
"<The blood of the wicked shall spill like a river!>"
A ralts the wanderer had caught en route to the Tower of Heaven.

Nature: Hardy (no effect on stats)
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Synchronize, Trace
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate, Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Have to start out somewhere!

Name: Candy Panda
Rank and Format: Rank 1 Singles
Pokemon #1: Mime.Jr
Pokemon Ability #1: Filter
Pokemon Info #1:

Mime.Jr [Iggy] (M)
Nature: Bold
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
[Dream World Ability] Technician (Innate) [Locked]: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:
HP: 80
Atk: Rank 0 (-1)
Def: Rank 3 (+1)
SpA: Rank 3
SpD: Rank 3
Spe: 60

Base Rank Total: 12
Moves Total: 17

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Egg Moves
Nasty Plot
Future Sight
Confuse Ray

TM/HM
Psyshock
Taunt
Rest
Time to give this place a hand it seems.
 
Tortferngatr, I'll take your challenge, but expect me to be slow. (slower than the other challenges I am reffing)
 
Have to start out somewhere!

Name: Lucarioisawesome
Rank and Format: Rank 2 Singles
Pokemon #1: Sneasel
Pokemon Ability #1: Keen Eye
Pokemon Info #1:

Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC:3/6
MC:0
DC: 2/5

Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: MK
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450550
Rank and Format: Rank 3 Singles
Pokemon: Achilles the Heracross
Pokemon Ability: Guts
Pokemon Info:

Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 1
DC: 5/5

Abilities
:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge

Close Combat
Megahorn
Smack Down
Toxic
Vacuum Wave
Protect
Dig
Substitute
Swagger
Detect
Body Slam
Mimic
 
BATTLE HALLLLLLLLLLLLLLLLLLLLLLLLLLLL! >:D



Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 3 Singles
Items: Off
Pokemon: Meliadoul the Sceptile
Ability: Overgrow

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 6

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Energy Ball
-Night Slash
-X-Scissor

-Bullet Seed
-Double Kick
-Leech Seed

-Grass Pledge
-Thunderpunch
-Frenzy Plant
-GrassWhistle

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7
-Rock Slide
-Double Team
-Substitute
-Focus Blast
-Endure
-Earthquake

Total Moves: 32
 
well i need some good old fashioned squirtle training, so i spose we'll take another stab at this

Name: Alexander
Challenge Thread: Here
Rank and Format: Rank 1 Singles
Pokemon: Squirtle
Ability: Torrent

Squirtle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Squirtle
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
DC: 0/5
MC: 0


Attacks: 15 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Water Spout
Magic Coat
Fake Out

Ice Beam
Scald
Brick Break
 
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