Natu

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
QC checks: Oglemi, zdrup15, Windsong
GP checks: New World Order, Snorlaxe

Natu

[Overview]

<p>Natu was a forgotten Pokemon in DPP. It was one of the many NFE Pokemon that never saw any use, and its evolution, Xatu, didn't do any better. But in BW it got two huge gifts: Eviolite and Magic Bounce. Although it is still outclassed by Xatu, it doesn't have to worry about it because the big bird is in UU, giving Natu a chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it helps the team in many ways. However, Natu does have its drawbacks. Horrendous offensive stats mean that Natu will often become set-up bait. Natu also has a Pursuit weakness, and while Reflect somewhat mitigates this, it still gives the little bird trouble. Finally, while Natu can be quite bulky on either side, it cannot be both due to its low HP stat, and must choose to invest in either physical or special bulk.</p>

[SET]
name: Physically Defensive
move 1: Roost
move 2: Reflect
move 3: Thunder Wave / Toxic
move 4: U-turn
item: Eviolite
ability: Magic Bounce
nature: Impish
evs: 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu deters most of the premier hazard setters in RU from doing their jobs, such as Qwilfish, Claydol, Uxie, and Ferroseed. Also, with its 4x resistance to Fighting, and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the Choice item-utilizing Fighting-types in RU, such as Medicham, Primeape, and Hitmonlee.</p>

<p>Roost is Natu's most important move, as it keeps it healthy throughout the match, and also lets it stall out slower threats using Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit, and then slowly recover back. Reflect lets Natu survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflect non-attacking moves. Thunder Wave neuters common switch-ins to Natu, like speedy Electric-types, and is better for annoying offensive teams, while Toxic hits every Pursuit user in RU and is better for pestering stall and balanced teams. Finally, U-turn is chosen for the last slot to help the team gain momentum, and escape Pursuit users if Reflect is not up.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Natu to outspeed and outstall minimum Speed Claydol with Roost, a Pokemon who could otherwise 2HKO Natu with Ice Beam. The remaining EVs are then put into HP and Defense to maximize Natu's physical bulk, since most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 switch-ins with Stealth Rock in play (if the opponent manages to get it up).</p>

<p>Wish can be used with Protect (or Roost but then you rely only on U-turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing, and Toxic-stall better. Take note, though, that Natu is already set-up bait, so use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral natured base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves, so teammates that can take those attacks are helpful, especially Magneton, Steelix, and Krookodile. Finally, Pokemon that enjoy Stealth Rock off the field are excellent teammates, such as Moltres, Honchkrow, Entei, Typhlosion, Swellow, and Braviary.</p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 8 Def / 252 SpD with a Careful nature could be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive sets and are not as common as the other hazard setters. Also, as emphasized earlier, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. Night Shade can be used over U-turn to deal consistent damage and break Substitutes from Pokemon that could set upon you before. Haze can be used to stop stat boosters, and Trick Room can be used to support slower sweepers.</p>

[Checks and Counters]

<p>Natu doesn't have many straight-up counters because its main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to Thunder Wave, doesn't mind Toxic if it has a Choice item, and scouts the switch-in with Volt Switch. Finally, Pursuit users can give Natu problems if Reflect is not up.</p>
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Natu doesn't even have a whole analysis so you need to do an Overview, an Other Options, and a Checks and Counters sections. Plus change all that you already have to the regular format.
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
I love this mon.

AC Mention a spread with 96 Speed EVs can be used to outrun max speed neutral nature base 50s.

QC APPROVED 3/3
 

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
Add
Remove
Comment
QC checks : Oglemi, zdrup15, Windsong

Natu

[Overview]

