Molk
Godlike Usmash
FIRST LOOK
Current version of the team
OVERVIEW
Hey everybody, its Molk here with another fantastic RMT for all of you to enjoy!
This is the team that i used last round to peak at #1, in round 2 and was consistently in the top 10 until computer trubles that caused me to tilt/decay :(. Once again i am using a pokemon that is usually not considered for standard play, but has proven to be incredibly useful to my team in the long run. this pokemon is stunfisk, who is incredibly bulky and takes a large amount of hits for the team. Most important of all, it laughs at honchkrow, which is the key to this teams success. As honchkrow was one of the top threats currently in the tier. This is, and always will be an an offensive, anti metagame team that involves taking advantage of my pokemon's resistances/immunities to gain momentum. the original version of this team had 9 different immunties in fact! (Rotom had 3). These type immunities, as well as resistances, allow most of my pokemon easy switch-ins. anyways lets get into the teams issues.
WHAT GIVES THIS TEAM ISSUES?
round 2-3: The Original version of the team had major issues with Life Orb Moltres and to a lesser extent gligar, steelix, and sceptile running substitute, since then the team has been edited to handle these threats better. Life Orb Moltres was capable of 2hkoing every member of my team, and i had to rely on rotom to revenge kill it, gligar was also set up on by rotom, for now sceptile is the only thing the current version of the team has trouble, steelix is still a minor issue, but slowking can handle it rather easily
An in-depth look at this team
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferroseed has taken the role of uxie rather well, setting up SR, paralyzing opponents and crippling them with leech seed, and checking several threats such as sawsbuck, rotom and sharpedo, Ferroseed can be sent out as a lead, or later in the game. with its excellent Bulk and typing it can often cripple threats that would be problematic later in the game, especially feraligatr. Who would cleanly sweep me otherwise. Ferroseed can deal damage to frailer opponents with its often base 150 power gyro ball coming off of its incedibly low 10 base speed, leech seed is a staple for every ferroseed, providing recovery for it and anything that i would switch in during the match. The main issue with ferroseed is that its somewhat of a momentum killer, being total tauntbait and rarely dealing much damage outside of leech seed. but it usually pays off when the opponent's team has 3 paralyzed mons to outrun and KO at the end of the match. Without poliwrath, ferroseed is the perfect fit for my team atm, taking out sharpedo, feraligatr, and other specific threats that the rest of the team cant handle.
Honchkrow (M) @ Life Orb
Trait: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Superpower
- Roost
This is the guy, that if he gets in, it means something is dying. Honchkrow is the offensive presence of the team, and after Steels and Rocks are down, he can wreck entire teams with his brave birds and priority. Superpower catches switch ins such as aggron and steelix off-guard, 2hkoing them in certain circumstances, its a nice suprise cause everyone runs moxie. so insomniakrow can really mess with a team.
Sucker Punch is my main revenge killing move and my primary way of taking down faster sweepers, such as archeops. Brave bird is a wallbreaking move, and can easily 2hko defensive pokemon, OHKoing Tangrowth (who takes 30% from hitmonchan's LO ice punch btw) Roost is an important move on this set, and makes honchkrow particularly hard to stall out with weaker attacks.
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Despite being downed by most of the competitive pokemon community, Stunfisk is the key to this teams success, and its all due to its unique typing. resistances to flying and rock, and an immunity to electric really help out its team, while my other pokemon resist or are immune to its weaknesses. But, as i stated in the overview, the most important thing about stunfisk, is that it hard counters honchkrow, and provides a switch in to aggron's head smash. Most Pokemon cannot take down stunfisk in one hit with this ev spread, being bulkier than lanturn, and about as bulky as slowking, Discharge and Scald are for hax abuse, and if lucky i can paralyse a switch in to sceptile or lilligant, restalk allows stunfisk to work as a sleep absorber, and provides some recovery so stunfisk can perform its defensive duties again and again.
