Octillery (Analysis)

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Octazooka!

[Overview]

<p>Octillery is an extremely adorable, albeit underrated, Pokemon. Most trainers take a quick glance at its pathetic base 45 Speed and 75/75/75 defenses, and immediately look for another Water-type Pokemon. Luckily, Game Freak was kind enough to shine a ray of hope at Octillery, which came in the form of Trick Room. With Trick Room, Octillery immediately transforms from sushi into a mighty Kraken, destroying anything foolish enough to step in its path. In addition, Octillery has more move options than the number of plural pronunciations of ''octopus.'' Its shabby defensive stats do hurt, though, so make sure that Octillery doesn't take more hits than it has to.</p>

[SET]
name: Trick Room Sweeper
move 1: Water Spout
move 2: Surf
move 3: Energy Ball
move 4: Fire Blast
item: Expert Belt / Lum Berry
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>At first glance, Octillery's low Speed and terrible defensive stats appear to make it useless, since most foes can KO Octillery before it even moves. Luckily, the existence of Trick Room allows Octillery to drown, troll, or incinerate its enemies within the blink of an eye. At full health, Octillery's STAB Water Spout reaches an insane 225 Base Power, enough to dent any Pokemon which does not pack a resistance or immunity to it. Surf becomes more powerful than Water Spout when Octillery's health drops below 63%, however, so pay careful attention to its HP bar. Energy Ball and Fire Blast are great coverage options for Octillery to deal with any cheeky Water- or Grass-type Pokemon, such as Poliwrath, Ferroseed, or Tangrowth, that try to switch into it. However, remember that Octillery becomes practically useless once Trick Room ends. If you do not want Octillery to be processed into sushi, be sure to switch it out when Trick Room starts to run out.</p>

[ADDITIONAL COMMENTS]

<p>Octillery's low defenses are a big concern, so maximizing its HP stat is your number one priority. Next, its Special Attack stat is maximized, since all of its attacks on this set are special. Speed is a liability here, so set Octillery's Speed IVs to 0 and toss in a Quiet nature. Unfortunately, the choice of Octillery's ability and item is a bit more complex. Suction Cups makes it impossible for enemy Pokemon to phaze out Octillery with Roar or Whirlwind, which is a very useful trait to have. Sniper is more unreliable, but its potential to dish out sheer amounts of damage with the occasional critical hit is appealing. The choice of Lum Berry vs Expert Belt falls into the same boat: do you want Octillery to have a safety net against defensive Pokemon, or would you rather go for raw power?</p>

<p>A good Trick Room team will have two or three Pokemon which can set up Trick Room, and three to four Pokemon which can sweep in it. Viable Pokemon which can set up Trick Room include Uxie, Dusknoir, Cofagrigus, Claydol, Beheeyem, and Slowking. Uxie and Claydol can also use Memento and Explosion, respectively, to give Octillery a free switch-in. However, all of these Pokemon have a possibly debilitating weakness to Dark- and Ghost-type attacks. To fix this problem, you should have sweepers which are resistant or immune to these types, such as Hariyama, Aggron, Bouffalant, and Crawdaunt. Since these four Pokemon are physical sweepers, they will have no problem demolishing special walls that Octillery cannot break through.</p>

[Other Options]

<p>Octillery can opt to go physical instead of special since it has a pretty astounding physical movepool, including attacks such as Rock Blast, Bullet Seed, Seed Bomb, Return, Bounce, and Gunk Shot. A suggested EV spread for this set is 252 HP / 252 Atk / 4 SpD with a Brave nature and 0 IVs in Speed. Remember that Octillery will now have trouble dealing with physical walls instead, so pack your Trick Room team with powerful special sweepers. Good options include Omastar, Slowking, Eviolite Duosion, and Beheeyem.</p>

<p>Suction Cups makes Octillery a fine receiver of Baton Pass boosts. However, you should avoid using a mixed set, because there are few viable Pokemon which can pass both an Attack and Special Attack boost simultaneously. Trying to pass on both boosts separately uses up a lot of valuable time, so a receiver set should stick to being purely physical or special. You can use the moves listed on the set or in the paragraph above, or experiment by mixing and matching attacks.</p>

