Swampert (QC 2/2) (GP 2/2)


manly mudkip
[Overview]

<p>Swampert has always been a down-to-earth kind of Pokemon, never receiving the many technical or crafty moves its competition has. Swampert's nice coverage and well rounded stats are usually overshadowed either by Pokemon with neat abilities such as Gastrodon, or Pokemon that have a similiar typing but can hit harder, such as Rhyperior and Kabutops. However, Swampert has one move its competitors cannot use: Wide Guard. With this small perk in its movepool, Swampert maintains a niche as a reliable Wide Guard user that resists common spread moves and lacks Psychic-, Ice- and Flying-type weaknesses.</p>

[SET]
name: Wide Guardian
move 1: Wide Guard
move 2: Earthquake
move 3: Waterfall
move 4: Ice Beam / Rock Slide / Protect
item: Sitrus Berry / Rindo Berry
nature: Brave / Adamant
ability: Torrent
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>Swampert is a great Wide Guard user, blessed with formidable bulk and an excellent typing that makes Fighting-types such as Hitmontop and Conkeldurr jealous. Swampert can take common spread moves such as Blizzard, Rock Slide, and Heat Wave admirably, and the use of Earthquake and Waterfall makes a great STAB combo. When using Swampert as a lead, keep in mind that Fake Out is in the same priority bracket as Wide Guard, which means that Wide Guard can be stopped. Protect runs on the same counter as Wide Guard, but is a solid move all around to keep Swampert safe from gang attacks and Fake Out. Rock Slide is also an old favorite, as spread moves are appreciated on any team. Ice Beam may look weak given Swampert's average Special Attack, but it still does respectable damage to common Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Pokemon that can make use of Wide Guard and take care of Grass-types make great teammates in general. Examples of this are Volcarona, Zapdos, Abomasnow, and Chandelure. Hail teams are usually weak to Heat Wave and Rock Slide, though the buffeting hail can also be a problem for Swampert. Volcarona can actually find time to use Quiver Dance when under Rock Slide protection, or simply singe the competition with its powerful STAB moves. Zapdos can use Heat Wave and form a Discharge-Earthquake combination, while Chandelure appreciates Surf and Rock Slide protection, and can support Swampert with Trick Room. Sandstorm teams love additional protection from rain teams, and Swampert is granted immunity to sandstorm's damaging effects courtesy of its Ground typing.</p>

[Other Options]

<p>Swampert's movepool is quite shallow, but is left with a few options to consider. Hammer Arm has a nice 100 Base Power, along with raising Swampert's Speed in Trick Room, but doesn't hit much that Swampert's STABs don't cover already. Aqua Tail is an option over Waterfall, having higher base power; however, the slight gain in power is overshadowed by the drop in accuracy. Yawn can put an opponent to sleep, but requires one turn after use to work. However, as your opponent probably isn't going to Protect on the first turn of Yawn, it makes them a little more predictable. Chesto Berry in conjunction with Rest can make a great 1-turn recovery combo, especially given Swampert's solid bulk. Muddy Water and Scald can be used if you're feeling lucky, though if you find yourself with some free turns, Waterfall and Earthquake are more useful. Surf can be used in the same vein as Rock Slide and Muddy Water, though without a secondary effect or Pokemon to abuse it such as Toxicroak, it's not worth a moveslot. Ice Punch and Icy Wind are both great moves, but they are unfortunately illegal with Wide Guard.</p>

[Checks and Counters]

<p>Bulky Grass-types are the bane of Swampert's existence, especially Ferrothorn and Breloom. Ferrothorn laughs at any attempt to do damage to it, and has access to Power Whip and Seed Bomb. Breloom can outspeed and KO Swampert with STAB Seed Bomb before Swampert has a chance to move, and can also incapacitate Swampert with Spore. Similarly, sun teams that carry Grass-types such as Shiftry or Sawsbuck can mop the floor with Swampert. Abomasnow is annoyed that it can't use Blizzard freely around Swampert, but has STAB Grass Knot or Giga Drain to deal with the mudfish. Swampert has a hard time with bulky Water-types, especially those that don't use STAB spread moves. Gyarados and Rotom-W are fine examples of this, as they take almost nothing from Swampert's assaults and can hit through Wide Guard. If you're scared of Wide Guard, you can simply opt to use single-target moves such as Stone Edge or Rock Blast instead of Rock Slide, when available.</p>
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
cool for wide guard, yeah you have everything covered as usual. sucks about icy wind and ice punch

qc 1 / 2
 

Darkmalice

Level 3
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You could still mention Icy Wind and Ice Punch in OO. They're good moves, but they can't be used with Wide Guard.
 

