Katakiri
Listen, Brendan...
Tous Pour Un, Un Pour Tous
(All For One, One For All)
Hello!
This is a team with the "gimmick" of using all 3 of the Musketeers successfully; a task I believe I accomplished. What was originally a simple dark horse challenge team as became my main team for laddering as well as one of my most successful, reaching (and easily at that) the top 30 of PO while Smogon was down/lagging for the past few days, and I honestly wouldn't have it any other way at this point. I'll make sure to post my Smogon peak when I do some more laddering now that it's not lagging anymore. It's a very fun team and with as far as I've taken this challenge, calling it a "gimmick" now would be an insult as it has become much more than that. But I'll leave you to read & discover that for yourself.
Team Building
It's pretty easy to build a team when 3 of your members are set in stone. But oh is it hard to pick teammates to compliment them.
I decided to cut straight to the throat and eliminate the majority of my Musketeer's weaknesses in one fell swoop with Slowbro.
Believe it or not, but Mandibuzz was the next Pokemon even before Tyranitar. I needed something potent to handle Gengar and Latios. Mandibuzz is about as potent as you're gonna get against those 2.
Necturna was the obvious next choi- Ah, just joking.
Tyranitar was the next choice. 3 Pokemon immune to Sand with no Stealth Rocker and a bit of a Scizor weakness. (before move-sets we finalized) Seemed like a perfect fit.
Now there were a few other Pokemon before Mew like Latias, but they all suffered from the same factor: they were easy to set-up on and easy to Pursuit. Mew, however, is neither of those things.
Team Breakdown
(All For One, One For All)
Hello!
This is a team with the "gimmick" of using all 3 of the Musketeers successfully; a task I believe I accomplished. What was originally a simple dark horse challenge team as became my main team for laddering as well as one of my most successful, reaching (and easily at that) the top 30 of PO while Smogon was down/lagging for the past few days, and I honestly wouldn't have it any other way at this point. I'll make sure to post my Smogon peak when I do some more laddering now that it's not lagging anymore. It's a very fun team and with as far as I've taken this challenge, calling it a "gimmick" now would be an insult as it has become much more than that. But I'll leave you to read & discover that for yourself.
Team Building
It's pretty easy to build a team when 3 of your members are set in stone. But oh is it hard to pick teammates to compliment them.
I decided to cut straight to the throat and eliminate the majority of my Musketeer's weaknesses in one fell swoop with Slowbro.
Believe it or not, but Mandibuzz was the next Pokemon even before Tyranitar. I needed something potent to handle Gengar and Latios. Mandibuzz is about as potent as you're gonna get against those 2.
Necturna was the obvious next choi- Ah, just joking.
Tyranitar was the next choice. 3 Pokemon immune to Sand with no Stealth Rocker and a bit of a Scizor weakness. (before move-sets we finalized) Seemed like a perfect fit.
Now there were a few other Pokemon before Mew like Latias, but they all suffered from the same factor: they were easy to set-up on and easy to Pursuit. Mew, however, is neither of those things.
Team Breakdown
"But that is not the name of a man; it is the name of a mountain!" - Bastille guard to Athos
Athos (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Ice]
- Close Combat
- Roar
- Taunt
This is Defensive Cobalion. Anyone that's read my OU analysis for this guy knows that I've beaten this point into the ground, but for those that haven't read it, Cobalion has more Physical bulk than Dialga. Not even Skarmory can touch his Defenses. +1 Dragonite Fire Punch is only a 3HKO, Landorus Earthquake in Sand can't OHKO, Terrakion Close Combat can't OHKO, the hits he can tank are just unreal. With that said, Cobalion is my go-to Physical Wall. x4 SR resistance & immunity to Toxic Spikes makes him very easy to bring into battle. STAB Close Combat separates him from your average physical wall as he is the only true Fighting-Type Physical Wall in the game. A base 90 Sp.Attack Hidden Power Ice puts a heavy dent in Landorus, Gliscor, and most Dragons even with a hindering nature. A fast Taunt turns Skarmory into a piece of junk while Roar lets Cobalion get rid of all the set-up sweepers that trouble the team.
You would think that a wall would need a recovery move, but when you x4 resist Stealth Rocks, you really don't need one at all. Lefovers heals 6% & SR does 3% so Cobalion is one of the few walls that actually has more HP after a SR switch. Cobalion forces so many switches that he's never below 50% of his HP for too long at all. I'd compare it to having the Regenerator ability, but that might be stretching it a little. But the point is that he doesn't need extra recovery.