<p>(remove space)Natu was a long forgotten poke in 4th gen.(space)It was one of the many NU pokes that never saw any use,(space)especially with its evo evolution(comma) Xatu(comma) not doing anything any better.(space)But in 5th gen it got 2 two huge gifts,(space)Eviolite and Magic Bounce.(comma)Although it is still outclassed by Xatu,(space)it doesn't have to worry about it because the big bird is in UU,(space)and now it's Natu's chance to shine(period) in RU with With an incredible ability,(space)good bulk(comma) and reliable healing in Roost,(space)helping it helps the team in many ways! merge paragraphs Natu does have its drawbacks though(comma)(remove exclamation mark) Bad horrendous offensive stats mean that Natu will often become set up bait(period) bring opportunities for setup to your opponent. Natu also has a Pursuit weakness, which(comma) while somewhat mitigated by Reflect, still gives the little bird troubles. Finally(comma) while Natu can be quite bulky in on either spectrum(comma) it cannot be both due to its low HP stat(comma) and must choose to invest in either physical or special bulk(period)</p>side it cannot be at both at the same time and with such low HP, one side will always be easy to hurt Natu from.<p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>(remove space)This set is Natu's best bet for team support(period) supporting the team! With very good physical bulk and passable special bulk, Natu can come in against most of the premier hazard setters in RU(comma) such as like Qwilfish, Claydol, Uxie(comma) and Ferroseed(comma) and prevent any attempt to set up entry hazards(period) hazard attempts! Also(comma) with its 4x resistance to Fight attacks Fighting(comma) and immunity to Ground(comma) attacks, Natu is a very nice defensive pivot helping that helps your team survive take on all the choiced Fighting types in RU(comma) such as like Medicham,(space)Primeape(comma) and Hitmonlee.</p>

<p>Roost is Natu's most important move(comma) as it and keeps him healthy do its job throughout the whole match, while also letting and also lets him stall out slower threats with using Electric, Ice(comma) and Rock attacks. For example(comma) Regirock, who commonly runs SR Stealth Rock, cannot ohko you Natu with its Rock attacks, so you Natu can switch in, take the first hit and then slowly recover back. Reflect lets him it survive the onslaught from Pursuit trappers(comma) such as like Krookodile and and Honchkrow. In the 3rd third slot(comma) a status move is chosen so that Natu can do something besides reflecting non-attacking moves(period) else instead of bouncing back non attacking moves and gives the opponent something to worry about when bringing something on Natu. Finally(comma) U-Turn is chosen for the last slot to help the team gain momentum(comma) help Natu keep momentum, which Natu certainly needs because he would be one of the best momentum killers otherwise, and escape Pursuit users if Reflect is not up.<p>

[ADDITIONAL COMMENTS]

<p>(remove space)The speed evs EVs allow you Natu to outspeed minimum speed Speed Claydol, which could otherwise 2hko you 2HKO Natu with Ice Beam(comma) and outstall it with Roost(period), while now you can comfortably heal with Roost. The remaining evs EVs are then put into HP and Defense to maximize your physical bulk, since most of the hazard layers setters are physical and Natu's typing Natu is best suited for as a physical wall. 248 evs to HP so 248 HP EVs ensure that Natu is able to survive 4 switch ins switch-ins with SR Stealth Rock in play (if the opponent manages to get it up)(period)</p> they manage to put it).

<p>Wish can be used with Protect (or Roost but then you rely only to on U-Turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing, albeit weak, and Toxic-stall better. Take note(comma) though(comma) that Natu is already setup set-up bait, so you must use Protect wisely(period)(remove exclamation mark) merge these lines There are 2 other optimal spread that Natu can run. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature, if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. merge lines Or you You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed(comma) speed neutral natured(comma) base 50s. merge lines Finally(comma) Pokemon pokes that enjoy SR Stealth Rock off the field are excellent teammates(period) for Natu! Moltres, Honchkrow, Entei, Typhlosion, Swellow and Braviary are all good examples(period)</p>(remove exclamation mark)<p>

[Other Options]

<p>(remove space)A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with a Careful nature could be used(remove comma) to better take on specially oriented hazard setters(comma) such as like Omastar and Accelgor(comma) better but those pokes Pokemon often run offensive sets, which Natu cannot handle, are not so as common as the other hazard layers(comma) and finally(comma) as said many times before, Natu's typing is more suited for taking physical hits! merge lines Night Shade, Haze(comma) and Trick Room are all viable options for Natu. Nigh Shade can be used over U-Turn to deal some constant consistent damage and breaking break subs from pokes Pokemon that could setup set-up on you before(period)(remove comma) Haze can be used to stop stat boosters and Trick Room can be used to support slower sweepers(period)</p> is to be used in a TR team with Natu as the supporter.<p>

[Checks and Counters]

