A Dummy and the Royal Guard at the Forest of Friendship

Status
Not open for further replies.
Sorry for the massive delay in getting this up.
Welcome everyone to the strangely named Forest of Friendship where our two battlers are ready to rumble. First, here's the rules!

Rules said:
6 vs 6 LC Doubles
3 Day DQ All
1 Sub per 'mon
Switch=KO
Items training ones only
All Abilites
Arena: Forest of Friendship
An average forest, except for two things: 1) This forest is one of friendship, so Pokemon must be in pairs when sent in to the ref; they may not deviate from these pairs for the entire battle, even if one faints. Should one of the two faint, both are returned to their Poke Balls; the other may be sent out later. 2) The weather here is known to fluctuate wildly based on what Pokemon are in the arena. If the following Pokemon are present in combination in the arena, a specific weather will become the default weather. These Pokemon are:

Embirch/Flarelm/Pyroak + Cherubi/Cherrim = Sun
Lotad/Lombre/Ludicolo + Ferroseed/Ferrothorn = Rain
Cacnea/Cacturne + Lileep/Cradily = Sand
Snover/Abomasnow + Cottonee/Whimsicott = Hail

If one of these combinations is not present, the default weather is neutral.
Now for the players, in this corner, we have the well known ASB Brawler and Hammer Bros. enthusiast. Dummy!

Team Dummy:

Lotad [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 1/5

Attacks (15):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Counter
Synthesis
Tickle

Rain Dance
Ice Beam
Energy Ball
Surf



Ferroseed [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 0/5

Attacks (13):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave



Cacnea [Merrin Meredith] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
Seed Bomb
Teeter Dance

Brick Break
Energy Ball
Payback



Lileep [Zelda Heap] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (11):
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Recover
Stealth Rock

Sludge Bomb
Energy Ball
Rock Slide


Snover [Snorri Snorrelson] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (11):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Avalanche
Bullet Seed
Leech Seed

Blizzard
Shadow Ball
Energy Ball



Cottonee [Marcellus Pye] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (29):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder

Encore
Tickle
Worry Seed

Taunt
Safeguard
Energy Ball


And in this corner we have the fiery upstart, and apparently a Kingdom Hearts enthusiast The Royal Guard!

Team Royal Guard:
Pair 1:

<Servine> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 6/9
MC: 4
DC: 5/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt


<Embrich> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(15)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
GrassWhistle
Blaze Kick

Will-o-Wisp
Fire Blast
Sunny Day


Pair 2:

<Chikorita> [Marluxia] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 2
DC: 1/5

Attacks:(14)
Razor Leaf
Poison Powder
Tackle
Reflect
Natural Gift
Magical Leaf
Growl
Synthesis

Leaf Storm
GrassWhistle
Leech Seed

Energy Ball
Protect
Sunny Day


<Snover> [Vexen] (Male)
Nature:Rash
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect


Pair 3:

<Budew> [Aigax] (Female)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:(Can be Disabled.)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:(Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Leaf Guard:(Innate)(DW-LOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(12)
Water Sport
Absorb
Worry Seed
Mega Drain
Growth
Stun Spore

Leaf Storm
GrassWhistle
Synthesis

Toxic
Protect
Venoshock




<Shroomish> [Kiex] (Male)
Nature: Mild
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet:Innate(DW-LOCKED)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Absorb
Tackle
Mega Drain
Leech Seed
Headbutt
Stun Spore
Poison Powder

Drain Punch
Focus Punch
Wake-Up Slap

Toxic
Hidden Power(Fire)
Venoshock



Well then, let's get ready to rumble!

Turn order:
Dummy sends out his first pair, with items.
Royal Guard sends out his first pair, items, and orders
Dummy orders
I ref
 
"Pair 1 should be a decent lead combo. Beetle and Nicko Heap, you shall surely RAIN over your opponents!"

Beetle receives the Lucky Egg and Nicko receives the Amulet Coin.

(Also, The Royal Guard, Servine isn't LC, but I'll allow it since a) I've been waiting for this match for a while, and b) I'll still beat you anyway. :P)
 
All right we'll start with my soon to be Poison Beat Combo, Agiax and Kiex!

