Probopass [QC 3/3] [GP 2/2]

Komodo

Huff
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http://www.smogon.com/bw/pokemon/probopass

[Overview]

<p>Although Probopass looks nothing more than a soot-ridden chimney, its defensive stats and support movepool surpass that of most other Pokemon in the tier. Furthermore, Probopass's ability, Magnet Pull, allows it to trap Steel-types, such as Ferroseed and Durant. However, not all is grand for this old timer, as its base HP is disappointing, and it lacks any sort of recovery outside of Rest. In addition, Probopass has a double weakness to common Ground- and Fighting-type attacks, leaving it vulnerable to a lot of common moves in the tier. In a tier filled with Fighting-types, such as Gallade, Throh, and Hitmonlee, it faces problems setting up, and it doesn't last very long. Proboass is used only for its ability, Magnet Pull; otherwise, it's completely outclassed by Aggron.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Thunder Wave / Toxic
move 3: Power Gem
move 4: Earth Power / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Calm
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]

<p>Thanks to its massive defensive stats and decent typing, Probopass can take on threats such as Rotom, Entei, Porygon-Z, and Manectric with little trouble. Stealth Rock provides added support for Probopass's teammates, helping them secure certain KOs and 2HKOs. Thunder Wave cripples dangerous threats, and makes up for Probopass's pitiful Speed. Toxic enables Probopass to take on bulkier walls, and slowly drain them of their health. Power Gem is used for reliable STAB, and it deals an immense amount of damage to Moltres. Earth Power allows Probopass to hit Fire- and Steel-types for super effective damage, such as Entei and Steelix. Thunderbolt hits Flying- and Water-types, and provides excellent type coverage when used with Earth Power. The only thing that makes Probopass better than Aggron is Magnet Pull, so take advantage of it whenever you can by trapping Steel-types. Finally, Leftovers give Probopass recovery every turn, while Air Balloon allows it to avoid Ground-type attacks.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set attempt to balance Probopass's defenses, while maximum HP is used to give it supreme bulk. A Careful nature can be used in place of Calm if you wish to run a physical set with Earthquake and Stone Edge, though most Steel-types are weaker on their special defense. Gravity can be used in any of Probopass's moveslots to provide team support, and it works well in conjunction with Earth Power, as it hits Levitate Rotom for super effective damage. Rest and Sleep Talk can somewhat remedy Probopass's lack of recovery, though they're pretty unreliable. Similarly, Probopass can use Pain Split to restore some of its health, but the opponent can take advantage of this by sending in a weakened Pokemon.</p>

<p>Pokemon who can switch into Ground- and Fighting-type moves are helpful as they keep Probopass alive longer. Claydol is the best option, as it resists both Ground- and Fighting-type moves, and has access to Rapid Spin to support its teammates. Rotom is another great choice as it can take on a variety of roles such as dual screener, sweeper, or Choice abuser. Rotom also acts as an excellent spinblocker, which ensures Stealth Rock stays on the field.</p>

<p>Ghost-types, such as Cofagrigus and Dusknoir, are recommended to keep Stealth Rock on the field, and the majority of them carry Will-O-Wisp to weaken physical attackers. Wish support is also helpful to keep Probopass alive longer, making Clefable and Leafeon great teammates. Unfortunately, Clefable shares a Fighting-type weakness with Probopass, but Leafeon on the other hand shares excellent defensive synergy with Probopass, as it resists Ground-type moves, and Probopass can switch into Ice-type moves aimed at it.</p>

[SET]
name: Trapper
move 1: Magnet Rise
move 2: Taunt / Substitute
move 3: Earth Power / Hidden Power Fire
move 4: Power Gem / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>The goal of this set is to remove opposing Steel-types who slow down your team's sweep. These include Durant, Ferroseed, and Steelix. Taunt and Stealth Rock are the main reason to use this over Eviolite Magneton, as well as Probopass's neutrality to Fire-type moves. Magnet Rise enables Probopass to avoid Ground-type moves, though it's unnecessary if it's holding an Air Balloon. Magnet Rise can then be replaced with Stealth Rock or Thunder Wave. Taunt stops Pokemon such as Ferroseed from setting up entry hazards, and it also stops Steelix from using Roar. Alternatively, Substitute can be used for protection from status, and it can give Probopass a life line against a dangerous switch-in. Hidden Power Fire is more useful to KO Ferroseed and Durant, though Earth Power is usually more reliable to hit Entei, Steelix, and Aggron. Power Gem and Thunderbolt provide additional coverage against Flying-types, such as Mandibuzz.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are simple; by maximizing Probopass's HP and Special Attack stats, it poses a decent offensive threat, and it also has enough bulk to take on a variety of threats in RU. The choice between Hidden Power Fire and Earth Power is preferential, though here are some damage calculations to give you an idea of what each move can do.</p>