"You, boy, are arrogant, hot tempered and entirely too bold. I like that. Reminds me of me." - Porthos
Porthos (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
Scarf Terrakion. What a mean Pokemon. He revenges pretty much anything but other Scarf Terrakion. Add the Sp.Def boost from Sandstorm & Mew luring in Dark-type moves to give Terrakion his Justified boost and you're looking at a pretty big threat. X-Scissor hits Celebi while Rock Slide provides a slightly more reliable Rock-type move for finishing off foes. Unfortunately, being Choice-locked means Skarmory & Forretress can actually set up on something on this team. But that's really the only downside to this guy. He helps in dealing with Fire-types like Heatran, Darmanitan, & Volcarona as well as revenging nearly any +1 Speed sweeper like Gyarados, Salamence, & Dragonite. He's just an overall great Pokemon. Not a lot else to say about it.
"I hope your sword is as quick as your mouth." - Aramis
Aramis (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
The final musketeer of the trio: Calm Mind Virizion. There's mot much to say about the set because it's so standard. Calm Mind up them get KO'd because Focus Blast missed 3 times in a row. Pretty standard. Virizion does give me a much needed Water & Electric resistance as well a a Pokemon to take a burn. Giga Drain is an extremely valuable asset to the team, as it is the only move on the team Super Effective against Ground-types. Hidden Power Ice is for Dragonite & Gliscor. Due to his great coverage, Virizion is also a Pokemon that is very hard to set-up against. With a main part of my core weak to SR, keeping it off the field is the most beneficial thing I could do for the entire team.
"I may not wear the tunic, but I believe I have the heart of a Musketeer." - d'Artagnan
d'Artagnan (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic
While Keldeo may be the true d'Artagnan, the Musketeers protect as well as rely on Mew far more than they would Keldeo. Mew LOVES this team. 5 Dark Resistances with one being x4 resistant, 3 Justified Pokemon with Physical Attacks, 3 Ghost Resistances, and a x2 and a x4 Bug Resistance. It doesn't take much to figure out that any Psychic-type would love to be a part of this team. But with all of those perks provided by it's teammates, what does Mew do in return? Mew solves my otherwise glaring Fighting-type weakness. Taunt-WoW Mew is already a very self-sufficient Pokemon but when given the perfect partners in Cobalion & Mandibuzz, this trio can be enraging. Mandibuzz can take any Special Attack, Mew can take any Physical Attack OU throws at it, and Cobalion covers all of Mew's weaknesses and x4 resists 2 of them as well as covering most of Mandibuzz's weaknesses.
Taunt keeps things from setting up or spreading status, often leaving Pokemon entirely open to the rest if my team. Will-O-Wisp shuts down Physical Attackers, softening hits from enraged Dragons so Cobalion can wall them with greater ease. Psychic lets Mew get rid of all the Fighting and Poison-types that plague the team. Mew and Terrakion have fantastic synergy as Terrakion breaks down anything Mew can't harm while Mew protects him from priority.
"There are those who oppose these powerful forces, who dedicate their lives to truth, honor, and freedom. These men are known as Musketeers." - King Louis XIII
Louis XIII (Tyranitar) (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 Atk / 156 SAtk / 100 Spd
Mild Nature (+SAtk, -Def)
- Stealth Rock
- Crunch
- Earthquake
- Fire Blast
This set started as a variation of Tyranitar's Lure set from 4th Gen but quickly turned into a much more offense-invested Tyranitar. Pursuit doesn't have the punch that Crunch which made Tyranitar much more threatening to Pokemon that aren't Latios. Earthquake helps against CM Jirachi, Tentacruel, & Heatran. The EVs let Tyranitar out-pace standard Skarmory as well as give him just enough Sp.Attack to OHKO Ferrothorn. Stealth Rocks are obligatory. The oddity of this set is Shed Shell. Because Dugtrio easily traps Tyranitar as it's setting up SR, assuming it has a Focus Sash, it can ALWAYS switch-in & remove Tyranitar for free and since Tyranitar is the one setting up SR, his Focus Sash will always be intact. That was far & away the biggest problem I had with Sun teams and really any team with Dugtrio on it. It may seem like a waste of an item slot, but believe me, it's completely worth it.
