Data Battle Tower (For all your Match-Seeking Needs!)

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LouisCyphre

heralds disaster.
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Reposting.

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Pandemonium

Field Type: Dark
Complexity: Intense
Format: Singles
Traits: No Weather, Artificial Field, Limited Ceiling, No Digging, No Seismic Attacks, No Water Source

Description:
An opulent, crystalline fortress where dark things lurk. The palace is perhaps the most closed-in arena imaginable, with many walls, low ceilings, and few open areas. The center of the stage contains a Banish Trap at the bottom of a pit over which hang a handful of small, square platforms.

Ruleset:
Omega Spines - Whenever a mon uses a non-contact attacking move , they run a 25% risk of being hit by a spine trap from the floor, which saps twice the energy cost of the ordered attack and interrupts it. (An attacking move that doesn't make contact, that is. Not "a move that isn't a contact attack.")
Close Quarters - Contact attacks never miss.
Banish Trap - Any mon struck by a critical hit (other than Frost Breath/Storm Throw) will be sent into a deep, black pit. 10 additional damage will be inflicted and the fallen mon cannot hit with or be hit by contact moves until it spends an action and 10 En to crawl back out.
1v1 Singles (send three mons)
2 Day DQ
2 Substitutions
All Abilities
2 Recoveries / 5 Chills
Little Cup Mons (able to evolve, but lowest in the chain)
All Items
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Looking for an opponent

3v3 triples
DQ Time: 1 day
No Chills
ASB Arena
Training Items only

The match challenger decides the rest.

EDIT: @typon77: oh yeah I forgot it. It's a Training Battle for NFE mons only.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Issuing 2 challenges!

#1
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please

#2
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
 
3 v 3 Singles (2 FE, 1 NFE)
1 Day DQ
2 Recovery/ 5 Chills
Ref's Pick, otherwise ASB Arena

If you will, can you please have no items?
 
Issuing 2 challenges!

#1
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please

#2
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
I'll take both, as I need to train too =P Bringing NFE's, if that's k.

No Switches (derp)
All Abilities, might as well.
 
I think we're going to need a subref for this.
It's a simple 1v1 Singles, but the second round needs to be rechecked.

Who wants to make some shiny UC?
 
Still looking on an opponent for this one. Waterwarrior has agreed to ref, we just need a player 2.

3v3 NFE Singles
1 Substitution
2 days DQ
2 recoveries/3 chills
And the arena is...
this! said:
Moat of Burnedbless (♫Protectors)
Field Type: Fire
Complexity: Intense
Restrictions: Limited Ceiling (about 20m high) and thus no weather, No water source, Surrounded by lava, Ref tries to kill all of you

A large expanse in a lava cave, about 30m in diameter and 20m in height. At the edges of the arena are boiling hot magma, and any pokemon that touches it not only gets burned, but takes 5 damage for every action it spends in the lava. Fire-types will not be burned, and pokemon with flash fire will gain the power boost, but will still take damage from the lava.

Despite being in a cave, the walls are sturdy enough to withstand seismic activity. You can dig if you want, but there's a 2 in 3 chance you'll be harmed by the aforementioned lava. There's no water source, but a couple of herbs here and there, so grass knot is usable.

Oh yeah, you also have to fight this handsome fellow...

Gelaldy (Genderless)
*Emits a squelching noise that sounds uncomfortably similar to the word "food"*
A truly hideous severed head that guards Burnedbless. Its fighting prowess is just as monstrous as it looks.

Nature: Hardy (No effects on stats)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Liquid Ooze, Intimidate, Cursed Body
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Intimidate: (Can be Enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100 * total pokemon in the battle (if a battle between 2 players), 150 * total pokemon in the battle (if a triple battle or a brawl). Gelaldy does not count as a pokemon toward this purpose.
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 40
Size Class: 7
Weight Class: 12
Base Stat Total: 47

Attacks:
Crunch
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Earthquake
Outrage
Body Slam
Zen Headbutt
Flamethrower
Fire Blast
Dark Pulse
Shadow Ball
Focus Blast
Psychic
Sludge Bomb
Toxic
Thunder Wave
Yawn
Will-o-Wisp
Here's a few pointers about this abomination...
-Gelaldy is controlled by the ref. Show no mercy!
-Gelaldy cannot use items, has infinite energy, and is immune to all status ailments.
-Gelaldy always posts last. ALWAYS.
-Gelaldy does not need to be defeated to win the battle - just the other trainer(s). However, defeating him will earn each trainer in the battle a nice reward - this is up to the ref, though.
-If Gelaldy uses an attack that defeats all remaining trainers, the battle is considered a draw.
 
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