Another time I'm reffing Dummy... but with soup!

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Oh hi Dummy! You're battling again? Well, I see no reason why I shouldn't ref this again!
Another open challenge:

4v4 NFE brawl
Alphabet Soup
1 chill/ no recoveries
2 day DQ with 1 problem day per side (once can extend DQ to 3 days)
Sounds good.

Switch = trololol
Items = On
Abilities = All
So, are we having a Melee, Brawl, or N64 version? Brawl? Works with me! Send out your Pokémon gentleman!

yarnusvshartiwg's things with intelligible names:



Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 2/6
MC:
DC: 2/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort

Fake Out(*)
Revenge(*)
Bounce(*)

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Seed Bomb
Brick Break
Counter
Endure


Peck! The Spearow

Spearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats :
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Moves(14):
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

Quick Attack
Steel Wing
Sky Attack

Return
Double Team
Fly
Zzz! The Munchlax

Munchlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 2
DC: 1/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Substitute
Zen Headbutt

Earthquake
Protect
Double Team


Porygon [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats: HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 1/9
MC: 0
DC: 1/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Magic Coat
Tri Attack

Endure
Ice Beam
Thunderbolt
Flamethrower

Toxic
Psychic
Protect


Dummy's same-old things:

Swadloon [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 8/9
MC: 4
DC: 5/5

Attacks (17):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
GrassWhistle
Protect

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Safeguard
Payback


Nuzleaf [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 2/5

Attacks (19):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Faint Attack
Extrasensory
Explosion

Foul Play
Leech Seed
Nasty Plot

Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 7]


Eelektrik [Enos] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Attacks (17):
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid

Hidden Power [Water 7]
Acrobatics
U-turn

What, huh?! A different thing?! It appears that Luna is evolving!

Cleffa [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 3/9
MC: 0
DC: 0/5

Attacks (14):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Amnesia
Fake Tears
Wish

Toxic
Psychic
Flamethrower
Protect

Luna gains Growl, DoubleSlap, Defense Curl, Follow Me, Minimize, Wake-Up Slap and Bestow upon evolution

Who will take home this giant bowl of soup? Who will taste the salty sting of defeat? Let the brawl begin!

yarnus will decide on items
Dummy and decide on items
EDIT: Both players will PM me their moves
Stop.
Hammer Ref time
 
So yeah, its a brawl. Anyone who's ever reffed a brawl knows its hell.

However, honey badger (aka me) don't care.

Speed order: Pow -> Peck -> Simon -> Boy -> Zap -> Luna -> Enos -> Zzz

Dummy007 said:
Boy 409: Sunny Day -> Safeguard; if Pow! Fake Outs you on Action 1, change Action 2 to Sunny Day
Simon Heap: Fake Out Zzz! -> Foul Play Pow!; if Pow! uses Bounce on Action 2 AND Sun is not up, redirect Foul Play at Zzz!
Enos: Thunderbolt Peck! -> Acid Spray Zap!; if Peck! uses Fly, redirect Thunderbolt at Pow!
Luna: Follow Me -> Toxic Zzz!
yarnusvshartiwg said:
Pow: Bounce (Swadloon), Bounce (Swadloon)
If protect, first time use Shadow Force
Peck: Fly (Nuzleaf), Sky Attack (Nuzleaf)
Zap: Toxic (Clefairy), Venoshock(letter)(Clefairy)
If protect on a1, change a1 to Ice Beam (Nuzleaf) and a2 to Flamethrower (Swadloon)
Zzz: Substitute (25), Body Slam (Clefairy)
If protect on a2, change target to Swadloon.
Pre-Round stats:


Pow!
HP: 90
EN: 100

Spearow (Peck!) Male
HP: 90
EN: 100

Zzz!
HP: 120
EN: 100

Zap!
HP: 100
EN: 100
+1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)


Boy 409 @ Heat Rock
HP: 90
EN: 100

Simon Heap @ Lucky Egg
HP: 100
EN: 100

Enos @ Exp. Share
HP: 100
EN: 100

Luna @ Amulet Coin
HP: 100
EN: 80


The first hellish action:
(Simon) Fake Out -> Zzz (4 EN)
RNG roll (to crit): 9447 = no crit
(4+(4-3)1.5) = 5.5 ~ 6 DMG

Luna used Follow Me (9 EN)
Luna became the center of attention!

