Data The Battle Pike Mk1 [CLOSED - GO TO MKII]

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Please use the Mk II thread from now on.

The Battle Pike


The Battle Pike, as it is in-game, is the ultimate blend of luck and skill. It presents the player with a gauntlet of risk evaluation challenges, forcing the player to balance the need to pass to the next room with the need to preserve mons for the Pike Queen, Lucy.

Summary

A challenger selects three Pokémon to brave the Battle Pike. The Pike itself consists of six (6) rooms, headed off with a final arena in which the player battles Pike Queen Lucy. In each of these rooms, each of the player's three mons are assigned a door, and given a hint by an attendant as to each door's contents. Each hint has two publicly-known results: one boon, and one ill. The boon could be a hold item or healing; the ill could be a battle or status ailment. There are many more possibilities, of course.

It is then the player's job to consider the risk of each door, and select one. The player then meets whatever boon, ill, or challenge awaits beyond with the mon whom that door was assigned to. Upon completion of the room, the player advances to the next room and set of doors. It is in this manner that the Battle Pike is played.

Contents

Post 1: Procedure and Rules
Battle Format
Rulings Compedium
Player Expectations
Referee Expectations
Challenge Flow
Challenge Form
Pike Queen Lucy
Rewards
Approved Referees​
Post 2: Boons / Ill Tables
Bronze Rank
Silver Rank
Gold Rank​
Post 3: Bronze Rank Opponents
Post 4: Silver Rank Opponents
Post 5: Gold Rank Opponents

Battle Format

The Battle Pike only has one format. Pike Queen Lucy uses her own, special format.

Pokemon: 1v1
DQ: 2 days
Switch: KO
Abilities: ONE
Items: OK (should you acquire any)
Recovers: 2
Chills: 5
Substitutions: TWO
Arena: Pike Hallway. All necessary components for attacks are provided, as is swimmable water.
Post Order: The Player gives orders second on the first round.

Rulings Compedium

  • 02-06-2012 — Aromatherapy will NOT cure your team, only the user. After all, your other two mons aren't with you during battle. Unless you're fighting Lucy, of course.
  • 04-23-2012 — Healing Wish can be used by opponents, regardless of a lack of reserve allies. It simply causes the user to faint, ending the battle.
  • 04-29-2012 — When using a mon with a complete movepool, you do not gain the CC bonus. You instead gain the usual KOC value of the room and/or battle.
  • 04-29-2012 — The Battle Pike is not exclusive with anything except RPs which themselves state exclusivity from the Pike.
  • 04-30-2012 — The Encore door is very powerful: it can Encore moves without the victim having used them, and the counter does not decay as doors go by. Yes, sacrificial moves are valid targets for this door!
  • 05-11-2012 — The list of ills and boons for all Ranks has been edited, and some ills have been matched with new boons. Please pull from this new adjusted list starting immediately.
  • 05-17-2012 — Silver Rank foes have been introduced!
  • 04-05-2013 - Lucy Overhauled and Prizes Overhauled. When Encore or Disable is given due to an ill, it does NOT fade if the player switches pokemon. It will last the actions as intended.
  • 03-12-2014 - Overhaul in Ills and Lucy Mons. Victories on Battle doors for the Bronze Rank grant +25hp/en and the held item to the winning pokemon.
  • 03-15-2014 - Overhaul in Ills and Lucy Mons. Mons added to Silver and Gold Pike. Victories on Silver battle doors net 30hp/en and on gold 35hp/en, as well as the held item.
Player Expectations

  • Foremost, players will be prompt. Exceeding DQ, to the minute, allows the referee to disqualify you and claim prizes.
  • Players will not complain about unfair tactics (e.g. Toxic, use of suicide moves to prevent recovery attempts). Players will understand that the referee is obligated to scratch out every advantage they can muster, and is perfectly allowed to employ "dick moves."
  • Players will not mock or insult their referees, or by extension any NPCs that they role-play, in-thread.
  • Players will concisely indicate their move sequence (e.g. Night Slash | Psycho Cut | Night Slash) and will clearly indicate their substitutions. Flavor is acceptable and encouraged, but should be kept separate from the order summary.
  • Players will accept any rude or mean comments made by Lucy, as her character is as such. The Player is free to respond, but don't go overboard.
Player Tactics

  • Be ready for all manner of statuses. Most teams will be strongly advantaged against the typical Pike opponent, so the use of statuses like Toxic, Taunt, and Paralysis, timed to carry into the next match, will be employed to bridge the gap. Pokémon with proof against these measures, such as Xatu (Magic Bounce) and Steel-types (immunity to Toxic) will excel in this environment.
  • Try to have one mon you can rely on to carry your team through the doors. This lets you have two mons, built to counter-team Lucy, left fresh by the time you approach her.
  • Certain non-combat doors spell doom for certain Mons. Anything that knows Explosion is at risk by the Encore door, which can force the victim to use any one move next time they order in battle! Try to avoid getting unavoidable Taunt on support-reliant mons, or unavoidable Encore on mons that have self-KO moves. By the same coin, mons with self-phazing moves like U-Turn make great absorbers for unpleasant things like Taunt, type alterations, Disable, and a number of other things.
  • All Lucy Teams have Stealth Rock not for free. Be ready for a lot of switching and don't depend on a single pokemon to defeat one of Lucy's. Rely on you entire team for this ordeal.
  • RP moves are allowed and encouraged as long as they aren't ridiculous. The ref will be the judge of your actions so you may ask their opinion before posting.
Referee Expectations

  • When the DQ for the player is exceeded, the ref will give them a 24-48h extension if it is the first time or a 12-24h extension after the second time it happens. The ref will also notify the player ordering them to move. Failure to do so means that the DQ is invalid, regardless the number of days between the last action and the DQ.
  • Foremost, referees will be prompt. Exceeding DQ, to the minute, allows the player to seek a subref.
  • If a referee can't finish a challenge, it's their job to post the subref request. A simple "sorry guys I can't finish this because X" will do.
  • Referees will not mock or insult their players in-thread unless they are playing as Lucy. Lucy can be as rude and dismissive as she pleases, and is permitted to mock the player or address them with scorn. However, Lucy is no excuse to not stay classy.
  • Referees will show their calculations and RNG rolls, and will not place them in a hide tag. HP, En, statuses, and other information if desired will be displayed at least in post-round form (pre-round also if any player switches pokemon), and the door number will be kept track of at the top of each round's update.
  • Referees will play to their full capacity and give the player a real challenge. Lucy's pokemon have full movepools and good items and the opponent's team will usually be battered after some ills, so you don't have any excuse for bad playing (it doesn't mean you can't lose...but you must play consistently well). Failure to do so will cause your place as a ref to be revaluated.
Here is the typical maidservant sprite for use when commenting on the player's challenge.


Referee Tactics

  • Every mon that isn't Choiced is equipped with Toxic for free, and it's not there for show. Use of Toxic is not considered degenerate or "a dick move," and is fully endorsed as a method of attrition. Toxic's counter even carries between battles!
  • In the vein of status, make sure not to go down without dropping some gifts on the player. If your mon is hopelessly outmatched, try make sure they don't leave happy. After all, the faster your mon gets KO'd, the less each status counter has degenerated. Leaving a mon Taunted, Paralyzed, and Burned is just as fine as leaving it fainted.
  • In the vein of ruthlessness, referees are free to interpret orders literally in order to etch out advantages. "Teleport" can be very different from "Teleport (Evasive)". Same way, if the player uses a dubious RP move and doesn't ask you before hand, feel free to make it fail and abuse it.
  • Once foes are safely Toxiced, and there's no way for the foe to shed it, then the fun begins! A lot of Pike mons have Protect, Endure, Encore, and Rest for protracting Toxic damage and antagonizing the player. Angry players make more mistakes, after all.
  • There are several ways to Toxic Steel-types: Soak, Acid Spray, and so on. Once inflicted, Toxic remains even after the effect that let you put it there wears off!
  • Shrewd players will carry Rest on their entire team, to wipe off status prior to engaging Lucy. There are a number of ways to prey on this tactic! Several mons carry Nightmare and Dream Eater to discourage naps, and several other mons can sacrifice themselves to end the match, leaving the player asleep for an action or two against Lucy!
  • Each of Lucy's mons is quite capable of sweeping a weakened team single-handedly, especially in higher ranks. Focus on weakening the player on their approach, and then cleaning up with Lucy at the end. If Lucy has to carry the brunt of the work, something has gone wrong.
  • When playing Lucy, identify her MVP against the player's team and protect them, only bringing them out when you can ensure a clean sweep. Switch often to keep the player in a bad position—Lucy's vast movepools and three substitutions allow you to keep better control of the match when going first.
  • Each of Lucy's Team have pokemon with different typings and one user of Stealth Rock. Use that to your advantage to gain momentum and to stop the player from switching their counter for one of Lucy's pokemon, or punish if they do so often.

Challenge Flow

  1. Battlers sign up with three mons in a designated challenge thread. Mon order is not important. Players challenge Bronze rank at any time. Players may challenge higher ranks only if they have beaten the rank prior. Players do not assign items. Players select only a single ability.
  2. A referee picks up the player's challenge, as per other facilities. Only the oldest unclaimed challenge can be accepted by a referee, unless a challenge is made from anyone who never played the pike. If the challenger did not link to an existing challenge thread, one is made for them in the format "Battle Pike [Bronze Rank] - Challenger's Name". Upon reaching Silver or Gold rank, the thread title should be edited to say such, by either the referee who originally made it or a moderator. Players can always challenge a lower rank if desired.
  3. Actual Pike play begins with this step. The referee posts the player's team in that player's thread.
  4. The referee RNGs one door of appropriate rank for each of the player's mons, lists the doors publicly, and prompts the player to choose a door.
  5. The player selects one door. They enter that door with the corresponding mon. The player can manage hold items before entering a door. Consumable Items can only be used in battle.
  6. The ref rolls RNG for the chosen door. The ratio of boon vs. ill depends on the rank of the challenge: 70:30 in favor of boon on Bronze, 50:50 on Silver, and 70:30 in favor of ill on Gold.
  7. The ref plays out the encounter, either posting mere results or conducting battle if necessary. Any damage, status, or temporary effects are carried with that mon. That mon enters their next battle the the exact state that they left their previous battle, including ailments such as Taunt, Torment, Soak or Cooldown.
  8. This cycle of rooms and doors (Steps 4 to 7) continues for six (6) rooms total, before the player fights Pike Queen Lucy in the seventh room.
  • If all three of the player's or Lucy's mons are fainted at any given point, the player's Pike challenge ends immediately. The referee posts prizes for the player and himself or herself. To be exact, fighting Lucy to a draw counts as a win for Lucy.
  • If the player went all the way and beat the Pike Queen, they can re-challenge immediately. If at any point all three of their Pokémon were KO'd, that player has lost the Battle Pike and cannot re-challenge for 3 days. They earn CC for the room that defeated them, and, in some cases, KOC.
Challenge Form

[B]Name:
Challenge Thread (if any):
Rank:
Pokemon:[/B] Name @ Ability
<pokemon profile>
[B]Pokemon:[/B] Name @ Ability
<pokemon profile>
[B]Pokemon:[/B] Name @ Ability
<pokemon profile>
Pike Queen Lucy



Pike Queen Lucy's Pokémon are trained to the extreme—their movepools are complete. She is an extreme challenge for any player, and can be near impossible to beat on higher Ranks without what might be called a charmed run.

Pokemon: 3v3 Singles
DQ: 2 days
Switch: OK
Abilities: ONE
Items: OK (should you acquire any)
Recovers:
Chills:
Substitutions: THREE
Arena: Pike Arena. All necessary components for attacks are provided, as is swimmable water.
Post Order: Pike Queen Lucy gives orders second on the first round.

Bronze Rank Battle:

Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Iton Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor

Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gist
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool

Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt


[hide=Pain the Seviper][IMG]http://sprites.pokecheck.org/i/336.gif[/IMG]
Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor[/hide][hide=Rage the Gorebyss][IMG]http://sprites.pokecheck.org/i/368.gif[/IMG]
Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool[/hide][hide=Fun the Dunsparce][IMG]http://sprites.pokecheck.org/i/206.gif[/IMG]
Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt[/hide]


Silver Rank Battle:

RULE: The Ref will choose 3 of those mons after the challenger passes through all doors.