[Checks and Counters]

<p>Octillery is a glass cannon under Trick Room, so stalling it until Trick Room runs out is a good idea. Mandibuzz, Regice, Cryonogal, and Eviolite Munchlax are excellent special walls that can soak up its attacks. However, Octillery can 2HKO the former three if Stealth Rock is on their side of the field, so tread carefully. Speaking of which, laying down entry hazards is another good strategy to defeat Octillery, since it will reduce both its HP and Water Spout's Base Power. With a weakened Water Spout, many other special walls can take on Octillery. On the offensive side, both Ludicolo and Lanturn can sponge Octillery's attacks and chop it into seafood with Giga Drain and Thunderbolt, respectively. Rotom can do the same, but it will be OHKOed by a full-powered Water Spout. Water-types such as Feraligatr, Qwilfish, and Slowking can survive Energy Ball and finish off a weakened Octillery. If you have trouble stalling the octopus until Trick Room disappears, consider using Hitmonlee and Honchkrow. These two Pokemon can use Sucker Punch to pummel Octillery before it can strike back.</p>
 
Uh hmmmmm.

Is suction cups better than sniper? Critical hits are not to be depended on.

Should probably slash Surf next to water spout, it is more reliable as octillery continues to take damage.

Oh and this is me being picky but it's defenses arent horrible, I would say, lacklustre, perhaps.

I think you should add a non TR set, perhaps with baton pass support?
 
Uh hmmmmm.

Is suction cups better than sniper? Critical hits are not to be depended on.

Should probably slash Surf next to water spout, it is more reliable as octillery continues to take damage.

Oh and this is me being picky but it's defenses arent horrible, I would say, lacklustre, perhaps.

I think you should add a non TR set, perhaps with baton pass support?
why slash surf with water spout if it already has a moveslot?
 
why slash surf with water spout if it already has a moveslot?
Oops didn't see that sorry.

And yes, definitely add a non TR set, same moves, but put the HP EVs into speed, the set would also need baton pass support. Suction cups is definitely the better ability in general, prevents phazers from sending octillery back in and losing it's baton pass boosts.

And I would suggest slashing surf next to water spout, and just giving fire blast the move slot surf would normally take up.

You should maybe add a DW section, just give moody a mention and say that it is super bawse
but is banned.

Oh yea and you say in the set comments that water spout reaches 150 BP but it's 225 with STAB.
 

Windsong

stumbling down elysian fields
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Honestly, Choice Specs really doesn't merit a slash on this set. Trick Room teams are like offensive weather teams - they need all the turns they can get to do as much damage as possible with something like Octillery, and they can't afford to be making switches because of themselves being locked into a resisted move. So yeah, just have Expert Belt (or maybe Lum or Mystic Water or something along those lines slashed in).

Cryogonal and Regice to checks and counters.

Excellent skeleton overall!

QC APPROVED 2/3
 
Honestly, Choice Specs really doesn't merit a slash on this set. Trick Room teams are like offensive weather teams - they need all the turns they can get to do as much damage as possible with something like Octillery, and they can't afford to be making switches because of themselves being locked into a resisted move.
It is for exactly this reason that suction cups is much better, you cant get forced out.
 

Nails

Double Threat
is a Community Contributoris a Tiering Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Championis a Three-Time Past WCoP Champion
don't mention toxic in OO

fire blast > ice beam, dragons don't exist

+ munchlax, clefable to counters. also lanturn.