<p>Natu doesn't have many straight up counters because it's main job is bouncing back hazards and then switching out. Your best bet against Natu is using to use faster pokes Pokemon with sub Substitute or pokes Pokemon that don't mind the status move that it Natu carries. merge lines Strong Ice,(space)Ghost,(space)Dark(comma) and Electric attacks from the special side will also put a huge dent in Natu. Manectric also deserves a special mention(comma) as it is immune to T-Wace, doesn't mind Toxic if it has a choice item, and scouts the switch in switch-in with Volt Switch(period)(remove exclamation mark) merge lines Finally(comma) although Natu has Reflect, Pursuit users can still give him problems if Reflect is not up.</p><p>
GP Approved (1/2)


So I understand this is your first analysis. But there are a number of major issues that you should keep in mind in the future. First of all, listen to everything Accidental Greed said. <p> and </p> are tags used to identify the beginning and end of each paragraph, also remember that there should be no spaces between tags and the actual text. Only type numbers for something like EVs, base stats, or something like "x4 Stealth Rock weakness". The teammates section is actually one of the most important sections especially for newer users. Exclamation marks are used for emphasizing excitement, and should be used very conservatively. As well, a couple other things I noticed while looking through this. Don't click "enter" unless its the end of a paragraph, having to sort through and merge lines together is pretty grueling. Keep in mind that analyses are used mostly by newer users, so keep the Pokeslang (pokes instead of Pokemon, SR instead of Stealth Rock, TR instead of Trick Room etc) to a minimum. As well, try not to make redundant statements like "is to be used on a TR team with Natu as the supporter", being short and concise is generally better than being too wordy. The spacing problem has already been addressed, but definately keep it in mind.

A couple things you might want to take a look at are this and this

Take note of these and we'll certainly run into less problems with future analyses.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
alexwolf please put spaces in between your punctuation marks and look at what NWO has done so far in his GP check to see what kind of grammar and prose you should be doing in an analysis. If it's not up to standards I can just reassign the analysis.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Sry for all this mistakes with the missing spaces etc. It is my first analyses that goes through GP check. I will be more careful from now on!
I added NWO's corrections and fixed the space problems everywhere!
Can the GP check procedure go on now?
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
I'll help out a guy.

k, so there's still issues, so you need to do the following (in addition to implementing NWO's check):

  • At beginning of each paragraph, type in "<p>", and at the end of each paragraph, type in "</p>" to represent the beginning and end of a generated paragraph. It seems you broke text into multiple paragraphs, so this would be helpful for GP checker determining which are paragraphs, and which are fragment of text.
  • Excluding EVs and other intended numerical values, spell out all numbers (i.e. "2 huge gifts" = "Two huge gifts")
  • Mention what teams Natu is comfortable in.
  • Keep it down with the exclamation marks man. In formal analyses, we generally don't treat declarative sentences with much excitement, so just change the punctuation in any sentence you feel it isn't necessary.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Thx a lot guys for the huge help! I will read the rules for GP and then i will correct any errors in my analysis. In the next 2 days it will be ready for the next GP check!
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
First GP check implemented! Ready for the second. Also added teammates with defensive synergy with Natu.

Also AccidentalGreed what do you mean when saying mention what kind of teams Natu is comfortable in? I already mentioned good teammates for Natu.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
amateur placeholder check I guess

add
remove
syntax (comments)

Natu

[Overview]

<p>Natu was a forgotten poke Pokemon in 4th gen the 4th generation. It was one of the many NU pokes that never saw any use, especially with its evolution, Xatu, not doing any better. But in the 5th gen generation it got two huge gifts, Eviolite and Magic Bounce,(comma);(semicolon) although it is still outclassed by Xatu, it doesn't have to worry about it because as the big bird is in UU, and now it's Natu's which gives Natu the chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it Natu helps the team in many ways. (merge) Natu does have its drawbacks,(comma) though. Bad offensive stats mean that Natu will often bring opportunities for setup to your opponent your opponent will often be able to set up on Natu. Natu also has a Pursuit weakness, which while somewhat mitigated by Reflect, still gives the little bird troubles. Finally,(comma) while Natu can be quite bulky in either side defense, it cannot be at both at the same time,(comma) and with such low HP, one side will always be easy to hurt Natu from.<p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu can come in against most of the premier hazard setters in of RU, such as Qwilfish, Claydol, Uxie, and Ferroseed, and prevent any attempt to set up entry hazards. Also, with its 4x resistance to Fighting,(comma) and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the choiced Fighting-(hyphen)types in RU, such as Medicham, Primeape, and Hitmonlee.<p>