<ul class="damage_calculation">
<li>252 SpA Modest Probopass Earth Power vs. 252 HP / 252 SpD Steelix: 40.1% - 47.5%</li>
<li>252 SpA Modest Probopass Hidden Power Fire vs. 252 HP / 252 SpD Steelix: 31.1% - 36.7%</li>
<li>252 SpA Modest Hidden Power Fire vs. 252 HP / 252 SpD Ferroseed: 75.3% - 89%
<li>252 SpA Modest Probopass Earth Power vs. 4 HP / 0 SpD Durant: 33.3% - 39.5%</li>
<li>252 SpA Modest Hidden Power Fire vs. 4 HP / 0 SpD Durant: 104.5% - 123.7%</li>
</ul>

<p>Pokemon who can switch into Probopass's weaknesses are helpful. Mandibuzz can switch into Ground-type moves aimed at Probopass, and it has access to Taunt and Whirlwind to cripple and scout the opponent's team, respectively. Gligar is another good choice as it resists Ground- and Fighting-type moves aimed at Probopass, and it can set up Rock Polish and Swords Dance boosts for its teammates. Wish support helps Probopass survive longer, and this can be provided by Clefable and Leafeon. It should be noted, however, that Clefable shares a Fighting-type weakness with Probopass. Finally, Pokemon who can sweep without the presence of Steel-types make great partners. Scyther has the power to sweep the opponent's team without the presence of Steelix, while Sawsbuck can set up Swords Dance and proceed to pummel the opponent's team.</p>

[Other Options]

<p>Other than the moves listed above, Probopass's movepool isn't great. Volt Switch can be used to bring in a teammate unscathed, thanks to Probopass's low Speed, though it doesn't provide much coverage, and it isn't very useful on a Pokemon as slow as Probopass. Explosion provides Probopass's teammates with a safe switch in, though it's not very strong, and is generally a poor choice. Discharge has a nice paralysis rate, but it's fairly pointless when Probopass has access to Thunder Wave. AncientPower is a gimmick, though it provides STAB and has a 10% chance to boost all of its stats. Torment stops the opponent from repeating moves, though it's pretty pointless. Block and Toxic can turn Probopass into a staller, but most opponents will switch in a counter immediately, so Probopass will be stuck with a dangerous threat.</p>

[Checks and Counters]

<p>Probopass isn't difficult to counter; its offensive stats are lackluster, and it has dual weaknesses to common Ground- and Fighting-type moves. Ground-types, such as Claydol and Gligar, can switch into any of Probopass's moves, hit it super effectively, or set up against it. Fighting-types, such as Throh and Hariyama, have good defensive stats, don't mind paralysis, and have powerful STAB moves to KO Probopass. Poliwrath can beat any sets without Thunderbolt, and it can set up Substitutes in Probopass's face. Bouffalant can take a hit thanks to its good defenses, and it can hit Probopass with Earthquake. Probopass won't be doing a lot to Pokemon with high Special Defense, so Pokemon such as Clefable and Cofagrigus are good checks. If worst comes to worst, just Taunt it or put it to sleep.</p>

[Dream World]

<p>Probopass receives Sand Force as its Dream World ability, but Probopass doesn't have much attacking power, and it only provides the same boost Life Orb does. Magnet Pull is superior in almost every instance.</p>
 

Upstart

Copy Cat
rock polish is not another option. The first set is very effective, i haven't tried the trapper set this gen but I have seen KD use it relatively successfully. I would say some things about how it is different then using magneton as a trapper
QC APPROVED 1/3
 
I thought it got Pain Split too, but apparently it doesn't. I checked its moves on the strategy Pokedex

EDIT: Smogon's got it wrong, you can teach it Pain Split via the HGSS tutor. Definetly include it, since it's good recovery, considering his low HP. It'll probably end up doing similar damage to his attacking moves as well
 

Komodo

Huff
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Oh, it does get Pain Split from a 4th Gen tutor, but the current pages on the strategy dex don't have Gen 4 moves. I'll make a mention.
 