Shuckle ♂ - Chuck
Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
Type: Rock/Bug
Ability: Sturdy
Item: Mental Herb

Stats:

Shuckle
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

Attacks:
Acid
Acupressure
After You
Ancient Power
Attract
Bide
Bind
Body Slam
Bug Bite
Bulldoze
Captivate
Confide
Constrict
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Encore
Endure
Facade
Final Gambit
Flash
Frustration
Gastro Acid
Guard Split
Gyro Ball
Headbutt
Helping Hand
Hidden Power (Ice)
Infestation
Knock Off
Mimic
Mud-Slap
Natural Gift
Power Split
Power Trick
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Sand Tomb
Secret Power
Shell Smash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Sticky Web
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Toxic
Venoshock
Withdraw
Wrap

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Ability: Contrary
Item: Rare Candy

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:

Aerial Ace
Aqua Tail
Attract
Bind
Calm Mind
Captivate
Coil
Confide
Cut
Double Team
Dragon Pulse
Dragon Tail
Energy Ball
Facade
Flash
Frenzy Plant
Frustration
Gastro Acid
Giga Drain
Giga Impact
Glare
Grass Knot
Grass Pledge
Grassy Terrain
Growth
Hidden Power (Rock)
Hyper Beam
Iron Tail
Knock Off
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Magical Leaf
Mean Look
Mega Drain
Mirror Coat
Natural Gift
Nature Power
Outrage
Protect
Pursuit
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Seed Bomb
Slam
Sleep Talk
Snatch
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Taunt
Torment
Toxic
Twister
Vine Whip
Worry Seed
Wrap
Wring Out

Gyarados ♀ - Snuggums
Nature: Impish (Def: +1, SpA: -1)
Type: Water / Flying
Ability: Intimidate
Item: Gyaradosite

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

Height Class: 6
Weight Class: 6
BRT: 20


Ability: Intimidate

Stats:

HP: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81

Height Class: 6
Weight Class: 7
BRT: 25



Attacks:

Aqua Tail
Attract
Avalanche
Bide
Bite
Blizzard
Body Slam
Bounce
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Crunch
Curse
Dark Pulse
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Poison)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mimic
Natural Gift
Outrage
Payback
Protect
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Sleep Talk
Snore
Spite
Splash
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Taunt
Thrash
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Twister
Uproar
Waterfall
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Dragalge ♀ - Linda
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Poison/Dragon
Ability: Adaptability
Item: Lagging Tail

Stats:

HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:

Acid
Acid Armor
Aqua Tail
Attract
Bounce
Bubble
Camouflage
Confide
Dive
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Gunk Shot
Hail
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Snore
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Waterfall
Water Gun
Water Pulse

[HIDE=Chuck the Shuckle]
[IMG]http://sprites.pokecheck.org/i/213.gif[/IMG]

Shuckle ♂ - Chuck
Nature: Brave (Atk: +1, Spe: -15%, -10% evasion)
Type: Rock/Bug
Ability: Sturdy
Item: Mental Herb

Stats:

Shuckle
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

Attacks:

Acid
Acupressure
After You
Ancient Power
Attract
Bide
Bind
Body Slam
Bug Bite
Bulldoze
Captivate
Confide
Constrict
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Encore
Endure
Facade
Final Gambit
Flash
Frustration
Gastro Acid
Guard Split
Gyro Ball
Headbutt
Helping Hand
Hidden Power (Ice)
Infestation
Knock Off
Mimic
Mud-Slap
Natural Gift
Power Split
Power Trick
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Sand Tomb
Secret Power
Shell Smash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Sticky Web
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Toxic
Venoshock
Withdraw
Wrap

[/hide][HIDE=Bowie the Serperior]
[IMG]http://sprites.pokecheck.org/i/497.gif[/IMG]
Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Ability: Contrary
Item: Rare Candy

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:


Aerial Ace
Aqua Tail
Attract
Bind
Calm Mind
Captivate
Coil
Confide
Cut
Double Team
Dragon Pulse
Dragon Tail
Energy Ball
Facade
Flash
Frenzy Plant
Frustration
Gastro Acid
Giga Drain
Giga Impact
Glare
Grass Knot
Grass Pledge
Grassy Terrain
Growth
Hidden Power (Rock)
Hyper Beam
Iron Tail
Knock Off
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Magical Leaf
Mean Look
Mega Drain
Mirror Coat
Natural Gift
Nature Power
Outrage
Protect
Pursuit
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Seed Bomb
Slam
Sleep Talk
Snatch
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Taunt
Torment
Toxic
Twister
Vine Whip
Worry Seed
Wrap
Wring Out
[/HIDE][HIDE=Snuggums the Gyarados]
[IMG]http://sprites.pokecheck.org/i/130.gif[/IMG]
Gyarados ♀ - Snuggums
Nature: Impish (Def: +1, SpA: -1)
Type: Water / Flying
Ability: Intimidate
Item: Gyaradosite

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

Height Class: 6
Weight Class: 6
BRT: 20

[hide=Mega Gyarados]
[img]http://www.smogon.com/media/sprites/xy/front/gyarados-mega.png[/img]
Ability: Intimidate

Stats:

HP: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81

Height Class: 6
Weight Class: 7
BRT: 25
[/hide]


Attacks:


Aqua Tail
Attract
Avalanche
Bide
Bite
Blizzard
Body Slam
Bounce
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Crunch
Curse
Dark Pulse
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Poison)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mimic
Natural Gift
Outrage
Payback
Protect
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Sleep Talk
Snore
Spite
Splash
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Taunt
Thrash
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Twister
Uproar
Waterfall
Water Gun
Water Pulse
Whirlpool
Zap Cannon
[/HIDE][HIDE=Linda the Dragalge]
[img]http://www.smogon.com/media/sprites/xy/front/dragalge.png[/img]
Dragalge ♀ - Linda
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Poison/Dragon
Ability: Adaptability
Item: Lagging Tail

Stats:


HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Attacks:


Acid
Acid Armor
Aqua Tail
Attract
Bounce
Bubble
Camouflage
Confide
Dive
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Gunk Shot
Hail
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Snore
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Waterfall
Water Gun
Water Pulse
[/HIDE]


Gold Rank Battle:

RULE: The Ref will choose 3 of those mons after the challenger passes through all doors.

Milotic ♀ - Leivitainn
Nature: Bold (Def: +1, Atk: -1)
Type: Water

Ability: Marvel Scale
Item: Prism Scale

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Height Class: 5
Weight Class: 5
BRT: 20

Attacks:

Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Coil
Confide
Confuse Ray
Disarming Voice
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
DragonBreath
Endure
Facade
Frustration
Giga Impact
Hail
Haze
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Iron Tail
Light Screen
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Role Play
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Substitute
Surf
Swagger
Swift
Tickle
Toxic
Twister
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wrap

Steelix ♀ - Jormungandr
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Ground
Ability: Sheer Force
Item: Steelixite

Stats:

HP: 100
Atk: Rank 3
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30

Height Class: 7
Weight Class: 8
BRT: 21


Steelix ♀ - Jormungandr
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Ground
Ability: Sand Force
Item: Steelixite

Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30

Height Class: 7
Weight Class: 10
BRT: 25


Attacks:

AncientPower
Aqua Tail
Attract
Autotomize
Bide
Bind
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Curse
Cut
Dark Pulse
Defense Curl
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
DragonBreath
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Fissure
Flail
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Harden
Headbutt
Heavy Slam
Hidden Power [Grass]
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Magnet Rise
Mimic
Mud Sport
Mud-Slap
Natural Gift
Nature Power
Payback
Protect
Psych Up
Rage
Rage
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Selfdestruct
Sharpen
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Wrap
- I don't know Dragon Ascent. Don't ask for it.
Rayquaza - Lindwyrm
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dragon / Flying
Ability: Air Lock - (Innate)
Item: Life Orb

Stats:

HP: 110
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6
SpD: Rank 3
Spe: 110 (+)

Height Class: 6
Weight Class: 6
BRT: 25

Attacks:

Aerial Ace
Air Slash
AncientPower
Aqual Tail
Avalanche
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Crunch
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hidden Power [Fighting]
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Claw
Shock Wave
Sky Drop
Sleep Talk
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swagger
Swift
Swords Dance
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Uproar
V-Create
Water Pulse
Waterfall
Whirlpool

Eelektross - F - Donar
Nature: Quiet (-Spe, +SpA, -10% Evasion)
Type: Electric
Ability: Levitate
Item: Expert Belt

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 42 (-)

Height Class: 4
Weight Class: 4
BRT: 19

Attacks:

Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon

Malaconda - F- Dis
Nature: Impish (-SpA, +Def)
Type: Grass/Dark
Ability: Harvest
Item: Enigma Berry

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 50

Height Class: 5
Weight Class: 5
BRT: 19

Attacks:

Aromatherapy
Attract
Beat Up
Belch
Bind
Bite
Confide
Crunch
Cut
Dark Pulse
Double Team
Dragon Tail
Energy Ball
Facade
Foul Play
Frustration
Giga Drain
Giga Impact
Glare
Grass Knot
Grassy Terrain
Haze
Heal Bell
Hidden Power (Flying)
Hyper Beam
Iron Tail
Knock Off
Leaf Blade
Nature Power
Night Slash
Payback
Poison Powder
Power Whip
Protect
Punishment
Pursuit
Rapid Spin
Rest
Retaliate
Return
Roar
Round
Scary Face
Screech
Seed Bomb
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Spite
Strength
Stun Spore
Substitute
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Thief
Toxic
U-turn
Vine Whip
Wild Charge
Worry Seed
Wrap
Wring Out

[box]
[HIDE=Leivitainn the Milotic]
[IMG]http://sprites.pokecheck.org/i/350.gif[/IMG]
Milotic ♀ - Leivitainn
Nature: Bold (Def: +1, Atk: -1)
Type: Water

Ability: Marvel Scale
Item: Prism Scale

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Height Class: 5
Weight Class: 5
BRT: 20

Attacks:


Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Captivate
Confide
Confuse Ray
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
DragonBreath
Endure
Facade
Frustration
Giga Impact
Hail
Haze
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Iron Tail
Light Screen
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Role Play
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Substitute
Surf
Swagger
Swift
Tickle
Toxic
Twister
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wrap
[/hide][HIDE=Jormungandr the Steelix]
[IMG]http://sprites.pokecheck.org/i/208.gif[/IMG]
Steelix ♀ - Jormungandr
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Ground
Ability: Sheer Force
Item: Steelixite

Stats:

HP: 100
Atk: Rank 3
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30

Height Class: 7
Weight Class: 8
BRT: 21

[hide=Mega Stats]
[IMG]http://play.pokemonshowdown.com/sprites/bw/steelix-mega.png[/IMG]
Steelix ♀ - Jormungandr
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Ground
Ability: Sand Force
Item: Steelixite

Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30

Height Class: 7
Weight Class: 10
BRT: 25[/hide]

Attacks:


AncientPower
Aqua Tail
Attract
Autotomize
Bide
Bind
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Curse
Cut
Dark Pulse
Defense Curl
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
DragonBreath
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Fissure
Flail
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Harden
Headbutt
Heavy Slam
Hidden Power [Grass]
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Magnet Rise
Mimic
Mud Sport
Mud-Slap
Natural Gift
Nature Power
Payback
Protect
Psych Up
Rage
Rage
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Selfdestruct
Sharpen
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Wrap
[/hide][HIDE=Lindwyrm the Rayquaza]
[IMG]http://sprites.pokecheck.org/i/384.gif[/IMG] - I don't know Dragon Ascent. Don't ask for it.
Rayquaza - Lindwyrm
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dragon / Flying
Ability: Air Lock - (Innate)
Item: Life Orb

Stats:

HP: 110
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6
SpD: Rank 3
Spe: 110 (+)

Height Class: 6
Weight Class: 6
BRT: 25

Attacks:


Aerial Ace
Air Slash
AncientPower
Aqual Tail
Avalanche
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Crunch
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hidden Power [Fighting]
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Claw
Shock Wave
Sky Drop
Sleep Talk
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swagger
Swift
Swords Dance
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Uproar
V-Create
Water Pulse
Waterfall
Whirlpool
[/hide][HIDE=Donar the Eelektross]
[img]http://sprites.pokecheck.org/i/604.gif[/img]
Eelektross - F - Donar
Nature: Quiet (-Spe, +SpA, -10% Evasion)
Type: Electric
Ability: Levitate
Item: Expert Belt

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 42 (-)

Height Class: 4
Weight Class: 4
BRT: 19

Attacks:


Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon

[/hide][HIDE=Dis the Malaconda]
[img]http://cap.smogon.com/Sprites/frontnormal-mmalaconda.png[/img]
Malaconda - F- Dis
Nature: Impish (-SpA, +Def)
Type: Grass/Dark
Ability: Harvest
Item: Enigma Berry

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 50

Height Class: 5
Weight Class: 5
BRT: 19

Attacks:

Aromatherapy
Attract
Beat Up
Belch
Bind
Bite
Confide
Crunch
Cut
Dark Pulse
Double Team
Dragon Tail
Energy Ball
Facade
Foul Play
Frustration
Giga Drain
Giga Impact
Glare
Grass Knot
Grassy Terrain
Haze
Heal Bell
Hidden Power (Flying)
Hyper Beam
Iron Tail
Knock Off
Leaf Blade
Nature Power
Night Slash
Payback
Poison Powder
Power Whip
Protect
Punishment
Pursuit
Rapid Spin
Rest
Retaliate
Return
Roar
Round
Scary Face
Screech
Seed Bomb
Slam
Sleep Talk
Snarl
Snore
Solar Beam
Spite
Strength
Stun Spore
Substitute
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Thief
Toxic
U-turn
Vine Whip
Wild Charge
Worry Seed
Wrap
Wring Out
[/hide]

[/box]


Rewards

For Players:

Bronze Rank:
  • Standard Prizes for the battles (Lucy and for Ill Battles)
  • 15KOC to be divided amongst pokemon that reached the final battle for beating Lucy.

