The Battle Hall - Challenge Signups

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Name: TalkingLion
Rank and format: Rank 1 Singles
Pokemon: Sparkplug the Electabuzz
Ability: Vital Spirit

Electabuzz*[Sparkplug](M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 2
DC: 5/5

Attacks: (19)
Quick Attack(*)
Leer(*)
ThunderPunch(*)
Thundershock(*)
Low Kick(*)
Swift(*)
Shock Wave(*)
Light Screen(*)
Screech

Ice Punch(*)
Fire Punch(*)
Meditate(*)

Thunder Wave(*)
Charge Beam(*)
Psychic(*)
Protect
Volt Switch
Wild Charge
Thunderbolt
 
Name: EndQuote
Thread: Here
Rank and Format: Rank 1 Singles
Pokemon: Joy the Togepi
Ability: Serene Grace

Togepi: Joy (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (19)

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard

Morning Sun
Mirror Move
Psycho Shift

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
IAR Returns with a vengance!

Name: Random
Thread: You mean, this one?
Rank and Format: Rank 3 Singles
Pokemon: Blind the Simipour
Ability: Torrent

Simipour [Blind] (M)
NATURE: Hasty (+15% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (43)

PHYSICAL
Acrobatics
Aqua Tail
Bite
Brick Break
Brine
Crunch
Dig
Dive
Facade
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Return
Rock Slide
Scratch
Shadow Claw
Waterfall

SPECIAL
Blizzard
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Scald
Surf
Water Gun

OTHER

Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Taunt
Torment
Toxic
Water Sport
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: MK
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450550
Rank and Format: Rank 1 Singles
Pokemon: Kikazaru the Pansear
Pokemon Ability: Gluttony
Pokemon Info:

Pansear [Kikazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW Locked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).

Moves (15):
Scratch
Leer
Lick
Incinierate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Low Kick
Heat Wave
Sleep Talk

Protect
Substitute
SolarBeam
 

Orcinus Duo

Banned deucer.
Name: Orcinus
Challenge thread:http://www.smogon.com/forums/showthread.php?t=3455493
Rank and format: Singles, rank 3 I believe since china blocked google docs, please correct if wrong
Pokemon: Buffy the Pinsir
Pokemon Ability: Mold Breaker
Pokemon Info:

Buffy (Pinsir) (M)

Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Close Combat
Feint
Faint Attack

Earthquake
Stone Edge
Protect
X-Scissor
Bide
Substitute
Total: 17
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"This will be the first time I've used something which isn't a Psychic-type in oh-so-long!"

Name:
Alchemator
Challenge Thread: ici
Rank and Format: Rank 1 Singles
Pokemon: Conrad the Yamask
Ability: Mummy


Yamask [Conrad] (M)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (30/1.15v)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: N/A


Abilities:

  • Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks (14):
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-Wisp
Ominous Wind
Endure
Imprison
Nasty Plot
Psychic
Energy Ball
Trick Room
 
I'll take Talking Lion. It appears this is the current queue:

typon77
Orcinus Duo
Alchemator
TheMogRunner
Ice-eyes
The Wanderer (Doubles)
lucarioisawesome (your link is still broken)
Metal Bagon
Maxim
TheWolfe
MrcRanger97

EDIT: Updated
 
OK, he is mad now...

Name: Mog
Challenge thread:Battle hall
Rank and format: Rank 1 singles
Pokemon: Dexter the Aipom
Pokemon Ability: Run away
Pokemon Info:

Rarity: 3
Aipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:1/6
MC:1
DC:2/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot


HELLO? ANYONE THERE?
 

Ice-eyes

Simper Fi
Name: Ice-eyes
Rank and format: Rank 1 Singles
Pokemon: Togepi
Ability: Serene Grace


Togepi [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
 
Time to get these guys evolved!

Name: The Wanderer
Challenge thread: http://www.smogon.com/forums/showthread.php?t=3458631
Rank and format: Rank 2 doubles
Pokemon #1: Deino
Pokemon #1's ability: Hustle
Pokemon #1's info:

Deino [Lucius] (Male)
"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
A gentlemanly but truly depraved Deino whose origins are unknown. How the wanderer's other pokemon put up with him is anyone's guess.