November Blue

A universe where hot chips don't exist :(
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[Overview]

<p>Swampert has always been a down-to-earth kind of Pokemon, never receiving many technical or crafty moves like its competition has. Its Swampert's nice coverage and well rounded stats are usually overshadowed either by Pokemon with neat immunities and or abilities, (< Comma) such as Gastrodon and Quagsire, or Pokemon that share its typing but can hit harder such as Rhyperior or and Kabutops. However, it Swampert has one move its competitors cannot use: Wide Guard. With this small perk in its movepool, Swampert maintains a niche as a reliable Wide Guard user that resists common spread moves and lacks Psychic-, Ice- and Flying-type weaknesses.</p> (< Add hyphens)

[SET]
name: Wide Guardian
move 1: Wide Guard
move 2: Earthquake
move 3: Waterfall
move 4: Ice Beam / Rock Slide / Protect
item: Sitrus Berry / Rindo Berry
nature: Brave / Adamant
ability: Torrent
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>Swampert makes is a great Wide Guard user with formidable bulk and an excellent typing (Preferential) that makes Fighting-types such as Hitmontop and Conkeldurr jealous. Swampert can take common spread moves such as Blizzard, Rock Slide, (< Comma) and Heat Wave admirably, and Earthquake and plus Waterfall make a great STAB combo. Keep in mind when using Swampert as a lead that Fake Out has the is in the same priority bracket as Wide Guard, which means that Wide Guard can be stopped. Protect runs on the same counter as Wide Guard, but is a solid move all around to keep Swampert safe from gang attacks and Fake Out. Rock Slide is also an old favorite, as spread moves are appreciated on any team. Ice Beam may look weak given Swampert's average Special Attack, but it still does respectable damage to common Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Pokemon that can make use of Wide Guard and take care of Grass-types make great teammates in general. Examples of this are Volcarona, Zapdos, Abomasnow, (< Comma) and Chandelure. Hail teams are usually weak to Heat Wave and Rock Slide, though the buffeting hail can also be a problem for Swampert. Volcarona can actually find time to use Quiver Dance under Rock Slide protection, or simply singe the competition with its powerful STAB moves. Zapdos can use Heat Wave and form a Discharge-Earthquake combination, and Chandelure appreciates Surf and Rock Slide protection, and can support Swampert with Trick Room. Sandstorm teams love additional protection from rain teams, and Swampert is granted immunity from to sandstorm's damaging effects courtesy of its Ground-typing Ground typing.</p>

[Other Options]

<p>Swampert's movepool is quite shallow, but Swampert doesn't exactly suffer from four moveslot syndrome. Hammer Arm has a nice 100 base power Base Power, along with raising your Swampert's Speed in Trick Room, but doesn't hit much that Swampert's STABs don't cover already. Aqua Tail has a higher base power than Waterfall, but not high enough to rely on make up for its lower accuracy. Yawn can put your opponents an opponent to sleep, but requires one turn to work. However, since as your opponent probably isn't going to Protect on the first turn of Yawn, it makes them a little more predictable. Chesto Berry in conjunction with Rest can make a great 1-turn recovery combo, especially given Swampert's great bulk. Muddy Water and Scald can be used if you're feeling lucky, though if you find yourself with some free turns, Waterfall and Earthquake are more useful. Surf can be used in the same vein as Rock Slide and Muddy Water, though without a secondary effect or Pokemon to abuse it such as Toxicroak, it's not worth a moveslot. Ice Punch and Icy Wind are both great moves, but they are unfortunately illegal with Wide Guard.</p>

[Checks and Counters]

<p>Bulky Grass-types are the bane of Swampert's existence, (Preferential) especially Ferrothorn and Breloom. Ferrothorn laughs at any attempt to do damage to it, and has access to Power Whip and Seed Bomb. Breloom can outspeed and KO Swampert with STAB Seed Bomb before Swampert has a chance to move, and can also incapacitate Swampert with Spore. Ferrothorn laughs at any attempt to do damage to it, and has access to Power Whip and Seed Bomb. Similarly, sun teams that carry Chlorophyll abusers such as Shiftry or Sawsbuck can mop the floor with Swampert, especially since because Waterfall is weakened by the harsh sunlight. Abomasnow is annoyed that it can't use Blizzard freely around Swampert, but has STAB Grass Knot or Giga Drain to deal with it the mudfish. Swampert has a hard time with bulky Water-types, especially those who that don't use STAB spread moves. Gyarados and Rotom-W are fine examples of this, as they take almost nothing from Swampert's assaults and can hit through Wide Guard. If you're scared of Wide Guard, you can simply opt to use single-target moves such as Stone Edge or Rock Blast instead of Rock Slide, (< Comma) when available.</p>
Proofreading...

Proofread and Finalized.

I really like the writing here, nice work lucariojr!
 
Applied /most/ of NB's changes. I wasn't so sure about Ground-typing vs Ground typing, so I'll let GP have the say on that.
 