Silver Rank:
  • 1CC and 1KOC for Ill on a battle room. Additional 2KOC if won.
  • 0.5 CC for other rooms and boons on battle rooms. Rounded down in the end.
  • 1CC and 3KOC to distribute freely among the Pokémon that reached the final battle for each pokemon Lucy sends out
  • 3KOC per mon KO'd versus Lucy (only for the mon that did the final blow)
  • 20KOC to be divided amongst pokemon that reached the final battle for beating Lucy.

Gold Rank:
  • 1CC and 2KOC for Ill on a battle room. Additional 2KOC if won.
  • 0.5 CC for other rooms and boons on battle rooms. Rounded down in the end.
  • 1CC and 3KOC to distribute freely among the Pokémon that reached the final battle for each pokemon Lucy sends out
  • 4KOC per mon KO'd versus Lucy (only for the mon that did the final blow)
  • 30 KOC for beating Lucy.
  • Grand Prize: One of Lucy's mons (except for Rayquaza) fully evolved (but 0AC) with 50KOC to invest on it. Regardless of how many times you beat Gold Pike, you can only claim this ONCE. Also please no renames :).


In case of a DQ: The player gets nothing.

Pike items are NOT retained.

For refs:
3 UC (Baseline)
3 UC per battle room (follow standard 1vs1 UC award rules) .
0.5 UC for other rooms (Rounded down).
10 UC for Lucy on any rank (follow standard 3vs3 UC award rules).

In case of subreffing: If the subreffing was the result of a DQ, the subref gets full counters. If not the subreffed referee gets only the counters for previous doors. The Subreffing Referee gets the Baseline + current and following doors. Lucy's Battle will be divided using the normal rules for a 3vs3 battle, if the subreffed referee gets that far.

Approved Active Referees

Gold
Its_A_Random
Frosty

Silver
Texas Cloverleaf
Matezoide

Bronze
Jayelt413
ZhengTann
Gale Wing Srock
Fort Colorcastle
Ooraloo
Exclaimer

NOTE: Gold Refs may take Gold, Silver and Bronze challenges, Silver Refs may take Silver and Bronze Challenges and Bronze Refs may take only Bronze Challenges. Also, a Bronze Ref will become a Silver Ref (and then a Gold Ref) once experienced enough with Pike Challenges or if sucessful on Gym Battles.

NOTE 2: I don't know where to put this so I will put this here: priority for queue is First Timer->Subref->Other people. And inside each category it is gold->silver->bronze.
 
Last edited by a moderator:

Frosty

=_=
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RULE FOR ALL LEVELS: A door picked by the player, regardless of what (ill or boon) comes out, can't be rolled again. So if Door 19 (Toxic Orb) is rolled and picked by the player, it may not come out again, and the ref will have to roll again if 19 comes out after that.
Bronze Rank


When rolling RNG for doors, roll 1-50.

  1. Life Orb / Active mon's Perish Count is set to 4 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot.
  2. Expert Belt / Magmortar (Flame Body @ Expert Belt, Hasty ♂ 100/3/2/5/3/96 +11% Acc)
  3. Choice Band / Stoutland (Scrappy @ Choice Band, Adamant ♂ 100/5/3/1/3/80)
  4. Choice Specs / Exploud (Scrappy @ Choice Specs, Modest ? 100/2/3/4/3/68)
  5. Choice Scarf / Emboar (Reckless @ Choice Scarf, Hasty ? 100/5/2/4/3/75 +6% acc)
  6. Focus Band / A move of the referee's choice on your Active mon is Encored for 1 action. This does NOT fade upon switching.
  7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 4 actions. This does NOT fade upon switching.
  8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
  9. Smoke Ball / Ninjask (Speed Boost @ Smoke Ball, Adamant ♂ 100/4/2/1/2/160)
  10. Scope Lens / Unfezant (Super Luck @ Scope Lens, Adamant ♀ 100/5/3/2/2/93)
  11. Lagging Tail / Ampharos (Static @ Lagging Tail, Quiet ♀ 100/3/3/5/3/47 -10% Eva)
  12. 2 Resist Berries (not enigma) of your choice / Mon of ref's choice is 25% Paralyzed.
  13. Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
  14. Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
  15. Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)
  16. King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
  17. Macho Brace or a "Power" Item (Power Lens, Power Belt etc) / Bibarel (Simple @ Macho Brace, Jolly ♀ 100/3/2/1/2/82 +8% Acc)
  18. Mega Stone of your choice / Mega-Pidgeot (No Guard @ Pidgeotite, Naughty, 100/4/3/5/2/121)
  19. Binding Band / Huntail (Swift Swin @ Binding Band, Quiet 100/4/4/4/3/45)
  20. Damp Rock and you can choose to start Lucy battle with Rain for 2r/ Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
  21. Heat Rock and you can choose to start Lucy battle with Sun for 2r / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
  22. Icy Rock and you can choose to start Lucy battle with Hail for 2r / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
  23. Smooth Rock and you can choose to start Lucy battle with Sand for 2r / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
  24. Cleanse Tag and pokemon of choice is healed from major status / Active mon is afflicted with a major status effect of the ref's choosing.
  25. Gem of Choice / Your active mon is attacked with R5 STAB Thunder, which successfully hits and rolls paralysis.
  26. Gem of Choice / Your active mon is attacked with R5 STAB Fire Blast, which successfully hits and rolls burn.
  27. Gem of Choice / Your active mon is attacked with R5 STAB Blizzard, which successfully hits and rolls freeze for one action.
  28. Enigma Berry / Tropius (Harvest @ Enigma Berry, Brave 110/4/3/3/3/44)
  29. Shed Shell / Skarmory (Sturdy@ Shed Shell, Adamant 100/4/5/1/3/70)
  30. Leftovers / Linoone (Gluttony@ Leftovers, Adamant 100/4/3/1/3/100)
  31. Signature Item (Mega Stones not included) / Crobat (Inner Focus @ Soothe Belt Hasty♂ 100/3/2/3/3/150 +26% acc)
  32. Mental Herb / All of your mons are Taunted!
  33. 1 White Herb and 1 Power Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
  34. Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse
  35. A Plate of your choice / Active mon is hit by two R3 Judgements with typings chosen by the ref.
  36. 2 Stat boosting berries of your choice / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)
  37. Weakness Policy / Raticate (Hustle @ Weakness Policy, Adamant ♂ 90/4/2/1/3/97)
  38. Rocky Helmet / Sharpedo (Rough Skin @ Rocky Helmet, Hasty ♂ 100/5/1/3/2/110 +14% accuracy)
  39. Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
  40. Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)
  41. Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/6/5/2/3/39 -10% Eva)
  42. Restore 50 HP to active mon / Active mon's En is halved.
  43. Restore 50 HP to active mon / Active mon's HP is halved.
  44. Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
  45. Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
  46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.
  47. Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)
  48. Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)
  49. Revive a fainted mon to 60% HP and 60% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)
  50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.

Silver Rank

When rolling RNG for doors, roll 1-50.
  1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot.
  2. Expert Belt / Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)
  3. Choice Band / Staraptor (Reckless @ Choice Band, Adamant ♂ 100/6/3/1/2/100)
  4. Choice Specs / Clawitzer (Mega Launcher @ Choice Specs, Modest ? 100/2/3/6/3/59)
  5. Choice Scarf / Heatran (Flash Fire@ Choice Scarf, Modest 100/2/4/6/4/77)
  6. Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.
  7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.
  8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Excadrill (Mold Breaker @ Soft Sand, Impish ♂ 110/5/3/1/3/88)
  9. Smoke Ball / Shedinja (Wonder Guard @ Smoke Ball, Adamant ♂ 80/4/2/1/2/40)
  10. Scope Lens / Absol (Super Luck @ Scope Lens, Hasty ♀ 100/5/1/3/2/87, +9%acc)
  11. Lagging Tail / Electivire (Vital Spirit @ Lagging Tail, Quiet ♀ 100/5/3/4/3/82 -10% Eva)
  12. 2 Resist Berries (not enigma) of your choice / Mon of ref's choice is 25% Paralyzed.
  13. Razor Claw / Barbaracle (Tough Claws @ Razor Claw, Adamant ♂ 100/5/4/1/3/68)
  14. Razor Fang / Virizion (Justified@ Razor Fang, Naughty♀ 100/4/3/3/4/108)
  15. Big Root / Roserade (Technician @ Big Root, Bold ♀ 90/2/4/5/4/90)
  16. King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
  17. Macho Brace or a "Power" Item (Power Lens, Power Belt etc) / Volbeat (Prankster@ Power Lens, Quiet♀ 100/3/2/3/3/73)
  18. Mega Stone of your choice / Mega-Glalie (Refrigerate @ Glalitite, Quirky, 100/5/3/5/3/100)
  19. Binding Band / Heatmor (White Smoke @ Binding Band, Quiet 100/4/3/5/3/56)
  20. Damp Rock and you can choose to start Lucy battle with Rain for 2r/ Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
  21. Heat Rock and you can choose to start Lucy battle with Sun for 2r / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
  22. Icy Rock and you can choose to start Lucy battle with Hail for 2r / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
  23. Smooth Rock and you can choose to start Lucy battle with Sand for 2r / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
  24. Cleanse Tag and pokemon of choice is healed from major status / Active mon is afflicted with a major status effect of the ref's choosing.
  25. Gem of Choice / Your active mon is attacked with R5 STAB Thunder, which successfully hits and rolls paralysis.
  26. Gem of Choice / Your active mon is attacked with R5 STAB Fire Blast, which successfully hits and rolls burn.
  27. Gem of Choice / Your active mon is attacked with R5 STAB Blizzard, which successfully hits and rolls freeze for one action.
  28. Enigma Berry / Exeggutor (Harvest @ Enigma Berry, Brave 100/4/3/5/3/47)
  29. Shed Shell / Ferrothorn (Iron Barbs @ Shed Shell, Brave 100/4/5/2/5/17)
  30. Leftovers / Simipour (Gluttony@ Leftovers, Hasty 100/4/2/4/3/117, +16% acc)
  31. Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)
  32. Mental Herb / All of your mons are Taunted!
  33. 1 White Herb and 1 Power Herb / Hawlucha (Unburden @ Power Herb, Adamant ♂ 100/4/3/2/3/118)
  34. Lum Berry / Active mon afflicted with Toxic (starts with 2DPA), Burn, and Ghost Curse
  35. A Plate of your choice / Active mon is hit by two STAB Plate R6 Judgement with typings chosen by the ref.
  36. 2 Stat boosting berries of your choice / Empoleon (Torrent @ Petaya Berry, Relaxed 100/3/4/4/4/52).
  37. Weakness Policy / Arghonaut (Unaware @ Weakness Policy, Brave ♀ 100/5/3/3/4/65, -10% eva)
  38. Rocky Helmet / Druddigon (Rough Skin @ Rocky Helmet, Adamant ♂ 100/6/3/1/3/48)
  39. Restore 50 HP to active mon / Meganium (Overgrow @ Light Clay, Timid ♀ 100/2/4/3/4/92 +10% Acc)
  40. Restore 50 HP to active mon / Glaceon (Snow Cloak @ Ice Rock, Calm ♀ 100/1/4/5/4/65)
  41. Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)
  42. Restore 50 HP to active mon / Active mon's En is halved.
  43. Restore 50 HP to active mon / Active mon's HP is halved.
  44. Restore 50 HP to any living mon / Slaking (Truant @ Life Orb, Calm ♂ 125/5/4/3/4/100)
  45. Restore 50 HP to any living mon / Snorlax (Gluttony @ Leftovers, Brave ♂ 125/5/3/3/4/26 -10% Eva)
  46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Rock, Grass, Water and Poison instead of its usual affinities to these types.
  47. Restore 50 HP and 50 En to active mon / Gardevoir (Trace @ Mental Herb, Bold ♂ 100/2/4/5/4/80)
  48. Restore 50 HP and 50 En to active mon / Gallade (Steadfast @ Mental Herb, Impish ♂ 100/5/4/2/4/80)
  49. Revive a fainted mon to 60% HP and 60% En / Regigigas (Slow Start @ Focus Sash, Jolly 110/6/4/2/4/115 +16% Acc)
  50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.