Pow! sprang up! (8+ 2/3) = 9 EN

Peck flew up high! (10 EN)

Boy used Sunny Day! (10 EN)

(Zap) Toxic -> Luna (7 EN)
RNG roll (to hit, <=9000 hit) 9020 = miss
The attack missed!

(Enos) Thunderbolt -> Pow! (6 EN)
The attack missed!

Zzz flinched!

Bounce -> Luna
RNG roll (to hit, <=8500 hit) 5298 = hit
RNG roll (to crit) 3288 = no crit
RNG roll (to para, <=3000 para) 216 = para
((8/2)+(4-3)1.5) = 5.5 ~ 6 DMG
Luna was paralyzed! (20% less cooler movement)

Fly -> Luna
RNG roll (to hit, <=9500 hit) 4996 = hit
RNG roll (to crit) 5814 = no crit
((9/2)+3+(3-3)1.5) = 7.5 ~ 8 DMG


Mid-Round stats:


Pow!
HP: 90
EN: 91

Spearow (Peck!) Male
HP: 90
EN: 90

Zzz!
HP: 114
EN: 100

Zap!
HP: 100
EN: 93
+1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)


Boy 409 @ Heat Rock
HP: 90
EN: 90

Simon Heap @ Lucky Egg
HP: 100
EN: 96

Enos @ Exp. Share
HP: 100
EN: 94

Luna @ Amulet Coin
HP: 86
EN: 71


New Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Enos -> Luna -> Zzz

More calcs? @_@
Peck was cloaked in a harsh light! (9 EN)

(Simon) Foul Play -> Pow! (7 EN)
RNG roll (to crit) 4991 = no crit
(10+3+(4-2)1.5) = 16 DMG

Pow sprang up! (9 EN)

Boy used Safeguard! (10 EN)
Dummy's team is protected by Safeguard!

(Zap) Unown V: Venoshock -> Luna (8 EN)
RNG roll (to crit) 7132 = no crit
(7+(4-3)1.5) +1.75 = 11.75 ~ 12 DMG

(Enos) Acid Spray -> Zap (3 EN)
RNG roll (to crit) 416 = crit
(4+3+(4-3)1.5) = 8.5 ~ 9 DMG
Zap's SpD fell!

RNG roll (for para, <=1500 para) 550 = para
Luna was paralyzed! (para fell to 10%)

Body Slam -> Luna (7 EN)
RNG roll (to crit) 3289 = no crit
RNG roll (to para, <=3000 para) 8468 = no para
(9+3+(3-3)1.5) = 12 DMG

(Pow) Bounce -> Boy
RNG roll (to hit, <=8500 hit) 7626 = hit
RNG roll (to crit) 1840 = no crit
RNG roll (to para) 9492 = para
(8+(4-4)1.5) (2.25) = 18 DMG

Sky Attack -> Simon
RNG roll (to hit, <=9000 hit) 5962 = hit
RNG roll (to crit) 8501 = no crit
(14+3+(3-2)1.5) (1.5) = 27.75 ~ 28 DMG


Post-Round stats:


Pow!
HP: 90
EN: 82

Spearow (Peck!) Male
HP: 90
EN: 81

Zzz!
HP: 98
EN: 93

Zap!
HP: 91
EN: 85
+1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)
-2 SpD (Decays in 2A)


Boy 409 @ Heat Rock
HP: 72
EN: 80

Simon Heap @ Lucky Egg
HP: 72
EN: 89

Enos @ Exp. Share
HP: 100
EN: 91

Luna @ Amulet Coin
HP: 62
EN: 71
Paralyzed (drop to 5%)


Safeguard will last for 3 more rounds
Sunny Day will last for 5 more rounds
All Unown but V remain

PM me your next actions, and make sure I didn't screw up somewhere!
Flavor will come soon I suppose
 
^I'll fix that when I put up action 2. Sorry I'm taking so long to do this (I would do the calcs now, but reffing all that on an iPhone is like asking me to write my own suicide note)
 
AAAAAAAAAND IIIIIIIIIII'M BAAAAAAAAAAAAAAAACK! Let's continue where I left off, shall we?