"There's no queen of America!" " I beg to differ, infant. We're on quite intimate terms, unless you can prove otherwise." - d'Artagnan & Porthos
Queen of America (Mandibuzz) (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Knock Off
- Brave Bird
- Taunt
- Roost
Rounding off my Fighting-Psychic-Dark core, what I believe to be the most underrated Pokemon in the entire game bar none. She's immune to Sandstorm and deceptively bulky; easily taking Landorus Stone Edge & endless Volt Switches from Rotom-W. That's right, she's a Flying-type with little to no fear of Electric Attacks; Skarmory eat your heart out. She flat-out walls a lot of Special Attackers in OU unless they hold a Life Orb or Choice Specs, which brings me to her first move: Knock Off. You might be thinking that with Toxic, U-Turn, Tailwind, and all these useful moves in her arsenal, why would I choose Knock Off? Well like I said, she has no problem taking unboosted attacks so knocking off Politoed's Choice Specs or Starmie's Life Orb pretty much means that they'll never be able to 2HKO her so she can chip away with Brave Bird & Roost herself back to full health. She also has a great Base 80 Speed, making her out-pace CB Scizor and I'm sure you know what happens there. Scizor without a Choice Band isn't very threatening at all to this team and very often, I'll knock off it's item turn 1 so I'll have no problem with it later.
But Knock Off isn't just for Offensive Pokemon, Defensive Pokemon hate having their Leftovers & Eviolite taken away. No Leftovers means that Stealth Rock & Sand damage add up very quickly making Knock Off a better choice than Toxic for building up damage in most cases. Taunt is what makes this Pokemon great. A lot of Pokemon think they can set up on her and everything will be fine, but Taunt is a nasty surprise for them. It makes SD Scizor, Ferrothorn, and even Tyranitar (if it tries to set up Rocks) pretty much dead weight to their team. Surprisingly enough Brave Bird has become Mandibuzz's ace in the hole because she never really uses the move so it will often lure in a Pokemon that it weak to it that doesn't expect it, netting some surprise KOs on Volcarona & Toxicroak.
Threat List
- Choice Band - Nope.
- Choice Scarf - Because I have
- Dragon Dance - many Fighting-types.
- Choice Scarf / Specs - Mandibuzz Knocks Off it's item then Virizion cleans up.
- Choice Band - Mandibuzz Knocks Off it's item then Virizion cleans up.
- Swords Dance - Mew burns, Cobalion walls & Tyranitar can Fire Blast after Burn, Virizion & Mandibuzz can take him down too.
- Choice Band - Cobalion
- Dragon Dance - Cobalion
- Mixed - Mandibuzz
- Parashuffler - Mew Syncronizes then Mew, Cobalion, & Mandibuzz proceed to Taunt the shit out of it.
- Choice Specs / Scarf - Mandibuzz ruins this thing with Knock Off turn 1. Not even a threat as long as she's around.
- Standard - Fighting-type moves for days and Mandibuzz walls but can only really Knock Off it's item.
- Lava Plume Variants - A lot tougher to deal with as I have nothing that can really take a burn and they love to switch in on Mew & Mandibuzz
- Substitute + Calm Mind / Wish + Calm Mind - Actually kind of a threat. Terrakion can EQ it and Virizion & Cobalion can Close Combat but there's nothing solid that can wall and counter it.
- Life Orb - My girl, Mandibuzz,
- Choice Scarf / Specs - walls this Pokemon
- Calm Mind - and Tyranitar helps.
- Calm Mind - Can't touch Mew
- Offensive Trick Room - Loses to Mandibuzz because Trick Room makes Roost go second so she stays Flying-type.
- Choice Scarf / Choice Band - Cobalion & Mew
- Dragon Dance - Cobalion & Mew
- Double Dance - Cobalion & Mew but anyone can take it down with residual from SR & Sandstorm going on.
- Nasty Plot -Tyranitar, Terrakion, & Mandibuzz.
- Choice Specs - Copy, Paste.
- Special Attacker - Copy, Paste.
- Bulk Up - Mew
- Nasty Plot Sweeper - Mandibuzz~
- Tinkerbell - Mandibuzz~
- Choice Specs / Choice Scarf - Does whatever a buzzard can~
- Double Dance - Mew
- Choice Scarf / Choice Band - Mew & Cobalion. Cobalion just doesn't know the meaning of Super Effective.
- Offensive / Bulky Dragon Dance - Mew & Cobalion wall this guy just fine.
- Substitute + Disable / Pain Split - Mandibuzz salivate when she sees this thing in team preview. Using Gengar with her around is like starting the battle with only 5 Pokemon.