Gold Rank

When rolling RNG for doors, roll 1-50.

  1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves. Active mon is also Ghost Cursed.
  2. Expert Belt / Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)
  3. Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)
  4. Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)
  5. Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
  6. Focus Band / A move of the referee's choice on your Active mon is Encored for 4 actions. This does NOT fade upon switching.
  7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for 8 actions. This does NOT fade upon switching.
  8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Infernape (Iron Fist @ Charcoal, Hasty ♂ 100/4/2/4/3/125 +17% Acc)
  9. Smoke Ball / Sharpedo (Speed Boost @ Life Orb, Hasty ♂ 100/5/1/3/2/110 +14% Acc)
  10. Scope Lens / Kingdra (Sniper @ Scope Lens, Modest ♂ 100/2/3/4/3/85)
  11. Zoom Lens / Beheeyem (Analytic @ Zoom Lens, Brave ♀ 100/4/3/5/3/35 -10% Eva)
  12. Float Stone / Your active mon and a mon of ref's choice are 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally).
  13. Razor Claw / Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)
  14. Razor Fang / Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)
  15. Big Root / Roserade (Technician @ Big Root, Bold ♀ 90/2/3/5/4/90)
  16. King's Rock / Mon of ref's choice is put to Deep Sleep and Poisoned badly (starts at 3dpa). This is NOT affected by Heal Bell or Aromatheraphy used by other team members.
  17. Macho Brace / Lapras (Hydration @ Red Card, Quiet ♀ 120/3/3/4/3/53 -10% Eva)
  18. Flame Orb / All mons are burned.
  19. Toxic Orb / All mons are Toxic Poisoned.
  20. Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
  21. Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
  22. Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
  23. Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
  24. Mega Stone of Choice/ Face Snuggums (get it on Lucy's Profile)
  25. Electric Gem / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action).
  26. Fire Gem / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action)
  27. Ice Gem / Mon of Ref's choice is successfully hit by R4 STAB Freeze Shock followed by R4 STAB Fusion Bolt. Effects are rolled normally.
  28. Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
  29. Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)
  30. Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)
  31. Signature Item (Mega Stones not Included) / Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)
  32. Mental Herb / All your mons are Taunted and Tormented! This does NOT fade upon switching
  33. White Herb / Cloyster (Skill Link @ White Herb, Lonely ♂ 90/4/6/3/2/70)
  34. Lum Berry / Mon of ref's choice is afflicted with Toxic (starts at 3dpa), Burn, and Ghost Curse.
  35. Enigma Berry / Active mon is hit by three R5 Judgements with typings chosen by the ref.
  36. Starf Berry / Swoobat (Simple @ Starf Berry, Timid ♀ 100/1/2/3/2/132 +21% Acc)
  37. Weakness Policy / Accelgor (Unburden @ Weakness Policy, Modest ♂ 100/2/2/5/2/145)
  38. Custap Berry / Muk (Stench @ Custap Berry, Brave ♂ 110/5/3/3/4/43 -10% Eva)
  39. Restore 50 HP to active mon / Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)
  40. Restore 50 HP to active mon / Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)
  41. Restore 50 HP to active mon / Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53 -10% Eva)
  42. Restore 50 HP to active mon / Active mon's En is reduced to a third.
  43. Restore 50 HP to active mon / Active mon's HP is reduced to a third.
  44. Restore 50 HP to any living mon / Blissey (Serene Grace @ Chople Berry, Modest ♀ 140/0/1/4/5/55)
  45. Restore 50 HP to any living mon / Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/50)
  46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Steel, Dragon, Electric and Grass instead of its usual affinities to these types.
  47. Restore 50 HP and 50 En to active mon / Latias (Levitate @ Soul Dew, Timid ♀ 100/2/3/4/5/127 +18% Acc)
  48. Restore 50 HP and 50 En to active mon / Latios (Levitate @ Soul Dew, Naïve ♂ 100/3/3/5/3/127 +18% Acc)
  49. Revive a fainted mon to 50 HP and 50% En / Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)
  50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.

  1. Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves
  2. Expert Belt / Genesect (Download @ Expert Belt, Hasty ♀ 100/5/2/5/3/114, +15% acc)
  3. Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)
  4. Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)
  5. Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
  6. Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions and then its disabled for another 3. This does NOT fade upon switching.
  7. Focus Sash / A move of the referee's choice on your Active mon is Disabled for the entire match. This does NOT fade upon switching.
  8. Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / PorygonZ (Adaptability @ Silk Scarf, modest 100/2/3/6/3/90)
  9. Smoke Ball / Greninja (Protean @ Rare Candy, Hasty ♂ 100/3/2/4/3/141, +23%acc)
  10. Scope Lens / Honchkrow (Super Luck @ Scope Lens, Hasty ♀ 100/5/1/4/2/82, +8%acc)
  11. Lagging Tail / Snorlax (Immunity @ Lagging Tail, Quiet ♀ 130/4/3/4/4/26 -10% Eva)
  12. 2 Resist Berries (not enigma) of your choice / Mon of ref's choice is 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally). A Second mon of Ref's Choice is 20% paralyzed.
  13. Razor Claw / Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)
  14. Razor Fang / Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)
  15. Big Root / Aromatisse (Aroma Veil @ Big Root, Quiet ♀ 110/3/3/5/3/25)
  16. King's Rock / Mon of ref's choice is put to Deep Sleep and Poisoned badly (starts at 3dpa). This is NOT affected by Heal Bell or Aromatheraphy used by other team members.
  17. Macho Brace or a "Power" Item (Power Lens, Power Belt etc) / Zygarde (Aura Break@ Macho Brace, Brave 110/5/5/3/3/82)
  18. Mega Stone of your choice / Mega-Lopunny (Scrappy@ Lopunnite, Jolly, 100/5/3/1/4/156, +28% acc)
  19. Binding Band / Heatran (Flash Fire @ Binding Band, Timid 100/2/4/5/4/89, +9% acc)
  20. Damp Rock and you can choose to start Lucy battle with Rain for 2r/ Politoed (Drizzle @ Mystic Water, Modest ♂ 100/2/3/4/4/70)
  21. Heat Rock and you can choose to start Lucy battle with Sun for 2r / Ninetales (Drought @ Charcoal, Modest ♀ 100/2/3/4/4/100)
  22. Icy Rock and you can choose to start Lucy battle with Hail for 2r / Aurorus (Snow Warning @ Sail Fossil, Quiet ♂ 120/3/3/5/3/50)
  23. Smooth Rock and you can choose to start Lucy battle with Sand for 2r / Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53, -10% eva)
  24. Cleanse Tag and pokemon of choice is healed from major status / Active mon is afflicted with a major status effect of the ref's choosing. Second pokemon chosen by ref is afflicted with a different major status effect of the ref's choosing.
  25. Gem of Choice / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action).
  26. Gem of Choice / Mon of Ref's choice is hit by R6 STAB Fusion Flare followed by R6 STAB Fusion Bolt (consider it as same action)
  27. Gem of Choice / Mon of Ref's choice is successfully hit by R4 STAB Freeze Shock followed by R4 STAB Fusion Bolt. Effects are rolled normally.
  28. Enigma Berry / Trevenant (Harvest @ Enigma Berry, Brave 100/5/3/3/3/48, -10% eva)
  29. Shed Shell / Blissey (Serene Grace@ Shed Shell, Modest 145/0/1/4/5/43, -10% eva)
  30. Leftovers / Shuckle (Gluttony@ Leftovers, Brave 80/2/10/1/10/4, -10% eva)
  31. Signature Item (Mega Stones not included) / Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)
  32. Mental Herb / All your mons are Taunted and Tormented!
  33. 1 White Herb and 1 Power Herb / Aerodactyl (Pressure @ Power Herb, Jolly ♂ 100/4/3/1/3/150, +26% acc)
  34. Lum Berry / Active mon afflicted with Toxic (starts with 3DPA), Burn, and Ghost Curse
  35. A Plate of your choice / Active mon is hit by three R5 Judgements with typings chosen by the ref.
  36. 2 Stat boosting berries of your choice / Smeargle (Moody@ Starf Berry, Naïve ♂ 90/1/2/1/1/87 +9% Acc)
  37. Weakness Policy / Swoobat (Simple @ Weakness Policy, Timid ♀ 100/1/2/3/2/132 +21% Acc)
  38. Rocky Helmet / Garchomp (Rough Skin @ Rocky Helmet, Hasty ♂ 100/5/2/3/3/102, +16% acc)
  39. Restore 50 HP to active mon / Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)
  40. Restore 50 HP to active mon / Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)
  41. Restore 50 HP to active mon / Goodra (Gooey @ Expert Belt, Relaxed ♀ 100/4/4/4/6/69 -10% Eva)
  42. Restore 50 HP to active mon / Active mon's En is halved.
  43. Restore 50 HP to active mon / Active mon's HP is halved.
  44. Restore 50 HP to any living mon / Diancie (Clear Body @ Focus Sash, Brave ♀ 90/5/6/4/6/55)
  45. Restore 50 HP to any living mon / Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/43, -10% eva)
  46. Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Steel, Dragon, Electric and Grass instead of its usual affinities to these types.
  47. Restore 50 HP and 50 En to any living mon / Latias (Levitate @ Dragon Fang, Timid ♀ 100/2/3/4/5/127 +18% Acc)
  48. Restore 50 HP and 50 En to any living mon / Latios (Levitate @ Dragon Fang, Naïve ♂ 100/3/3/5/3/127 +18% Acc)
  49. Revive a fainted mon to 60% HP and 60% En / Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)
  50. May exchange any mon (including fainted) for one from profile (other than the ones in the run), fresh / Battle a mon from your profile (other than the ones in the run) of the ref's choosing. The ref chooses any of your items for it.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bronze Rank Opponents

IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +25hp/en and the boon from the door!


[IMG]http://sprites.pokecheck.org/i/467.gif[/IMG]
[SIZE=5] Magmortar ♂ [/SIZE]
[B]Nature:[/B] Brave (Atk: +1, Spe -11, Evasion -10%))
[B]Type:[/B] Fire

[B]Ability:[/B] [I] Flame Body [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (-)

Height Class: 2
Weight Class: 4
BRT: 20

[B]Attacks:[/B]
ThunderPunch
Smog
Leer
Ember
SmokeScreen
Faint Attack
Confuse Ray
Flame Burst
Fire Punch
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Hyper Beam

Belly Drum
Cross Chop
Flare Blitz
Iron Tail
Karate Chop
Mach Punch

Toxic
Protect
Taunt
SolarBeam
Will-O-Wisp
Bide
Endure
Counter
Earthquake
Focus Blast
Thunderbolt

[hide=Stoutland (Scrappy @ Choice Band, Adamant ♂ 100/5/3/1/3/80)]
[IMG]http://img.pokemondb.net/sprites/black-white/anim/normal/stoutland.gif[/IMG]
Stoutland [-] (M)
Nature: Adamant
Type: Normal
Ability: Scrappy
Item: Choice Band

Stats:
HP: 100
Atk: 5 (+)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 80
Size: 3
Weight: 4
Total: 18

Moves:
Aerial Ace
Bite
Crunch
Dig
Facade
Fire Fang
Giga Impact
Ice Fang
Iron Head
Payback
Play Rough
Retaliate
Reversal
Rock Tomb
Sand Attack
Sleep Talk
Strength
Substitute
Superpower
Tackle
Take Down
Thunder
Thunder Fang
Thunder Wave
Toxic
Uproar
Wild Charge[/hide]

[hide=Exploud (Scrappy @ Choice Specs, Modest ? 100/2/3/4/3/68)]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/295.png[/IMG]
Exploud [-] (F)
Nature: Modest
Type: Normal
Ability: Scrappy
Item: Choice Specs

Stats:
HP: 110
Atk: 2 (-)
Def: 3
Spa: 4 (+)
Spd: 3
Spe: 68
Size: 3
Weight: 4
Total: 19

Moves:

Avalanche
Blizzard
Body Slam
Boomburst
Brick Break
Bulldoze
Counter
Crunch
Disarming Voice
Double-Edge
Earthquake
Echoed Voice
Extrasensory
Fire Blast
Fire Punch
Focus Blast
Giga Impact
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Overheat
Protect
Psych Up
Rain Dance
Retaliate
Return
Rock Slide
Rollout
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Surf
Swagger
Synchronoise
Taunt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
[/hide]

[hide=Emboar (Reckless @ Choice Scarf, Hasty ? 100/5/2/4/3/75 +6% acc)]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/500.png[/IMG]
Emboar [-] (M)
Nature: Hasty
Type: Fire/Fighting
Ability: Reckless
Item: Choice Scarf

Stats:
HP: 100
Atk: 5
Def: 2 (-)
Spa: 4
Spd: 3
Spe: 75 (+) (+6% acc)
Size: 3
Weight: 5
Total: 22