[QC APPROVED 3/3]
 
Deletions struck through
Additions bolded
Comments italicized

<p>Octillery is an extremely adorable but underrated adorable, albeit underrated, Pokemon. Most trainers take a quick glance at its pathetic base 45 Speed and 75/75/75 defenses, and then immediately look for another Water-type Pokemon. Luckily, Game Freak was kind enough to shine a ray of hope at Octillery, which came in the form of Trick Room. With Trick Room, Octillery immediately transforms from sushi into a mighty Kraken, destroying anything foolish enough to step in its path. In addition, Octillery has more movepool options than the number of plural pronunciations of “octopus”. Its shabby defensive stats do hurt, though, so make sure Octillery does not take one too many hits and it will be fine. make sure that Octillery doesn't take more hits than it has to.</p>

[SET]
name: Trick Room Sweeper
move 1: Water Spout
move 2: Surf
move 3: Energy Ball
move 4: Fire Blast
item: Expert Belt / Lum Berry
nature: Quiet
ability: Suction Cups / Sniper
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>At a first glance, having a low Speed stat combined with terrible defensive stats appears to make Octillery useless Octillery's low Speed stat and terrible defensive stats appear to make it useless, since enemy Pokemon can KO Octillery before it even moves. Luckily, the existence of Trick Room allows Octillery to drown, troll, or incinerate its enemies within a blink of an eye. With STAB and full health, At full health, Octillery's STAB Water Spout reaches an insane 225 BP, enough to dent any Pokemon who does not resist, (or is immune to,) it. Surf becomes more powerful than Water Spout when Octillery's health drops below 63%, so pay careful attention to its HP bar carefully. Energy Ball and Fire Blast are great coverage attacks for Octillery to deal with any cheeky Water- or Grass-type Pokemon, such as Poliwrath, Ferroseed, or Tangrowth, that tries (I believe that plural "try" is appropriate here, though I may be mistaken) to switch into it. However, remember that Octillery becomes practically useless once Trick Room ends. If you do not Octillery to be processed into sushi, be sure to switch it out when Trick Room starts to run out.</p>

[ADDITIONAL COMMENTS]

<p>Octillery's low defenses are a big concern, so maximizing its HP stat is your number one priority. Next, its Special Attack stat is maximized, since all of its attacks on this set are special. Speed is completely a liability here, so set Octillery's Speed IVs to 0 and toss in a Quiet nature. Unfortunately, the choice of natures and items Octillery's ability and item is a bit more complex. Suction Cups makes it impossible for enemy Pokemon to phaze out Octillery with Roar or Whirlwind, which is a very useful thing trait to have. Sniper is more unreliable, but its potential to dish out a sheer amounts of damage is appealing. The choice of Lum Berry vs Expert Belt falls into the same boat: do you want Octillery to have a safety net against defensive Pokemon, or would you rather go for raw power?</p>

<p>A good Trick Room team will have two or three Pokemon who can set up Trick Room, and three to four Pokemon who can sweep in it. Viable Pokemon who can set up Trick Room are (I don't know RU, but change "are" to "include" if this isn't a comprehensive list) Uxie, Dusknoir, Cofagrigus, Claydol, Beheeyem, and Slowking. Uxie and Claydol can also use Memento and Explosion, respectively, to give Octillery a free switch-in. However, take a careful look at these Pokemon. Did you notice that all of these Pokemon have a weakness to Dark and Ghost-type attacks? However, all of these Pokemon have a possibly debilitating weakness to Dark- and Ghost-type attacks. To fix this problem, you should have sweepers who can resist who are resistant or immune these types, such as Hariyama, Aggron, Bouffalant, and Crawdaunt. Since these four Pokemon are physical sweepers, they will have no problem demolishing special walls that Octillery cannot break through.

[Other Options]

<p>Octillery can opt to go physical instead of special since it has a pretty astounding physical movepool, including attacks such as Rock Blast, Bullet Seed, Seed Bomb, Return, Bounce, and Gunk Shot. Despite being a bit unreliable, Rock Blast and Bullet Seed complement Octillery's Sniper ability, and are an excellent way of flipping off your opponent when Octillery delivers critical hit after critical hit. I'm no GP checker (or good battler, heh), but Sniper doesn't work that way - it offers a 3x critical hit chance to individual attacks, and therefore isn't as effective at complementing Sniper as the author suggests. I'd suggest removing that sentence. A suggested EV spread is 252 HP / 252 Atk / 4 SpD with a Brave nature and 0 IVs in Speed. Remember that Octillery will now have trouble dealing with physical walls instead, so pack your Trick Room team with powerful special sweepers. Good options include Omastar, Slowking, Eviolite Duosion, and Beheeyem.</p>

