Data Battle Tower (For all your Match-Seeking Needs!)

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Ice-eyes

Simper Fi
Challenging LevitatingLamprey!
1v1 NFE Singles
ASB Arena
1 Day DQ
All Abilities
No recovery / 5 chills / 2 Subs
Training items only

Still need a ref for my 1v1 vs rickheg as well.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Challening Alchemator!

2v2 Middlemons Singles
ASB Arena
All Abilities
No REcovery/3 Chills
Training Items
1 Sub
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Accepting~

It appears the only thing you've forgotten is switching, which I'll say is KO.
 
Issuing an open challenge!
Opponent can choose the arena
3v3 mixed singles (1 weakmon FE, 1 middlemon, 1 LC mon)
2 Day DQ
5 recovers/ chills
Also, I will take your challenge, waterwarrior. Training items allowed.
Turns out the arena I picked out doesn't allow unevolved mons. So let's go with this;
Arena;
Field Type: All
Complexity: Simple
Restrictions: All NFE's get the effect of a boosted Eviolite (*2 Def and SpA) without holding one.

This stadium is like the tournament arena. However, there is a break in the bleachers, where there is a large, enclosed white room with a door for employee access. Inside, scientists have built a machine that emits special invisible light rays, that weaker Pokemon (NFE's) absorb in their bone marrow (or something in their body if they have no bones). This increases thier body's stability, in effect giving a boosted Eviolite effect (boosting Def. and SpD by *2). This allows NFE Pokemon to be competitive with FE Pokemon.
This still needs a ref, any takers?
 

Orcinus Duo

Banned deucer.
Quote:
Originally Posted by Fat Orcinus Duo
Open Challenge

3v3 triples
Arena: Warioware
Items off
3 subs
Quote:
Originally Posted by Fat Dummy007
Let's go.

Switch = lolwut
Items = ON
Abilities = All

Is this LC, MC, or FE?

EDIT: LC it is!

refffff ily
 
OPEN CHALLENGE
2v2 Mixed Training Doubles (1 Very Weak FE, <20 moves preferably, and 1 NFE)
ASB Arena
2 Day DQ
Training Items Only
 
Challening Alchemator!

2v2 Middlemons Singles
ASB Arena
All Abilities
No REcovery/3 Chills
Training Items
1 Sub
Accepting~

It appears the only thing you've forgotten is switching, which I'll say is KO.
I'll take this, PM mons please.

Challenging LevitatingLamprey!
1v1 NFE Singles
ASB Arena
1 Day DQ
All Abilities
No recovery / 5 chills / 2 Subs
Training items only

Still need a ref for my 1v1 vs rickheg as well.
I accept, Ice Eyes~
I'll ref this as well. PM Mons.
 
Looking for a relatively quick match

1v1 FE Singles (Or 2v2 Doubles, if acceptor and ref approve)
1 Day DQ
2 Recov/1 Chill/1 Sub
Training Items
Arena=Ref's Choice

and ill be issueing another challange identical to this one
 
Looking for a relatively quick match

1v1 FE Singles (Or 2v2 Doubles, if acceptor and ref approve)
1 Day DQ
2 Recov/1 Chill/1 Sub
Training Items
Arena=Ref's Choice

and ill be issueing another challange identical to this one
I'll take one. Preferably the 2v2 doubles, but if the ref would rather do 1v1 singles, then that's fine. Items on, all abilities.
 
This ref is willing to take Ragnarokalex vs C$FP and ref it as a 2v2 doubles.

Arena: Shield Battle Arena

The arena has sufficient external sources to allow all moves to be used, with the exception of seismic moves (Earthquake, Bulldoze, Magnitude and Fissure), Dig, Dive and Grass Knot.

In a quaint little village, this kind of battle is quite popular. The pokemon will stand on large, circular shields held above the heads of designated shield holders. The pokemon must try to maintain their balance on these shields, even if they would normally fly or levitate. Therefore, each pokemon, in addition to its usual stats, has a special balance stat. The maximum this can be is 5 (and this is what it starts at) and the minimum it can be is 0. A pokemon loses 1 balance any time it takes more than 20 damage from a move, it takes a critical hit or it flinches. These stack, so a move that does more than 20 damage, gets a critical hit and causes a flinch can make its target lose 3 balance. At the end of each round, all pokemon still on their shields regain 1 balance.

If a pokemon's balance ever drops to 0, it will fall off of its shield at the end of the action. Once it has fallen off of its shield, the pokemon will forfeit its next action as it gets back onto its shield at the end of that action and its balance is restored to 5. While doing this, any moves that were aimed at that pokemon will not be executed and any multi-target moves will only target the pokemon still on their shields.
 
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