Moves:

Arm Thrust
Assurance
Blast Burn
Brick Break
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Giga Impact
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Overheat
Poison Jab
Power Up Punch
Rock Slide
Scald
Sleep Talk
Snore
Solar Beam
Sucker Punch
Sunny Day
Superpower
Taunt
Thrash
Toxic
Wild Charge
[/hide]

[IMG]http://sprites.pokecheck.org/i/348.gif[/IMG]
[SIZE=5] Armaldo ♀ [/SIZE]
[B]Nature:[/B] Careful (SpD: +1, SpA: -1)
[B]Type:[/B] Rock / Bug

[B]Ability:[/B] [I] Battle Armor [/I]

[B]Item:[/B] Hard Stone

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45

Height Class: 2
Weight Class: 4
BRT: 20

[B]Attacks:[/B]
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast
Crush Claw
X-Scissor

Cross Poison
Iron Defense
Knock Off
Rapid Spin
Rock Slide
Sand-Attack

Toxic
Bulldoze
Iron Tail
Earthquake
Brick Break
Rest
Endure
Sleep Talk

[IMG]http://sprites.pokecheck.org/i/291.gif[/IMG]
[SIZE=5] Ninjask ♂ [/SIZE]
[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Bug / Flying
[I]Bug Type[/I] - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
[I]Flying Type[/I] - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Ability:[/B] [I] Speed Boost [/I] - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

[B]Item:[/B] Smoke Ball

[B]Stats:[/B]

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160

Height Class: 1
Weight Class: 2
BRT: 18

[B]Attacks:[/B]
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance
Slash
Agility
Baton Pass
X-Scissor
False Swipe
Mud-Slap
Metal Claw
Dig

Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Toxic
Protect
Aerial Ace
Frustration
Return
Thief
Giga Impact
Flash
U-turn
Cut
Roost
Defog

[hide=Unfezant (Super Luck @ Scope Lens, Adamant ♀ 100/5/3/2/2/93)][IMG]http://img.pokemondb.net/sprites/black-white/anim/normal/unfezant-f.gif[/IMG]
Unfezant [-] (F)
Nature: Adamant
Type: Normal/Flying
Ability: Super Luck
Item: Scope Lens

Stats:
HP: 100
Atk: 5 (+)
Def: 3
Spa: 2 (-)
Spd: 2
Spe: 93
Size: 2
Weight: 3
Total: 18

Moves:

Aerial Ace
Detect
Facade
Fly
Frustration
Giga Impact
Morning Sun
Night Slash
Pluck
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Toxic
U-turn
[/hide]

[hide=Ampharos (Static @ Lagging Tail, Quiet ♀ 100/3/3/5/3/47 -10% Eva)]
[IMG]http://img.pokemondb.net/sprites/black-white/anim/normal/ampharos.gif[/IMG]
Ampharos [-] (F)
Nature: Quiet
Type: Electric
Ability: Static
Item: Lagging Tail

Stats:
HP: 100
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 47 (-10% Evasion)
Size: 3
Weight: 4
Total: 18

Moves:

Brick Break
Charge
Charge Beam
Counter
Discharge
Double Team
Dragon Pulse
Dynamic Punch
Electric Terrain
Electro Ball
Endure
Focus Blast
Focus Punch
Hidden Power Grass
Hyper Beam
Iron Tail
Magnet Rise
Outrage
Power Gem
Protect
Rest
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon
[/hide]

[IMG]http://sprites.pokecheck.org/i/335.gif[/IMG]
[SIZE=5] Zangoose ♂ [/SIZE]
[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Normal


[B]Ability:[/B] [I] Toxic Boost [/I]

[B]Item:[/B] Razor Claw

[B]Stats:[/B]

HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90

Height Class: 2
Weight Class: 3
BRT: 16

[B]Attacks:[/B]
Scratch
Leer
Quick Attack
Swords Dance
Fury Cutter
Slash
Pursuit
Embargo
Crush Claw
Taunt
Detect
False Swipe
X-Scissor
Close Combat

Counter
Disable
Final Gambit
Flail
Night Slash
Roar

Toxic
Fire Punch
Ice Punch
ThunderPunch
Rock Slide
Endure
Dig

[IMG]http://sprites.pokecheck.org/i/303.gif[/IMG]
[SIZE=5] Mawile ♂ [/SIZE]
[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Steel/Fairy

[B]Ability:[/B] [I] Sheer Force [/I]

[B]Item:[/B] Razor Fang

[B]Stats:[/B]

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

Height Class: 2
Weight Class: 2
BRT: 14

[B]Attacks:[/B]
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip
Faint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up
Iron Head

Fire Fang
Ice Fang
Metal Burst
Poison Fang
Punishment
Thunder Fang

Pain Split
Toxic
Taunt
Protect
Rest
Endure
Substitute

[IMG]http://sprites.pokecheck.org/i/107.gif[/IMG]
[SIZE=5] Hitmonchan ♂ [/SIZE]
[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Fighting
[I]Fighting Type[/I]

[B]Ability:[/B] [I] Iron Fist [/I]

[B]Item:[/B] Big Root

[B]Stats:[/B]

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 76

Height Class: 2
Weight Class: 4
BRT: 18

[B]Attacks:[/B]
Tackle
Helping Hand
Fake Out
Foresight
Revenge
Comet Punch
Agility
Pursuit
Mach Punch
Bullet Punch
Feint
Vacuum Wave
Quick Guard
ThunderPunch
Ice Punch
Fire Punch
Sky Uppercut
Mega Punch
Detect
Focus Punch
Counter
Close Combat

Endure
Mind Reader
Rapid Spin

Toxic
Double Team
Bide
Drain Punch
Stone Edge
Bulldoze
Substitute

[IMG]http://sprites.pokecheck.org/i/400.gif[/IMG]
[SIZE=5] Bibarel ♀ [/SIZE]
[B]Nature:[/B] Jolly (Spe +11, Accuracy +8%, SpA: -1)
[B]Type:[/B] Normal / Water
[I]Normal Type[/I] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Ability:[/B] [I] Simple [/I] - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

[B]Item:[/B] Macho Brace

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82 (+)

Height Class: 2
Weight Class: 3
BRT: 15

[B]Attacks:[/B]
Tackle
Growl
Defense Curl
Rollout
Water Gun
Headbutt
Hyper Fang
Yawn
Amnesia
Take Down
Superpower
Super Fang
Curse

Aqua Tail
Endure
Odor Sleuth
Quick Attack
Skull Bash
Sleep Talk

Toxic
Taunt
Protect
Dig
Facade
Rest
Giga Impact
Thunder Wave
Bulldoze
Pluck
Substitute
Dive

[HIDE=Mega-Pidgeot (No Guard @ Pidgeotite, Naughty, 100/4/3/5/2/121)][IMG]http://i.imgur.com/uJX4aVn.png[/IMG]
Pidgeot-Mega [-] (F)
Nature: Naughty
Type: Normal/Flying
Ability: No Guard
Item: Pidgeotite

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Spa: 5
Spd: 2 (-)
Spe: 121
Size: 4
Weight: 4
Total: 22

Moves:
Aerial Ace
Agility
Air Slash
Bide
Brave Bird
Curse
Defog
Detect
Double-Edge
Double Team
Endure
Facade
Feather Dance
Feint Attack
Fly
Foresight
Frustration
Giga Impact
Gust
Heat Wave
Hurricane
Hyper Beam
Mirror Move
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rage
Rain Dance
Razor Wind
Reflect
Refresh
Rest
Return
Roost
Round
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
U-turn
Wing Attack
Work Up[/HIDE]

[HIDE=Huntail (Swift Swin @ Binding Band, Quiet 100/4/4/4/3/45)][IMG]http://sprites.pokecheck.org/i/367.gif[/IMG]
Huntail [-] (M)
Nature: Quiet
Type: Water
Ability: Swift Swim
Item: Binding Band

Stats:
HP: 100
Atk: 4
Def: 4
Spa: 4 (+)
Spd: 3
Spe: 45 (-) (-10% Evasion)
Size: 2
Weight: 3
Total: 18

Moves:
Aqua Tail
Barrier
Bind
Bite
Blizzard
Body Slam
Bounce
Brine
Clamp
Crunch
Dive
Endure
Facade
Giga Impact
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Infestation
Muddy Water
Mud Sport
Protect
Rain Dance
Refresh
Rest
Return
Rock Tomb
Scald
Scary Face
Screech
Secret Power
Shell Smash
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Super Fang
Surf
Swift
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool[/HIDE]

[IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
[SIZE=5] Politoed ♂ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Water

[B]Ability:[/B] [I] Drizzle [/I]

[B]Item:[/B] Water Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 2
Weight Class: 3
BRT: 19

[B]Attacks:[/B]
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Rain Dance
Body Slam
Mud Shot
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Ice Ball
Refresh
Splash

Toxic
Bide
Dive
Ice Beam
Focus Blast
Protect
Psychic
Hidden Power [Grass, 7]

[IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
[SIZE=5] Ninetales ♀ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Fire

[B]Ability:[/B] [I] Drought [/I]

[B]Item:[/B] Fire Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Height Class: 2
Weight Class: 2
BRT: 20

[B]Attacks:[/B]
Nasty Plot
Ember
Quick Attack
Confuse Ray
Tail Whip
Roar
Safeguard
Fire Spin
Will-O-Wisp
Imprison
Flame Burst
Flamethrower
Payback
Captivate
Inferno
Grudge
Extrasensory
Fire Blast

Disable
Energy Ball
Hex
Hypnosis
Power Swap
Spite

Toxic
Endure
Bide
Psyshock
Hidden Power [Ice, 7]
SolarBeam
Protect
Double Team

[IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
[SIZE=5] Abomasnow ♂ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Grass / Ice
[I]Grass Type[/I]

[B]Ability:[/B] [I] Snow Warning [/I]

[B]Item:[/B] Ice Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Height Class: 2
Weight Class: 5
BRT: 17

[B]Attacks:[/B]
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer
Blizzard
Sheer Cold

Avalanche
Bullet Seed
Growth
Leech Seed
Magical Leaf
Seed Bomb

Toxic
Hail
Hidden Power [Fire, 6]
Protect
Light Screen
Giga Drain
Focus Blast
Endure

[IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
[SIZE=5] Hippowdon ♀ [/SIZE]
[B]Nature:[/B] Careful (SpD: +1, SpA: -1)
[B]Type:[/B] Ground
[I]Ground Type[/I]

[B]Ability:[/B] [I] Sand Stream [/I]

[B]Item:[/B] Ground Gem

[B]Stats:[/B]

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 2
Weight Class: 7
BRT: 20

[B]Attacks:[/B]
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Body Slam
Revenge
Sand Tomb
Slack Off
Sleep Talk
Whirlwind

Superpower
Toxic
Protect
Double Team
Endure
Bulldoze
Stone Edge
Substitute

[hide=Tropius (Harvest @ Enigma Berry, Brave 110/4/3/3/3/44)]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/357.png[/IMG]
Tropius [-] (F)
Nature: Brave
Type: Grass/Flying
Ability: Harvest
Item: Enigma Berry

Stats:
HP: 110
Atk: 4 (+)
Def: 3
Spa: 3
Spd: 3
Spe: 44 (-) (-10% Eva)
Size: 4
Weight: 4
Total: 18

Moves:

Aerial Ace
Air Slash
Body Slam
Bullet Seed
Dragon Dance
Earthquake
Endure
Energy Ball
Facade
Fly
Giga Drain
Grass Knot
Hidden Power Ice
Hyper Beam
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Magical Leaf
Ominous Wind
Outrage
Protect
Razor Leaf
Razor Wind
Rest
Roar
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Steel Wing
Stomp
Substitute
Sunny Day
Swords Dance
Synthesis
Tail Wind
Toxic
Whirlwind
[/hide][plain][/hide]
[HIDE=Skarmory (Sturdy@ Shed Shell, Adamant 100/4/5/1/3/70)][plain][HIDE=Skarmory (Sturdy@ Shed Shell, Adamant 100/4/5/1/3/70)][IMG]http://sprites.pokecheck.org/i/227.gif[/IMG]
Skarmory [-] (M)
Nature: Adamant
Type: Steel/Flying
Ability: Sturdy
Item: Shed Shell

Stats:
HP: 100
Atk: 4 (+)
Def: 5
Spa: 1 (-)
Spd: 3
Spe: 70
Size: 3
Weight: 4
Total: 19

Moves:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Autotomize
Brave Bird
Curse
Cut
Defog
Detect
Double Team
Drill Peck
Endure
Facade
Feint
Fly
Guard Swap
Icy Wind
Iron Head
Night Slash
Payback
Peck
Pluck
Protect
Pursuit
Rest
Rock Slide
Roost
Round
Sandstorm
Sky Attack
Sky Drop
Sleep Talk
Steel Wing
Substitute
Sunny Day
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
X-Scissor[/HIDE]

