Murkrow(QC 2/2 GP 2/2)

Biosci

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Murkrow

[Overview]

<p>Here in VGC, Murkrow finds a great niche with the Prankster ability, which only 6 other Pokemon get. Murkrow really stands out from the others, with its typing and movepool giving it advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. However, Murkrow is not without its drawbacks. It has 60 / 42 / 42 defenses, meaning even with as much invested bulk as possible and an Eviolite, it won't be able to take many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard, can be a thorn in your side. This is no big problem though, as the benefits Prankster provides easily outweigh these downsides. Murkrow may seem a somewhat odd Pokemon, but when used correctly, it can wreak havoc upon the opposing team.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2:
FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Murkrow has all the right tools it needs to abuse Prankster to its fullest. Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. FeatherDance, essentially a double Intimidate, is another unique tool, lowering your opponents Attack stat by two stages. The third move can be a tough choice: Thunder Wave is very useful to cripple sweepers and prevent common speedy threats from sweeping your team, but Tailwind virtually guarantees that your team is faster than your opponent's, giving you a nice sweeping opportunity. The last move is also preferential. Protect is a staple in VGC play because it is useful on nearly anything; Protect enables Murkrow to avoid damage for a turn or Protect itself when the opponent might double target it while Murkrow's partner goes in for the KO. Taunt allows Murkrow to prevent Trick Room from being set up, ruins Amoonguss's attempts to Spore, and so on. Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Prankster Sableye.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Murkrow as much special bulk as possible, because most of the time, Murkrow has FeatherDance to stop physical threats from doing much damage to it. Prankster is one of the only reasons to use Murkrow, and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for attacking options; just change the nature from Calm to Careful. However, do note that Brave Bird's recoil can take a toll on Murkrow's longevity.</p>

<p>Steel-types,
such as Metagross and Bisharp, can be useful to sponge powerful moves aimed at Murkrow. Most special attacking Trick Room Pokemon pose a threat to Murkrow, as it doesn't have many moves that can hurt them much. Some good teammates to sponge moves from these threats would include Cresselia, Bronzong, or bulky Hitmontop. Murkrow has good synergy with Garchomp because Murkrow is immune to Earthquake, meaning Garchomp can easily fireaway strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow, because it can support them with FeatherDance, granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. While you lose priority in doing so,
it allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches, but VGC battles are very fast-paced, making this less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. Focus Sash is also an option to help Murkrow with its frailty issues, but it might limit options for items on other team members, so Eviolite is usually better.</p>

[Checks and Counters]

<p>Murkrow is weak to many common spread moves, such as Rock Slide, Discharge, and Blizzard. Special attackers are good checks to Murkrow due to the fact that many aren't bothered by the tools Murkrow uses. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it removes the attack drop from FeatherDance. This causes Murkrow to waste a turn, which can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross.</p>
 
[SET]
name: Let's be Original
move 1: Sky Attack
move 2: Brave Bird
move 3: Sucker Punch
move 4: Foul Play
item: Power Herb
nature: Adamant Jolly
ability: Super Luck
evs: 252 Attack / 252 Speed / 4 HP

I like this set because of the huge critical hit chance on an immediate sky attack and the sheer usefulness of a nice stab sucker punch to take out unsuspecting, worn-out sweepers. You need no dream world ability and get to have fun bombing someone with Sky Attack.
 

Biosci

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[SET]
name: Let's be Original
move 1: Sky Attack
move 2: Brave Bird
move 3: Sucker Punch
move 4: Foul Play
item: Power Herb
nature: Adamant Jolly
ability: Super Luck
evs: 252 Attack / 252 Speed / 4 HP

I like this set because of the huge critical hit chance on an immediate sky attack and the sheer usefulness of a nice stab sucker punch to take out unsuspecting, worn-out sweepers. You need no dream world ability and get to have fun bombing someone with Sky Attack.
Yeah sure it's unexpected to see this kind of thing in play, but with a base attack of only 85, you aren't really killing many things that others can do better. Murkrow works best as a Team support due to key access of prankster. Unless someone else gives reason otherwise, I don't feel this should be a set, especially for VGC usage.
 
Actually I've been using it on PO and it is very effective. With adamant nature it has 295 attack and 281 speed, which works well with such powerful stab moves and pretty good coverage. Also, super luck has helped me out of many a pickle.
 