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 52 Def / 52 SAtk / 156 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Without krookodile to worry about ever since it moved up, slowking is the perfect fit for me, countering moltres which i originally had trouble with, while also checking fighting-types such as hitmonchan and hariyama. Scald and its burn chance deter physical attackers from switching in, while fire blast takes on ferroseed and durant attempting to switch in. Thunder Wave is very important to my team, as my team is pretty dam slow, and paralysis allows my pokemon to get the jump on faster threats, such as Durant, Rotom-c, moltres, and accelgor. Slack Off, combined with regenerator gives slowking a huge amount of longetivity, being able to recover 83% of its hp simply by using slack off and then switching out, allowing slowking to come in again and again to check the threats it has too, such as hitmonchan, moltres, and entei. Slowking was the pokemon i really needed to prevent certain pokemon from demolishing my team, most importantly gligar and moltres, which were major problems to my team without the king.
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Stone Edge
My counter to lilligant, and grass types in general, Bouffalant can easily pummel a team, Substitute takes advantage of all the switches that bouffalant forces vs. grass-types, and gives bouffalant a shield vs status moves, and things like hitmonchan trying to switch in, it also allows bouffalant to beat non CM cofagrigus, Head charge is bouffalant's main attack, crusing most who stand before it, including the hitmons. Earthquake and Stone Edge give bouffalant QuakeEdge coverage, and allows bouffalant to threaten steelix, who gives my team trouble. Bouffalant gives my team and excellent way to not just wall, but take advantage of grass-types such as lilligant. without bouff, my team would have has a lot more trouble climbing the ladder.
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Rotom is just a beast, so many resistances to choose from, so little time. Seriously three immunities, an offensive presence, AND the ability to spinblock, YES PLEASE. Rotom is a very important member of this team, switching into fighting, normal, and ground-type moves, as well as being a secondary flying resist and moltres check. essentially, i picked rotom to patch up as many holes on my team as possible. on occasion i use accelgor, but it was just to frail and my teams synergy was messed up :(. Rotom is the main glue of my team. substitute rpotects rotom from status, and it has a VERY easy time setting it up, pain split works in tandem with substitute for dat recovery, as well as break stall teams lacking steelix. Thunderbolt and shadow ball get great coverage together, and give rotom an offensive presence. overall rotom has been very useful to my team and is on most of my non trick room teams.
CONCLUSION
overall, this team has served me well, it was fun to use and abuse, a combination of making people rip their hair out, while still having an offensive presence. once again i wrote this because i plan to retire this team after the tier shifts. i hope i did a good job and it was a good read, have fun with RU guys ^_^. Its a really fun and versatile tier
Importable of the current version of the team
SO WHAT NOW?
this team is still going strong, in fact im going to be using varients of this team for a long time, stunfisk is no longer on the team, but this RMT still has a purpose, im going to update the RMT every few weeks or so, changing it around to fit the current metagame, while still keeping the bare bones of the team, ill leave an old version of the RMT in hide tags so people that dig up this old thing can see how RU changed over time, and how the team was changed to adapt to the new threats coming and going. I thought it would be sort of interesting for people viewing the thread to see how much the metagame has evolved over time. Feel free to leave feedback on the new versions of the teams as well!
coming soon: explanations to the changes i made to my team!
the old version of the RMT is here
Round 2-3
Current version of the team
OVERVIEW
Hey everybody, its Molk here with another fantastic RMT for all of you to enjoy!
This is the team that i used last round to peak at #1, in round 2 and was consistently in the top 10 until computer trubles that caused me to tilt/decay :(. Once again i am using a pokemon that is usually not considered for standard play, but has proven to be incredibly useful to my team in the long run. this pokemon is stunfisk, who is incredibly bulky and takes a large amount of hits for the team. Most important of all, it laughs at honchkrow, which is the key to this teams success. As honchkrow was one of the top threats currently in the tier. This is, and always will be an an offensive, anti metagame team that involves taking advantage of my pokemon's resistances/immunities to gain momentum. the original version of this team had 9 different immunties in fact! (Rotom had 3). These type immunities, as well as resistances, allow most of my pokemon easy switch-ins. anyways lets get into the teams issues.