On to Round 2!

Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Enos -> Luna -> Zzz

yarnusvshartiwg said:
Pow: Fake out Luna, Fake out Boy 409
Zzz: Trick (Luna), Close Combat Luna
Zap: Flamethrower Boy 409, Blue Flare Simon Heap
Peck : Fly Boy 409, Shadow Force Boy 409
Dummy007 said:
Boy 409: Protect -> Unown M {Megahorn} Zzz!; if Unown M is gone on Action 2, change that action to Unown X {X-Scissor} Zzz!
Simon: Fake Out Zap! -> Foul Play Peck!
Enos: Thunderbolt Zap! -> Thunderbolt Peck!
Luna: Encore Zzz! -> Follow Me
Pre-Round stats:


Pow!
HP: 90
EN: 82

Spearow (Peck!) Male
HP: 90
EN: 81

Zzz!
HP: 98
EN: 93

Zap!
HP: 91
EN: 85
+1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)
-2 SpD (Decays in 2A)


Boy 409 @ Heat Rock
HP: 72
EN: 80

Simon Heap @ Lucky Egg
HP: 72
EN: 89

Enos @ Exp. Share
HP: 100
EN: 91

Luna @ Amulet Coin
HP: 62
EN: 71
Paralyzed (drop to 5%)

The number of actions is too DAMN high, Part 1:
Boy used Protect! (7 EN)

(Simon) Fake Out ->Zap (4 EN)
RNG (to crit) 4548 = no crit
(4+(4-3)1.5) = 6 DMG

(Pow) Fake Out -> Luna (3 EN)
RNG roll (to crit) 3471 = no crit
(4+3+(4-3)1.5) = 9 DMG

Peck flew up high! (10 EN)

Zap flinched!

Flamethrower -> Boy 409 (7 EN)
RNG roll (to crit) 7738 = no crit
(10+(4-3)1.5+3)(2.25) +1.75 = 34 DMG (14 EN)

(Enos) Thunderbolt -> Zap (6 EN)
RNG roll (to crit) 2216 = no crit
RNG roll (to para, <=1000 para) 9778 = no para
(10+3+(4-3)1.5)+ 3.5 = 19 DMG

Luna flinched!

Zzz used Trick! (7 EN)
Zzz gained the Amulet Coin!

Fly -> Boy 409
RNG roll (to hit) 5608 = hit
RNG roll (to crit) 905 = no crit
(9+3+(3-4)1.5) (2.25) = 24 DMG (10 EN)


Mid-Round stats:


Pow!
HP: 90
EN: 79

Spearow (Peck!) Male
HP: 90
EN: 71

Zzz! @ Amulet Coin
HP: 98
EN: 86

Zap!
HP: 66
EN: 85
+1 SpA (permanent)
-2 SpD (Decays in 1A)


Boy 409 @ Heat Rock
HP: 72
EN: 49

Simon Heap @ Lucky Egg
HP: 72
EN: 85

Enos @ Exp. Share
HP: 100
EN: 85

Luna
HP: 53
EN: 85
Paralyzed (drop to 5%)


The number of actions is too DAMN high, part 2:
Action 2
(Pow) Fake Out -> Boy 409 (7 ENG)
RNG roll (to crit) 9339 = no crit
(4+3) = 7 DMG

Luna used Follow Me! (8 EN)

Peck vanished instantly! (10 EN)

(Simon) Foul Play -> Peck (6 EN)
The attack missed!

Boy 409 flinched!

(Zap) Unown B: Blue Flare -> Luna (9 EN)
RNG roll (to hit, <=8500 hit) 2116 = hit
RNG roll (to burn) irrelevant, Safeguard
((13/2)+(4-3)1.5+3) = 11 DMG

(Enos) Thunderbolt -> Peck (10 EN)
The attack missed!

(Zzz) Unown C: Close Combat-> Luna (8 EN)
RNG roll (to crit) 1790 = no crit
(12)(1.5) = 18 DMG
Zzz: -1 Def, -1 SpD

(Peck) Unown S: Shadow Force -> Luna
IT had no effect!