Biosci

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Actually I've been using it on PO and it is very effective. With adamant nature it has 295 attack and 281 speed, which works well with such powerful stab moves and pretty good coverage. Also, super luck has helped me out of many a pickle.
I'm not sure you if you really know the play style of VGC, but stats are at Level 50. The thing is, I don't see that thing standing a chance against any of the common threats you'll face in the doubles environment. Also you might as well evolve it into Honchcrow as it could run the same exact thing, but better :P
 
To make up for the 'krow's frailty, you could have Focus Sash. Residual damage is much less common in VGC, so a Sash isn't completely irrelevant.
 

Biosci

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To make up for the 'krow's frailty, you could have Focus Sash. Residual damage is much less common in VGC, so a Sash isn't completely irrelevant.
That is for sure an option, but with Eviolite and the EV spread it has is takes some hit's pretty well as it is. Also, the bigger point of keeping Eviolite on Murkrow is to leave the option open to put sash on something else could use it more. I'll make mention in OO for now.
 

muffinhead

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good mon, mention metagross in checks and counters too because of clear body and doesnt mind the speed drop from twave. add ttar and pokemon weak to rs / eq to teammates, featherdancing a hitmontop is a good feeling. quash also helps out with slow RS / EQers

qc 1 / 2
 

Solace

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i'd probably slash sucker punch on the set, although its in ac so it's not a big deal

counters are pretty much fast attackers that can hurt murkrow with common spread moves

still a cool mon under trick room though

QC 2/2
 

breh

強いだね
foul play needs mention
brave bird needs mention

(before anybody laughs, murkrow has 91 base attack, which is actually not bad for a mon that's supposed to be a wall.. brave bird has high bp behind it and foul play is good vs. stuff like metagross)
 

TrollFreak

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Agreging, Brave Bird or Sucker Punch are both great attacking options, as this just looks a Whimsicott, and the thing that set the two apart is that Murkrow can attack as Sucker Punch 2HKOs Latios

At least 1 attack on the main set, maybe over FeatherDance
 

Solace

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the only thing i dont like about bb is the recoil which makes it fairly undesirable

an ac mention would be nice though

not so sure on foul play, maybe other options i guess
 
[Overview]

<p>Murkrow finds a great niche with the ability of Prankster ability, which only 6 other, viable and released, Pokemon get. Typing and movepool give it better uses advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. Murkrow has defenses of 60 / 42 / 42, meaning even with as much invested bulk as possible, it won't be able to take a lot or many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard can be a thorn in your side.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2: Feather Dance FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpDef

[SET COMMENTS]

<p>Murkrow has an amazing, yet shallow, movepool that it can use to abuse Prankster. Quash is a very useful tool Murkrow has at it's disposal that makes it quite unique as far as utilizing Prankster goes. Since Murkrow is the only Prankster user able to use this move, it makes quite a unique and useful option for team support that can force things like Rock Slides or Earthquakes to go last. Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. Feather<remove space>Dance, essentially a double Intimidate, is another useful unique tool that Murkrow has unique to itself can abuse with Prankster. This move allows it to pretty much get a double intimidate in with out all the switching and what not. Third slot is can be either a tough choice. The third move can be a tough choice: Thunder Wave is very useful in breaking to cripple sweepers and prevent common fast pokes speedy threats from killing off you and you teammates sweeping your team don't use 'you' to refer to a pokemon - 'you' are the trainer. Tailwind is a nice thing to have to make virtually guarantees that your team nearly guaranteed faster that is faster than your opponent's, giving your team nice a nice sweeping opportunity. Last slot is just a preference for the user The last move is also preferential. Protect, nearly every poke needs in is a staple in VGC play seeing as how it's so because it is useful on nearly anything. With Protect you can do things like Stall, not take Protect enables Murkrow to avoid damage for a turn, or for protection or protect itself when your the opponent might double target you it while your its partner goes in for the KO. Taunt would be the option it your trying to stop TR allows Murkrow to prevent Trick Room from being set up, Amoonguss raping your team, etc ruins Amoonguss's attempts to Spore, and so on. Also with Taunt, he can Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Sableye, which could be really fun to stop.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give it Murkrow as much special bulk as possible, because most of the time, Murkrow is gonna be stopping has FeatherDance to stop physical threats from doing a lot of much damage to it. Which would make sense to then invest in Special Bulk to deal with things like Abomasnow Blizzard or Zapdos Discharge. Calm nature helps with adding as much Special Bulk to Murkrow as possible. Prankster is one of the only reasons to use Murkrow because it gives the ability to bring heck to your opponent way , and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for Physical attacking options; just change the nature from Calm to Careful when adding those moves. Brave Bird can be given a second thought to add if you factor in the recoil damage you'd be collecting, and that However, do note that Brave Bird's recoil can take a toll on you during battles Murkrow and reduce its longevity.</p>