<p>Suction Cups makes Octillery a fine receiver for Baton Pass boosts. However, you should avoiding choosing a mixed EV spread avoid using a mixed set, because there are few viable Pokemon who can pass both an Attack and Special Attack boost simultaneously. Trying to pass on both boosts separately uses up a lot of valuable time, so a receiver set should stick to being purely physical or special. You can use the moves listed on the set or on the paragraph above, or mix and match attacks.</p>

[Checks and Counters]

<p>Octillery is a glass cannon under Trick Room, so stalling it until Trick Room runs out is a good idea. Mandibuzz, Regice, Cryonogal, and Eviolite Munchlax are excellent special walls that can soak up its attacks. However, Octillery can 2HKO the former three if Stealth Rock is on your their side of the field. Speaking of which, laying down entry hazards is another good strategy to defeat Octillery, since it will reduce both its HP and Water Spout's BP. With a weakened Water Spout, many other special walls can take on Octillery. Pokemon who can lay down entry hazards efficiently include Omastar, Qwilfish, Crustle, Sandslash, Kabutops, and Ferroseed. They are all great choices, but since they cannot take on Octillery's attack head-on, you should bring them out before Octillery switches in. On the offensive side, both Ludicolo and Lanturn can eat up a few of Octillery's attacks and chop it into seafood with Giga Drain or Thunderbolt, respectively.</p>
 
Deletions
Additions / Corrections
Comments


<p>Octillery is an extremely adorable, albeit underrated, Pokemon. Most trainers take a quick glance at its pathetic base 45 Speed and 75/75/75 defenses, and then immediately look for another Water-type Pokemon. Luckily, Game Freak was kind enough to shine a ray of hope at Octillery, which came in the form of Trick Room. With Trick Room, Octillery immediately transforms from sushi into a mighty Kraken, destroying anything foolish enough to step in its path. In addition, Octillery has more move options than the number of plural pronunciations of ''octopus.'' (no curly apostrophes!) Its shabby defensive stats do hurt, though, so make sure that Octillery doesn't take more hits than it has to.</p>

[SET]
name: Trick Room Sweeper
move 1: Water Spout
move 2: Surf
move 3: Energy Ball
move 4: Fire Blast
item: Expert Belt / Lum Berry
nature: Quiet
ability: Suction Cups / Sniper
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>At first glance, Octillery's low Speed stat and terrible defensive stats appear to make it useless, since enemy Pokemon most foes can KO Octillery before it even moves. Luckily, the existence of Trick Room allows Octillery to drown, troll, or incinerate its enemies within a the blink of an eye. At full health, Octillery's STAB Water Spout reaches an insane 225 BP, enough to dent any Pokemon which (''he / she'' --> ''who'' ; ''it'' --> ''which'') does not resist (or is immune to) it pack a resistance or immunity to it. Surf becomes more powerful than Water Spout when Octillery's health drops below 63%, however, so pay careful attention to its HP bar. Energy Ball and Fire Blast are great coverage attacks options for Octillery to deal with any cheeky Water- or Grass-type Pokemon, such as Poliwrath, Ferroseed, or Tangrowth, that try to switch into it. However, remember that Octillery becomes practically useless once Trick Room ends. If you do not want Octillery to be processed into sushi, be sure to switch it out when Trick Room starts to run out.</p>

[ADDITIONAL COMMENTS]

<p>Octillery's low defenses are a big concern, so maximizing its HP stat is your number one priority. Next, its Special Attack stat is maximized, since all of its attacks on this set are special. Speed is a liability here, so set Octillery's Speed IVs to 0 and toss in a Quiet nature. Unfortunately, the choice of Octillery's ability and item is a bit more complex. Suction Cups makes it impossible for enemy Pokemon to phaze out Octillery with Roar or Whirlwind, which is a very useful trait to have. Sniper is more unreliable, but its potential to dish out sheer amounts of damage with the occasional critical hit is appealing. The choice of Lum Berry vs Expert Belt falls into the same boat: do you want Octillery to have a safety net against defensive Pokemon, or would you rather go for raw power?</p>