Btw Love the MAGYK book names, damn good series. unfortunatly I haz no itemz sooo we'll just leave it there

Agiax-Toxic(Beetle)-VenoShock(Beetle)-GrassWhistle(Beetle)

Kiex-Toxic(Nicko Heap)-VenoShock(Nicko Heap)-Hidden Power (Fire) (7)
 
"Luckily for me, a) it's Raining, and b) Nicko is immune to Toxic and Venoshock. :D"

Summary:
Beetle: Ice Beam Aigax -> Surf -> Ice Beam Aigax
Nicko: Stealth Rock -> Gyro Ball Aigax -> Pin Missile Kiex
 
Hmm...I need to stop being a lazy ref.

Team Dummy:

Beetle (Lotad):
Health: 90
Energy: 100
Speed:26 (-10%)
Stats: 2/2/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Nicko Heap (Ferroseed):
Health: 90
Energy: 100
Speed: 8 (-10%)
Stats: 3/3/1/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Royal Guard:

Aigax (Budew)
Health: 90
Energy: 100
Speed: 55
Stats: 1/2/3/3
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Kiex (Shroomish)
Health: 90
Energy: 100
Speed: 35
Stats: 2/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Round 1: Yeah, not very friendly is it?

Flavor coming soon!
Pre-Round:
Ferroseed + Lotad=Rain

A rainstorm started! (Yeah, this isn't biased at all)

Action One
Budew used Toxic on Lotad
To Hit: 100% due to -speed nature
Lotad was badly poisoned
[-6 Energy B]

Shroomish used Toxic on Ferroseed
But Ferroseed is immune
You used a poison move on a steel type
*clap* *clap* *clap* (jk of course)
[-6 Energy S]

Lotad used Ice Beam on Budew
To Crit: [1=Yes]=8
To Freeze: [10<= Yes]=35
Damage: [10]*1.5=15
[15 Damage B] [-7 Energy L] [-1 HP] [+2 HP]

Ferroseed used Stealth Rock
Rocks were scattered all over the field
[-12 Energy F]

Action Two
Budew used Venoshock on Lotad
To Crit: [1=Yes]=11
Poisoned?: Yes
Damage: [13+3+1.5]*1.5=26.25=26
[26 Damage L] [-7 Energy B]

Shroomish used Venoshock on Ferroseed
You hit a steel type again.
[-8 Energy S]

Lotad used Surf
Order: Ferroseed, Budew, Shroomish
To Crit: [1=Yes]=8/15/5=None
Damage (F): [13+3]*.67=10.72*.75=8.04=8
Damage (B): [13+3]*.67=8
Damage (S): [13+3+1.5]*.67=11.725*.75=8.794=9
[8 Damage F] [8 Damage B] [9 Damage S] [-6 Energy L] [-1 HP] [+2 HP]

Ferroseed used Gyro Ball on Budew
To Crit: [1=Yes]=11=No
Base Power: 5+((55-8)/10)=9.7
Damage: [9.7+3+1.5]=14.2=14
[14 Damage B] [-6 Energy F]

Action Three
Budew used Grasswhistle on Lotad
To Hit: [35<= Miss]=40=Hit
Lotad fell into (3/3) Intense Sleep!
[-4 Energy B]

Shroomish used Hidden Power Fire on Ferroseed
That's more like it!
To Crit: [1=Yes]=2=No
Damage: [7-3(Rain)]*2.25=9
[9 Damage F] [-5 Energy S]

Lotad was asleep
[-1 HP] [+2 HP]

Ferroseed used Pin Missile on Shroomish
To Hit: [15<= Miss]=14=Miss
The attack missed (A shame too, you got five hits)
[-4 Energy F]


Team Dummy:

Beetle (Lotad):
Health: 67
Energy: 87
Speed:26 (-10%)
Stats: 2/2/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Toxic (2 DPA), Asleep (1 A)