WHAT GIVES THIS TEAM ISSUES?
round 2-3: The Original version of the team had major issues with Life Orb Moltres and to a lesser extent gligar, steelix, and sceptile running substitute, since then the team has been edited to handle these threats better. Life Orb Moltres was capable of 2hkoing every member of my team, and i had to rely on rotom to revenge kill it, gligar was also set up on by rotom, for now sceptile is the only thing the current version of the team has trouble, steelix is still a minor issue, but slowking can handle it rather easily
An in-depth look at this team
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferroseed has taken the role of uxie rather well, setting up SR, paralyzing opponents and crippling them with leech seed, and checking several threats such as sawsbuck, rotom and sharpedo, Ferroseed can be sent out as a lead, or later in the game. with its excellent Bulk and typing it can often cripple threats that would be problematic later in the game, especially feraligatr. Who would cleanly sweep me otherwise. Ferroseed can deal damage to frailer opponents with its often base 150 power gyro ball coming off of its incedibly low 10 base speed, leech seed is a staple for every ferroseed, providing recovery for it and anything that i would switch in during the match. The main issue with ferroseed is that its somewhat of a momentum killer, being total tauntbait and rarely dealing much damage outside of leech seed. but it usually pays off when the opponent's team has 3 paralyzed mons to outrun and KO at the end of the match. Without poliwrath, ferroseed is the perfect fit for my team atm, taking out sharpedo, feraligatr, and other specific threats that the rest of the team cant handle.
Honchkrow (M) @ Life Orb
Trait: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Superpower
- Roost
This is the guy, that if he gets in, it means something is dying. Honchkrow is the offensive presence of the team, and after Steels and Rocks are down, he can wreck entire teams with his brave birds and priority. Superpower catches switch ins such as aggron and steelix off-guard, 2hkoing them in certain circumstances, its a nice suprise cause everyone runs moxie. so insomniakrow can really mess with a team.
Sucker Punch is my main revenge killing move and my primary way of taking down faster sweepers, such as archeops. Brave bird is a wallbreaking move, and can easily 2hko defensive pokemon, OHKoing Tangrowth (who takes 30% from hitmonchan's LO ice punch btw) Roost is an important move on this set, and makes honchkrow particularly hard to stall out with weaker attacks.
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Despite being downed by most of the competitive pokemon community, Stunfisk is the key to this teams success, and its all due to its unique typing. resistances to flying and rock, and an immunity to electric really help out its team, while my other pokemon resist or are immune to its weaknesses. But, as i stated in the overview, the most important thing about stunfisk, is that it hard counters honchkrow, and provides a switch in to aggron's head smash. Most Pokemon cannot take down stunfisk in one hit with this ev spread, being bulkier than lanturn, and about as bulky as slowking, Discharge and Scald are for hax abuse, and if lucky i can paralyse a switch in to sceptile or lilligant, restalk allows stunfisk to work as a sleep absorber, and provides some recovery so stunfisk can perform its defensive duties again and again.
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 52 Def / 52 SAtk / 156 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Without krookodile to worry about ever since it moved up, slowking is the perfect fit for me, countering moltres which i originally had trouble with, while also checking fighting-types such as hitmonchan and hariyama. Scald and its burn chance deter physical attackers from switching in, while fire blast takes on ferroseed and durant attempting to switch in. Thunder Wave is very important to my team, as my team is pretty dam slow, and paralysis allows my pokemon to get the jump on faster threats, such as Durant, Rotom-c, moltres, and accelgor. Slack Off, combined with regenerator gives slowking a huge amount of longetivity, being able to recover 83% of its hp simply by using slack off and then switching out, allowing slowking to come in again and again to check the threats it has too, such as hitmonchan, moltres, and entei. Slowking was the pokemon i really needed to prevent certain pokemon from demolishing my team, most importantly gligar and moltres, which were major problems to my team without the king.