Windsong

stumbling down elysian fields
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Yeah, looks good. Make sure to stress what little it has over Magneton (Taunt and Stealth Rock, mostly), since Mag is usually the primary choice for a trapper in RU, and with the introduction of Eviolite, Magneton is nearly as bulky, so the extra bulk Probopass had over Magneton last gen isn't very significant now.

QC APPROVED 2/3
 

Nails

Double Threat
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looks good

mention that aggron does stealth rock/twave/rock move/ground move way better

[QC APPROVED 3/3]
 

http://www.smogon.com/bw/pokemon/probopass

[Overview]

<p>Although Probopass looks nothing more than a soot-ridden chimney, its defensive stats and support movepool surpass most others in the tier. Furthermore, Probopass's ability, Magnet Pull, gives it the ability to trap Steel-types, such as Ferroseed and Durant. However, not all is grand for this old timer, as its base HP is disappointing, and it lacks any sort of recovery outside of Rest. In addition, Probopass has a double weakness to common Ground- and Fighting-type attacks, leaving it vulnerable to a lot of common moves in the tier. In a tier filled with Fighting-types, such as Gallade, Throh, and Hitmonlee, it faces problems setting up, and it doesn't last very long. Use Probopass for its ability, Magnet Pull, otherwise it's completely outclassed by Aggron.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Thunder Wave / Toxic
move 3: Power Gem
move 4: Earth Power / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Calm
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]

<p>Thanks to its massive defensive stats and decent typing, Probopass can take on threats such as Rotom, Entei, Porygon-Z, and Menectric with little trouble. Stealth Rock provides added support for Probopass's teammates, helping them secure certain KOs and 2HKOs. Thunder Wave helps cripples dangerous threats, and it also makes up for Probopass's pitiful Speed. Power Gem is used for reliable STAB, and it deals an immense amount of damage to Moltres. Earth Power allows Probopass to hit Fire- and Steel-types for super effective damage, such as Entei and Steelix. Thunderbolt hits Flying- and Water-types, and it provides excellent type coverage when used with Earth Power. The only thing that makes Probopass better than Aggron is Magnet Pull, so take advantage of it whenever you can. Finally, Leftovers give Probopass recovery every turn, while Air Balloon allows it to avoid Ground-type attacks.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set attempt to balance Probopass's defenses, while maximum HP is used to give it supreme bulk. A Careful nature can be used in place of Calm if you wish to run a physical set with Earthquake and Stone Edge, though it doesn't provide excellent type coverage, and most Steel-types are weaker on their special side. Gravity can be used in any of Probopass's moveslots to provide team support, and it works well in conjunction with Earth Power, as it hits Levitate Rotom super effectively. Rest and Sleep Talk can somewhat remedy Probopass's lack of recovery, though it's pretty unreliable. Similarly, Probopass can used Pain Split to restore some of its health, but the opponent can take advantage of this by sending in a weakened Pokemon.</p>

<p>Pokemon who can switch into Ground- and Fighting-type moves are helpful as they keep Probopass alive longer. Claydol is the best option, as it resists both Ground- and Fighting-type moves, and it has access to Rapid Spin to support its teammates. Rotom is another great choice as it can take on a variety of roles such as dual screener, sweeper, or Choice abuser. Rotom also acts as an excellent spinblocker, which ensures Stealth Rock stays on the field.</p>

<p>A Ghost-types, such as Cofagrigus and Dusknoir, is are recommended to keep Stealth Rock on the field, and the majority of them carry Will-O-Wisp to weaken physical attackers. Wish support is also helpful to keep Probopass alive longer, making Clefable and Leafeon great teammates. Unfortunately, Clefable shares a Fighting-type weakness with Probopass, but Leafeon on the other hand shares excellent defensive synergy with Probopass, as it resists Ground-type moves, and Probopass can switch into Ice-type moves aimed at it.</p>