Nicko Heap (Ferroseed):
Health: 73
Energy: 78
Speed: 8 (-10%)
Stats: 3/3/1/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Royal Guard:

Aigax (Budew)
Health: 53
Energy: 83
Speed: 55
Stats: 1/2/3/3
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Kiex (Shroomish)
Health: 81
Energy: 81
Speed: 35
Stats: 2/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Turn order:
Dummy orders
Royal Guard orders
I procrastinate
I ref
 
(I think you forgot to apply the multi-target damage reduction for Surf; additionally, you forgot to count Lotad's Swift Swim and Rain Dish. Also, this arena is intended to be heavily biased in my favor; it's my prototype Gym arena. :D)

"Not a bad start, but we can't keep relying on his misplays. The REAL action begins...now!"

Summary:
Beetle: Ice Beam Aigax -> Ice Beam Aigax -> Ice Beam Aigax; if Aigax is Protecting herself on any action, redirect that action at Kiex
Nicko: Gyro Ball Aigax -> Pin Missile Kiex -> Payback Aigax; if Aigax is Protecting herself on Action 1 or 3, change that action to Curse
 
Plus i'm terrified by DA. he is one scary woman.
aw shucks

okay guys i will definitely make dq from now on

there was this old lady crossing the street and i had to help her cross and once i did she told me i was a good person and offered me a million dollars as payment to go on a magical quest with a talking dog and a pair of mafia hitmen and cross the seven seas in search of a legendary candelabra and

and it won't happen again

Team ThisArenaIsSoFuckingRigged


Lotad (Beetle) (F) @ Lucky Egg
HP: 67 | EN: 87 | Spe: 26 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Rain Dance, Swift Swim
Other: Toxic (2), Sleep
Actions: Ice Beam (Shroomish) ~ Ice Beam (Budew) ~ Ice Beam (Shroomish)


Ferroseed (Nicko Heap) (M) @ Amulet Coin
HP: 73 | EN: 78 | Spe: 8 (-)
Ranks: 3/3/1/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Iron Barbs
Other: N / A
Actions: Curse ~ Pin Missile (Shroomish) ~ Curse

Team WhyWouldYouAcceptObviouslyRiggedMatches


Budew (Aigax) (F)
HP: 53 | EN: 83 | Spe: 55
Ranks: 1/2/3/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Poison Point, Natural Cure
Other: N / A
Actions: Protect ~ Mega Drain (Lotad) ~ Protect


Shroomish (Kiex) (M)
HP: 73 | EN: 78 | Spe: 35
Ranks: 2/1/3/2 | Total: 13
Size: 1 | Weight: 1
Abilities: Effect Spore
Other: N / A
Actions: Focus Punch ~ Hidden Power Fire ~ Focus Punch (FERROSEED)

Field Effects: Rain

Round 2: Fuck Protect

Aigax Protects herself. Ooh, Beetle’s snoring is just so intimidating. Nicko shouts Curses at his foes, raising his attack and defense and lowering his speed, and good thing too, because he’s going to need the extra bulk to weather a deadly Focus Punch from Kiex! Too bad Ferroseeds are all as spikey as anime character hair. Kiex is going to be feeling the stabs on his nonexistent hands for a long time.

Recovering from her bout of spinelessness, Aigax goes on the offensive, leeching Beetle with a Mega Drain, but the Lotad wakes with a start and counters with a freezing Ice Beam. Kiex fries Nicko with a Hidden Power Fire and eats a Pin Missile (3) barrage in return.

Aigax hides, like coward, behind a Protect shield, but, having anticipated this, Beetle changes targets, encasing Kiex in an Ice Beam and causing him to lose his focus! Nicko, that potty mouth, Curses, raising his attack and defense and lowering his speed to something even more pathetic than it already was.