<p>Roost is Natu's most important move, as it keeps him healthy throughout the match, and also lets letting him stall out slower threats using that use Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit and then slowly recover back. Reflect lets it survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflecting non-attacking moves. Finally, U-Turn U-turn is chosen for the last slot to help the team gain momentum,(comma) and escape Pursuit users if Reflect is not up.<p>

[ADDITIONAL COMMENTS]

<p>The speed Speed EVs allow Natu to outspeed minimum Speed Claydol and outstall it with Roost, which as it could otherwise 2HKO Natu with Ice Beam,(comma) and outstall it with Roost. The remaining EVs are then put into HP and Defense to maximize your Natu's physical bulk, since because most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 four switch-ins with Stealth Rock in play,(comma) (if the opponent manages does manage to get it up).<p>

<p>Wish can be used with Protect (or Roost but then you rely only on only U-Turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing,(comma) and Toxic-stall better. Take note, though, that Natu is already set-(hyphen)up bait, so you must use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature,(comma) if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral-(hyphen)natured,(comma) base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves so teammates that can take those attacks are helpful.(period);(semicolon) Krookodile, Steelix, and Magneton are the prime examples. Finally,(comma) Pokemon pokes that enjoy Stealth Rock off the field are excellent teammates. Moltres, Honchkrow, Entei, Typhlosion, Swellow,(comma) and Braviary are all good examples.<p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with and a Careful nature could can be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive sets,(comma) and are not as common as the other hazard setters,(comma) and finally;(semicolon) moreover, as said many times before, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. Nigh Night Shade can be used over U-Turn U-turn to deal consistent damage and break subs Substitutes from Pokemon that could set-(hyphen) (space)up on you before. Haze can be used to stop stat boosters Pokemon who rely on stat-boosting moves, and Trick Room can be used to support slower sweepers of your own.<p>

[Checks and Counters]

<p>Natu doesn't have many straight up hard counters because it's its main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to T-Wave Thunder Wave, doesn't mind Toxic if it has a choice item, and scouts the switch-in with Volt Switch. (merge)Finally, although Natu has Reflect, Pursuit users can still give him problems if Reflect is not up.<p>


done. I noticed that you didn't quite finish editing in NWO's check, so you might want to be careful when implementing other checks.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
amateur placeholder check I guess

add
remove
syntax (comments)

Natu

[Overview]

<p>Natu was a forgotten poke Pokemon in 4th gen the 4th generation. It was one of the many NU pokes that never saw any use, especially with its evolution, Xatu, not doing any better. But in the 5th gen generation it got two huge gifts, Eviolite and Magic Bounce,(comma);(semicolon) although it is still outclassed by Xatu, it doesn't have to worry about it because as the big bird is in UU, and now it's Natu's which gives Natu the chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it Natu helps the team in many ways. (merge) Natu does have its drawbacks,(comma) though. Bad offensive stats mean that Natu will often bring opportunities for setup to your opponent your opponent will often be able to set up on Natu. Natu also has a Pursuit weakness, which while somewhat mitigated by Reflect, still gives the little bird troubles. Finally,(comma) while Natu can be quite bulky in either side defense, it cannot be at both at the same time,(comma) and with such low HP, one side will always be easy to hurt Natu from.<p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu can come in against most of the premier hazard setters in of RU, such as Qwilfish, Claydol, Uxie, and Ferroseed, and prevent any attempt to set up entry hazards. Also, with its 4x resistance to Fighting,(comma) and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the choiced Fighting-(hyphen)types in RU, such as Medicham, Primeape, and Hitmonlee.<p>

<p>Roost is Natu's most important move, as it keeps him healthy throughout the match, and also lets letting him stall out slower threats using that use Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit and then slowly recover back. Reflect lets it survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflecting non-attacking moves. Finally, U-Turn U-turn is chosen for the last slot to help the team gain momentum,(comma) and escape Pursuit users if Reflect is not up.<p>

[ADDITIONAL COMMENTS]

<p>The speed Speed EVs allow Natu to outspeed minimum Speed Claydol and outstall it with Roost, which as it could otherwise 2HKO Natu with Ice Beam,(comma) and outstall it with Roost. The remaining EVs are then put into HP and Defense to maximize your Natu's physical bulk, since because most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 four switch-ins with Stealth Rock in play,(comma) (if the opponent manages does manage to get it up).<p>