- Life Orb - Mandibuzz
- Rapid Spin - walls
- Choice Specs - forever.
- Rock Polish / Swords Dance - Cobalion HP Ice cripples it then Mew or even Terrakion with it's Balloon can clean up.
- Choice Scarf - Same
- Substitute + 3 Attacks - Same
- Mixed Attacker - Mandibuzz
- Nasty Plot / Swords Dance Booster - Mandibuzz
- Choice Band - Mew
- Offensive Quiver Dance - Walls insects, any size~
- Bulky Quiver Dance - Catches prey just like flies~
- Chesto Rest - Look out~!
- Substitute - Here comes the Mandibuzz~
- Substitute - Nothing really walls it, but I have so many Fighting-types that I honestly don't even care.
- Choice Scarf - ^
- Calm Mind - Mandibuzz
- Dragon Dance - Mew & Cobalion
- Mixed - Mandibuzz
- Defensive - Mew
- Offensive - Mandibuzz
- Choice Specs / Choice Scarf - God Mandibuzz is so horribly underrated.
- Sub Seed - Have Tyranitar take the Spore, then wall & KO with Mew.
- Sub Punch - ^
- Calm Mind - Mandibuzz & Tyranitar tag-team this thing
- Swords Dance - AhahahahaMew
- Bulk Up - Mew
- Swords Dance - Terrakion
- Nasty Plot - Mandibuzz...but why would anyone use Nasty Plot Lucario? It's bad & you should feel bad.
- Calm Mind - Mandibuzz
- Swords Dance - Mandibuzz or Mew
- Dragon Dance - I laughed a little.
- Bulk Up - Scrafty's bad, go to UU please. But if you must know, Mandibuzz, Mew, & Cobalion destroy both of these sets.
- Special Growth - Mandibuzz
- Mixed Growth - Mandibuzz
- SubSeed - Mandibuzz
- Stealth Rock - Mew
- Choice Scarf / Choice Band - Mew
- Agility - Mew
- All-Out Attacker - Mew
- Choice Scarf / Choice Band - Mew
- Shell Smash - Cobalion walls even at +2.
- Physical Attacker - Mew, Cobalion, & Terrakion can handle it.
- Choice Scarf - I've really got nothing for this guy.
- Rain Abuser - Tyranitar & Mandibuzz can control this force of nature decently well. Mandibuzz may have issues if SR is up.
- Specially Defensive - Terrible set, don't use it.
- Standard -Knock Off the Lefties & watch the damage build up.
- Standard - Taunt then destroy, not a threat at all.
- Defensive - Virizion handles it pretty nicely.
- Swords Dance - Cobalion
- Substitute + Protect - Cobalion
- AcroBat - Cobalion
- Defensive - Cobalion
- Specially Defensive - Hit it with Close Combat & Superpower until it dies
- Specially Defensive - Same as the offensive sets. I'll have Mew Synchronize or Burn if I can but I don't have a solid counter.
- Physically Defensive Spiker -Cobalion, Mew, Mandibuzz, Virizion, & Tyranitar pretty much ensure Skarmory isn't doing anything.
- Specially Defensive Spiker - ^That.
- Specially Defensive - Burn is annoying but only Cobalion is a safe switch-in for her so it evens out.
- Physically Defensive - Mandibuzz
- Physically Defensive Spiker - Same as Ferrothorn;
- Specially Defensive Spiker - Taunt then blow it away.
- RestTalk - Mew, Cobalion, & Terrakion can handle it.
- Utility Counter - Knock Off it's Lefties then just keep if from Recovering. There's not a lot it can do.
- Toxic Spikes - Taunt then Psychic or Earthquake. If it does get a layer of Toxic Spikes up, I have Mew take a dive in the Layer 1 to avoid getting badly poisoned later.
- Tank - Virizion's got this, Mew makes it think twice about using Toxic.
- Dual Screens - Mandibuzz just continually uses Knock Off so nothing can safely come in & keep it's item. It also lets me scout what set the switch-in is running by looking at it's item & putting two & two together.
- Baton Pass - Brave Bird the shit out of this thing, then Taunt when I know it will Baton Pass to prevent the chain from going any further.
- Support - Anything it could possible come in on has Taunt. It might as well just kill itself because it will never be able to do anything else.
- Wish Support - Taunt then smack the Lefties off her. She can't do anything to Mandibuzz.
- Support - Annoying. I don't have much that can KO this thing. So Knock Off & residual damage tends to be my best shot.
