All right, it's time for a TEAM FORTRESS 2 TEAM TRIPLES BATTLE!
I will not be participating; instead, I will be refereeing.
Format: 3+3+3v3+3+3 Triples
DQ: 3 days, 1 week for referee starting New Year's Day
Three players will be RED; the other three, BLU. RED, once it has been formed, will be able to select
- Move restrictions (recoveries/chills, namely)
- Strength of Pokemon (I'd highly recommend anyone who takes this match to have Pokemon of varying power; however, Midmons is a banned category, due to the relative lack of them)
- Arena
BLU, on the other hand, will be able to select
- Switching: OK or KO
- Positioning: On or Off
- Items: On, Off, or Training
- Abilities allowed
I'd like to note that I will have fiat power over all of this if I think it's unreasonable; biased arenas, stupid move restrictions, so forth.
Now, I bet you're wondering why this is a TF2 Team Triples. Well, the answer is that each Pokemon in the battle will embody the spirit of a TF2 cast member - one of each cast member will be present on each team. The abilities are as followed.
Scout: The Pokemon is treated as having a permanent 250% Speed; this new number is used to calculate a new accuracy/dodge boost, even if the Pokemon doesn't have a +Speed nature. In addition, all of the Pokemon's attacks have +3 BAP (applied after Technician and so forth).
Soldier: The Pokemon deals splash damage with all of its attacks, calculated with 1/4 of the normal BAP. In addition, the Pokemon gets a +1 to all stats upon reaching 50% HP, and another +1 to all stats at 25%.
Pyro: The Pokemon has a 100% chance of burning the opponent with any Special attack. In addition, the Pokemon's physical attacks do Super Effective damage against any burned Pokemon (note: this is applied to the original modifier. ex. 2.25x resist becomes 1.5x resist, immunities remain, and 2.25x SE becomes 3.375x SE).
Demoman: The Pokemon gains +1 to all of its stats upon KOing another Pokemon; this stacks with multiple KOs. In addition, the Pokemon can use entry hazards for half of their normal EN cost, even if they are not in the Pokemon's movepool.
Heavy: The Pokemon has an additional 40% HP. However, the Pokemon's Spe is reduced to 75% of its original value in any action in which the Pokemon uses an attacking move.
Engineer: The Pokemon can use Substitute for half of its normal energy cost, even if the move is not in the Pokemon's movepool. In addition, the Pokemon's Substitutes have Energy equal to their HP, and can use any move that its creator knows (note: the Substitute cannot use Substitute). The Substitute is considered a fourth Pokemon, identical to the first, for the purposes of substitutions, but orders are still given in the thread (and not by PM).
Medic: This Pokemon projects a healing aura that heals its teammates for 3 HP per action, and itself for 2 HP per action. In addition, this Pokemon may use Heal Pulse for half of its Energy Cost, even if the move is not in the Pokemon's movepool.
Sniper: The Pokemon's Critical Hits are treated as adding a Super Effective multiplier in addition to their normal effects. In addition, this Pokemon's physical hits have a 50% chance of covering the opponent in Jarate for 6 Actions, increasing the Pokemon's chance of being Critically Hit by two stages.
Spy: The Pokemon is treated as if it had the ability Illusion in addition to its other abilities. In addition, the Pokemon's physical attacks have their Critical Hit stage boosted by two.
These abilities are declared on sendout, and must be decided on amongst the team (read: sent to me/confirmed pre-battle). Finally, IRC IS ABSOLUTELY MANDATORY. If I haven't seen you on IRC several times before, you cannot play; in addition, you risk DQ if it's clear that you're not communicating well with your teammates (I require IRC to facilitate this!). This is about playing as a team - I expect good teamwork here, fellows.
RED
1. Dummy007
2. Texas Cloverleaf
3.
BLU
1. Tortferngatr
2.
3.
E: At the ref of the match two posts below, Kingdra has Signal Beam and is already evolved for that match's sake.