<p>Wish can be used with Protect (or Roost but then you rely only on only U-Turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing,(comma) and Toxic-stall better. Take note, though, that Natu is already set-(hyphen)up bait, so you must use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature,(comma) if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral-(hyphen)natured,(comma) base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves so teammates that can take those attacks are helpful.(period);(semicolon) Krookodile, Steelix, and Magneton are the prime examples. Finally,(comma) Pokemon pokes that enjoy Stealth Rock off the field are excellent teammates. Moltres, Honchkrow, Entei, Typhlosion, Swellow,(comma) and Braviary are all good examples.<p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with and a Careful nature could can be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive sets,(comma) and are not as common as the other hazard setters,(comma) and finally;(semicolon) moreover, as said many times before, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. Nigh Night Shade can be used over U-Turn U-turn to deal consistent damage and break subs Substitutes from Pokemon that could set-(hyphen) (space)up on you before. Haze can be used to stop stat boosters Pokemon who rely on stat-boosting moves, and Trick Room can be used to support slower sweepers of your own.<p>

[Checks and Counters]

<p>Natu doesn't have many straight up hard counters because it's its main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to T-Wave Thunder Wave, doesn't mind Toxic if it has a choice item, and scouts the switch-in with Volt Switch. (merge)Finally, although Natu has Reflect, Pursuit users can still give him problems if Reflect is not up.<p>


done. I noticed that you didn't quite finish editing in NWO's check, so you might want to be careful when implementing other checks.
Thx for pointing it out. There was a paragraph which i overlooked and didn't fix but now it is ok!
 

Andy Snype

Mr. Music
Slight note, but I notice in the overview alone, there are a bunch of unnecessary spaces between words.

Also end every paragraph with </p> instead of <p>.

add/replace
remove
Comments


QC checks : Oglemi, zdrup15, Windsong

Natu

[Overview]

<p>Natu was a forgotten poke in 4th gen. It was one of the many NU pokes that never saw any use, especially with its evolution, Xatu, not doing any better. But in 5th gen it got two huge gifts, Eviolite and Magic Bounce. Although it is still outclassed by Xatu, it doesn't have to worry about it because the big bird is in UU, giving Natu a chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it helps the team in many ways. Natu does have its drawbacks though. Horrendous offensive stats mean that Natu will often become set-up bait. Natu also has a Pursuit weakness, which, while Reflect somewhat mitigates, still gives the little bird troubles. Finally, while Natu can be quite bulky on either spectrum, it cannot be both due to its low HP stat, and must choose to invest in either physical or special bulk.<p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu deters most of the premier hazard setters in RU from doing their jobs, such as Qwilfish, Claydol, Uxie, and Ferroseed., and prevent any attempt to set up entry hazards. Also, with its 4x resistance to Fighting, and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the choiced Fighting types in RU, such as Medicham, Primeape, and Hitmonlee.<p>

<p>Roost is Natu's most important move, as it keeps him healthy throughout the match, and also lets him stall out slower threats using Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit and then slowly recover back. Reflect lets it survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflecting non-attacking moves. * Finally, U-Turn is chosen for the last slot to help the team gain momentum, and escape Pursuit users if Reflect is not up.<p>

Here would be a good slot to mention exactly how Thunder Wave and Toxic would be annoying to switch-ins rather than leave it vague with "a status move is chosen so that Natu can do something." Elaborate a bit more.

[ADDITIONAL COMMENTS]

<p>The speed EVs allow Natu to outspeed and outstall minimum Speed Claydol with Roost, which could otherwise 2HKO Natu with Ice Beam., and outstall it with Roost. The remaining EVs are then put into HP and Defense to maximize your physical bulk, since most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 switch-ins with Stealth Rock in play (if the opponent manages to get it up).<p>

<p>Wish can be used with Protect (or Roost but then you rely only on U-Turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing, and Toxic-stall better. Take note, though, that Natu is already set-up bait, so you must use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature, if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral natured, base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves so teammates that can take those attacks are helpful, especially Magneton, Steelix, and Krookodile. Finally Pokemon that enjoy Stealth Rock off the field are excellent teammates, such as Moltres, Honchkrow, Entei, Typhlosion, Swellow and Braviary. are all good examples.<p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with a Careful nature could be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive setsand are not as common as the other hazard setters. Also, as emphasized earlier, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. Night Shade can be used over U-Turn to deal consistent damage and break Substitutes from Pokemon that could set up on you before. Haze can be used to stop stat boosters, and Trick Room can be used to support slower sweepers.<p>