Team ThisArenaIsSoFuckingRigged


Lotad (Beetle) (F) @ Lucky Egg
HP: 56 | EN: 69 | Spe: 26 (-)
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Rain Dance, Swift Swim
Other: Toxic (3)


Ferroseed (Nicko Heap) (M) @ Amulet Coin
HP: 45 | EN: 60 | Spe: 8 (-)
Ranks: 3/3/1/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Iron Barbs
Other: +2 Attack, +2 Defense, -2 Speed

Team WhyWouldYouAcceptObviouslyRiggedMatches


Budew (Aigax) (F)
HP: 44 | EN: 61 | Spe: 55
Ranks: 1/2/3/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Poison Point, Natural Cure
Other: N / A


Shroomish (Kiex) (M)
HP: 53 | EN: 53 | Spe: 35
Ranks: 2/1/3/2 | Total: 13
Size: 1 | Weight: 1
Abilities: Effect Spore
Other: N / A

Field Effects: Rain

Budew Protect (7 Energy)
Lotad Sleep
Ferroseed Curse (6 Energy)
Shroomish Focus Punch v Ferroseed = ((15 - 1.5) * 1.5) - 1.75 = (19 Damage, 10 Energy)
Shroomish Iron Barbs’d = (5 Damage)
Lotad Toxic’d (2 Damage)
Lotad Rain Dish (+2 HP)

Budew Mega Drain v Lotad = 6 + 3 + 1.5 = (11 Damage, 8 Energy, 6 Drain)
Lotad Ice Beam v Budew = 10 * 1.5 = (15 Damage, 7 Energy)
Shroomish HP Fire v Ferroseed = (7 - 3) * 2.25 = (9 Damage, 5 Energy)
Ferroseed Pin Missile (3) v Shroomish = (6 + 3) * 1.5 + 1.75 = (15 Damage, 4 Energy)
Lotad Toxic’d (2 Damage)
Lotad Rain Dish (+2 HP)

Budew Protect (7 Energy)
Lotad Ice Beam v Shroomish = (10 + 1.5) * 1.5 (17 Damage, 11 Energy)
Ferroseed Curse (6 Energy)
Shroomish Fail (10 Energy)
Lotad Toxic’d (2 Damage)
Lotad Rain Dish (+2 HP)

Lotad: -11 HP, -18 Energy
Ferroseed: -28 HP, -16 Energy
Budew: -9 HP, -22 Energy
Shroomish: -20 HP, -25 Energy


dummygo

it's five o'clock tell me what i fucked up
 
I don't understand why Focus Punch failed, but the rest looks fine. Also, TRG should be ordering first this round.
 
Sorry

Kiex-Hidden Power(Fire) Nicko Heap-Drain Punch Nicko Heap- Venoshock Beetle
If Protect is used switch targets

Aigax-Venoshock Beetle-GrassWhistle Beetle-Venoshock Beetle
If Protect is used switch targets
 
"Because my Pokemon definitely know Protect..."

Summary:
Beetle: Tickle Aigax -> Ice Beam + Ice Beam Kiex -> Cool Down (Ice Beam Kiex)
Nicko: Gyro Ball + Gyro Ball Aigax -> Cool Down -> Pin Missile Aigax
 
I’m pretty delirious because it’s four in the morning, but I’m pretty sure I fucked up. HP Fire has 7 BP, not 10. Unless I’m missing something. So Ferroseed gets 7 HP back. Sorry about that.

Team ThisArenaIsSoFuckingRigged


Lotad (Beetle) (M) @ Lucky Egg
HP: 56 | EN: 69 | Spe: 26 (-) [52]
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Rain Dish, Swift Swim
Other: Toxic (3)
Actions: Tickle (Budew) ~ Ice Beam + Ice Beam (Shroomish) ~ Ice Beam (Shroomish)


Ferroseed (Nicko Heap) (M) @ Amulet Coin
HP: 45 | EN: 60 | Spe: 8 (-) [2]
Ranks: 3/3/1/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Iron Barbs
Other: +2 Attack, +2 Defense, -2 Speed
Actions: Gyro Ball + Gyro Ball (BUDEW) ~ Cooldown ~ Pin Missile (BUDEW)

Team WhyWouldYouAcceptObviouslyRiggedMatches


Budew (Aigax) (F)
HP: 44 | EN: 61 | Spe: 55
Ranks: 1/2/3/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Poison Point, Natural Cure
Other: N / A
Actions: Venoshock ~ Grasswhistle ~ Venoshock (LOTAD)