- Tank - Taunt & Wall
- Dual Screens - Taunt & Wall
- Defensive - Go to Virizion. Mew & Mandibuzz can handle themselves.
- Stallbreaker - Notice the 36 Speed EVs on my Mew compared to the 32 EVs in the analysis. I'm such a jerk.
- Tank - Those are some nice Lefties you've got there. Would be a shame if something were to happen to them~
- Curse - Virizion
- Specially Defensive - Virizion
- Physically Defensive - Virizion
Overview
Rather than putting the overview at the beginning, I chose to put this at the end where I know you should have a much better understanding of the team by now. So as you could see, this team is based around a Fighting-Psychic-Dark Core of Cobalion, Mew, & Mandibuzz. What you may not have noticed is that the team is extremely Anti-Entry Hazard and more Specifically, Anti-Ferrothorn, Skarmory, & Tyranitar. It is extremely hard to set-up with 3 Pokemon with Taunt or sheer brute force with Fire Blast, HP Fire, & 3 Pokemon with STAB Close Combat. Because of those same factors, Stall has an extremely hard time against this team.
This team isn't about sweeping nor stalling. It's about controlling the battle at all times, making them play by my rules. Removing items being a key factor in that as well as Taunt preventing hazards & stat-boosting. Now I will use brute force to sweep and I will stall if necessary, but only on my own terms. I'm never in a rush to pick apart a team so I can play safe & let residual damage take it's toll on the opposing team before I make my move. But again the biggest factor is that I don't let my opponent make their move. So as part of that, keeping Sand up is essential as it breaks down Pokemon over time which helps Mandibuzz & Mew seem all the more threatening even with no real offensive presence.
But at the end of the day, the Musketeers do their jobs flawlessly albeit for a few accuracy issues with Focus Blast & Stone Edge. But you can't ask for much more than that in this crazy metagame.
Rather than putting the overview at the beginning, I chose to put this at the end where I know you should have a much better understanding of the team by now. So as you could see, this team is based around a Fighting-Psychic-Dark Core of Cobalion, Mew, & Mandibuzz. What you may not have noticed is that the team is extremely Anti-Entry Hazard and more Specifically, Anti-Ferrothorn, Skarmory, & Tyranitar. It is extremely hard to set-up with 3 Pokemon with Taunt or sheer brute force with Fire Blast, HP Fire, & 3 Pokemon with STAB Close Combat. Because of those same factors, Stall has an extremely hard time against this team.
This team isn't about sweeping nor stalling. It's about controlling the battle at all times, making them play by my rules. Removing items being a key factor in that as well as Taunt preventing hazards & stat-boosting. Now I will use brute force to sweep and I will stall if necessary, but only on my own terms. I'm never in a rush to pick apart a team so I can play safe & let residual damage take it's toll on the opposing team before I make my move. But again the biggest factor is that I don't let my opponent make their move. So as part of that, keeping Sand up is essential as it breaks down Pokemon over time which helps Mandibuzz & Mew seem all the more threatening even with no real offensive presence.
But at the end of the day, the Musketeers do their jobs flawlessly albeit for a few accuracy issues with Focus Blast & Stone Edge. But you can't ask for much more than that in this crazy metagame.
Louis XIII (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 16 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Pursuit
- Superpower
- Fire Blast
Athos (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Ice]
- Close Combat
- Roar
- Taunt
Porthos (Terrakion) @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Close Combat
- Stone Edge
Aramis (Virizion) @ Expert Belt
Trait: Justified
EVs: 168 Atk / 228 SAtk / 112 Spd
Rash Nature (+SAtk, -SDef)
- Work Up
- Close Combat
- Giga Drain
- Hidden Power [Fire]
d'Artagnan (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic
Queen Anne (Mandibuzz) (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Knock Off
- Brave Bird
- Taunt
- Roost
Trait: Sand Stream
EVs: 252 Atk / 16 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Pursuit
- Superpower
- Fire Blast
Athos (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Ice]
- Close Combat
- Roar
- Taunt
Porthos (Terrakion) @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Close Combat
- Stone Edge
Aramis (Virizion) @ Expert Belt
Trait: Justified
EVs: 168 Atk / 228 SAtk / 112 Spd
Rash Nature (+SAtk, -SDef)
- Work Up
- Close Combat
- Giga Drain
- Hidden Power [Fire]
d'Artagnan (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic
Queen Anne (Mandibuzz) (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Knock Off
- Brave Bird
- Taunt
- Roost