[SET]
name: Trapper
move 1: Magnet Rise
move 2: Taunt / Substitute
move 3: Earth Power / Hidden Power Fire
move 4: Power Gem / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>The goal of this set is to remove opposing Steel-types who slow down your team's sweep. These include Durant, Ferroseed, and Steelix. Taunt and Stealth Rock are the main reason to use this over Eviolite Magneton, that, and Probopass's neutrality to Fire-type moves. Magnet Rise enables Probopass to avoid Ground-type moves, though it's unnecessary if you're holding an Air Balloon. If Probopass is holding an Air Balloon, Magnet Rise can be replaced with Stealth Rock or Thunder Wave. Taunt stops Pokemon such as Ferroseed setting up entry hazards, and it also stops Steelix using Roar. Alternatively, Substitute can be used for protection from status, and it can give Probopass a life line against a dangerous switch-in. Hidden Power Fire is more useful to KO Ferroseed and Durant, though Earth Power is usually more reliable to hit Entei, Steelix, and Aggron. Power Gem and Thunderbolt provide additional coverage against Flying-types, such as Mandibuzz.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are simple; by maximizing Probopass's HP and Special Attack stats, it poses a decent offensive threat, and it also has enough bulk to take on a variety of threats in RU. The choice between Hidden Power Fire and Earth Power is preferencial, though here are some damage calculations to give you an idea of what each move can do.</p>

<ul class="damage_calculation">
<li>252 SpA Modest Probopass Earth Power vs. 252 HP / 252 SpD Steelix: 40.1% - 47.5%</li>
<li>252 SpA Modest Probopass Hidden Power Fire vs. 252 HP / 252 SpD Steelix: 31.1% - 36.7%</li>
<li>252 SpA Modest Hidden Power Fire vs. 252 HP / 252 SpD Ferroseed: 75.3% - 89%
<li>252 SpA Modest Probopass Earth Power vs. 4 HP / 0 SpD Durant: 33.3% - 39.5%</li>
<li>252 SpA Modest Hidden Power Fire vs. 4 HP / 0 SpD Durant: 104.5% - 123.7%</li>
</ul>

<p>Pokemon who can switch into Probopass's weaknesses are helpful. Mandibuzz can switch into Ground-type moves aimed at Probopass, and it has access to Taunt and Whirlwind to cripple and scout Probopass's team, respectively. Gligar is another good choice as it resists Ground- and Fighting-type moves aimed at Probopass, and it can set up Rock Polish and Swords Dance boosts for its teammates. Wish support helps Probopass survive longer, and this can be provided by Clefable and Leafeon. It should be noted, however, that Clefable shares a Fighting-type weakness with Probopass. Finally, Pokemon who can sweep without the presence of Steel-types make great partners. Scyther has the power to sweep the opponent's team without the presence of Steelix, while Sawsbuck can set up Swords Dance and proceed to pummel the opponent's team.</p>

[Other Options]

<p>Other than the moves listed above, Probopass's movepool isn't great. Volt Switch can be used to bring in a teammate unscathed, thanks to Probopass's low Speed, though it doesn't provide much coverage, and it isn't very useful on a Pokemon as slow as Probopass. Explosion provides Probopass's teammates with a safe switch in, though it's not very strong, and it's generally a poor choice. Discharge has a nice paralysis rate, but it's fairly pointless when Probopass has access to Thunder Wave. AncientPower is gimmicky, though it provides STAB and has a 10% chance to boost all of its stats. Torment stops the opponent from repeating moves, though it's pretty pointless. Block and Toxic can turn Probopass into a staller, but most opponents will switch in a counter immediately, so Probopass will be stuck with a dangerous threat.</p>

[Checks and Counters]

<p>Probopass isn't difficult to counter, its offensive stats are lackluster, and it has dual weaknesses to common Ground- and Fighting-type moves. Ground-types, such as Claydol and Gligar, can switch into any of Probopass's moves, hit it super effectively, or set up against it. Fighting-types, such as Throh and Hariyama, have good defensive stats, don't mind paralysis, and have powerful STAB moves to KO Probopass. Poliwrath can beat any sets without Thunderbolt, and it can set up Substitutes in Probopass's face. Bouffalant can take a hit thanks to its good defenses, and it can hit Probopass with Earthquake. Probopass won't be doing a lot to Pokemon with high Special Defense, so Pokemon such as Clefable and Cofagrigus are good checks. If worst comes to worst, just Taunt it or put it to sleep.</p>