Post-Round stats:


Pow!
HP: 90
EN: 71

Spearow (Peck!) Male
HP: 90
EN: 71

Zzz! @ Amulet Coin
HP: 98
EN: 78
-1 Def/ SpD (decays in 4a)

Zap!
HP: 66
EN: 76
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 65
EN: 49

Simon Heap @ Lucky Egg
HP: 72
EN: 79

Enos @ Exp. Share
HP: 100
EN: 75

Luna
HP: 24
EN: 77


Dummy's Safeguard will last for 2 more rounds
Sunny Day will last for 4 more rounds
Dead Unown: B, C, S, V
 
On to round 3! Will Dummy push back and gain the upper hand, or will yarnus continue to dominate the field?!
Completed reffing of A2 delayed due to an illegal action I did not notice until now


Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Luna -> Enos -> Zzz
Dummy007 said:
Thanks for reffing (again)!

Boy 409: Toxic Zzz! -> Payback Pow!; if Simon Heap flinches on Action 1, change your Action 1 to Unown G {Gravity} and keep Action 2 the same
Simon Heap: Unown G {Gravity} -> Foul Play
(Peck)
Enos: Charge Beam Peck! -> Thunderbolt Peck!
Luna: Encore Zzz! -> Chill
yarnusvshartiwg said:
Zap! Lava Plume, Ice Beam (Simon)
Pow! Bounce (Boy 409), X-scissor(Simon)
Zzz! Follow me, Body Slam (Simon)
Peck! Fly (Boy 409), Dark Void (Simon)
Pre-Round stats:


Pow!
HP: 90
EN: 71

Spearow (Peck!) Male
HP: 90
EN: 71

Zzz! @ Amulet Coin
HP: 98
EN: 78
-1 Def/ SpD (decays in 4a)

Zap!
HP: 66
EN: 76
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 65
EN: 49

Simon Heap @ Lucky Egg
HP: 72
EN: 79

Enos @ Exp. Share
HP: 100
EN: 75

Luna
HP: 24
EN: 77


Blah, blah, calcs when I should be studying, blah:
Action 1
Zzz used Unown F: Follow Me (9 EN)

(Simon) Unown G: Gravity (10 EN)

Pow could not move!

(Boy) Toxic -> Zzz (7 EN)
RNG roll (to hit, <=9000 hit) 412 = hit
Zzz was badly poisoned!

Peck could not move!

(Zap) Unown L: Lava Plume (aka go die in a hole Yarnus)-> all (6 EN)
Pow- RNG roll (to crit) 3451 = no crit
RNG roll (to burn, <=3000 burn) 7322 = no burn
(6+(4-2)1.5 +3) +1.75 = 14 DMG, -1 Acc
Peck- RNG roll (crit) 2018 = no crit
RNG roll (burn) 1186 = burn
(6+(4-1)1.5+3) +1.75 = 16 DMG, -1 Acc, burn
Zzz- RNG roll (to crit) 3578 = no crit
RNG roll (burn) 4258 = no burn
(6+(4-3)1.5+3)(.667) +3.5 = 11 DMG, -1 Acc
Boy- RNG roll (crit) 1333 = no crit
(6+(4-3)1.5+3)(2.25) +1.75 = 26 DMG, -1 Acc
Simon- RNG roll (crit) 9462 = no crit
(6+(4-2)1.5+3)(1.5) +1.75 = 21 DMG, -1 Acc
Enos- RNG roll (crit) 2666 = no crit
(6+(4-3)1.5+3) +1.75 = 13 DMG, -1 Acc
Luna- RNG roll (crit) 2877 = no crit
(6+(4-3)1.5+3) +1.75= 13 DMG, -1 Acc

(Luna) Encore -> Zzz (9 EN)
Zzz received an Encore!

