I'll ref MK's castle then~~~
---
"Well, this place looks better than most of the other places. Let's see how we do..."
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Krilowatt: Magic Guard
Hydreigon: Levitate
Zoroark: Illusion
Items:
Krilowatt: N/A
Hydreigon: N/A
Zoroark: N/A
Krilowatt [Formula] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Aqua Jet
Hydro Pump
Copycat
Heart Swap
Thunder
Zap Cannon
Counter
Mirror Coat
Signal Beam
Metronome
Ice Beam
Protect
Thunderbolt
Torment
Surf
Hidden Power Fire
Substitute
Rain Dance
Safeguard
Double Team
Volt Switch
Scald
Shock Wave
Earth Power
Total Moves: 32
Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 5
DC: N/A
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Double Hit
Tri Attack
Dragon Pulse
Earth Power
Head Smash
Fire Fang
Taunt
Substitute
Protect
Focus Blast
Fire Blast
Charge Beam
Total moves: 20
Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Daze
Extrasensory
Dark Pulse
Counter
Snatch
Substitute
Grass Knot
Shadow Ball
U-Turn
Hone Claws
Total moves: 18
I'll take these two; C$FP, it'd be great if you could edit in your team...Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3457446
Rank: 1
Starting CP: 0
Abilities:
Chandelure: Flame Body
Snorlax: Thick Fat
Arcanine: Intimidate
Items:
None
Chandelure [Hecate] (F)
Nature: Bold (+Def, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 80
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Heat Wave
Haze
Acid Armor
Sunny Day
Energy Ball
Toxic
Hex
Psychic
Pain Split
Protect
Flamethrower
Curse
Inferno
Shadow Ball
Taunt
Telekinesis
SolarBeam
Hidden Power Ground 7
Substitute
Safeguard
Double Team
Endure
Rest
Swagger
Trick Room
Psych Up
Hyper Beam
Flash
Snorlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Moves:
Metronome
Odour Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Stockpile
Counter
Zen Headbutt
Double Edge
Blizzard
Thunder
Fire Blast
Earthquake
Crunch
Giga Impact
Heavy Slam
Toxic
Double Team
Reflect
Rock Slide
Focus Punch
Thunder Wave
Pursuit
Arcanine [Manticore] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Moves (20):
Thunder Fang
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Body Slam
Close Combat
Morning Sun
Fire Blast
Dig
Wild Charge
Agility
Crunch
Flare Blitz
Flamethrower
ExtremeSpeed
Substitute
Protect
I'll take this.I think I might as well try this.
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Cyclohm: Shield Dust
Blaziken: Speed Boost
Tangrowth: Regenerator
Items:
Cyclohm: N/A
Blaziken: N/A
Tangrowth: N/A
Brainstorm [Cyclohm][Male]
Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities
Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
Timid Nature
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
9.7% flat acc boost
EC: 9/9
MC: 0
DC: 5/5
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Slack Off
Hurricane
Dragon Dance
Dragon Rush
Magnet Rise
Hydro Pump
Heal Bell
Flamethrower
Thunderbolt
Surf
Trick Room
Dragon Pulse
Blizzard
Fire Blast
Thunder
Protect
Substitute
Thunder Wave
Light Screen
Heatblast(Blaziken)(Male)
Types
Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
Mild nature(+SpA, - Def)
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Sky Uppercut
Flare Blitz
Night Slash
Crush Claw
Low Kick
Fire Blast
Swords Dance
Rock Slide
Work Up
Hidden Power Water 7
SolarBeam
Focus Blast
Wildvine(Tangrowth)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)
Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3(+)
Spe: 43(- speed nature)
Flat opp. +10% acc
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip
Stun Spore
Energy Ball
Sludge Bomb
Psych Up
Swords Dance
Earthquake
Hidden Power Fire 7
Leech Seed
Giga Drain
Power Swap
Leaf Storm