Gen 3 ADV comeback 2 RMTs

Few days ago, I decided to make a comeback at RSE (since 2008) as I felt that I wanted something quicker than GSC/RBY to play in random moments. Anyway I sucked back then; if I still suck know at ADV, I sucked a lot more before. At least now I've learned some "general concepts" and "vision of the game" of Pokemon after 3 years of GSC/RBY.


Team 1:

Gengar (M) @ Leftovers Trait: Levitate
EVs: 136 Atk / 120 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Explosion
- Ice Punch
- Thunderbolt
- Will-O-Wisp


I like WoW for things like ttar, lax, swamp, meta etc. Ive also used Hypnosis, but 60% doesn't give me a lot of confidence. Ice Punch covers Zapdos. Tbolt has that extra power; I can still burn Swamp and Meta and trap steels with duggy (jirachi/meta)



Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Grass]
- Rock Slide


Standard. I switch between HP and IBeam, but you don't really see Flygons in PO.



Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt


Standard Calm stZapdos that can take 3 Ibeams.


Flygon (M) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 Atk / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Bug]
- Rock Slide


Standard 4 attacks. I don't know if timid 301/max is clearly better but without spikes I really like the extra punch on waters. 271 speed.



Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect


Standard. I prefer Pump over st, but idk



Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide

Initially added to cover Heracross. I like Adamant for the extra damage that is sometimes crucial in things like Celebi,bliss (which can open up Zapdos and sort of Gar) and ttar/steels, you know. Raikou is still "supposed to be" covered by double ground.



Team 2:

This is a special based team with random CMers hoping to get as many kills as possible. I have had pretty good result with the team on PO (but I know that's probably just showing the level of the players there).

Gengar (M) @ Leftovers Trait: Levitate
EVs: 84 Atk / 172 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Explosion
- Ice Punch
- Thunderbolt
- Will-O-Wisp


Same as before. First way to lure out and kill Blissey, I guess?


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Punch
- Ice Punch
- Psychic


I sometimes switch between Psychic and HP grass (probably depends on the HP of Raikou, but Psychic still 2hkoes Swampert, i can always switch out to Celebi/Cune). TTar is my main worry here though. But I guess I can easily drop Fire anyway, and it's proably the best choice?



Suicune @ Leftovers
Trait: Pressure
EVs: 94 HP / 252 SAtk / 164 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Electric]
- Hydro Pump
- Ice Beam


The offensive version of Suicune that can still switch into you know which threats once. HP so that Gyarados doesn't 6-0 me.



Celebi @ Leftovers
Trait: Natural Cure
EVs: 18 HP / 168 Def / 168 SAtk / 156 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Psychic


Evs to KO Dugtrio and survive HP bug.(I don't know if it's worth it).



Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide


Here I need adamant to kill Blissey without sand. Helps finishing off snorlaxes/regices. And killing Celebi helps if HPgrass Raikou.



Raikou @ Leftovers
Trait: Pressure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Substitute
- Thunderbolt


I switch between grass and ice.
 

M Dragon

The north wind
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World Defender
I have never liked HP grass DDtar, and I have always considered HP bug or even DE a superior option. Duggy just doesnt fit on team 1, and since your team might benefit a lot from spikes, you could try skarm/forry there.

Team 2 is pretty aggresive, and its a bit bliss (especially cm, if you cant lure ir with gengar) and duggy weak.
 
hi id like to ask, where will you be using these pokemon, on a simulator?
Pokemon Online has a feature which allows users to battle in other generations besides the 5th gen, all the way down to the 2nd. You can access this feature by making a team for the 2nd/3rd/4th generation in the PO Teambuilder and then loading it once connected to a server.

In response to the team, I'm afraid I can't really give solid advice; anything I tell you to do would probably drag you into a horrendous losing streak which would result in crippling depression. You might be able to find some better advice here, although I'm not sure how active this subforum is.
 

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