Nature
: Serious (no effect on stats)
Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0

Abilities: Hustle
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (14 total):
Level Up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Egg:
Earth Power
Dark Pulse
Thunder Fang

TM:
Toxic
Taunt
Protect
Pokemon #2: Monohm
Pokemon #2's ability: Static
Pokemon #2's info:

Monohm [Karamazov] (Male)
A Monohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Scratchet. Fond of play, but also kind of a prick.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Egg:
Hydro Pump
Heal Bell
Power Gem

TM:
Flamethrower
Thunderbolt
Thunder Wave
 

"I return and want vegence. Blah blah blah blah blah, you refs have heard this before, have you not?"
Name: M.B
Challenge Thread (if any): *Sneezes because of the dust*
Rank and format: Rank 4 Singles
Pokemon #1: Metal Salamence the Salamence
Pokemon #1 Ability: Intimidate (Moxie would be useless)
Pokemon #1 Info:

Salamece - Metal Salamence (M)
Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

Type: Dragon/Flying
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 87 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

10% decrese in evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks (29):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Fly

Dragon Claw
Brick Break
Flamethrower
Substitute
Hyper Beam
Earthquake
Giga Impact
Rock Slide
Protect

Hydro Pump
Dragon Dance
Dragon Pulse

Endure
Iron Defence
Draco Meteor
Outrage
Aqua Tail
 
Ok, so doubles seems to kind of be failing, so I'm revoking that challenge for a singles challenge.

Names: typon77
Challenge Thread: Don't have one yet
Rank: Rank 2 Singles
Pokemon: Shingo the Darumaka
Ability: Hustle


Darumaka [Shingo] (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Type: Fire
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

Nature: Jolly
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD:Rank 2
Spe: 58 (50*1.15=57.5 -> 58)

Size Class: Class 1
Weight Class: Class 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)

Yawn(*)
Encore(*)
Sleep Talk(*)

Rock Slide(*)
Will-O-Wisp(*)
Brick Break(*)

Total Moves: 16
 
Ok, so doubles seems to kind of be failing, so I'm revoking that challenge for a singles challenge.

Names: L.I.A
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3458847&highlight=lucarioisawesome
Rank: Rank 1 Singles
Pokemon: Inferno the litwick
Ability: Flame body

Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Endure
Heat Wave
Clear Smog

Solarbeam
Sunny Day
Psychic
Double team
toxic

Total: 18 moves.
 
I'm back, and this time I have the ultimate weapon...in theory.

Name: Maxim
Challenge Thread: Here
Rank and Format: Rank 2 Singles
Pokemon #1: Castform
Pokemon #1 Ability: Forecast
Pokemon #1 Info:

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks (18):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball
Here we go again!
 
Wahahahahahaha. >:3



Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 3 Singles
Items: Off
Pokemon: Meliadoul the Sceptile
Ability: Overgrow

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 7

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech

-Fury Cutter
-Leaf Blade
-Agility
-Detect
-Leaf Storm
-Giga Drain
-Energy Ball
-Night Slash
-X-Scissor
-False Swipe

-Bullet Seed
-Double Kick
-Leech Seed

-Grass Pledge
-Thunderpunch
-Frenzy Plant
-GrassWhistle
-Mud Slap

-Acrobatics
-Safeguard
-Swords Dance

-Hidden Power: Fire 7
-Rock Slide
-Double Team
-Substitute
-Focus Blast
-Endure
-Earthquake

Total Moves: 34
 

"Let's try again!"
Name: Ranger
Thread: Meh...
Rank and Format: Rank 1 Singles
Items Off
Pokemon:
Mankey
Ability: Anger Point

Mankey (Rage) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point:
Type: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Rock Slide
Encore
Counter

Earthquake
Acrobatics
U-Turn

Total Moves Known: 16


"I was robbed last time, let's do better!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Ok, so doubles seems to kind of be failing, so I'm revoking that challenge for a singles challenge.

