Musharna (GP 2/2)

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
Taking over from for54years (working partly off of his stuff + Chou's GP check).

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of defensive stats and a superior ability for double battles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, 107 base Special Attack is difficult to ignore and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>
 
I'm planning on running a very similar Musharna, with a few changes. I opted for even more bulk--100 SpD EVs and 156 Def EVs. With this spread, Musharna often tanks two attacks on turn one. I've found that Musharna's Psychic rarely comes in use. I pair it with Archeops, which abuses Telepathy + Helping Hand via Earthquake, and also takes care of Amoonguss and Conkeldurr (or any fighting types) with Flying Gem STAB Acrobatics. As such, I'm strongly considering dropping Psychic in favor of Shadow Ball to hurt Jellicent. Musharna primarily finishes stuff off on this team, so I don't think it needs an EV-rich STAB move.

Does this make sense?
 
relaxed 252 hp/def is the best set imo since pretty much the only reason psychic is there is to not struggle when taunted

also mention magic coat
 
Running Hidden Power Fighting might be mentioned, as it is terrible to have a match won until you have a Musharna against a Bisharp or Hydreigon and have nothing to hit it. Also, a bulkier spread should be mentioned. The most effective spread would be max HP, nearly max SpD, and then the rest in Def/SpA.
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
thanks haha, can't believe i missed that.
CPU should be fixed sometime soon, just hate typing on iPod sorry
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Seeing as this Musharna is focusing on its bulk, wouldn't the 4 SpA EVs be better in Def? Especially considering this sentence in the analysis (Rock Slide):

Maximum HP and Special Defense EVs help Musharna to survive common spread attacks and set up Trick Room
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
1/2 One little nitpick, you say that Golurk ohkos with Shadow Punch, but that isn't always the case. Same thing with Krook.
 

Wolfey

VGC 2016 Masters Champion
I think imprison should get a mention, it can be used with protect psychic and trick room to stop opposing from using protect to stall out your TR. Just my two cents though
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Imprison should have a heavier mention than it does, I should have noticed that before.
 
Taking over from for54years (working partly off of his stuff + Chou's GP check).

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use of defensive stats and a much better ability.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand/Protect
move 4: Light Screen / Moonlight/hidden power Fighting
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon, and further increases Musharna's already huge bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team, thanks to phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that Landorus or Terrakion can't easily handle, such as Amoonguss. In return, Terrakion or Landorus hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and other Pokemon from using Protect. Imprison can also stop other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, 107 base Special Attack is difficult to ignore. An offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry a physically-based super effective attack pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>
Why protect? Because sometimes when chandeleure and tornadus/Thundrus, scrafty/Genie, chandeleure/ Genie, chandeleure/scrafty, etc... its in the arena he need protect, because the 2 pokemons attack with her stab move and make a 2OHKO.

Why HP Fight? Sometimes you will need other move for defend, off the others pokemons, 4 example scrafty, krokodile etc...
 
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Taking over from for54years (working partly off of his stuff + Chou's GP check).

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use of its defensive stats and a much better superior ability for doubles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon, (no comma) and further increases Musharna's already huge impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team, (no comma) thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion can't easily handle, such as Amoonguss. In return, Terrakion or Landorus both can hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and other Pokemon from using Protect. Imprison It can also stop prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, 107 base Special Attack is difficult to ignore. An and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry a physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>

There was very little to correct. Great job, muffinhead!

1/2
 
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[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, (comma) such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of its defensive stats and has access to a superior ability for double battles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing the user with a bulky support Pokemon, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and or Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon such as Bisharp or Chandelure that threaten Musharna for super effective damage, (comma) such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, such as so a spread utilizing a Relaxed nature with an EV spread of 252 HP / 252 Def / 6 SpD is viable. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, a 107 base Special Attack stat is difficult to ignore, (comma) so and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist-(hyphen)boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>


GP Approved 2/2
 
Amateur GP check

Green for comments.
Blue for additions.
Red for Removals.

Taking over from for54years (working partly off of his stuff + Chou's GP check).

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of defensive stats and has a superior ability for double battles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in past years. Psychic is a powerful STAB move, coming off of supported by a base 107 Special Attack, Special Attack of 107. It is capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and Explosion while maintaining immunity from these attacks, is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running Using (sounds too informal?) a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fits in very well on an offensive teams also, thanks to its phenomenal support moves. Helping Hand has priority, and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room, are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and also stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon (such as Scrafty) (maybe add parenthesis) from OHKOing Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, 107 base Special Attack is difficult to ignore and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>
 
Green for comments.
Blue for additions.
Red for Removals.
muffinhead said:
Taking over from for54years (working partly off of his stuff + Chou's GP check).