<p>A good Trick Room team will have two or three Pokemon which can set up Trick Room, and three to four Pokemon which can sweep in it. Viable Pokemon which can set up Trick Room include Uxie, Dusknoir, Cofagrigus, Claydol, Beheeyem, and Slowking. Uxie and Claydol can also use Memento and Explosion, respectively, to give Octillery a free switch-in. However, all of these Pokemon have a possibly debilitating weakness to Dark- and Ghost-type attacks. To fix this problem, you should have sweepers which are resistant or immune to these types, such as Hariyama, Aggron, Bouffalant, and Crawdaunt. Since these four Pokemon are physical sweepers, they will have no problem demolishing special walls that Octillery cannot break through.</p>

[Other Options]

<p>Octillery can opt to go physical instead of special since it has a pretty astounding physical movepool, including attacks such as Rock Blast, Bullet Seed, Seed Bomb, Return, Bounce, and Gunk Shot. A suggested EV spread for this set is 252 HP / 252 Atk / 4 SpD with a Brave nature and 0 IVs in Speed. Remember that Octillery will now have trouble dealing with physical walls instead, so pack your Trick Room team with powerful special sweepers. Good options include Omastar, Slowking, Eviolite Duosion, and Beheeyem.</p>

<p>Suction Cups makes Octillery a fine receiver for of Baton Pass boosts. However, you should avoid using a mixed set, because there are few viable Pokemon which can pass both an Attack and Special Attack boost simultaneously. Trying to pass on both boosts separately uses up a lot of valuable time, so a receiver set should stick to being purely physical or special. You can use the moves listed on the set or in the paragraph above, or experiment by mixing and matching attacks.</p>

[Checks and Counters]

<p>Octillery is a glass cannon under Trick Room, so stalling it until Trick Room runs out is a good idea. Mandibuzz, Regice, Cryonogal, and Eviolite Munchlax are excellent special walls that can soak up its attacks. However, Octillery can 2HKO the former three if Stealth Rock is on their side of the field, so tread carefully. Speaking of which, laying down entry hazards is another good strategy to defeat Octillery, since it will reduce both its HP and Water Spout's BP. With a weakened Water Spout, many other special walls can take on Octillery. Pokemon who can lay down entry hazards efficiently include Omastar, Qwilfish, Crustle, Sandslash, Kabutops, and Ferroseed. They are all great choices, but since they cannot take on Octillery's attack head-on, you should bring them out before Octillery switches in. (In the Counters section, mentioning that a Pokemon is crippled by entry hazards will suffice; you don't need to mention which Pokemon can set them up or how you should play with these Pokemon) On the offensive side, both Ludicolo and Lanturn can eat up sponge a few of Octillery's attacks and chop it into seafood with Giga Drain or and Thunderbolt (Ludicolo and Lanturn, so Giga Drain and Thunderbolt), respectively.</p> (This section is quite short; try and expand it, and PM me when you are done - I will gladly go over it then)




GP 2 / 2
 
checking the revamped counters sections on request -

Octillery is a glass cannon under Trick Room, so stalling it until Trick Room runs out is a good idea. Mandibuzz, Regice, Cryonogal, and Eviolite Munchlax are excellent special walls that can soak up its attacks. However, Octillery can 2HKO the former three if Stealth Rock is on their side of the field, so tread carefully. Speaking of which, laying down entry hazards is another good strategy to defeat Octillery, since it will reduce both its HP and Water Spout's BP. With a weakened Water Spout, many other special walls can take on Octillery. On the offensive side, both Ludicolo and Lanturn can sponge Octillery's attacks and chop it into seafood with Giga Drain and Thunderbolt, respectively. Rotom can do the same, but it will be OHKOed by a full-powered Water Spout. Water-types such as Feraligatr, Qwilfish, and Slowking can survive Energy Ball and finish off a weakened Octillery. If you have trouble stalling the octopus until Trick Room disappears, consider using Hitmonlee and Honchkrow. These two Pokemon can use Sucker Punch to pummel Octillery before it can strike back.


Good job.
 

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