hamiltonion
Nostalgic
[Overview]
-Cool Special Tank in RU with massive HP and usable Special Defense
-That typing is just boss offensively as well as defensively as evidenced by everyone drooling over Rotom-W.
-Volt Absorb is a cool ability and allows to beat Rotom.
-Few advantages over Slowking, STAB Electric moves, Volt Switch, Heal Bell
-Lack of reliable priority kills it, not to mention weakness to the commonly used Grass and Ground type moves.
[SET]
name: Tank
move 1: Scald
move 2: Ice Beam / Thunderbolt
move 3: Volt Switch
move 4: Heal Bell / Thunder Wave
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 100 SpA / 176 SpD
ability: Volt Absorb
[Set Comments]
-Can take all the myriad Fire, Water, Electric type moves being thrown around in the tier.
-Checks Moltres, Rotom, Hail, Typhlosion.
-Can threaten with Surf, Ice Beam.
-Volt Switch can be used to scout the opponent and works well with stuff like U-Turn Gliscor or U-Turn Uxie.
-Thunder Wave can be used to cripple a switch in while Heal Bell gives Lanturn distinction as a cleric.
[Additional Comments]
-I just went along and used the 4th gen UU EV spread (upstart) and it worked alright. Tuning Lanturn's EV set perfectly is kinda hard since most hard hitting stuff 2HKO Lanturn anyway no matter how much you EV with SR while Lanturn fails to kill stuff without massive investment.
-Discharge can be over Thunderbolt for the paralysis chance and stuff like SD Gallade really enjoy it but then dont use Scald.
-Toxic can be used to screw up other Lantern who sadly can wall you.
-Gliscor is an awesome partner and has fantastic synergy with this Pokemon.
-Most Flying-types have good type synergy with Lanturn. Lanturn just hates Toxic Spikes so make sure to pack a Spinner or just a Poison type to absorb T-Spikes.
[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Surf / Hydro Pump
move 4: Ice Beam / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe
ability: Volt Absorb
[Set Comments]
-Deceptively strong and hits 406 SpA after Specs which is pretty decent for a scarf user
-Makes a fantastic pivot for most balanced teams thanks to its useful resistances and access to STAB Volt Switch.
-Thunderbolt is used for the stronger STAB as well being able to finish off stuff without wanting to switch.
-Surf has excellent coverage and along with Ice Beam and Thunderbolt, hits pretty everything in the tier for neutral damage.
-Hidden Fire can be used to fry any Ferroseed trying to switch in on Lanturn but is quite weak compared to Lanturn's other moves and should be used with proper predictions.
[Additional Comments]
-Hazards are extremely useful for this particular Lanturn variant as it causes a lot of switches and abuses them with Volt Switch. Ferroseed makes an excellent candidate for laying down Spikes.
-It is even more important to keep hazards off the field when using Lanturn since they will soon wear down Lanturn and cut down switching. Packing a spinner such as Cryogonal is almost mandatory while Natu also shares good synergy with Lanturn and can keep off hazards.
-Scyther has excellent synergy with Lanturn thanks to its 4x Grass resistance and immunity to Ground. It can even form a VoltTurn core with Lanturn which can be incredibly annoying to face with a bunch of hazards and a spinner.
-Pokemon such as Sawsbuck make good partners as they are immune to Grass and resist Ground type attacks.
name: Rain Dance
move 1: Rain Dance
move 2: Thunder
move 3: Surf / Hydro Pump
move 4: Volt Switch / Heal Bell / Ice Beam
item: Damp Rock
nature: Modest
evs: 40 HP / 252 SpA / 216 SpD
ability: Volt Absorb
[Set Comments]
-Excellent addition on Rain teams who need a rain summoner
-Resistances to Fire, Ice and being immune to Electric-type hits allows it to set up Rain Dance reliably.
-The Electric immunity is really cherished by Rain teams as well as the other resistances make Lanturn a fantastic pivot in general with Volt Switch allowing it to bring in a Rain sweeper without any damage.
-Not too shabby as an attacker as STAB Thunder and rain boosted Surf will hurt in rain with maximum Special Attack investment
-Heal Bell can cure any rain sweeper who has been statused while Ice Beam offers superior BoltBeam coverage.
[Additional Comments]
-252 SpA makes sure Lanturn's STAB Thunder and Surf pack a punch while the HP and SpD EVs are for greater Special Bulk allowing Lanturn to serve as a Special Tank.
-Damp Rock is the obvious item for lengthening the duration of Rain Dance to 8 turns.
-Most Pokemon who enjoy Rain make good teammates to Lanturn such as Ludicolo, Omastar and Kabutops.
name: Parafusion
move 1: Thunder Wave
move 2: Confuse Ray
move 3: Volt Switch / Discharge
move 4: Ice Beam / Surf
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 36 HP / 220 Def / 252 SpD
ability: Volt Absorb
[Set Comments]
-The old hair ripping set from gen4 makes a return
-Thanks to Lanturn deterring Ground-types from ever showing their face, Parafusion is an excellent starategy to use on Lanturn.
-After paralysis and confusion, the opposing pokemon will only be able to move 3/8th of the time.
-The basic strategy is to use Lanturn's excellent bulk to switch in on a move its resists, fire off Thunder Wave or Confuse Ray as the opponent switches in.
-Thunder Wave just mostly be used first since it cripples on of your opponents Pokemon and if it is a sweeper, makes it dead weight. This however fails against Ground-types and Pokemon immune to Electric such as Lanturn and Manectric.
-Ice Beam and Volt Switch are the preferred offensive options due to forming the BoltBeam combo.
-Volt Switch is a boon to Lanturn since Lanturn can easily paralyze a Pokemon on the switch and then Volt Switch out to a suitable counter before the opponent can move.
[Additional Comments]
-The 36 HP EVs hit a Lefties number and maximum investment in SpD and a Calm nature let Lanturn take most special attacks easily while 220 Def EVs give it decent physical bulk.
-Hazards are quite useful since Lanturn will cause a number of switches. Ferroseed teams up well with Lanturn and can set up Spikes.
-Pokemon such as Moltres and Boufflant make excellent teammates due to them sharing good synergy with Lanturn as well as being able to capitalize on the paralysis that Lanturn spreads.
-Strong but slow attackers such as Torterra, Gallade and Druddigon enjoy the paralysis.
[Other Options]
-Agility set can be used, but its pretty weak imo.
-Can run HP Fire for Snover and Ferroseed.
[Checks and Counters]
-Grass-types especially Ludicolo but fears getting paralyzed.
-Any decently offensive Pokemon with Earthquake will kill it.
-Grass types with high Defense walk all over Lanturn. Ferroseed, Lilligant come to mind.
-Lanturn 9.9