capefeather
toot
I have to wonder whether some of the submissions have actually been thought through. It's good to have a lot of viable possibilities in mind when submitting a concept. Otherwise, what you risk is just posting what looks like a good idea, only to find that the game's resources don't really accommodate it much. I look at concepts like Destiny Warrior and Asylum Rhapsody and I have no idea how those concepts could be done.
I don't think Gravity has anything close to a usable, not-outclassed effect other than maybe the levitation cancellation. Otherwise, why not just do something like No Guard or Compoundeyes, getting rid of that Gravity setup turn? Even Tailwind seems more compelling than Gravity. Gender mechanics are even worse. One sticking point here is that you will not know how to deal with any of the opposing Pokémon until they are sent out. That, to me, is a huge deal and what I think really breaks the viability of gender mechanics, even assuming there are move/ability effects that use gender mechanics effectively (I'm sorry, but Attract is a poor man's confusion no matter how you look at it). It should also be pointed out that PS! randomizes gender when one isn't specified, which means no male default exploitation.
Meganium Sulfate: Bulky U-turn / Volt Switch is not a foreign concept. I can't help but think of Scizor and non-Scarf Wash Rotom when I think of your concept. Forretress also sometimes uses Volt Switch, and even Trick Room sometimes uses normally "fast" U-turn / Volt Switch users.
I don't think Gravity has anything close to a usable, not-outclassed effect other than maybe the levitation cancellation. Otherwise, why not just do something like No Guard or Compoundeyes, getting rid of that Gravity setup turn? Even Tailwind seems more compelling than Gravity. Gender mechanics are even worse. One sticking point here is that you will not know how to deal with any of the opposing Pokémon until they are sent out. That, to me, is a huge deal and what I think really breaks the viability of gender mechanics, even assuming there are move/ability effects that use gender mechanics effectively (I'm sorry, but Attract is a poor man's confusion no matter how you look at it). It should also be pointed out that PS! randomizes gender when one isn't specified, which means no male default exploitation.
Meganium Sulfate: Bulky U-turn / Volt Switch is not a foreign concept. I can't help but think of Scizor and non-Scarf Wash Rotom when I think of your concept. Forretress also sometimes uses Volt Switch, and even Trick Room sometimes uses normally "fast" U-turn / Volt Switch users.