[HIDE=Linoone (Gluttony@ Leftovers, Adamant 100/4/3/1/3/100)][IMG]http://sprites.pokecheck.org/i/264.gif[/IMG]
Linoone [-] (F)
Nature: Adamant
Type: Normal
Ability: Gluttony
Item: Leftovers

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 100
Size: 1
Weight: 3
Total: 18

Moves:
Belly Drum
Body Slam
Dig
Double-Edge
Endure
Extreme Speed
Facade
Flail
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Last Resort
Mud Sport
Natural Gift
Odor Sleuth
Pin Missile
Play Rough
Protect
Pursuit
Rest
Retaliate
Return
Roar
Rock Climb
Rock Smash
Rollout
Round
Seed Bomb
Shadow Claw
Simple Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Super Fang
Swift
Tackle
Thief
Thunder Wave
Tickle
Toxic
Whirlpool
Work Up[/HIDE]

[IMG]http://sprites.pokecheck.org/i/169.gif[/IMG]
[SIZE=5] Crobat ♂ [/SIZE]
[B]Nature:[/B] Hasty (Spe +20, Accuracy +26%, Def: -1)
[B]Type:[/B] Poison / Flying

[B]Ability:[/B] [I] Inner Focus[/I]

[B]Item:[/B] Soothe Bell

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)

Height Class: 2
Weight Class: 4
BRT: 20

[B]Attacks:[/B]
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Haze
Acrobatics
Air Slash

Brave Bird
Defog
Giga Drain
Hypnosis
Pursuit
Zen Headbutt

Heat Wave
Sky Attack

Toxic
Venoshock
Endure
Roost
Fly

[IMG]http://sprites.pokecheck.org/i/219.gif[/IMG]
[SIZE=5] Magcargo ♀ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Fire / Rock

[B]Ability:[/B] [I] Flame Body [/I]

[B]Item:[/B] White Herb

[B]Stats:[/B]

HP: 90
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30

Height Class: 2
Weight Class: 4
BRT: 17

[B]Attacks:[/B]
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower
Rock Slide
Body Slam
Earth Power

Inferno
Memento
SmokeScreen
Spit Up
Stockpile
Swallow

Toxic
Endure
Pain Split
Light Screen
Reflect
SolarBeam
Protect
Double Team

[IMG]http://sprites.pokecheck.org/i/362.gif[/IMG]
[SIZE=5] Glalie ♂ [/SIZE]
[B]Nature:[/B] Quiet (SpA: +1, Spe -11, Evasion -10%))
[B]Type:[/B] Ice

[B]Ability:[/B] [I] Moody [/I]

[B]Item:[/B] Starf Berry

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 69 (-)

Height Class: 2
Weight Class: 6
BRT: 18

[B]Attacks:[/B]
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch
ICe Shard
Ice Beam
Hail
Blizzard
Sheer Cold

Avalanche
Bide
Block
Disable
Hex
Weather Ball

Toxic
Endure
Sleep Talk
Taunt
Rest
Protect
Double Team
Explosion

[IMG]http://sprites.pokecheck.org/i/020.gif[/IMG]
[SIZE=5] Raticate ♀ [/SIZE]
[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Normal

[B]Ability:[/B] [I] Hustle [/I]

[B]Item:[/B] Weakness Policy

[B]Stats:[/B]

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Height Class: 2
Weight Class: 2
BRT: 16

[B]Attacks:[/B]
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Pursuit
Crunch
Assurance
Super Fang
Double-Edge
Endeavor

Counter
Final Gambit
Flame Wheel
Last Resort
Me First
Reversal

Toxic
Endure
Bide
Protect
Taunt
Dig
Wild Charge
U-Turn

[IMG]http://sprites.pokecheck.org/i/319.gif[/IMG]
[SIZE=5]Sharpedo ♂[/SIZE]

[B]Nature:[/B] Hasty (+15% Speed, +14% Accuracy, -1 Def)
[B]Type:[/B] Water / Dark

[B]Ability:[/B] [I]Rough Skin[/i]

[B]Item:[/B] Rocky Helmet

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)

Height Class: 3
Weight Class: 4
BRT: 18

[B]Attacks:[/B]
Aqua Jet
Assurance
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Crunch
Dark Pulse
Dive
Double-Edge
Double Team
Earthquake
Endure
Feint
Focus Energy
Giga Impact
Hail
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Night Slash
Payback
Poison Jab
Protect
Rain Dance
Rest
Roar
Rock Smash
Scald
Skull Bash
Sleep Talk
Snarl
Spite
Substitute
Super Fang
Surf
Swift
Taunt
Thief
Torment
Toxic
Waterfall
Whirlpool
Zen Headbutt

[IMG]http://sprites.pokecheck.org/i/358.gif[/IMG]
[SIZE=5] CHIMECHO THE TERRIBLE ♀ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Psychic

[B]Ability:[/B] [I] Levitate [/I]

[B]Item:[/B] Macho Brace

[B]Stats:[/B]

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

Height Class: 2
Weight Class: 1
BRT: 17

[B]Attacks:[/B]
Wrap
Growl
Astonish
Confusion
Take Down
Uproar
Yawn
Psywave
Double-Edge
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Synchronoise
Healing Wish
Psychic
Last Resort
Entrainment

Disable
Dream Eater
Hypnosis
Skill Swap
Stored Power
Wish

Toxic
Endure
Magic Coat
Calm Mind
Protect
Taunt
Telekinesis
Thunder Wave

[IMG]http://sprites.pokecheck.org/i/136.gif[/IMG]
[SIZE=5] Flareon ♀ [/SIZE]
[B]Nature:[/B] Quiet (SpA: +1, Spe -9, Evasion -10%))
[B]Type:[/B] Fire

[B]Ability:[/B] [I] Guts [/I]

[B]Item:[/B] Charcoal

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)

Height Class: 2
Weight Class: 2
BRT: 20

[B]Attacks:[/B]
Tackle
Sand-Attack
Tail Whip
Helping Hand
Growl
Ember
Quick Attack
Bite
Baton Pass
Fire Spin
Leer
Focus Energy
Take Down
Fire Fang
Rage
Last Resort
Smog
Trump Card
Scary Face
Fire Blast
Lava Plume
Flamethrower

Detect
Endure
Flail
Stored Power
Wish
Yawn

Toxic
Endure
Bide
Zap Cannon
Superpower
Protect
Will-O-Wisp

[IMG]http://sprites.pokecheck.org/i/076.gif[/IMG]
[SIZE=5] Golem ♂ [/SIZE]
[B]Nature:[/B] Brave (Atk: +1, Spe -6, Evasion -10%))
[B]Type:[/B] Rock / Ground

[B]Ability:[/B] [I] Sturdy [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 7
BRT: 19

[B]Attacks:[/B]
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroller
Rock Blast
Smack Down
Selfdestruct
Bulldoze
Stealth Rock
Harden
Rollout
Earthquake
Explosion
Double-Edge
Heavy Slam

Block
Endure
Flail
Focus Punch
Hammer Arm
Rock Slide

Toxic
Fire Punch
ThunderPunch
Bide
Counter
Protect
Rest

[IMG]http://sprites.pokecheck.org/i/321.gif[/IMG]
[SIZE=5] Wailord ♂ [/SIZE]
[B]Nature:[/B] Quiet (SpA: +1, Spe -8, Evasion -10%))
[B]Type:[/B] Water

[B]Ability:[/B] [I] Pressure [/I]

[B]Item:[/B] Enigma Berry

[B]Stats:[/B]

HP: 130
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-)

Height Class: 2
Weight Class: 8
BRT: 19

[B]Attacks:[/B]
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Rest
Brine
Water Spout
Amnesia
Dive
Bounce
Hydro Pump
Heavy Slam

Body Slam
Fissure
Double-Edge
Sleep Talk
Soak
Swagger

Toxic
Endure
Icy Wind
Ice Beam
Scald
Protect
Rest
Roar

[IMG]http://sprites.pokecheck.org/i/594.gif[/IMG]
[SIZE=5] Alomomola ♀ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk -1)
[B]Type:[/B] Water

[B]Ability:[/B] [I] Hydration [/I]
[B]Item:[/B] Sitrus Berry

[B]Stats:[/B]

HP: 130
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

Height Class: 2
Weight Class: 3
BRT: 20

[B]Attacks:[/B]
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse
Wake-Up Slap
Soak
Wish
Brine
Safeguard
Helping Hand
Wide Guard
Healing Wish
Hydro Pump

Endure
Mirror Coat
Mist
Pain Split
Refresh
Tickle

Toxic
Hidden Power [Grass, 7]
Ice Beam
Light Screen
Protect
Rain Dance
Psychic
Shadow Ball
Scald

[IMG]http://sprites.pokecheck.org/i/080.gif[/IMG]
[SIZE=5] Slowbro ♂ [/SIZE]
[B]Nature:[/B] Quiet (SpA: +1, Spe -4, Evasion -10%))
[B]Type:[/B] Water / Psychic

[B]Ability:[/B] [I] Regenerator [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (-)

Height Class: 2
Weight Class: 4
BRT: 19

[B]Attacks:[/B]
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Amnesia
Water Pulse
Zen Headbutt
Slack Off
Withdraw
Psychic
Rain Dance
Psych Up
Heal Pulse

Block
Me First
Mud Sport
Safeguard
Sleep Talk
Wonder Room

Toxic
Endure
Magic Coat
Fire Blast
Scald
Brine
Protect
Thunder Wave

[IMG]http://sprites.pokecheck.org/i/199.gif[/IMG]
[SIZE=5] Slowking ♂ [/SIZE]
[B]Nature:[/B] Quiet (SpA: +1, Spe -4, Evasion -10%))
[B]Type:[/B] Water / Psychic

[B]Ability:[/B] [I] Regenerator [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)

Height Class: 2
Weight Class: 4
BRT: 19

[B]Attacks:[/B]
Power Gem
Hidden Power [Grass, 7]
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Amnesia
Nasty Plot
Water Pulse
Zen Headbutt
Slack Off
Withdraw
Psychic
Trump Card
Rain Dance
Psych Up
Heal Pulse

Block
Me First
Mud Sport
Safeguard
Sleep Talk
Wonder Room

Toxic
Endure
Magic Coat
Fire Blast
Scald
Brine
Protect
Thunder Wave

[IMG]http://sprites.pokecheck.org/i/485.gif[/IMG]
[SIZE=5] Heatran ♀ [/SIZE]
[B]Nature:[/B] Timid (Spe +12, Accuracy +10%, Atk: -1)
[B]Type:[/B] Fire / Steel

[B]Ability:[/B] [I] Flash Fire [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 89 (+)

Height Class: 2
Weight Class: 8
BRT: 22

[B]Attacks:[/B]
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm

Toxic
Endure
Dark Pulse
Sleep Talk
Dragon Pulse
Hidden Power [Ice, 7]
Protect
Taunt
Double Team
Solarbeam
Rest
Will-O-Wisp
Explosion
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Silver Rank Opponents

IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +30hp/en and and the boon from the door!