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Stone Edge
My counter to lilligant, and grass types in general, Bouffalant can easily pummel a team, Substitute takes advantage of all the switches that bouffalant forces vs. grass-types, and gives bouffalant a shield vs status moves, and things like hitmonchan trying to switch in, it also allows bouffalant to beat non CM cofagrigus, Head charge is bouffalant's main attack, crusing most who stand before it, including the hitmons. Earthquake and Stone Edge give bouffalant QuakeEdge coverage, and allows bouffalant to threaten steelix, who gives my team trouble. Bouffalant gives my team and excellent way to not just wall, but take advantage of grass-types such as lilligant. without bouff, my team would have has a lot more trouble climbing the ladder.
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Rotom is just a beast, so many resistances to choose from, so little time. Seriously three immunities, an offensive presence, AND the ability to spinblock, YES PLEASE. Rotom is a very important member of this team, switching into fighting, normal, and ground-type moves, as well as being a secondary flying resist and moltres check. essentially, i picked rotom to patch up as many holes on my team as possible. on occasion i use accelgor, but it was just to frail and my teams synergy was messed up :(. Rotom is the main glue of my team. substitute rpotects rotom from status, and it has a VERY easy time setting it up, pain split works in tandem with substitute for dat recovery, as well as break stall teams lacking steelix. Thunderbolt and shadow ball get great coverage together, and give rotom an offensive presence. overall rotom has been very useful to my team and is on most of my non trick room teams.
CONCLUSION
overall, this team has served me well, it was fun to use and abuse, a combination of making people rip their hair out, while still having an offensive presence. once again i wrote this because i plan to retire this team after the tier shifts. i hope i did a good job and it was a good read, have fun with RU guys ^_^. Its a really fun and versatile tier
Importable of the current version of the team
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
Honchkrow (M) @ Life Orb
Trait: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Superpower
- Roost
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 52 Def / 52 SAtk / 156 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Megahorn
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
Honchkrow (M) @ Life Orb
Trait: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Superpower
- Roost
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 52 Def / 52 SAtk / 156 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Megahorn
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
SO WHAT NOW?
this team is still going strong, in fact im going to be using varients of this team for a long time, stunfisk is no longer on the team, but this RMT still has a purpose, im going to update the RMT every few weeks or so, changing it around to fit the current metagame, while still keeping the bare bones of the team, ill leave an old version of the RMT in hide tags so people that dig up this old thing can see how RU changed over time, and how the team was changed to adapt to the new threats coming and going. I thought it would be sort of interesting for people viewing the thread to see how much the metagame has evolved over time. Feel free to leave feedback on the new versions of the teams as well!
coming soon: explanations to the changes i made to my team!
the old version of the RMT is here
Round 2-3
Uxie @ Lum Berry
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Ahhh uxie, you havent failed me once yet, seriously, this custom set really messes with so many teams expecting to see a more defensive varient, its not even funny! unlike trickscarf uxie, who i used before, this uxie carries a lum berry to avoid status, and also frees up a moveslot. The special attack evs are placed to make uxie as powerful as possible, uxie can actually 2HKO some frailer pokemon. with this spread, the speed evs allow Uxie to outrun subsplit rotom and sub moxie honchkrow and paralyze them before they can set up a substitute, something uxie cannot do otherwise. Stealth rock is essential on all uxie, as uxie is a bulky mofo even with no defensive evs and can set up several times per match. psychic makes sure uxie is not dead weight offensively, being just strong enough to KO weakened or frail pokemon. U-turn is excellent on uxie, allowing me to scout out counters and gain momentum by using my team's various immunities to gain the upper hand early in the match.
Honchkrow (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Substitute
- Roost
This is the guy, that if he gets in, will WRECK YO' FACE. Honchkrow is the offensive presence of the team, and after Steels and rocks are down, he can wreck entire teams. Substitute protects me from status and can put my opponent in a checkmat position if they decide to switch, it also eases prediction with sucker punch and prevents Honchkrow from being statused. Sucker Punch is my main revenge killing move and my primary way of taking down faster sweepers, such as archeops. Brave bird is a wallbreaking move, and can easily 2hko defensive pokemon, OHKoing Tangrowth (who takes 30% from hitmonchan's LO ice punch lolololol.) Roost is an important move on thsi set, and makes honchkrow particularly hard to stall out with weak attacks such as alomomola's scald.