Shame That

TAKE IT ALL OR LEAVE IT
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[Overview]

<p>Swampert has always been a down-to-earth kind of Pokemon, never receiving the many technical or crafty moves like its competition has. Swampert's nice coverage and well rounded stats are usually overshadowed either by Pokemon with neat immunities [The two Pokemon you mention have Swampert's typing; is this really nescessary?] or abilities, such as Gastrodon and Quagsire, or Pokemon that share its have a similiar typing but can hit harder,[Add Comma] such as Rhyperior and Kabutops. However, Swampert has one move its competitors cannot use: Wide Guard. With this small perk in its movepool, Swampert maintains a niche as a reliable Wide Guard user that resists common spread moves and lacks Psychic-, Ice- and Flying-type weaknesses.</p>

[SET]
name: Wide Guardian
move 1: Wide Guard
move 2: Earthquake
move 3: Waterfall
move 4: Ice Beam / Rock Slide / Protect
item: Sitrus Berry / Rindo Berry
nature: Brave / Adamant
ability: Torrent
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>Swampert is a great Wide Guard user,[Add Comma] blessed with formidable bulk and an excellent typing that makes Fighting-types such as Hitmontop and Conkeldurr jealous. Swampert can take common spread moves such as Blizzard, Rock Slide, and Heat Wave admirably, and the use of Earthquake plus and Waterfall makes a great STAB combo. When using Swampert as a lead, keep in mind when using Swampert as a lead that Fake Out is in the same priority bracket as Wide Guard, which means that Wide Guard can be stopped. Protect runs on the same counter as Wide Guard, but is a solid move all around to keep Swampert safe from gang attacks and Fake Out. Rock Slide is also an old favorite, as spread moves are appreciated on any team. Ice Beam may look weak given Swampert's average Special Attack, but it still does respectable damage to common Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Pokemon that can make use of Wide Guard and take care of Grass-types make great teammates in general. Examples of this are Volcarona, Zapdos, Abomasnow, and Chandelure. Hail teams are usually weak to Heat Wave and Rock Slide, though the buffeting hail can also be a problem for Swampert. Volcarona can actually find time to use Quiver Dance when under Rock Slide protection, or simply singe the competition with its powerful STAB moves. Zapdos can use Heat Wave and form a Discharge-Earthquake combination, and while Chandelure appreciates Surf and Rock Slide protection, and can support Swampert with Trick Room. Sandstorm teams love additional protection from rain teams, and Swampert is granted immunity to sandstorm's damaging effects courtesy of its Ground typing.</p>

[Other Options]

<p>Swampert's movepool is quite shallow, but Swampert doesn't exactly suffer from four moveslot syndrome but is left with a few options to consider [Thats kind of self contradictory.]. Hammer Arm has a nice 100 Base Power, along with raising Swampert's Speed in Trick Room, but doesn't hit much that Swampert's STABs don't cover already. Aqua Tail is an option over Waterfall, having has higher base power;[Add Semicolon] than Waterfall, but not high enough to make up for its lower accuracy however, the slight gain in power is overshadowed by the drop in accuracy. Yawn can put an opponent to sleep, but requires one turn after use to work. However, as your opponent probably isn't going to Protect on the first turn of Yawn, it makes them a little more predictable. Chesto Berry in conjunction with Rest can make a great 1-turn recovery combo, especially given Swampert's great solid [Feel free to use something else here. Great was just already used.] bulk. Muddy Water and Scald can be used if you're feeling lucky, though if you find yourself with some free turns, Waterfall and Earthquake are more useful. Surf can be used in the same vein as Rock Slide and Muddy Water, though without a secondary effect or Pokemon to abuse it such as Toxicroak, it's not worth a moveslot. Ice Punch and Icy Wind are both great moves, but they are unfortunately illegal with Wide Guard.</p>

[Checks and Counters]

<p>Bulky Grass-types are the bane of Swampert's existence, especially Ferrothorn and Breloom. Ferrothorn laughs at any attempt to do damage to it, and has access to Power Whip and Seed Bomb. Breloom can outspeed and KO Swampert with STAB Seed Bomb before Swampert has a chance to move, and can also incapacitate Swampert with Spore. Similarly, sun teams that carry Chlorophyll abusers Pokemon such as Shiftry or Sawsbuck can mop the floor with Swampert, especially because Waterfall is weakened by the harsh sunlight [Woah; what? For one thing, Shifty and Sawsbuck will both outspeed Swampert anyways, and two, Swampert wont be using Waterfall on either of them. If you have a valid reason to keep this though, let me know.]. Abomasnow is annoyed that it can't use Blizzard freely around Swampert, but has STAB Grass Knot or Giga Drain to deal with the swamp monster mudfish [If you want to call it something to avoid "Swampert" sounding redundant, you can, just don't use the word "swamp" again.]. Swampert has a hard time with bulky Water-types, especially those that don't use STAB spread moves. Gyarados and Rotom-W are fine examples of this, as they take almost nothing from Swampert's assaults and can hit through Wide Guard. If you're scared of Wide Guard, you can simply opt to use single-target moves such as Stone Edge or Rock Blast instead of Rock Slide, when available.</p>
Great stuff.


GP 2/2
 
Made changes, left in the bit about chlorophyll, since those are the kind of grass types sun teams usually carry. I'll take out Waterfall, though.
 

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