[Checks and Counters]

<p>Natu doesn't have many straight up counters because it's main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to Thunder Wave, doesn't mind Toxic if it has a choice item, and scouts the switch-in with Volt Switch. Finally, although Natu has Reflect, Pursuit users can give Natu problems if Reflect is not up.<p>
QC checks : Oglemi, zdrup15, Windsong

Natu

[Overview]

<p>Natu was a forgotten poke in 4th gen. It was one of the many NU pokes that never saw any use, especially with its evolution, Xatu, not doing any better. But in 5th gen it got two huge gifts, Eviolite and Magic Bounce . Although it is still outclassed by Xatu, it doesn't have to worry about it because the big bird is in UU, giving Natu a chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it helps the team in many ways. Natu does have its drawbacks though. Horrendous offensive stats mean that Natu will often become set-up bait. Natu also has a Pursuit weakness, which, while Reflect somewhat mitigates, still gives the little bird troubles. Finally, while Natu can be quite bulky on either spectrum, it cannot be both due to its low HP stat, and must choose to invest in either physical or special bulk.</p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu deters most of the premier hazard setters in RU from doing their jobs, such as Qwilfish, Claydol, Uxie, and Ferroseed. Also, with its 4x resistance to Fighting, and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the choiced Fighting types in RU, such as Medicham, Primeape, and Hitmonlee.</p>

<p>Roost is Natu's most important move, as it keeps him healthy throughout the match, and also lets him stall out slower threats using Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit and then slowly recover back. Reflect lets it survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflecting non-attacking moves. Thunder Wave neuters common switch-ins to Natu, like speedy electrics, and is better for annoying offensive teams, while Toxic hits every Pursuit user in RU and is better for pestering stall and balanced teams. Finally, U-Turn is chosen for the last slot to help the team gain momentum, and escape Pursuit users if Reflect is not up.</p>

[ADDITIONAL COMMENTS]

<p>The speed EVs allow Natu to outspeed and outstall minimum Speed Claydol with Roost, which could otherwise 2HKO Natu with Ice Beam.The remaining EVs are then put into HP and Defense to maximize your physical bulk, since most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 switch-ins with Stealth Rock in play (if the opponent manages to get it up).</p>

<p>Wish can be used with Protect (or Roost but then you rely only on U-Turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing, and Toxic-stall better. Take note, though, that Natu is already set-up bait, so use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature, if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral natured, base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves so teammates that can take those attacks are helpful , especially Magneton, Steelix, and Krookodile. Finally Pokemon that enjoy Stealth Rock off the field are excellent teammates, such as Moltres, Honchkrow, Entei, Typhlosion, Swellow and Braviary.</p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with a Careful nature could be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive sets and are not as common as the other hazard setters.Also, as emphasized earlier, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. NightShade can be used over U-Turn to deal consistent damage and break Substitutes from Pokemon that could set upon you before. Haze can be used to stop stat boosters, and Trick Room can be used to support slower sweepers.</p>

[Checks and Counters]

<p>Natu doesn't have many straight up counters because it's main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to Thunder Wave, doesn't mind Toxic if it has a choice item, and scouts the switch-in with Volt Switch. Finally, Pursuit users can give Natu problems if Reflect is not up.</p>
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Natu was a forgotten poke Pokemon in 4th gen. It was one of the many NU pokes Pokemon that never saw any use, especially with its evolution, Xatu, not doing any better. But in 5th gen it got two huge gifts, gifts: Eviolite and Magic Bounce. Although it is still outclassed by Xatu, it doesn't have to worry about it because the big bird is in UU, giving Natu a chance to shine in RU. With an incredible ability, good bulk, and reliable healing in Roost, it helps the team in many ways. However, Natu does have its drawbacks. though. Horrendous offensive stats mean that Natu will often become set-up bait. Natu also has a Pursuit weakness, which, and while Reflect somewhat mitigates this, it still gives the little bird troubles trouble. Finally, while Natu can be quite bulky on either spectrum, it cannot be both due to its low HP stat, and must choose to invest in either physical or special bulk.</p>