[Dream World]

<p>Probopass receives Sand Force as its Dream World ability, but Probopass doesn't have much attacking power, and it only provides the same boost Life Orb does. Magnet Pull is superior in almost every instance.</p>
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EDIT: Done
 
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http://www.smogon.com/bw/pokemon/probopass

[Overview]

<p>Although Probopass looks nothing more than a soot-ridden chimney, its defensive stats and support movepool surpass most others in the tier. Furthermore, Probopass's ability, Magnet Pull, gives it the ability to trap Steel-types, such as Ferroseed and Durant. However, not all is grand for this old timer, as its base HP is disappointing, and it lacks any sort of recovery outside of Rest. In addition, Probopass has a double weakness to common Ground- and Fighting-type attacks, leaving it vulnerable to a lot of common moves in the tier. In a tier filled with Fighting-types, such as Gallade, Throh, and Hitmonlee, it faces problems setting up, and it doesn't last very long. Use Probopass Proboass is used only for its ability, Magnet Pull, otherwise it's completely outclassed by Aggron.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Thunder Wave / Toxic
move 3: Power Gem
move 4: Earth Power / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Calm
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]

<p>Thanks to its massive defensive stats and decent typing, Probopass can take on threats such as Rotom, Entei, Porygon-Z, and Menectric Manectric with little trouble. Stealth Rock provides added support for Probopass's teammates, helping them secure certain KOs and 2HKOs. Thunder Wave cripples dangerous threats, and makes up for Probopass's pitiful Speed. Power Gem is used for reliable STAB, and it deals an immense amount of damage to Moltres. Earth Power allows Probopass to hit Fire- and Steel-types for super effective damage, such as Entei and Steelix. Thunderbolt hits Flying- and Water-types, and provides excellent type coverage when used with Earth Power. The only thing that makes Probopass better than Aggron is Magnet Pull, so take advantage of it whenever you can. Finally, Leftovers give Probopass recovery every turn, while Air Balloon allows it to avoid Ground-type attacks.(Toxic is a slash in the set but not mentioned in comments. You might want to mention it)</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set attempt to balance Probopass's defenses, while maximum HP is used to give it supreme bulk. A Careful nature can be used in place of Calm if you wish to run a physical set with Earthquake and Stone Edge, though it doesn't provide excellent type coverage, and most Steel-types are weaker on their special side. Gravity can be used in any of Probopass's moveslots to provide team support, and it works well in conjunction with Earth Power, as it hits Levitate Rotom for super effective damage super effectively. Rest and Sleep Talk can somewhat remedy Probopass's lack of recovery, though it's they're pretty unreliable. Similarly, Probopass can use Pain Split to restore some of its health, but the opponent can take advantage of this by sending in a weakened Pokemon.</p>

<p>Pokemon who can switch into Ground- and Fighting-type moves are helpful as they keep Probopass alive longer. Claydol is the best option, as it resists both Ground- and Fighting-type moves, and has access to Rapid Spin to support its teammates. Rotom is another great choice as it can take on a variety of roles such as dual screener, sweeper, or Choice abuser. Rotom also acts as an excellent spinblocker, which ensures Stealth Rock stays on the field.</p>

<p>Ghost-types, such as Cofagrigus and Dusknoir, are recommended to keep Stealth Rock on the field, and the majority of them carry Will-O-Wisp to weaken physical attackers. Wish support is also helpful to keep Probopass alive longer, making Clefable and Leafeon great teammates. Unfortunately, Clefable shares a Fighting-type weakness with Probopass, but Leafeon on the other hand shares excellent defensive synergy with Probopass, as it resists Ground-type moves, and Probopass can switch into Ice-type moves aimed at it.</p>