<p>Steel-types, like such as Metagross or and Bisharp, are pretty good switch-ins can be useful to sponge moves that can hit Murkrow pretty hard powerful moves aimed at Murkrow. Most special attacking TR Trick Room mons Pokemon pose a threat to Murkrow due to the main fact that Murkrow as it doesn't have many moves to be able to that can hurt them much. suggest some teammates to sponge moves from common TR special sweepers Though nothing feels better than putting a dent in an opposing Pokemon with Sucker Punch. Murkrow has good synergy with <insert Earthquake user here> because Murkrow is immune to Earthquake, meaning the partner <insert above Pokemon> can easily fire away strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow because it can support them with moves like FeatherDance to practically force the opponent to switch or make turn their Pokemon into fodder , granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. Though you lose priority in doing so, but it opens the possibility allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches. Though with VGC matches, the , but VGC battles are very quick fast-paced, making this an uncertain choice to use less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. However, extra health is always welcome. Focus Sash is also an option for Murkrow to use to help with to help Murkrow with its frailty issues. Though , but it would might limit options for items on other team members, so Eviolite maybe is usually better if it's already needed.</p>

[Checks and Counters]

<p>Murkrow has weakness to is weak to many common spread moves, like such as Rock Slide, Discharge, and Blizzard. Special Attacking Pokemon attackers may be are good checks to Murkrow due to the fact that lots many aren't bothered all that much by other tools Murkrow uses. Rock Slides can still sometimes be an issue from strong Pokemon that use it as STAB like Terrikion or Tyranitar. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it practically makes it so you wasted often makes it waste a turn, which is a tough hit to take can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross. Metagross is a Pokemon that Murkrow really can't do much to thanks to Clear Body. You could Thunder Wave it, but Metagross doesn't mind that all that much aside from the chance of being fully-paralyzed.</p>


1/2
 
hey OP, just a heads up that a few spaces seem to have gotten lost in translation. give it another read-through or just run it through MS word; it'll make it much easier for the next checker :)
 

Biosci

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hey OP, just a heads up that a few spaces seem to have gotten lost in translation. give it another read-through or just run it through MS word; it'll make it much easier for the next checker :)
Dang that looked horrible :c Thanks for the heads up xD
 

GatoDelFuego

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Amateur Check
REMOVE CHANGE COMMENTS


Murkrow

[Overview]

<p>Murkrow finds a great niche with the Prankster ability, which only 6 other Pokemon get. Murkrow really stands out from the others, with typing and movepool giving it advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. Murkrow has defenses of 60 / 42 / 42, meaning even with as much invested bulk as possible, it won't be able to take many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard can be a thorn in your side. However, Prankster is worth all of these downsides, and when used correctly, Murkrow can wreak havoc upon the opposing team.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2:
FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]

<p>Murkrow has an amazing, yet shallow, movepool that i
t can use to abuse Prankster. Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. FeatherDance, essentially a double Intimidate, is another unique tool that Murkrow can abuse with Prankster. The third move can be a tough choice: Thunder Wave is very useful to cripple sweepers and prevent common speedy threats from sweeping your team, but Tailwind virtually guarantees that your team is faster than your opponent's, giving you a nice sweeping opportunity. The last move is also preferential. Protect is a staple in VGC play because it is useful on nearly anything; Protect enables Murkrow to avoid damage for a turn, or or protect itself when the opponent might double target it while its partner goes in for the KO. Taunt allows Murkrow to prevent Trick Room from being set up, ruins Amoonguss's attempts to Spore, and so on. Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Prankster Sableye.</p>

[ADDITIONAL COMMENTS]

