Field Type: Neutral
Complexity: Moderate
Format: Singles, Switch is always OK
Restrictions: none
This arena allows for all possible moves to be used. There are no restrictions on moves requiring water, ground, sunlight, rocks or anything else. For all intents and purposes, this arena is entirely normal...
Except for the gimmick of course.
Inspired by the smash fighting game, Marvel vs. Capcom 3, this arena's special quality is that it allows trainers to send out Pokemon in their reserve to order a single attack each round. Any Pokemon not currently in the battle can be ordered to use a single attack before being returned to its Poke Ball. But be careful, your opponents can attack your assisting Pokemon for great damage!
Details:
-Calling an assist counts as the trainer's action for that round. The trainer's active Pokemon can not attack during an assist from a teammate and is considered to be in a prone position. The exceptions are combos, which will be explained later.
-An Assist can only be ordered once per round.
-Assist attacks cost 1.5x the normal energy (STAB energy reduction is applied afterwards, like in combos) and remain deducted from the assisting Pokemon's energy while on reserve.
-Opponents can attack the assisting Pokemon if ordered, and attacks that can hit more than one opponent will hit both.
-Attacks against assisting Pokemon will do 1.5x damage
-Any attack made against an assisting Pokemon that has effects that wear off on switching (Stat Changes, Taunt, Leech Seed, etc.) will have those effects applied for the assist attack, but will be removed when the assisting Pokemon returns to their Poke Ball.
-For substitutions, an assist with a given Pokemon counts as a valid condition.
--Example: "If Houndoom is used in an assist" would be acceptable.
-Bodyblocks can be ordered as assists to protect the teammate. If Protect or Detect are ordered as an assist, it will automatically protect both Pokemon, much like how a Bodyblock+Protect/Detect combo would normally function. (Obviously, normal rules for bodyblocking are still in effect.)
Combos:
-Combos can be ordered as assists, but they involve one attack from both the active and assisting Pokemon.
-The combo is calculated for damage/effects/etc. as 2 separate attacks used by the respective Pokemon.
--Example: Houndoom uses Flamethrower, Ludicolo assists using Hydro Pump; Total Damage= The final damage of Houndoom's Flamethrower + The final damage of Seadra's Hydro Pump; Effect chance: 10% Burn
-Both Pokemon pay the Energy Cost of the combo. The reserve Pokemon still pays 1.5x the energy cost. STAB energy reduction applies to both
--Example: Above combo's cost is: [(7+8)*1.5]-1=22 for Houndoom, ([(7+8)*1.5]*1.5)-1=33 for Ludicolo
-Combos involving Bodyblock/Protect/Detect of either Pokemon are valid. (Protect/Detect when used in a combo will only protect both Pokemon if the user meets normal Bodyblock criteria)
--Example: Houndoom uses Bodyblock on Ludicolo, Ludicolo assists with Hydro Pump; or Houndoom uses Flamethrower, Ludicolo assists with Protect (covers both)
-Theoretically, virtually any combo could work since two different Pokemon are using the attacks, but ref discretion is still encouraged.