[SET]
name: Trapper
move 1: Magnet Rise
move 2: Taunt / Substitute
move 3: Earth Power / Hidden Power Fire
move 4: Power Gem / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>The goal of this set is to remove opposing Steel-types who slow down your team's sweep. These include Durant, Ferroseed, and Steelix. Taunt and Stealth Rock are the main reason to use this over Eviolite Magneton, that, and as well as Probopass's neutrality to Fire-type moves. Magnet Rise enables Probopass to avoid Ground-type moves, though it's unnecessary if you're holding an Air Balloon. If Probopass is holding an Air Balloon, Magnet Rise can be replaced with Stealth Rock or Thunder Wave. Taunt stops Pokemon such as Ferroseed setting up entry hazards, and it also stops Steelix using Roar. Alternatively, Substitute can be used for protection from status, and it can give Probopass a life line against a dangerous switch-in. Hidden Power Fire is more useful to KO Ferroseed and Durant, though Earth Power is usually more reliable to hit Entei, Steelix, and Aggron. Power Gem and Thunderbolt provide additional coverage against Flying-types, such as Mandibuzz.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are simple; by maximizing Probopass's HP and Special Attack stats, it poses a decent offensive threat, and it also has enough bulk to take on a variety of threats in RU. The choice between Hidden Power Fire and Earth Power is preferentcial, though here are some damage calculations to give you an idea of what each move can do.</p>

<ul class="damage_calculation">
<li>252 SpA Modest Probopass Earth Power vs. 252 HP / 252 SpD Steelix: 40.1% - 47.5%</li>
<li>252 SpA Modest Probopass Hidden Power Fire vs. 252 HP / 252 SpD Steelix: 31.1% - 36.7%</li>
<li>252 SpA Modest Hidden Power Fire vs. 252 HP / 252 SpD Ferroseed: 75.3% - 89%
<li>252 SpA Modest Probopass Earth Power vs. 4 HP / 0 SpD Durant: 33.3% - 39.5%</li>
<li>252 SpA Modest Hidden Power Fire vs. 4 HP / 0 SpD Durant: 104.5% - 123.7%</li>
</ul>

<p>Pokemon who can switch into Probopass's weaknesses are helpful. Mandibuzz can switch into Ground-type moves aimed at Probopass, and it has access to Taunt and Whirlwind to cripple and scout the opponent's Probopass's team, respectively. Gligar is another good choice as it resists Ground- and Fighting-type moves aimed at Probopass, and it can set up Rock Polish and Swords Dance boosts for its teammates. Wish support helps Probopass survive longer, and this can be provided by Clefable and Leafeon. It should be noted, however, that Clefable shares a Fighting-type weakness with Probopass. Finally, Pokemon who can sweep without the presence of Steel-types make great partners. Scyther has the power to sweep the opponent's team without the presence of Steelix, while Sawsbuck can set up Swords Dance and proceed to pummel the opponent's team.</p>

[Other Options]

<p>Other than the moves listed above, Probopass's movepool isn't great. Volt Switch can be used to bring in a teammate unscathed, thanks to Probopass's low Speed, though it doesn't provide much coverage, and it isn't very useful on a Pokemon as slow as Probopass. Explosion provides Probopass's teammates with a safe switch in, though it's not very strong, and it's is generally a poor choice. Discharge has a nice paralysis rate, but it's fairly pointless when Probopass has access to Thunder Wave. AncientPower is a gimmicky, though it provides STAB and has a 10% chance to boost all of its stats. Torment stops the opponent from repeating moves, though it's pretty pointless. Block and Toxic can turn Probopass into a staller, but most opponents will switch in a counter immediately, so Probopass will be stuck with a dangerous threat.</p>

[Checks and Counters]

<p>Probopass isn't difficult to counter;,(semicolon) its offensive stats are lackluster, and it has dual weaknesses to common Ground- and Fighting-type moves. Ground-types, such as Claydol and Gligar, can switch into any of Probopass's moves, hit it super effectively, or set up against it. Fighting-types, such as Throh and Hariyama, have good defensive stats, don't mind paralysis, and have powerful STAB moves to KO Probopass. Poliwrath can beat any sets without Thunderbolt, and it can set up Substitutes in Probopass's face. Bouffalant can take a hit thanks to its good defenses, and it can hit Probopass with Earthquake. Probopass won't be doing a lot to Pokemon with high Special Defense, so Pokemon such as Clefable and Cofagrigus are good checks. If worst comes to worst, just Taunt it or put it to sleep.</p>

[Dream World]