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Despite being downed by most of the competitive pokemon community, Stunfisk is the key to this teams success, and its all due to its unique typing. resistances to flying and rock, and an immunity to electric really help out its team, while my other pokemon resist or are immune to its weaknesses. But, as i stated in the overview, the most important thing about stunfisk, is that it hard counters honchkrow, and provides a switch in to aggron's head smash. Most Pokemon cannot take down stunfisk in one hit with this ev spread, being bulkier than lanturn, and about as bulky as slowking, Discharge and Scald are for hax abuse, and if lucky i can paralyse a switch in to sceptile or lilligant, restalk allows stunfisk to work as a sleep absorber, and provides some recovery so stunfisk can perform its defensive duties again and again.
Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Focus Punch
- Encore
Poliwrath is my bulky fighting type, and my main switch in to water-type moves and scarf krookodile, taking little from crunch or pursuit. Poliwrath also makes sharpedo cry as it sets up a substitute on its face, and koes it with circle throw, focus punch allows poliwrath to hit hard, despite only having base 85 attack, circle throw forces out other set up sweepers, (recently i have been thinking of putting encore here) thoughts? waterfall is main attack for when poliwrath cant set up a substitute, and deals a number to entei. Poliwrath's unique set of resistances really helps out this team, as without poliwrath's existence to put it short, it would be wrecked by every water type ever, poliwrath is also my main answer to rain teams, laughing at all of them except ludicolo, who honchkrow can easily revenge.
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Megahorn
My counter to lilligant, and grass types in general, Bouffalant can easily pummel a team, Substitute takes advantage of all the switches that bouffalant forces vs. grass-types, and gives bouffalant a shield vs status moves, and things like hitmonchan trying to switch in, it also allows bouffalant to beat non CM cofagrigus, Head charge is bouffalant's main attack, crusing most who stand before it, including the hitmons. Earthquake and Stone Edge give bouffalant QuakeEdge coverage, and allows bouffalant to threaten steelix, who gives my team trouble. Bouffalant gives my team and excellent way to not just wall, but take advantage of grass-types such as lilligant. without bouff, my team would have has a lot more trouble climbing the ladder.
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Rotom is just a beast, so many resistances to choose from, so little time. Seriously three immunities, an offensive presence, AND the ability to spinblock, YES PLEASE. Rotom is a very important member of this team, switching into fighting, normal, and ground-type moves, as well as being a secondary flying resist and moltres check. essentially, i picked rotom to patch up as many holes on my team as possible. on occasion i use accelgor, but it was just to frail and my teams synergy was messed up . Rotom is the main glue of my team. substitute rpotects rotom from status, and it has a VERY easy time setting it up, pain split works in tandem with substitute for dat recovery, as well as break stall teams lacking steelix. Thunderbolt and shadow ball get great coverage together, and give rotom an offensive presence. Rotom is also very useful for luring krookodile in and allowing free switch-ins to poliwrath. overall rotom has been very useful to my team and is on most of my non trick room teams.
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Ahhh uxie, you havent failed me once yet, seriously, this custom set really messes with so many teams expecting to see a more defensive varient, its not even funny! unlike trickscarf uxie, who i used before, this uxie carries a lum berry to avoid status, and also frees up a moveslot. The special attack evs are placed to make uxie as powerful as possible, uxie can actually 2HKO some frailer pokemon. with this spread, the speed evs allow Uxie to outrun subsplit rotom and sub moxie honchkrow and paralyze them before they can set up a substitute, something uxie cannot do otherwise. Stealth rock is essential on all uxie, as uxie is a bulky mofo even with no defensive evs and can set up several times per match. psychic makes sure uxie is not dead weight offensively, being just strong enough to KO weakened or frail pokemon. U-turn is excellent on uxie, allowing me to scout out counters and gain momentum by using my team's various immunities to gain the upper hand early in the match.