(Enos) Charge Beam -> Zzz (5 EN)
RNG roll (to hit, <=9000 hit) 1237 = hit
RNG roll (to crit) 2289 = no crit
RNG roll (to up SpA, <=7000 up) 9325 = no change
((5/2)+3+(4-3)1.5) +1.75 = 9 DMG

Toxic DMG -> Zzz (1 DMG)
Burn DMG -> Peck (2 DMG)

Mid-Round stats:


Pow!
HP: 76
EN: 71
-1 Acc

Spearow (Peck!) Male
HP: 72
EN: 71
-1 Acc, Burned

Zzz! @ Amulet Coin
HP: 77
EN: 69
-1 Def/ SpD (decays in 3a), -1 Acc
Badly Poisoned (1 DPA), Encored (2A)

Zap!
HP: 66
EN: 70
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 39
EN: 42
-1 Acc

Simon Heap @ Lucky Egg
HP: 51
EN: 69
-1 Acc

Enos @ Exp. Share
HP: 87
EN: 75
-1 Acc

Luna
HP: 11
EN: 68

The -1 Acc for all will decay in 4A

Much faster calcs (screw Lava Plume to high hell):
Action 2
(Simon) Foul Play -> Peck (7 EN)
RNG roll (to crit) 3848 = no crit
(10+3+(3-2)1.5) = 15 DMG


(Pow) Unown X: X-Scissor -> Simon (6 EN)
RNG roll (to crit) 5087 = no crit
(8+(4-2)1.5)(2.250 = 26 DMG

(Boy) Payback -> Pow (7 EN)
RNG roll (to crit) 9787 = no crit
(10+(3-2)1.5) = 12 DMG

(Peck) Unown D: Dark Void -> Simon (10 EN)
Safeguard protects Dummy's team from status!

(Zap) Ice Beam -> Simon (7 EN)
RNG roll (to crit) 8776 = no crit
(10+(4-2)1.5)(1.5) +1.75 = 21 DMG

Luna chilled! (+12 EN)

(Enos) Thunderbolt -> Peck (6 EN)
RNG roll (to crit) 9279 = no crit
RNG roll (to para, <=1000 para) 6638 = no para
(10+3+(4-1)1.5)(1.5) = 26 DMG

Zzz couldn't do anything!

Toxic DMG -> Zzz (1 DMG)
Burn DMG -> Peck (2 DMG)


Post-Round calcs:


Pow!
HP: 64
EN: 65
-1 Acc

Spearow (Peck!) Male
HP: 29
EN: 61
-1 Acc, Burned (2 DPA)

Zzz! @ Amulet Coin
HP: 76
EN: 69
-1 Def/ SpD (decays in 2a), -1 Acc
Badly Poisoned (2 DPA), Encored (1A)

Zap!
HP: 66
EN: 83
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 39
EN: 35
-1 Acc

Simon Heap @ Lucky Egg
HP: 4
EN: 62
-1 Acc

Enos @ Exp. Share
HP: 87
EN: 69
-1 Acc

Luna
HP: 11
EN: 80

The -1 Acc for all will decay in 4A OBJECTION LIED TO ME ;;;;~;;;;

Dummy's Safeguard will last for 1 more round
Sunny Day will last for 3 more rounds
Gravity will last for 3 more rounds
Dead Unown: B, C, D, F, G, L, S, V , X
 
-1 acc come from Lava Plume's effect of blinding the opponent (look it up in the DAT), but TBH I completely forgot about Gravity's effects on accuracy (which is, technically, -1 evasion), so I'll factor that in soon
 
I'll admit I derped on the target of X-Scissor, but Zzz was Encored into Follow Me, which Zzz could not use anymore due to Unown F being used up (so pick a target for Struggle...)

EDIT: actually, Payback will still hit at 10 BAP
the DAT's description of Payback said:
If the target Pokemon acts before the user, the Base Attack Power of the move increases from 5 to 10.
Nowhere does it say that the user had to be attacked by the target, but simply move after.

EDIT EDIT: Fixed X-Scissor to target Simon instead of Boy
 
Oh, and, according to LouisCyphre, Lava Plume doesn't actually drop accuracy; that's just a flavor description. You don't need to worry about next round's Acc rolls.
 
Pre-Round calcs:


Pow!
HP: 64
EN: 65

Spearow (Peck!) Male
HP: 29
EN: 61
Burned (2 DPA)

Zzz! @ Amulet Coin
HP: 76
EN: 69
-1 Def/ SpD (decays in 2a)
Badly Poisoned (2 DPA), Encored (1A)

Zap!
HP: 66
EN: 83
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 39
EN: 35

Simon Heap @ Lucky Egg
HP: 4
EN: 62

Enos @ Exp. Share
HP: 87
EN: 69

Luna
HP: 11
EN: 80


Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Luna -> Enos -> Zzz

1.21 Calcowatts!
Action 1
Boy used Protect! (7 EN)

(Pow) Fake Out -> Simon (3 EN)
RNG roll (irrelevant)
(4+3+(4-2)1.5) = 10 DMG
Simon fainted!