<p>Probopass receives Sand Force as its Dream World ability, but Probopass doesn't have much attacking power, and it only provides the same boost Life Orb does. Magnet Pull is superior in almost every instance.</p>
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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Additions in Bold
Deletions in Red
GP 2/2


[Overview]

<p>Although Probopass looks nothing more than a soot-ridden chimney, its defensive stats and support movepool surpass that of most other Pokemon others in the tier. Furthermore, Probopass's ability, Magnet Pull, allows it gives it the ability to trap Steel-types, such as Ferroseed and Durant. However, not all is grand for this old timer, as its base HP is disappointing, and it lacks any sort of recovery outside of Rest. In addition, Probopass has a double weakness to common Ground- and Fighting-type attacks, leaving it vulnerable to a lot of common moves in the tier. In a tier filled with Fighting-types, such as Gallade, Throh, and Hitmonlee, it faces problems setting up, and it doesn't last very long. Proboass is used only for its ability, Magnet Pull; , otherwise, it's completely outclassed by Aggron.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Thunder Wave / Toxic
move 3: Power Gem
move 4: Earth Power / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Calm
evs: 252 HP / 216 Def / 40 SpD

[SET COMMENTS]

<p>Thanks to its massive defensive stats and decent typing, Probopass can take on threats such as Rotom, Entei, Porygon-Z, and Manectric with little trouble. Stealth Rock provides added support for Probopass's teammates, helping them secure certain KOs and 2HKOs. Thunder Wave cripples dangerous threats, and makes up for Probopass's pitiful Speed. Toxic enables Probopass to take on bulkier walls, and slowly drain them of their health. Power Gem is used for reliable STAB, and it deals an immense amount of damage to Moltres. Earth Power allows Probopass to hit Fire- and Steel-types for super effective damage, such as Entei and Steelix. Thunderbolt hits Flying- and Water-types, and provides excellent type coverage when used with Earth Power. The only thing that makes Probopass better than Aggron is Magnet Pull, so take advantage of it whenever you can by trapping Steel-types. Finally, Leftovers give Probopass recovery every turn, while Air Balloon allows it to avoid Ground-type attacks.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set attempt to balance Probopass's defenses, while maximum HP is used to give it supreme bulk. A Careful nature can be used in place of Calm if you wish to run a physical set with Earthquake and Stone Edge, though it doesn't provide excellent type coverage, and (Edgequake is known for its coverage) most Steel-types are weaker on their special side. Gravity can be used in any of Probopass's moveslots to provide team support, and it works well in conjunction with Earth Power, as it hits Levitate Rotom for super effective damage. Rest and Sleep Talk can somewhat remedy Probopass's lack of recovery, though they're pretty unreliable. Similarly, Probopass can use Pain Split to restore some of its health, but the opponent can take advantage of this by sending in a weakened Pokemon.</p>

<p>Pokemon who can switch into Ground- and Fighting-type moves are helpful as they keep Probopass alive longer. Claydol is the best option, as it resists both Ground- and Fighting-type moves, and has access to Rapid Spin to support its teammates. Rotom is another great choice as it can take on a variety of roles such as dual screener, sweeper, or Choice abuser. Rotom also acts as an excellent spinblocker, which ensures Stealth Rock stays on the field.</p>

<p>Ghost-types, such as Cofagrigus and Dusknoir, are recommended to keep Stealth Rock on the field, and the majority of them carry Will-O-Wisp to weaken physical attackers. Wish support is also helpful to keep Probopass alive longer, making Clefable and Leafeon great teammates. Unfortunately, Clefable shares a Fighting-type weakness with Probopass, but Leafeon on the other hand shares excellent defensive synergy with Probopass, as it resists Ground-type moves, and Probopass can switch into Ice-type moves aimed at it.</p>