[SET]
name : Physically Defensive
move 1 : Roost
move 2 : Reflect
move 3 : Thunder Wave / Toxic
move 4 : U-Turn
item : Eviolite
ability : Magic Bounce
nature : Impish
evs : 248 HP / 216 Def / 44 Spe

[SET COMMENTS]

<p>This set is Natu's best bet for team support. With very good physical bulk and passable special bulk, Natu deters most of the premier hazard setters in RU from doing their jobs, such as Qwilfish, Claydol, Uxie, and Ferroseed. Also, with its 4x resistance to Fighting, and immunity to Ground, Natu is a very nice defensive pivot that helps your team take on all the choiced Choice item-utilizing Fighting types in RU, such as Medicham, Primeape, and Hitmonlee.</p>

<p>Roost is Natu's most important move, as it keeps him it healthy throughout the match, and also lets him it stall out slower threats using Electric, Ice, and Rock attacks. For example, Regirock, who commonly runs Stealth Rock, cannot OHKO Natu with its Rock attacks, so Natu can switch in, take the first hit, and then slowly recover back. Reflect lets it Natu survive the onslaught from Pursuit trappers, such as Krookodile and Honchkrow. In the third slot, a status move is chosen so that Natu can do something besides reflecting reflect non-attacking moves. Thunder Wave neuters common switch-ins to Natu, like speedy electrics Electric-types, and is better for annoying offensive teams, while Toxic hits every Pursuit user in RU and is better for pestering stall and balanced teams. Finally, U-Turn U-turn is chosen for the last slot to help the team gain momentum, and escape Pursuit users if Reflect is not up.</p>

[ADDITIONAL COMMENTS]

<p>The speed Speed EVs allow Natu to outspeed and outstall minimum Speed Claydol with Roost, which a Pokemon who could otherwise 2HKO Natu with Ice Beam. The remaining EVs are then put into HP and Defense to maximize your Natu's physical bulk, since most of the hazard setters are physical and Natu is best suited as a physical wall. 248 HP EVs ensure that Natu is able to survive 4 switch-ins with Stealth Rock in play (if the opponent manages to get it up).</p>

<p>Wish can be used with Protect (or Roost, but then you rely only on U-Turn U-turn to stop Pursuit trappers) over Roost and Reflect if you want to provide your team with some healing, and Toxic-stall better. Take note, though, that Natu is already set-up bait, so use Protect wisely. You can run a spread of 248 HP / 136 Def / 80 SpD / 44 Spe with a Bold nature, nature if you want to survive 2 Bug Buzzes from Lead Accelgor, preventing him for setting up Spikes. You can also run a spread of 248 HP / 164 Def / 96 Spe with a Bold nature to outspeed max Speed, neutral natured, base 50s. Natu will always have trouble with special Ice, Electric, Dark, and Ghost moves, so teammates that can take those attacks are helpful, especially Magneton, Steelix, and Krookodile. Finally, Pokemon that enjoy Stealth Rock off the field are excellent teammates, such as Moltres, Honchkrow, Entei, Typhlosion, Swellow, and Braviary.</p>

[Other Options]

<p>A specially defensive set with a spread of 248 HP / 252 SpD / 8 Def with a Careful nature could be used to better take on specially oriented hazard setters, such as Omastar and Accelgor, but those Pokemon often run offensive sets and are not as common as the other hazard setters. Also, as emphasized earlier, Natu's typing is more suited for taking physical hits. Night Shade, Haze, and Trick Room are all viable options for Natu. NightShade can be used over U-Turn U-turn to deal consistent damage and break Substitutes from Pokemon that could set upon you before. Haze can be used to stop stat boosters, and Trick Room can be used to support slower sweepers.</p>

[Checks and Counters]

<p>Natu doesn't have many straight-up counters because it's its main job is bouncing back hazards and then switching out. Your best bet against Natu is to use faster Pokemon with Substitute or Pokemon that don't mind the status move that Natu carries. Strong Ice, Ghost, Dark, and Electric attacks from the special side will also put a huge dent in Natu. Manectric deserves a special mention, as it is immune to Thunder Wave, doesn't mind Toxic if it has a choice Choice item, and scouts the switch-in with Volt Switch. Finally, Pursuit users can give Natu problems if Reflect is not up.</p>


there were some kinda obvious grammar issues in this write-up, so i suggest that you implement my changes a little more carefully. good analysis though!

 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top