<p>The EVs
and nature give Murkrow as much special bulk as possible, because most of the time, Murkrow has FeatherDance to stop physical threats from doing much damage to it. Prankster is one of the only reasons to use Murkrow, and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for attacking options; just change the nature from Calm to Careful. However, do note that Brave Bird's recoil can take a toll on Murkrow's and reduce its longevity.</p>

<p>Steel-types,
such as Metagross and Bisharp, can be useful to sponge powerful moves aimed at Murkrow. Most special attacking Trick Room Pokemon pose a threat to Murkrow, as it doesn't have many moves that can hurt them much. Some good teammates to sponge moves from these threats would include, Cresselia, Bronzong, or bulky Hitmontop. Murkrow has good synergy with Garchomp because Murkrow is immune to Earthquake, meaning Garchomp can easily fire them away strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow, because it can support them with FeatherDance, granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. Though you lose priority in doing so,
it allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches, but VGC battles are very fast-paced, making this less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. Focus Sash is also an option to help Murkrow with its frailty issues, but it might limit options for items on other team members, so Eviolite is usually better .</p>

[Checks and Counters]

<p>Murkrow
is weak to many common spread moves, such as Rock Slide, Discharge, and Blizzard. Special attackers are good checks to Murkrow due to the fact that many aren't bothered by other tools Murkrow uses. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it removes the attack drop from FeatherDance. This often makes Murkrow waste a turn, which can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross.</p>
 

Biosci

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Murkrow

[Overview]

<p>Murkrow finds a great niche with the Prankster ability, which only 6 otherPokemon get. Murkrow really stands out from the others, with typing and movepool giving it advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. Murkrow has defenses of 60 / 42 / 42, meaning even with as much invested bulk as possible, it won't be able to take many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard can be a thorn in your side. However, Prankster is worth all of these downsides, and when used correctly, Murkrow can wreak havoc upon the opposing team.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2:
FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]

<p>Murkrow has an amazing, yet shallow, movepool that i
t can use to abuse Prankster. Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. FeatherDance, essentially a double Intimidate, is another unique tool that Murkrow can abuse with Prankster. The third move can be a tough choice: Thunder Wave is very useful to cripple sweepers and prevent common speedy threats from sweeping your team, but Tailwind virtually guarantees that your team is faster than your opponent's, giving you a nice sweeping opportunity. The last move is also preferential. Protect is a staple in VGC play because it is useful on nearly anything; Protect enables Murkrow to avoid damage for a turn, or or protect itself when the opponent might double target it while its partner goes in for the KO. Taunt allows Murkrow to prevent Trick Room from being set up, ruins Amoonguss's attempts to Spore, and so on. Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Prankster Sableye.</p>

[ADDITIONAL COMMENTS]

<p>The EVs
and nature give Murkrow as much special bulk as possible, because most of the time, Murkrow has FeatherDance to stop physical threats from doing much damage to it. Prankster is one of the only reasons to use Murkrow, and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for attacking options; just change the nature from Calm to Careful. However, do note that Brave Bird's recoil can take a toll on Murkrow's and reduce its longevity.</p>

<p>Steel-types,
such as Metagross and Bisharp, can be useful to sponge powerful moves aimed at Murkrow. Most special attacking Trick Room Pokemon pose a threat to Murkrow, as it doesn't have many moves that can hurt them much. Some good teammates to sponge moves from these threats would include, Cresselia, Bronzong, or bulky Hitmontop. Murkrow has good synergy with Garchomp because Murkrow is immune to Earthquake, meaning Garchomp can easily fire them away strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow, because it can support them with FeatherDance, granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. Though you lose priority in doing so,
it allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches, but VGC battles are very fast-paced, making this less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. Focus Sash is also an option to help Murkrow with its frailty issues, but it might limit options for items on other team members, so Eviolite is usually better .</p>

[Checks and Counters]

<p>Murkrow
is weak to many common spread moves, such as Rock Slide, Discharge, and Blizzard. Special attackers are good checks to Murkrow due to the fact that many aren't bothered by other tools Murkrow uses. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it removes the attack drop from FeatherDance. This often makes Murkrow waste a turn, which can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross.</p>
Changes made
 

Shame That

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REMOVE ADD COMMENTS



[Overview]