[SET]
name: Trapper
move 1: Magnet Rise
move 2: Taunt / Substitute
move 3: Earth Power / Hidden Power Fire
move 4: Power Gem / Thunderbolt
item: Leftovers / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>The goal of this set is to remove opposing Steel-types who slow down your team's sweep. These include Durant, Ferroseed, and Steelix. Taunt and Stealth Rock are the main reason to use this over Eviolite Magneton, as well as Probopass's neutrality to Fire-type moves. Magnet Rise enables Probopass to avoid Ground-type moves, though it's unnecessary if it's you're holding an Air Balloon. If Probopass is holding an Air Balloon, Magnet Rise can then be replaced with Stealth Rock or Thunder Wave. Taunt stops Pokemon such as Ferroseed setting up entry hazards, and it also stops Steelix using Roar. Alternatively, Substitute can be used for protection from status, and it can give Probopass a life line against a dangerous switch-in. Hidden Power Fire is more useful to KO Ferroseed and Durant, though Earth Power is usually more reliable to hit Entei, Steelix, and Aggron. Power Gem and Thunderbolt provide additional coverage against Flying-types, such as Mandibuzz.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set are simple; by maximizing Probopass's HP and Special Attack stats, it poses a decent offensive threat, and it also has enough bulk to take on a variety of threats in RU. The choice between Hidden Power Fire and Earth Power is preferentcial, though here are some damage calculations to give you an idea of what each move can do.</p>

<ul class="damage_calculation">
<li>252 SpA Modest Probopass Earth Power vs. 252 HP / 252 SpD Steelix: 40.1% - 47.5%</li>
<li>252 SpA Modest Probopass Hidden Power Fire vs. 252 HP / 252 SpD Steelix: 31.1% - 36.7%</li>
<li>252 SpA Modest Hidden Power Fire vs. 252 HP / 252 SpD Ferroseed: 75.3% - 89%
<li>252 SpA Modest Probopass Earth Power vs. 4 HP / 0 SpD Durant: 33.3% - 39.5%</li>
<li>252 SpA Modest Hidden Power Fire vs. 4 HP / 0 SpD Durant: 104.5% - 123.7%</li>
</ul>

<p>Pokemon who can switch into Probopass's weaknesses are helpful. Mandibuzz can switch into Ground-type moves aimed at Probopass, and it has access to Taunt and Whirlwind to cripple and scout the opponent's team, respectively. Gligar is another good choice as it resists Ground- and Fighting-type moves aimed at Probopass, and it can set up Rock Polish and Swords Dance boosts for its teammates. Wish support helps Probopass survive longer, and this can be provided by Clefable and Leafeon. It should be noted, however, that Clefable shares a Fighting-type weakness with Probopass. Finally, Pokemon who can sweep without the presence of Steel-types make great partners. Scyther has the power to sweep the opponent's team without the presence of Steelix, while Sawsbuck can set up Swords Dance and proceed to pummel the opponent's team.</p>

[Other Options]

<p>Other than the moves listed above, Probopass's movepool isn't great. Volt Switch can be used to bring in a teammate unscathed, thanks to Probopass's low Speed, though it doesn't provide much coverage, and it isn't very useful on a Pokemon as slow as Probopass. Explosion provides Probopass's teammates with a safe switch in, though it's not very strong, and is generally a poor choice. Discharge has a nice paralysis rate, but it's fairly pointless when Probopass has access to Thunder Wave. AncientPower is a gimmick, though it provides STAB and has a 10% chance to boost all of its stats. Torment stops the opponent from repeating moves, though it's pretty pointless. Block and Toxic can turn Probopass into a staller, but most opponents will switch in a counter immediately, so Probopass will be stuck with a dangerous threat.</p>

[Checks and Counters]

<p>Probopass isn't difficult to counter; its offensive stats are lackluster, and it has dual weaknesses to common Ground- and Fighting-type moves. Ground-types, such as Claydol and Gligar, can switch into any of Probopass's moves, hit it super effectively, or set up against it. Fighting-types, such as Throh and Hariyama, have good defensive stats, don't mind paralysis, and have powerful STAB moves to KO Probopass. Poliwrath can beat any sets without Thunderbolt, and it can set up Substitutes in Probopass's face. Bouffalant can take a hit thanks to its good defenses, and it can hit Probopass with Earthquake. Probopass won't be doing a lot to Pokemon with high Special Defense, so Pokemon such as Clefable and Cofagrigus are good checks. If worst comes to worst, just Taunt it or put it to sleep.</p>

[Dream World]

<p>Probopass receives Sand Force as its Dream World ability, but Probopass doesn't have much attacking power, and it only provides the same boost Life Orb does. Magnet Pull is superior in almost every instance.</p>


Good job kiddo
 

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