Shroomish (Kiex) (M)
HP: 53 | EN: 53 | Spe: 35
Ranks: 2/1/3/2 | Total: 13
Size: 1 | Weight: 1
Abilities: Effect Spore
Other: N / A
Actions: Hidden Power Fire ~ Drain Punch (FERROSEED) ~ Venoshock (Lotad)

Field Effects: Rain

Round 3: Dammit I Hate Combinations So Much

Hidden Power Fire really doesn’t do that much damage in rain, even on a flammable widdle Ferroseed. Beetle lowers attack and defense of Aigax with a dignity-sapping Tickle, but she defends herself by warding off Beetle with a nasty Venoshock. Unfortunately, Nicko’s buffness and Aigax’s ticklishness combine to create a massively powerful Gyro Ball + Gyro Ball combination that pretty much wrecks Aigax, although she’s still hanging on.

Grasswhistle strikes yet again, putting Beetle into a sleepy state that I will enter once I finish typing this damn thing. Kiex leeches some health back with a Drain Punch, but his nonexistent arms can’t do much against Nicko’s thorny exterior.

A pair of Venoshocks finish the snoring Beetle right then and there, KO’ing him! Nicko will have his revenge, though, as another Pin Missile (3) KO’s Aigax as well!

Team ThisArenaIsSoFuckingRigged


Lotad (Beetle) (M) @ Lucky Egg
HP: 0 | EN: 0 | Spe: 26 (-) [52]
Ranks: 2/2/3/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Rain Dish, Swift Swim
Other: Toxic (4)


Ferroseed (Nicko Heap) (M) @ Amulet Coin
HP: 30 | EN: 30 | Spe: 8 (-) [2]
Ranks: 3/3/1/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Iron Barbs
Other: +1 Attack, +1 Defense, -1 Speed

Team WhyWouldYouAcceptObviouslyRiggedMatches


Budew (Aigax) (F)
HP: 0 | EN: 0 | Spe: 55
Ranks: 1/2/3/3 | Total: 12
Size: 1 | Weight: 1
Abilities: Poison Point, Natural Cure
Other: -1 Attack, -1 Defense


Shroomish (Kiex) (M)
HP: 54 | EN: 28 | Spe: 35
Ranks: 2/1/3/2 | Total: 13
Size: 1 | Weight: 1
Abilities: Effect Spore
Other: N / A

Field Effects: Rain

Shroomish HP Fire v Ferroseed = (7 - 3) * 2.25 = (9 Damage, 5 Energy)
Lotad Tickle v Aigax = (6 Energy)
Budew Venoshock v Lotad (13 + 3 + 1.5) * 1.5 = (26 Damage, 7 Energy)
Ferroseed Gyro Ball + Gyro Ball v Budew = (10 * 2.25) + 3 + 1.5 + 5.25 = (32 Damage, 26 Energy)
Lotad Toxic’d (3 Damage)
Lotad Rain Dish (+2 HP)

Budew Grasswhistle v Lotad = (4 Energy)
Shroomish Drain Punch v Ferroseed = ((8 - 1.5) * 1.5) - 3.5 = (6 Damage, 12 Energy, 3 Drain)
Ferroseed Iron Barbs v Shroomish = (2 Damage)
Lotad Toxic’d (3 Damage)
Lotad Rain Dish (+2 HP)

Budew Venoshock v Lotad (13 + 3 + 1.5) * 1.5 = (26 Damage, 7 Energy)
Shroomish Venoshock v Lotad = (13 + 1.5) * 1.5 = (22 Damage, 8 Energy)
Ferroseed Pin Missile (3) v Budew = (6 + 1.5) * 1.5 + 3.5 = (15 Damage, 4 Energy)

Lotad: ded
Ferroseed: -15 HP, -30 Energy
Budew: ded
Shroomish: +1 HP, -25 Energy


So now we switch in a new pair, huh?

Dummypokes+items, TRGpokes+items, Dummyaction, TRGaction.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top