Peck became cloaked in a harsh light! (9 EN)

(Zap) Unown E: Earth Power -> Enos (7 EN)
RNG roll (to crit) 2544 = no crit
RNG roll (to lower SpD, <=1000 lower) 8240 = no lower
(9+(4-3)1.5)(1.5) +1.75 = 18 DMG

(Luna) Wish (6+100/7.5 = 19 EN)
Luna made a wish!

(Enos) Charge Beam -> Peck (5 EN)
RNG roll (to crit) 5146 = no crit
RNG roll (to raise SpA, <=7000 raise) 8577 = no raise
(5+3+(4-1)1.5)(1.5) = 19 DMG

(Zzz) Struggle -> Boy (5 EN)
RNG roll (to crit) 933 = no crit
(5+(3-4)1.5) = 4 DMG = 2 EN

Sky Attack -> Boy
RNG roll (to hit) 7576 = hit
RNG roll (to crit) 6165 = no crit
(11+3+(3-4)1.5)(2.25) = 28 DMG = 11 EN

Toxic DMG -> Zzz (2 DMG)
Burn DMG -> Peck (2 DMG)



Mid-Round stats:


Pow!
HP: 64
EN: 62

Spearow (Peck!) Male
HP: 8
EN: 52
Burned (2 DPA)

Zzz! @ Amulet Coin
HP: 74
EN: 64
-1 Def/ SpD (decays in 1a)
Badly Poisoned (2 DPA)

Zap!
HP: 66
EN: 76
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: 39
EN: 15

Simon Heap @ Lucky Egg
HP: -6
EN: KO

Enos @ Exp. Share
HP: 69
EN: 64

Luna
HP: 11
EN: 61


Man doooooooooown!
Action 2
(Pow) Brick Break -> Luna (6 EN)
RNG roll (to crit) 2346 = no crit
(8+(4-3)1.5)(1.5) = 14 DMG
Luna fainted!

(Boy) Unown M: Megahorn -> Zap (7 EN)
RNG roll (to crit) 7102 = no crit
(12+3+(3-3)1.5) = 15 DMG

Peck used Double Team (2 clones) (8 EN)

(Zap) Flamethrower -> Boy 409 (7 EN)
RNG roll (to crit) 9541 = no crit
(10+(4-3)1.5+3)(2.25) +1.75 = 34 DMG

(Enos) Thunderbolt -> Peck (6 EN)
RNG roll (to hit, <=33/100 hit) 99 = a clone was hit!

(Zzz) Body Slam -> Boy (7 EN)
RNG rolls: irrelevant
(9+3+(3-4)1.5) = 11 DMG
Boy 409 fainted!

Toxic DMG (2 DMG)
Burn DMG (2 DMG)


Post-Round stats:


Pow!
HP: 64
EN: 56

Spearow (Peck!) Male
HP: 6
EN: 44
Burned (2 DPA)
1 clone

Zzz! @ Amulet Coin
HP: 72
EN: 57
Badly Poisoned (3 DPA)

Zap!
HP: 51
EN: 69
+1 SpA (permanent)


Boy 409 @ Heat Rock
HP: -6
EN: KO

Simon Heap @ Lucky Egg
HP: -6
EN: KO

Enos @ Exp. Share
HP: 69
EN: 58

Luna
HP: -3
EN: KO


Sunny Day will last for 2 more rounds
Gravity will last for 2 more rounds
Dead Unown: B, C, D, E, F, G, L, M, S, V , X

Well Dummy, it was a good run. Great game, the both of you!
 
dat big DAT said:
A combination of a Priority 1>/= move with a Priority: 0 move will add Priority: 1: to the attack, but will only increase Base Attack Power by half the Priority Move's Base Attack Power attack's amount
So, unless I read it wrong/ its phrased incorrectly, the combo only had +1 priority, not EDIT: GAH its +3, not +4, thanks for roping me into the derp again >.<
 
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