Names: typon77
Challenge Thread: Don't have one yet
Rank: Rank 2 Singles
Pokemon: Shingo the Darumaka
Ability: Hustle


Darumaka [Shingo] (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Type: Fire
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

Nature: Jolly
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD:Rank 2
Spe: 58 (50*1.15=57.5 -> 58)

Size Class: Class 1
Weight Class: Class 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)

Yawn(*)
Encore(*)
Sleep Talk(*)

Rock Slide(*)
Will-O-Wisp(*)
Brick Break(*)

Total Moves: 16
Name: Orcinus
Challenge thread:http://www.smogon.com/forums/showthread.php?t=3455493
Rank and format: Singles, rank 3 I believe since china blocked google docs, please correct if wrong
Pokemon: Buffy the Pinsir
Pokemon Ability: Mold Breaker
Pokemon Info:

Buffy (Pinsir) (M)

Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Close Combat
Feint
Faint Attack

Earthquake
Stone Edge
Protect
X-Scissor
Bide
Substitute
Total: 17

"This will be the first time I've used something which isn't a Psychic-type in oh-so-long!"

Name:
Alchemator
Challenge Thread: ici
Rank and Format: Rank 1 Singles
Pokemon: Conrad the Yamask
Ability: Mummy


Yamask [Conrad] (M)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (30/1.15v)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: N/A


Abilities:

  • Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks (14):
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-Wisp
Ominous Wind
Endure
Imprison
Nasty Plot
Psychic
Energy Ball
Trick Room
OK, he is mad now...

Name: Mog
Challenge thread:Battle hall
Rank and format: Rank 1 singles
Pokemon: Dexter the Aipom
Pokemon Ability: Run away
Pokemon Info:

Rarity: 3
Aipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED)

Stats:
Aipom
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 98 (85 × 1.15^) (+)
Acc Boost: 22%
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:1/6
MC:1
DC:2/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot


HELLO? ANYONE THERE?
Name: Ice-eyes
Rank and format: Rank 1 Singles
Pokemon: Togepi
Ability: Serene Grace


Togepi [Yoko] (Female)

Nature: Modest (+SpA, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Extrasensory
Morning Sun

Flamethrower
Thunder Wave
Grass Knot
bum bum bum bum bum

Queue:
The Wanderer
lucarioisawesome
Metal Bagon
Maxim
TheWolfe
MrcRanger97
 
Rank 1, Swarm, thread. This mon hasn't been approved yet, but it's very unlikely that the queue will be cleared before I'm approved.


Karrablast [Karrablast] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Faint Attack
Megahorn

Double Team
Aerial Ace
Substitute

Moves: 14


EDIT: approved and ready to go
 
I am taking lucarioisawesome, Metal Bagon, Maxim, and TheWolfe. The Wanderer, my apologies, but I cannot stomach facility Doubles, and already have a Triples project on hand.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
We're doing this again.

Name: Lou
Challenge Thread (if any): Link
Rank and format: Rank 1 Singles
Pokemon #1: Cassandra (Woobat)
Pokemon #1 Ability: Simple
Pokemon #1 Info: [a]Woobat[/a]

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 6 / 6
MC: 0
DC: 5 / 5

32 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
 
Terrador, thank you for not making me wait 1,000 years to start

Name: WaterWarrior
Challenge thread: lolnope
Rank and Format: Rank 1 Singles
Pokemon: Snivy
Ability: Overgrow

Just look at the image on top

Snivy (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability, LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
VINE WHIP
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Magical Leaf

Double Team
Attract
Energy Ball
Hidden Power (fire- 7)

Total moves: 16
 
I MUST TASTE REVENGE FOR MY FALLEN WEAVILE!!!

Name: Kevin
Challenge thread: Here
Rank and Format: Rank 1 Singles
Pokemon: Chikorita
Ability: Overgrow

<Chikorita> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 2
DC: 1/5

Attacks:(14)
Razor Leaf
Poison Powder
Tackle
Reflect
Natural Gift
Magical Leaf
Growl
Synthesis

Leaf Storm
GrassWhistle
Leech Seed

Energy Ball
Protect
Sunny Day
 
I'm back to take on the Battle Hall!

Name: TalkingLion
Thread: Battle Hall
Rank and format: Rank 1 Singles
Pokemon: Snowstorm the Snorunt
Ability: Moody

Snorunt[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/6
MC: 0
DC: 5/5

Attacks:(17)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Crunch

Avalanche
Spikes
Disable

Frost Breath
Shadow Ball
Water Pulse
Substitute
Light Screen
 
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