[IMG]http://sprites.pokecheck.org/i/635.gif[/IMG]
[SIZE=5]Hydreigon ♀[/SIZE]

[B]Nature:[/B] Naughty (Atk +1, SDef -1)
[B]Type:[/B] Dark / Dragon
[B]Ability:[/B] [I]Levitate[/I] - (Innate)

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98

Height Class: 4
Weight Class: 5
BRT: 22

[B]Attacks:[/B]
Aqua Tail
Bulldoze
Charge Beam
Crunch
Dark Pulse
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Heat Wave
Hidden Power Ice
Hyper Beam
Iron Tail
Outrage
Payback
Protect
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Signal Beam
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Taunt
Thunder Wave
Torment
Toxic
U-turn
Wing Attack
Work Up
Zen Headbutt

Staraptor [-] (M)
Nature: Adamant
Type: Normal/Flying
Ability: Reckless
Item: Choice Band

Stats:
HP: 100
Atk: 6 (+)
Def: 3
Spa: 1 (-)
Spd: 2
Spe: 100
Size: 2
Weight: 2
Total: 19

Moves:
Aerial Ace
Astonish
Brave Bird
Close Combat
Detect
Double-Edge
Endeavor
Endure
Facade
Final Gambit
Fly
Frustration
Fury Attack
Giga Impact
Mirror Move
Natural Gift
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Sky Attack
Sleep Talk
Steel Wing
Substitute
Tackle
Take Down
Thief
Toxic
U-turn
Wing Attack

Clawitzer (F)
Nature: Quiet
Type: Water
Ability: Mega Launcher
Item: Choice Specs

Stats:
HP:
100
Atk: 3
Def: 3
Spa: 6 (+)
Spd: 3
Spe: 51 (-) (-10% Eva)
Size: 3
Weight: 3
Total: 19

Moves:

Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Dark Pulse
Dive
Dragon Pulse
Endure
Flash Cannon
Focus Blast
Frustration
Giga Impact
Hidden Power Grass
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Rain Dance
Rock Slide
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Substitute
Surf
Toxic
U-turn
Venoshock
Water Pulse
[IMG]http://sprites.pokecheck.org/i/485.gif[/IMG]
[SIZE=5] Heatran ♀ [/SIZE]
[B]Nature:[/B] Modest (+SpA, -Atk)
[B]Type:[/B] Fire / Steel

[B]Ability:[/B] [I] Flash Fire [/I]

[B]Item:[/B] Choice Scarf

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 77

Height Class: 2
Weight Class: 8
BRT: 22

[B]Attacks:[/B]
AncientPower
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earth Power
Endure
Explosion
Fire Blast
Fire Fang
Fire Spin
Heat Wave
Hidden Power [Ice, 7]
Iron Head
Lava Plume
Leer
Magma Storm
Metal Sound
Protect
Rest
Scary Face
Sleep Talk
Solarbeam
Stone Edge
Taunt
Torment
Toxic
Will-O-Wisp
[IMG]http://sprites.pokecheck.org/i/530.gif[/IMG]
[SIZE=5] Excadrill ♂ [/SIZE]
[B]Nature:[/B] Impish (Def: +1, SpA: -1)
[B]Type:[/B] Ground / Steel

[B]Ability:[/B] [I] Mold Breaker [/I]

[B]Item:[/B] Soft Sand

[B]Stats:[/B]

HP: 110
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

Height Class: 1
Weight Class: 3
BRT: 19

[B]Attacks:[/B]
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Dig
Drill Run
Earth Power
Earthquake
Fissure
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Metal Claw
Metal Sound
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rock Climb
Rock Slide
Sandstorm
Scratch
Shadow Claw
Skull Bash
Slash
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
[IMG]http://sprites.pokecheck.org/i/292.gif[/IMG]
Shedinja [-] (M)
Nature: Adamant
Type: Bug/Ghost
Ability: Wonder Guard
Item: Smoke Ball

Stats:
HP: 80
Atk: 4 (+)
Def: 2
Spa: 1 (-)
Spd: 2
Spe: 40
Size: 1
Weight: 1
Total: 12

Moves:
Aerial Ace
Bug Bite
Bug Buzz
Confide
Confuse Ray
Cut
Dig
Double-Edge
Double Team
Dream Eater
Endure
Facade
False Swipe
Feint Attack
Final Gambit
Flash
Frustration
Fury Cutter
Fury Swipes
Giga Drain
Giga Impact
Grudge
Gust
Harden
Heal Block
Hone Claws
Leech Life
Metal Claw
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Night Slash
Phantom Force
Protect
Rest
Return
Round
Sand Attack
Sandstorm
Scratch
Secret Power
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Spite
String Shot
Struggle Bug
Substitute
Sucker Punch
Sunny Day
Swagger
Telekinesis
Thief
Toxic
Trick
Will-O-Wisp
X-Scissor
[IMG]http://sprites.pokecheck.org/i/359.gif[/IMG]
[SIZE=5] Absol ♂ [/SIZE]
[B]Nature:[/B] Hasty (Spe +12, Accuracy +9%, Def: -1)
[B]Type:[/B] Dark

[B]Ability:[/B] [I] Super Luck [/I]

[B]Item:[/B] Scope Lens

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 87 (+)

Height Class: 3
Weight Class: 3
BRT: 18

[B]Attacks:[/B]
Bite
Bounce
Detect
Double Team
Endure
Faint Attack
Feint
Fire Blast
Future Sight
Ice Beam
Leer
Magic Coat
Me First
Megahorn
Night Slash
Perish Song
Protect
Psycho Cut
Punishment
Pursuit
Quick Attack
Razor Wind
Scratch
Slash
Snatch
Substitute
Substitute
Sucker Punch
Swords Dance
Taunt
Thunder Wave
Torment
Toxic
Will-O-Wisp
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/466.gif[/IMG]
[SIZE=5] Electivire ♂ [/SIZE]
[B]Nature:[/B] Quiet (+SpA, -Spe)
[B]Type:[/B] Electric

[B]Ability:[/B] [I] Motor Drive [/I]

[B]Item:[/B] Lagging Tail

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 82 (-)

Height Class: 3
Weight Class: 5
BRT: 20

[B]Attacks:[/B]
Bide
Cross Chop
Dig
Discharge
Dynamic Punch
Electro Ball
Endure
Feint
Fire Punch
Focus Punch
Giga Impact
Ice Punch
Karate Chop
Leer
Light Screen
Light Screen
Low Kick
Meditate
Protect
Quick Attack
Reflect
Screech
Shock Wave
Swift
Taunt
Teleport
Thunder
ThunderPunch
ThunderShock
Thunderbolt
Torment
Toxic
Zap Cannon

Barbaracle [-] (M)
Nature: Adamant
Type: Rock/Water
Ability: Tough Claws
Item: Razor Claw

Stats:
HP: 100
Atk: 5 (+)
Def: 4
Spa: 1 (-)
Spd: 3
Spe: 68
Size: 3
Weight: 4
Total: 19

Moves:

Aerial Ace
Brick Break
Bulldoze
Cross Chop
Cut
Dig
Dragon Claw
Earthquake
Endeavor
Facade
Giga Impact
Hone Claws
Low Kick
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Razor Shell
Rest
Rock Slide
Rock Tomb
Rock Polish
Safeguard
Sandstorm
Shadow Claw
Shell Smash
Skull Bash
Stealth Rock
Stone Edge
Sleep Talk
Smack Down
Substitute
Superpower
Taunt
Thief
Tickle
Torment
Toxic
X-Scissor

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/640.png[/IMG]
Virizion [-] (F)
Nature: Naughty
Type: Grass/Fighting
Ability: Justified
Item: Razor Fang

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Spa: 3
Spd: 4 (-)
Spe: 108
Size: 4
Weight: 5
Total: 21

Moves:

Aerial Ace
Bounce
Close Combat
Energy Ball
Facade
Focus Blast
Giga Drain
Grass Knot
Leaf Blade
Light Screen
Magical Leaf
Protect
Quick Attack
Quick Guard
Reflect
Rest
Roar
Rock Smash
Sacred Sword
Safeguard
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Super Power
Synthesis
Taunt
Toxic
Work Up
Worry Seed
X-Scissor
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/407.gif[/IMG]
[SIZE=5]Roserade ♀[/SIZE]

[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B] Grass / Poison

[B]Ability:[/B] [I]Technician[/I]

[B]Item:[/B] Big Root

[B]Stats:[/B]

HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90

Height Class: 2
Weight Class: 2
BRT: 19

[B]Attacks:[/B]
Absorb
Bullet Seed
Endure
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Growth
Hidden Power Fire
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Petal Dance
Pin Missile
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Stun Spore
Substitute
Sweet Scent
Swords Dance
Synthesis
Toxic
Venoshock
Water Sport
Weather Ball
Worry Seed

[IMG]http://www.serebii.net/blackwhite/pokemon/313.png[/IMG]
Volbeat [-] (M)
Nature: Quiet
Type: Bug
Ability: Prankster
Item: Power Lens

Stats:
HP: 100
Atk: 3
Def: 2
Spa: 3 (+)
Spd: 3
Spe: 73 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 16

Moves:

Air Cutter
Brick Break
Bug Bite
Bug Buzz
Charge Beam
Counter
Dazzling Gleam
Double Team
Encore
Endure
Focus Punch
Giga Drain
Hidden Power (Water)
Light Screen
Metronome
Mimic
Moonlight
Mud-Slap
Ominous Wind
Play Rough
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Roost
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Snore
Solar Beam
Struggle Bug
Substitute
Sunny Day
Tail Glow
Tailwind
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
U-Turn
Water Pulse
[IMG]http://i.imgur.com/OoWcY2n.png[/IMG]
[SIZE=5] Glalie ♂ [/SIZE]
[B]Nature:[/B] Brave (Atk: +1, Spe -11, Evasion -10%))
[B]Type:[/B] Ice

[B]Ability:[/B] [I] Refrigerate[/I]

[B]Item:[/B] Glalielite

[B]Stats:[/B]

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 86 (-)

Height Class: 4
Weight Class: 8
BRT: 23

[hide=Mega Stats]


[B]Attacks:[/B]
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Crunch
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Frustration
Giga Impact
Hail
Headbutt
Hex
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect
Protect
Rest
Return
Self-Destruct
Sheer Cold
Sleep Talk
Taunt
Toxic
Weather Ball

Heatmor [-] (M)
Nature: Quiet
Type: Fire
Ability: White Smoke
Item: Binding Band

Stats:
HP: 100
Atk: 4
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 56 (-) (-10% Evasion)
Size: 3
Weight: 4
Total: 20

Moves:
Bind
Bug Bite
Dig
Facade
Feint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Fling
Focus Blast
Focus Punch
Fury Swipes
Gastro Acid
Giga Drain
Giga Impact
Heat Wave
Hidden Power Ice
Hone Claws
Incinerate
Inferno
Knock Off
Lick
Low Kick
Night Slash
Power-Up Punch
Protect
Pursuit
Rest
Rock Smash
Rock Tomb
Shadow Claw
Sleep Talk
Snatch
Solar Beam
Substitute
Sucker Punch
Sunny Day
Superpower
Tackle
Taunt
Thunder Punch
Tickle
Toxic
Will-O-Wisp
Wrap
[IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
[SIZE=5] Politoed ♂ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Water

[B]Ability:[/B] [I] Drizzle [/I]

[B]Item:[/B] Water Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 1
Weight Class: 3
BRT: 19

[B]Attacks:[/B]
Amnesia
Bide
Body Slam
Bounce
Bubblebeam
Counter
Dive
DoubleSlap
Encore
Endeavor
Endure
Focus Blast
Hidden Power [Grass]
Hydro Pump
Hyper Voice
Hypnosis
Ice Ball
Ice Beam
Mud Bomb
Mud Shot
Perish Song
Protect
Psychic
Rain Dance
Refresh
Scald
Splash
Substitute
Swagger
Toxic
Wake-Up Slap
Water Gun
[IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
[SIZE=5] Ninetales ♀ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Fire

[B]Ability:[/B] [I] Drought [/I]

[B]Item:[/B] Fire Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Height Class: 2
Weight Class: 2
BRT: 20

[B]Attacks:[/B]
Bide
Captivate
Confuse Ray
Disable
Double Team
Ember
Endure
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Grudge
Hex
Hidden Power [Ice, 7]
Hypnosis
Imprison
Inferno
Nasty Plot
Pain Split
Payback
Power Swap
Protect
Psyshock
Quick Attack
Reflect
Roar
Safeguard
SolarBeam
Spite
Tail Whip
Toxic
Will-O-Wisp
[IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
[SIZE=5] Abomasnow ♂ [/SIZE]
[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Grass / Ice

[B]Ability:[/B] [I] Snow Warning [/I]

[B]Item:[/B] Ice Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Height Class: 4
Weight Class: 5
BRT: 17

[B]Attacks:[/B]
Avalanche
Blizzard
Bullet Seed
Endure
Focus Blast
Giga Drain
GrassWhistle
Growth
Hail
Hidden Power [Fire]
Hyper Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Powder Snow
Protect
Razor Leaf
Seed Bomb
Shadow Ball
Sheer Cold
Substitute
Swagger
Toxic
Wood Hammer
[IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
[SIZE=5] Hippowdon ♀ [/SIZE]
[B]Nature:[/B] Careful (SpD: +1, SpA: -1)
[B]Type:[/B] Ground

[B]Ability:[/B] [I] Sand Stream [/I]

[B]Item:[/B] Ground Gem

[B]Stats:[/B]

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 4
Weight Class: 7
BRT: 20

[B]Attacks:[/B]
Bite
Body Slam
Bulldoze
Crunch
Dig
Double Team
Double-Edge
Earthquake
Endure
Fire Fang
Fissure
Ice Fang
Protect
Revenge
Rock Tomb
Sand Tomb
Sand-Attack
Sandstorm
Slack Off
Sleep Talk
Stone Edge
Substitute
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Whirlwind
Yawn

-----begin-----

Exeggutor [-] (F)
Nature: Brave
Type: Grass/Psychic
Ability: Harvest
Item: Enigma Berry

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Spa: 5
Spd: 3
Spe: 47 (-) (-10% Eva)
Size: 3
Weight: 5
Total: 19