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus,. Musharna makes better use its of defensive stats and has a superior ability for double battles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing bulky support, similar to Cresselia in the past years. Psychic is a powerful STAB move, coming off of supported by a base 107 Special Attack, Special Attack of 107. It is capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, and or Explosion while also maintaining immunity from these attacks, is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of an instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna to take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running Using (sounds too informal?) a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fits in very well on an offensive teams also, thanks to its phenomenal support moves. Since Helping Hand has priority, and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room, are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon that threaten Musharna for super effective damage, such as Bisharp and Chandelure.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder(harder gives the implication that you are comparing to damage to something, however here you are simply saying that Musharna hits these pokemon hard with ShadowBall). Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO either of these Pokemon. Imprison can completely stop Trick Room from going up and also stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna a combo that is much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down an Amoonguss. Hypnosis is also a viable option to stop powerful Pokemon (such as Scrafty) (maybe add parenthesis) from OHKOing your Musharna. A more physically defensive set may fit your team better, such as Relaxed 252 HP / 252 Def / 6 SpD. This spread allows Musharna to takes a Rock Slide from Terrakion and or a Crunch from Krookodile much better. On the other hand, having a base Special Attack stat of 107 base Special Attack is difficult to ignore and an offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed a neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry physically-based super effective attacks pose to be an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and also functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, and Iron Fist boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without a Mental Herb from using support moves.</p>
 
Ok, no one post anymore GP checks on this analysis please, it is done, and will be uploaded once Muffinhead implements ShakeItUp's check. Thanks!
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Whoa, whoa guys. This isn't finished yet.

EDIT: I eat my words. Both official checks caught this, but muffinhead missed it both times.

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves, such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use its of of its defensive stats and a superior ability for double battles.</p>
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Guy's please, stop posting here, it's ridiculous. ShakeItUp posted a check one hour after the last time the op got edited, meaning the second check hasn't been added yet.

Edit, just to make things easier, here is a fixed version, can a moderator upload it please.

[Overview]

<p>Musharna's low Speed, solid defenses, and high Special Attack place it among the premier users of Trick Room in VGC 2011. It has access to several fantastic support moves
such as Helping Hand, Mirror Coat, and Imprison. Although it is outclassed offensively by Reuniclus, Musharna makes better use of its defensive stats and has access to a superior ability for double battles.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Psychic
move 3: Helping Hand
move 4: Light Screen / Moonlight
item: Mental Herb / Sitrus Berry
nature: Sassy
ability: Telepathy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Musharna excels at setting up Trick Room and providing
the user with a bulky support Pokemon, similar to Cresselia in past years. Psychic is a powerful STAB move coming off of a base 107 Special Attack, capable of dealing high damage to common Pokemon such as Conkeldurr and Mienshao. Helping Hand works especially well with Musharna's ability, Telepathy. Being able to simultaneously boost a partner's Surf, Earthquake, or Explosion while maintaining immunity from these attacks is what sets Musharna apart from every other Trick Room user. Musharna has a couple of noteworthy move options in the last slot. Light Screen is a fantastic support move for both Pokemon and further increases Musharna's already impressive bulk. Moonlight works well in VGC 2011 due to the lack of instant weather.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Special Defense EVs help Musharna take a Shadow Ball from Chandelure, Reuniclus, or Jellicent, a Bug Buzz from Volcarona, or a Dark Pulse from Hydreigon and set up Trick Room. Running a Sassy nature also allows Musharna to better handle common neutral spread moves, such as Water Spout, Discharge, and Heat Wave. No Speed IVs are applied in order to be as fast as possible in Trick Room. Musharna can fit very well on an offensive team thanks to its phenomenal support moves. Helping Hand has priority and boosts a teammate's Attack and Special Attack for one turn. Musharna can also reverse Trick Room for Tailwind-based teams.</p>

<p>Pokemon that can take advantage of Telepathy and function well in Trick Room are the best teammates for Musharna. A good example of this is Gigalith, who can easily use Earthquake or Explosion without forcing Musharna to Protect or take damage. On the other hand, Terrakion and Landorus also make phenomenal partners. Musharna handles Pokemon that trouble Landorus or Terrakion, such as Amoonguss. In return, both can hit opposing Pokemon
such as Bisharp or Chandelure that threaten Musharna for super effective damage.</p>

[Other Options]

<p>Musharna has an array of moves at its disposal. In terms of damaging moves, Shadow Ball can be used to hit Reuniclus, Chandelure, and Jellicent harder. Hidden Power Fighting is an option, granting coverage on Scrafty and Hydreigon. Unfortunately, it will not OHKO these Pokemon. Imprison can completely stop Trick Room from going up and
stop other Pokemon from using Protect. It can also prevent other Musharna and Reuniclus from using Psychic on Musharna's teammate. This makes the Terrakion and Musharna combo that much more potent. Magic Coat is a fantastic move that bounces back Taunt, Encore, and Spore. Safeguard can completely shut down Amoonguss. Hypnosis is viable to stop powerful Pokemon such as Scrafty from OHKOing Musharna. A more physically defensive set may fit your team better, so a spread utilizing a Relaxed nature with an EV spread of 252 HP / 252 Def / 6 SpD is viable. This spread takes Rock Slide from Terrakion and Crunch from Krookodile much better. On the other hand, a 107 base Special Attack stat is difficult to ignore, so offensive set may be utilized. Using a Modest nature and 12 Speed EVs lets Musharna outspeed neutral natured Amoonguss.</p>

[Checks and Counters]

<p>Strong Pokemon who carry physically-based super effective attacks pose an instant threat to Musharna. Scrafty is the best counter, as it has Crunch and functions well in Trick Room. Krookodile can deal massive damage to Musharna with a Dark Gem boosted Crunch and also has an immunity to Psychic-type attacks. Golurk has a chance to OHKO Musharna with a Ghost Gem, Iron Fist
-boosted Shadow Punch. Hydreigon is immune to Psychic-type attacks and hits back hard with a STAB Dark Pulse. Taunt prevents Musharna without Mental Herb from using support moves.</p>

 

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