Honchkrow (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Brave Bird
- Substitute
- Roost
This is the guy, that if he gets in, will WRECK YO' FACE. Honchkrow is the offensive presence of the team, and after Steels and rocks are down, he can wreck entire teams. Substitute protects me from status and can put my opponent in a checkmat position if they decide to switch, it also eases prediction with sucker punch and prevents Honchkrow from being statused. Sucker Punch is my main revenge killing move and my primary way of taking down faster sweepers, such as archeops. Brave bird is a wallbreaking move, and can easily 2hko defensive pokemon, OHKoing Tangrowth (who takes 30% from hitmonchan's LO ice punch lolololol.) Roost is an important move on thsi set, and makes honchkrow particularly hard to stall out with weak attacks such as alomomola's scald.
Stunfisk (M) @ Leftovers
Trait: Static
EVs: 252 HP / 192 Def / 64 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Scald
- Rest
- Sleep Talk
Despite being downed by most of the competitive pokemon community, Stunfisk is the key to this teams success, and its all due to its unique typing. resistances to flying and rock, and an immunity to electric really help out its team, while my other pokemon resist or are immune to its weaknesses. But, as i stated in the overview, the most important thing about stunfisk, is that it hard counters honchkrow, and provides a switch in to aggron's head smash. Most Pokemon cannot take down stunfisk in one hit with this ev spread, being bulkier than lanturn, and about as bulky as slowking, Discharge and Scald are for hax abuse, and if lucky i can paralyse a switch in to sceptile or lilligant, restalk allows stunfisk to work as a sleep absorber, and provides some recovery so stunfisk can perform its defensive duties again and again.
Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Focus Punch
- Encore
Poliwrath is my bulky fighting type, and my main switch in to water-type moves and scarf krookodile, taking little from crunch or pursuit. Poliwrath also makes sharpedo cry as it sets up a substitute on its face, and koes it with circle throw, focus punch allows poliwrath to hit hard, despite only having base 85 attack, circle throw forces out other set up sweepers, (recently i have been thinking of putting encore here) thoughts? waterfall is main attack for when poliwrath cant set up a substitute, and deals a number to entei. Poliwrath's unique set of resistances really helps out this team, as without poliwrath's existence to put it short, it would be wrecked by every water type ever, poliwrath is also my main answer to rain teams, laughing at all of them except ludicolo, who honchkrow can easily revenge.
Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Head Charge
- Earthquake
- Megahorn
My counter to lilligant, and grass types in general, Bouffalant can easily pummel a team, Substitute takes advantage of all the switches that bouffalant forces vs. grass-types, and gives bouffalant a shield vs status moves, and things like hitmonchan trying to switch in, it also allows bouffalant to beat non CM cofagrigus, Head charge is bouffalant's main attack, crusing most who stand before it, including the hitmons. Earthquake and Stone Edge give bouffalant QuakeEdge coverage, and allows bouffalant to threaten steelix, who gives my team trouble. Bouffalant gives my team and excellent way to not just wall, but take advantage of grass-types such as lilligant. without bouff, my team would have has a lot more trouble climbing the ladder.
Rotom @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Rotom is just a beast, so many resistances to choose from, so little time. Seriously three immunities, an offensive presence, AND the ability to spinblock, YES PLEASE. Rotom is a very important member of this team, switching into fighting, normal, and ground-type moves, as well as being a secondary flying resist and moltres check. essentially, i picked rotom to patch up as many holes on my team as possible. on occasion i use accelgor, but it was just to frail and my teams synergy was messed up . Rotom is the main glue of my team. substitute rpotects rotom from status, and it has a VERY easy time setting it up, pain split works in tandem with substitute for dat recovery, as well as break stall teams lacking steelix. Thunderbolt and shadow ball get great coverage together, and give rotom an offensive presence. Rotom is also very useful for luring krookodile in and allowing free switch-ins to poliwrath. overall rotom has been very useful to my team and is on most of my non trick room teams.