<p>Here in VGC, Murkrow finds a great niche with the Prankster ability, which only 6 other Pokemon get [Technically.. it's 6 other Pokemon]. Murkrow really stands out from the others, with its typing and movepool giving it advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. However, Murkrow is not without its drawbacks. Murkrow It has defenses of 60 / 42 / 42 defenses, meaning even with as much invested bulk as possible and an Eviolite, it won't be able to take many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard,[Add Comma] can be a thorn in your side. However, This is no big problem though, as the benefits Prankster provides easily outweigh these downsides. is worth all of these downsides, and Murkrow may seem a somewhat odd Pokemon, but when used correctly, it Murkrow can wreak havoc upon the opposing team.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2:
FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Murkrow has an amazing, yet shallow, movepool that it can use to abuse Prankster. Murkrow has all the right tools it needs to abuse Prankster to its fullest.Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. FeatherDance, essentially a double Intimidate, is another unique tool,[Add Comma] lowering your opponents Attack stat by two stages. The third move can be a tough choice: Thunder Wave is very useful to cripple sweepers and prevent common speedy threats from sweeping your team, but Tailwind virtually guarantees that your team is faster than your opponent's, giving you a nice sweeping opportunity. The last move is also preferential. Protect is a staple in VGC play because it is useful on nearly anything; [<-- That semicolon was blue, please change that] Protect enables Murkrow to avoid damage for a turn, [<--That comma was red.. please change that] or or Protect itself when the opponent might double target it while its Murkrow's partner goes in for the KO. Taunt allows Murkrow to prevent Trick Room from being set up, ruins Amoonguss's attempts to Spore, and so on. Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Prankster Sableye.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Murkrow as much special bulk as possible, because most of the time, Murkrow has FeatherDance to stop physical threats from doing much damage to it. Prankster is one of the only reasons to use Murkrow, and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for attacking options; just change the nature from Calm to Careful. However, do note that Brave Bird's recoil can take a toll on Murkrow's longevity.</p>

<p>Steel-types,
such as Metagross and Bisharp, can be useful to sponge powerful moves aimed at Murkrow. Most special attacking Trick Room Pokemon pose a threat to Murkrow, [<--Blue comma, change please] as it doesn't have many moves that can hurt them much. Some good teammates to sponge moves from these threats would include, [<--Okay, that comma was red, but it should have been removed anyway] Cresselia, Bronzong, or bulky Hitmontop. Murkrow has good synergy with Garchomp because Murkrow is immune to Earthquake, meaning Garchomp can easily fire them away strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow, [<--Blue comma, change please] because it can support them with FeatherDance, [<--Blue comma, changey changey] granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. Though While you lose priority in doing so,
it allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches, but VGC battles are very fast-paced, making this less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. Focus Sash is also an option to help Murkrow with its frailty issues, but it might limit options for items on other team members, so Eviolite is usually better{REMOVE SPACE}.</p>

[Checks and Counters]

<p>Murkrow is weak to many common spread moves, such as Rock Slide, Discharge, and Blizzard. Special attackers are good checks to Murkrow due to the fact that many aren't bothered by other the tools Murkrow uses. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it removes the attack drop from FeatherDance. Thismakes causes Murkrow to waste a turn, which can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross.</p>
Hmm. Well, this was a pretty good analysis, but you seem to have some common points where you made mistakes editing in checks, such as spacing errors and colour errors. When you've implemented this check and finished up, I'll just give the analysis a quick read over for any possible mistakes.

Sounds good? Sounds good.



GP 2/2
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
REMOVE ADD COMMENTS



Hmm. Well, this was a pretty good analysis, but you seem to have some common points where you made mistakes editing in checks, such as spacing errors and colour errors. When you've implemented this check and finished up, I'll just give the analysis a quick read over for any possible mistakes.

Sounds good? Sounds good.



GP 2/2
Thanks for the check, I read through it twice to make sure I didn't have the spacing and coloring issues again. So once you tell me it's good for yourself, I'll mark it as done.
 

