Hello there
I had 2011 VGC trick room team of Amoonguss, Chandelure, Jellicent, Conkeldurr, Eelektross and Cofagrigus in my box and I decided to remake it for 2012. I've decided to take Chandelure and amoonguss as a base (being nice combo and all), also taking Jellicent as nice water spout user
All Pokemon in this team have Speed-lowering nature with minimum IVs in speed.
This is pretty standart team...
Chandelure
@ Focus Sash
Quiet
Flash Fire
252 HP / 252 SpA / 4 SpD
~ Heat Wave
~ Shadow Ball
~ Trick Room
~ Protect
Chandelure is the main Trick Room setter.
At first I thought that 80 base Speed is too fast for Trick Room, but it is helpful against other Trick Room teams since I can attack their setter before it twists dimensions.
It is very strong Pokemon. Shadow ball and Heat Wave are STAB. Protect is useful.
Amoonguss
@Mental Herb/Lum berry
Relaxed
Effect Spore
252 HP / 4 Def / 252 SpD
~ Spore
~ Rage Powder
~ Giga Drain
~ Protect
Amoonguss is my usual lead. Rage Powder redirects moves at it, letting Chandelure attack or set up Trick Room.
Giga Drain recovers health. Spore for slumber parties. Protect is Protect. I thought about Lum Berry as hold item to counter Fake Out+Spore troublesome situation...
Jellicent
@Water Gem
Quiet
Cursed Body
252 HP / 252 SpA / 4 SpD
~ Trick Room
~ Water Spout
~ Shadow Ball
~ Ice Beam
Secondary Trick Room setter, but its actual role is to be that mini-Kyogre with Water Gem Water Spout (with trick room). Shadow Ball is STAB. Ice beam seemed more useful to me than Protect.
Hitmontop
@Life Orb
Brave
Intimidate
252 HP / 252 Atk / 4 SpDef
~ Fake Out
~ Close Combat
~ Sucker Punch
~ Wide Guard
Hitmontop provides Fake Out support and shields rest of team from spread moves using Wide Guard. Some people recommended using Technician with Mach Punch set, but being in trick room already i think Close Combat is better for more damage, and using Technician for Fake Out only is pretty pointless...
Abomasnow
@Ice Gem
Quiet
Snow Warning
252 HP / 4 Def / 252 SpA
~ Blizzard
~ Giga Drain
~ Ice Shard / Ice Beam
~ Protect
Rotom-W is big trouble to my team, Abomasnow is here to Giga Drain it. Also to remove rain, sun and sandstorm from field. Ice Gem Blizzard freezes everything. Ice Shard is boosted by Ice Gem too, but is mainly here to finish Focus Sash holders and hit first if Trick Room ran out. Protect is still Protect-ing.
Slowking
@Sitrus Berry
Quiet
Regenerator
252 HP / 252 SpA / 4 SpD
~ Trick Room
~ Scald
~ Psychic
~ Protect / Flamethrower
I don`t have anything to hit Fightning-type Pokemon SuperEffectively without his Psychic. Scald is STAB and burns sometimes (also to help abomasnow with fire types). I am unsure whether to teach him always useful Protect or Flamethrower to singe Grass-types. Also this guy seems to be the only one to be able to survive Latios' Meteor
Any suggestions are welcome
I had 2011 VGC trick room team of Amoonguss, Chandelure, Jellicent, Conkeldurr, Eelektross and Cofagrigus in my box and I decided to remake it for 2012. I've decided to take Chandelure and amoonguss as a base (being nice combo and all), also taking Jellicent as nice water spout user
All Pokemon in this team have Speed-lowering nature with minimum IVs in speed.
This is pretty standart team...
Chandelure
@ Focus Sash
Quiet
Flash Fire
252 HP / 252 SpA / 4 SpD
~ Heat Wave
~ Shadow Ball
~ Trick Room
~ Protect
Chandelure is the main Trick Room setter.
At first I thought that 80 base Speed is too fast for Trick Room, but it is helpful against other Trick Room teams since I can attack their setter before it twists dimensions.
It is very strong Pokemon. Shadow ball and Heat Wave are STAB. Protect is useful.
Amoonguss
@Mental Herb/Lum berry
Relaxed
Effect Spore
252 HP / 4 Def / 252 SpD
~ Spore
~ Rage Powder
~ Giga Drain
~ Protect
Amoonguss is my usual lead. Rage Powder redirects moves at it, letting Chandelure attack or set up Trick Room.
Giga Drain recovers health. Spore for slumber parties. Protect is Protect. I thought about Lum Berry as hold item to counter Fake Out+Spore troublesome situation...
Jellicent
@Water Gem
Quiet
Cursed Body
252 HP / 252 SpA / 4 SpD
~ Trick Room
~ Water Spout
~ Shadow Ball
~ Ice Beam
Secondary Trick Room setter, but its actual role is to be that mini-Kyogre with Water Gem Water Spout (with trick room). Shadow Ball is STAB. Ice beam seemed more useful to me than Protect.
Hitmontop
@Life Orb
Brave
Intimidate
252 HP / 252 Atk / 4 SpDef
~ Fake Out
~ Close Combat
~ Sucker Punch
~ Wide Guard
Hitmontop provides Fake Out support and shields rest of team from spread moves using Wide Guard. Some people recommended using Technician with Mach Punch set, but being in trick room already i think Close Combat is better for more damage, and using Technician for Fake Out only is pretty pointless...
Abomasnow
@Ice Gem
Quiet
Snow Warning
252 HP / 4 Def / 252 SpA
~ Blizzard
~ Giga Drain
~ Ice Shard / Ice Beam
~ Protect
Rotom-W is big trouble to my team, Abomasnow is here to Giga Drain it. Also to remove rain, sun and sandstorm from field. Ice Gem Blizzard freezes everything. Ice Shard is boosted by Ice Gem too, but is mainly here to finish Focus Sash holders and hit first if Trick Room ran out. Protect is still Protect-ing.
Slowking
@Sitrus Berry
Quiet
Regenerator
252 HP / 252 SpA / 4 SpD
~ Trick Room
~ Scald
~ Psychic
~ Protect / Flamethrower
I don`t have anything to hit Fightning-type Pokemon SuperEffectively without his Psychic. Scald is STAB and burns sometimes (also to help abomasnow with fire types). I am unsure whether to teach him always useful Protect or Flamethrower to singe Grass-types. Also this guy seems to be the only one to be able to survive Latios' Meteor
Any suggestions are welcome