Flamestrike & Ragnarokalex PM me mons (Brawl), I like big numbers of UC!!!
Lots of mons to train, not much time. Let's do this!
Also making a slightly smaller challenge:
2v2 Singles
3 Day DQ
2 Subs
2 Recovers/5 chills
Arena: Unown Soup! (cbf to find the description right now, if the ref/opponent doesn't know what this is I'll go find it)
Items=On
Don't care what you use but I'll be using FEs.
You'll be taking on the other brother as well!
Well, KS cancelled our challenge, so I'm setting up an Open FE battle.
3v3 singles
2 days DQ
2 recoveries, 5 chills
2 subs
Sequences = OFF
And the arena is...
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Still need a ref on this one.Items on, switch=OK, all abilities.
"AOPSUser said:I'll take it.Ok, I am going to drop my battle with the Wanderer and take a new battle!!
I challange some random dude to a battle!!
Arena:
Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles
Restrictions:
Metronome Madness:
"Wiggle Waggle! My finger Wiggles! Kekekekeke! I am Mr. Metronome, Wiggle Waggle! You two trainers shall have a fun battle! Wiggle Waggle! Your pokemon i have trained in my art, kekekeke. They can Metronome! The power to harness Metronome though, i have taught them as well! Now, Wiggle Waggle, show me your skill!"
And this is what you get for leaving your red solo cup outside the bathroom at that party. Where are you? a white room with random colored paint splattered erratically here and there (100x100 feet). An odd, creepy man in a full white suit looks at you eagerly, and it freaks you out. Since you are here though, why not battle?
However, Mr. Metronome was true to his word, and taught your pokemon the skill of Metronoming. But, that's all they know now........
But! they can hone Metronome, and be able to make the random move not so random. Confused? here, let me explain.
Mechanics
The only move Pokemon Know is Metronome.
Pokemon have 200 Energy instead of 100
Chills Heals 30 energy
There are two kinds of Metronome: Regular and Focused
Regular Metronome is like in-game Metronome (Randomly generates one move out of all moves and uses it). It costs no energy to perform.
Focused Metronome is special in that you can try to focus your metronome to pull up certain moves (e.g stab attacks, moves that start with "g"). There are many varieties of FM, and each cost different amounts of energy. The more specific you try to be, the more energy it costs
Types of Focused Metronome
FM-A: you name a type, and Metronome randomly picks a move of that type (e.g use the command FM-A (Grass), and then the Metronome will RNG a grass typed move out of all Grass typed moves).
FM-A*: You name a type your pokemon has STAB on, and then Metronome randomly picks a move of that type (E.g you have a Dragonite. if you want to use a Dragon move, you must use the command FM-A* (Dragon), and then the Metronome will RNG a dragon typed move out of all Dragon Typed moves). If your pokemon has only one typing, then you can just use the command FM-A*. However, if the pokemon is dual-typed, you must specify which STAB type
FM-B: You name a letter of the Alphabet, and Metronome randomly picks a move that begins with that letter (E.g you use the command FM-B (D), and then Metronome will RNG a move that starts with D out of all other moves that start with D).
FM-C: Metronome RNG's a damaging move that's Base Power is 6 or less out of all Damaging Moves that have 6 or less BP.
FM-C*: Metronome RNG's a damaging move that's Base Power is 7 or more out of all Damaging Moves that have 7 or more BP.
FM-D: Metronome RNG's a self-targeting move (e.g Protect, Imprison, Swords Dance) out of all self-targeting moves.
FM-E: Metronome RNG's a Status-Inflicting move (E.g Thunder Wave, Toxic, Will-O-Wisp) out of all Status-Inflicting Moves.
FM-G10: You name ten different moves, and Metronome Randomly picks one of them (this is regular ASB metronome).
FM-G5: You name five different moves, and Metronome Randomly picks one of them (E.g use the Command FM-G5 (fire punch/ice punch/thunder punch/needle arm/shadow punch), and then Metronome randomly picks one of those 5)
FM-G2: You name 2 Moves, and Metronome Randomly picks one of them (E.g use the command FM-G2 (Ice Beam/Flamethrower), and then Metronome randomly picks one of the two.)
FM-G1: You name One specific Move, and Metronome turns into that move (E.g You use the command FM-G1 (Blast Burn), and Metronome Turns into Blast Burn)
___________
Now, each FM command costs energy, some being more costly than others.
FM-A: costs 18 EN
FM-A*: costs 25 EN
FM-B: costs 15 EN
FM-C: costs 15 EN
FM-C*: costs 25 EN
FM-D: costs 20 EN
FM-E: costs 25 EN
FM-G10: costs 40 EN
FM-G5: costs 60 EN
FM-G2: costs 80 EN
FM-G1: costs 100 EN
Moves used by metronome do not cost any energy. For example, if you use FM-G1 (Ice Punch), then the pokemon uses 100 energy. ice punch costs no energy, only FM-G1.
Good luck, and happy Metronoming!
(Wiggle Waggle)
Yea, that's right, I am going to help you test your new arena!!
4v4 singles or doubles (You decide)
3 LC mons and 1 Middle mon (All relitively weak)
2/5 Recoveries/chills
1 sub
2 Day DQ
Switch=KO
Doubles
Anyone?
I'll SubrefAnyone?
2 Recoveries/ 5 ChillsLeethoof said:1v1 Singles
1 Day DQ
Arena= ASB Arena
Items = On, Switch = DerpAccepting Leethoof's doubles challenge
2 Recoveries, 5 Chills
Items=off
Switch=KO
2 subs
Issuing my own
Challenging Dogfish44
3 vs 3 triples
1 Day DQ
Arena=ASB arena
2 subs
And finally accepting Leethoof and Complications. PM mons.
Challenging Smashlloyd20
1v1 Singles
10 min DQ, 30 for ref
Arena: ASB Arena
PM Teams.accept
all abilities
switch=magic bananas
no items
1 sub
0 recov/chill
MrL is psychotic
Challenging ranger to a 17 v17 brawl (serious match, no counter hoarding)
MrL can have until whenever he wants, participants get 3 days
asb arena ofc
I agree, Texas. That man IS Psychotic.I concur with Texas
Accepting
taking this, PM me your teams.Dropping my challenge to accept:
2 Recoveries/ 5 ChillsLeethoof said:Originally Posted by Fat Leethoof
1v1 Singles
1 Day DQ
Arena= ASB Arena
No Items
2 Day DQ
1 Sub
This needs reffing.Tortferngatr and C$FP said:7v7 Training Triples (NFEs only!)
2 recovers/5 chills/2 subs for each of your mons
2 day DQ.
ASB Arena
Preferably, training items=on.
...
I'll take this challenge: training items, switch=KO, all abilities.