Shame That

TAKE IT ALL OR LEAVE IT
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus


Murkrow

[Overview]

<p>Here in VGC, Murkrow finds a great niche with the Prankster ability, which only 6 other Pokemon get. Murkrow really stands out from the others, with its typing and movepool giving it advantages over other Prankster users. With the support moves it has, Murkrow has amazing potential to fit on nearly any team. However, Murkrow is not without its drawbacks. It has 60 / 42 / 42 defenses, meaning even with as much invested bulk as possible and an Eviolite, it won't be able to take many hits from the opposition. Its weaknesses to common spread moves in VGC, such as Discharge, Rock Slide, and Blizzard, can be a thorn in your side.{ADD SPACE}This is no big problem though, as the benefits Prankster provides easily outweigh these downsides.{ADD SPACE}Murkrow may seem a somewhat odd Pokemon, but when used correctly, it can wreak havoc upon the opposing team.</p>

[SET]
name: Prankster Abuse
move 1: Quash
move 2:
FeatherDance
move 3: Thunder Wave / Tailwind
move 4: Protect / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Murkrow has all the right tools it needs to abuse Prankster to its fullest.{ADD SPACE}Quash forces attacks such as Rock Slide and Earthquake to move last, and Murkrow is the only Prankster user to receive access to this excellent move. FeatherDance, essentially a double Intimidate, is another unique tool, lowering your opponents Attack stat by two stages. The third move can be a tough choice: Thunder Wave is very useful to cripple sweepers and prevent common speedy threats from sweeping your team, [<--That comma was blue, please change that] but Tailwind virtually guarantees that your team is faster than your opponent's, giving you a nice sweeping opportunity. The last move is also preferential. Protect is a staple in VGC play because it is useful on nearly anything; Protect enables Murkrow to avoid damage for a turn or Protect itself when the opponent might double target it while{ADD SPACE}Murkrow's partner goes in for the KO. Taunt allows Murkrow to prevent Trick Room from being set up, ruins Amoonguss's attempts to Spore, and so on. Furthermore, Murkrow is one of the few Pokemon able to outspeed and Taunt Prankster Sableye.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Murkrow as much special bulk as possible, because most of the time, Murkrow has FeatherDance to stop physical threats from doing much damage to it. Prankster is one of the only reasons to use Murkrow, and is therefore the obvious choice. Sucker Punch or Brave Bird can be put into the set for attacking options; just change the nature from Calm to Careful. However, do note that Brave Bird's recoil can take a toll on Murkrow's longevity.</p>

<p>Steel-types,
such as Metagross and Bisharp, can be useful to sponge powerful moves aimed at Murkrow. Most special attacking Trick Room Pokemon pose a threat to Murkrow, as it doesn't have many moves that can hurt them much. Some good teammates to sponge moves from these threats would include Cresselia, Bronzong, or bulky Hitmontop. Murkrow has good synergy with Garchomp because Murkrow is immune to Earthquake, meaning Garchomp can easily fireaway strong Earthquakes at will. Pokemon weak to physical attacks make good teammates to go with Murkrow, because it can support them with FeatherDance, granting its teammates many setup opportunities.</p>

[Other Options]

<p>For a special attacking option, you can run Snarl. While you lose priority in doing so,
it allows Murkrow to mess with opposing special attackers. Confuse Ray is a decent choice if you feel lucky enough to use it. Perish Song is a cool option to force switches, but VGC battles are very fast-paced, making this less of an option than in standard play. Roost is another option, but Murkrow is very frail and might not be able to make much use of extra health. Focus Sash is also an option to help Murkrow with its frailty issues, but it might limit options for items on other team members, so Eviolite is usually better.</p>

[Checks and Counters]

<p>Murkrow is weak to many common spread moves, such as Rock Slide, Discharge, and Blizzard. Special attackers are good checks to Murkrow due to the fact that many aren't bothered by{ADD SPACE}the tools Murkrow uses. Additionally, despite packing FeatherDance, Murkrow will likely still fall to powerful STAB Rock Slide from Pokemon such as Terrakion and Tyranitar. Mental Herb is quite annoying for Murkrow because it removes the attack drop from FeatherDance. This{ADD SPACE}causes Murkrow to waste a turn, which can cost the match in VGC. Finally, due to Clear Body, Murkrow can't do much to Metagross.</p>
Looks good now, I guess. Just be really careful when implementing this, and there shouldn't be a problem!



GP 3/2
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
x_x You know what, I'm just gonna edit it in by hand next time like I did with my first check. Thanks for the check again

This is now done.
 

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