Moves:
Ancient Power
Attract
Barrage
Bestow
Bide
Block
Bullet Seed
Captivate
Confide
Confusion
Curse
Double-Edge
Double Team
Dream Eater
Egg Bomb
Endure
Energy Ball
Explosion
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Headbutt
Hidden Power []
Hyper Beam
Hypnosis
Infestation
Ingrain
Leaf Storm
Leech Seed
Light Screen
Low Kick
Lucky Chant
Mega Drain
Mimic
Moonlight
Natural Gift
Nature Power
Nightmate
Poison Powder
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Reflect
Refresh
Rest
Return
Rollout
Round
Secret Power
Seed Bomb
Self-Destruct
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Stomp
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Telekinesis
Teleport
Thief
Toxic
Trick Room
Uproar
Wish
Wood Hammer
Worry Seed
Zen Headbutt

Ferrothorn [-] (M)
Nature: Brave
Type: Grass/Steel
Ability: Iron Barbs
Item: Shed Shell

Stats:
HP: 100
Atk: 4 (+)
Def: 5
Spa: 2
Spd: 5
Spe: 17 (-) (-10% Eva)
Size: 2
Weight: 5
Total: 19

Moves:

Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Knock Off
Leech Seed
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Roll out
Round
Sandstorm
Seed Bomb
Self-Destruct
Shadow Claw
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunder Wave
Thunderbolt
Toxic
Worry Seed

Simipour [-] (F)
Gluttony@ Leftovers, Hasty 100/4/2/4/3/117, +16% acc)
Nature: Hasty
Type: Water
Ability: Gluttony
Item: Leftovers

Stats:
HP: 100
Atk: 4
Def: 2 (-)
Spa: 4
Spd: 3
Spe: 117 (+) (+16% Acc)
Size: 2
Weight: 3
Total: 21

Moves:

Acrobatics
Aqua Ring
Aqua Tail
Astonish
Attract
Bite
Blizzard
Brick Break
Brine
Confide
Covet
Crunch
Cut
Dig
Disarming Voice
Dive
Double Team
Endeavour
Facade
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Hail
Helping Hand
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Leer
Lick
Low Kick
Low Sweep
Mud Sport
Nasty Plot
Natural Gift
Payback
Play Nice
Power-Up Punch
Protect
Rain Dance
Recycle
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Scratch
Secret Power
Shadow Claw
Sleep Talk
Snore
Substitute
Superpower
Surf
Swagger
Taunt
Thief
Tickle
Torment
Toxic
Uproar
Water Gun
Water Sport
Waterfall
Work Up

Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)

Hawlucha [-] (M)
Nature: Adamant
Type: Fighting/Flying
Ability: Unburden
Item: Power Herb

Stats:
HP: 100
Atk: 4 (+)
Def: 3
Spa: 2
Spd: 3
Spe: 118
Size: 2
Weight: 3
Total: 20

Moves:
Acrobatics
Aerial Ace
Ally Switch
Attract
Baton Pass
Bounce
Brick Break
Bulk Up
Confide
Cut
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
False Swipe
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power[]
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Wing Attack
X-Scissor
Zen Headbutt

Empoleon [-] (F)
Nature: Relaxed
Type: Water/Steel
Ability: Torrent
Item: Petaya Berry

Stats:
HP: 100
Atk: 3
Def: 4
Spa: 4 (+)
Spd: 4
Spe: 52 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 19

Moves:
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Covet
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Fury Cutter
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power
Hone Claws
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Metal Claw
Mist
Mud-Slap
Mud Sport
Natural Gift
Peck
Pluck
Pound
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Signal Beam
Sing
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Vacuum Wave
Waterfall
Water Pledge
Water Pulse
Water Sport
Whirlpool
Yawn

Arghonaut [-] (F)
Nature: Brave
Type: Water/Fighting
Ability: Unaware
Item: Weakness Policy

Stats:
HP: 100
Atk: 5 (+)
Def: 3
Spa: 3
Spd: 4
Spe: 65 (-) (-10% Eva)
Size: 3
Weight: 5
Total: 21

Moves:
Aqua Jet
Arm Thrust
Attract
Belch
Bind
Blizzard
Brick Break
Brine
Bubble
Bulk Up
Bulldoze
Captivate
Chip Away
Circle Throw
Confide
Constrict
Covet
Cross Chop
Cut
Dive
Double Team
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Natural Gift
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Quash
Rain Dance
Recover
Rest
Return
Revenge
Roar
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smokescreen
Snarl
Snatch
Snore
Soak
Stone Edge
Strength
Submission
Substitute
Superpower
Surf
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
Water Pulse
Waterfall
Whirlpool
Work Up
Wrap
Yawn

Druddigon [-] (M)
Nature: Adamant
Type: Dragon
Ability: Rough Skin
Item: Rocky Helmet

Stats:
HP: 100
Atk: 6 (+)
Def: 3
Spa: 1 (-)
Spd: 3
Spe: 48
Size: 4
Weight: 5
Total: 18

Moves:

Aerial Ace
Aqua Tail
Attract
Bite
Bulldoze
Charge Beam
Chip Away
Confide
Crunch
Crush Claw
Cut
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Glare
Gunk Shot
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Secret Power
Shadow Claw
Shock Wave
Slash
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Snore
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic


----end-----
[IMG]http://sprites.pokecheck.org/i/154.gif[/IMG]
[SIZE=5] Meganium ♀ [/SIZE]
[B]Nature:[/B] Timid (Spe +12, Accuracy +10%, Atk: -1)
[B]Type:[/B] Grass


[B]Ability:[/B] [I] Overgrow [/I]

[B]Item:[/B] Rare Candy

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 92 (+)

Height Class: 4
Weight Class: 5
BRT: 20

[B]Attacks:[/B]
AncientPower
Aromatherapy
Body Slam
Counter
Dragon Tail
Endure
Frenzy Plant
Giga Drain
GrassWhistle
Growl
Ingrain
Leech Seed
Light Screen
Magical Leaf
Mud-Slap
Natural Gift
Petal Dance
PoisonPowder
Protect
Razor Leaf
Reflect
Safeguard
SolarBeam
Substitute
Swagger
Sweet Scent
Synthesis
Tackle
Toxic
Worry Seed
Wring Out
[IMG]http://sprites.pokecheck.org/i/471.gif[/IMG]
[SIZE=5] Glaceon ♀ [/SIZE]
[B]Nature:[/B] Calm (SpD: +1, Atk: -1)
[B]Type:[/B] Ice

[B]Ability:[/B] [I] Snow Cloak [/I]

[B]Item:[/B] Ice Rock

[B]Stats:[/B]

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65

Height Class: 2
Weight Class: 3
BRT: 20

[B]Attacks:[/B]
Barrier
Baton Pass
Bide
Bite
Blizzard
Detect
Dig
Endure
Fake Tears
Focus Energy
Growl
Hail
Helping Hand
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Reflect
Roar
Sand-Attack
Shadow Ball
Stored Power
Substitute
Swagger
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Work Up
Yawn
[IMG]http://sprites.pokecheck.org/i/373.gif[/IMG]
[SIZE=5] Salamence ♂ [/SIZE]
[B]Nature:[/B] Mild (SpA: +1, Def: -1)
[B]Type:[/B] Dragon / Flying

[B]Ability:[/B] [I] Intimidate [/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Height Class: 4
Weight Class: 5
BRT: 22

[B]Attacks:[/B]
Brick Break
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Hone Claws
Hydro Pump
Leer
Outrage
Protect
Rage Bite
Roar
Roost
Scary Face
Shadow Claw
Stone Edge
Substitute
Thunder Fang
Toxic
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/289.gif[/IMG]
[SIZE=5] Slaking ♂ [/SIZE]
[B]Nature:[/B] Calm (SpD: +1, Atk: -1)
[B]Type:[/B] Normal

[B]Ability:[/B] [I] Truant [/I]

[B]Item:[/B] Life Orb

[B]Stats:[/B]

HP: 125
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 100

Height Class: 4
Weight Class: 5
BRT: 26

[B]Attacks:[/B]
Amnesia
Body Slam
Chip Away
Counter
Covet
Crush Claw
Earthquake
Encore
Endure
Faint Attack
Fire Punch
Flail
Fling
Focus Energy
Focus Punch
Fury Swipes
Hammer Arm
Ice Punch
Night Slash
Protect
Punishment
Pursuit
Reversal
Roar
Scratch
Slack Off
Slash
Sleep Talk
Substitute
Sucker Punch
Swagger
Taunt
Thunder Punch
Tickle
Toxic
Uproar
Yawn
[IMG]http://sprites.pokecheck.org/i/143.gif[/IMG]
[SIZE=5] Snorlax ♂ [/SIZE]
[B]Nature:[/B] Brave (Atk: +1, Spe -4, Evasion -10%))
[B]Type:[/B] Normal

[B]Ability:[/B] [I] Gluttony [/I]

[B]Item:[/B] Leftovers

[B]Stats:[/B]

HP: 130
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)

Height Class: 4
Weight Class: 9
BRT: 22

[B]Attacks:[/B]
Amnesia
Belly Drum
Bide
Block
Body Slam
Chip Away
Counter
Covet
Crunch
Defense Curl
Double-Edge
Earthquake
Fire Punch
Fling
Focus Punch
Giga Impact
Harden
Headbutt
Heavy Slam
Hyper Beam
Ice Punch
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Protect
Pursuit
Recycle
Rest
Rollout
Screech
Seed Bomb
Selfdestruct
Sleep Talk
Snatch
Snore
Stockpile
Substitute
Swallow
Tackle
ThunderPunch
Toxic
Whirlwind
Yawn
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/282.gif[/IMG]
[SIZE=5] Gardevoir ♀ [/SIZE]
[B]Nature:[/B] Bold (Def: +1, Atk: -1)
[B]Type:[/B] Psychic/Fairy

[B]Ability:[/B] [I] Trace [/I]

[B]Item:[/B] Mental Herb

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 3
BRT: 21

[B]Attacks:[/B]
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Focus Blast
Future Sight
Growl
Heal Pulse
Healing Wish
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Protect
Psychic
Reflect
Shadow Sneak
Stored Power
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Will-O-Wisp
Wish
[IMG]http://sprites.pokecheck.org/i/475.gif[/IMG]
[SIZE=5] Gallade ♂ [/SIZE]
[B]Nature:[/B] Impish (Def: +1, SpA: -1)
[B]Type:[/B] Psychic / Fighting

[B]Ability:[/B] [I] Steadfast [/I]

[B]Item:[/B] Mental Herb

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 4
BRT: 21

[B]Attacks:[/B]
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Encore
Endure
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Pain Split
Protect
Protect
Psychic
Psycho Cut
Shadow Sneak
Slash
Stored Power
Swords Dance
Taunt
Teleport
Thunder Wave
ThunderPunch
Torment
Toxic
Will-O-Wisp
[IMG]http://sprites.pokecheck.org/i/486.gif[/IMG]
[SIZE=5] Regigigas — [/SIZE]
[B]Nature:[/B] Jolly (Spe: +1, SpA: -1, +16% Acc)
[B]Type:[/B] Normal

[B]Ability:[/B] [I] Slow Start [/I]

[B]Item:[/B] Focus Sash

[B]Stats:[/B]

HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 115 (+)

Height Class: 6
Weight Class: 8
BRT: 25

[B]Attacks:[/B]
Block
Brick Break
Confuse Ray
Crush Grip
Dizzy Punch
Double Team
Drain Punch
Earthquake
Endure
Fire Punch
Focus Blast
Foresight
Giga Impact
Heavy Slam
Ice Punch
Knock Off
Mega Punch
Payback
Rest
Revenge
Rock Slide
Sleep Talk
Stomp
Stone Edge
Superpower
Swagger
Thunder Wave
ThunderPunch
Thunderbolt
Toxic
Wide Guard
Zen Headbutt
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gold Rank Opponents

IMPORTANT: If the opponent manages to defeat any of those pokemon, the active mon will get +35hp/en and the held item!

[IMG]http://sprites.pokecheck.org/i/635.gif[/IMG]
[SIZE=5]Hydreigon ♀[/SIZE]

[B]Nature:[/B] Naughty (Atk +1, SDef -1)
[B]Type:[/B] Dark / Dragon
[B]Dark Type[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Dragon Type [/B]- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Ability:[/B] [I]Levitate[/I] - (Innate) [I]This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.[/I]

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98

Height Class: 4
Weight Class: 5
BRT: 22

[B]Attacks:[/B]
Aqua Tail
Bulldoze
Charge Beam
Crunch
Dark Pulse
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Heat Wave
Hidden Power Ice (7BP)
Hyper Beam
Iron Tail
Outrage
Payback
Protect
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Signal Beam
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Taunt
Thunder Wave
Torment
Toxic
U-turn
Wing Attack
Work Up
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/612.gif[/IMG]
[SIZE=5]Haxorus ♂[/SIZE]

[B]Nature:[/B] Adamant (Atk +1, SpA -1)
[B]Type:[/B] Dragon
[B]Dragon Type[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Ability:[/B] [I]Mold Breaker[/I] - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

[B]Item:[/B] Expert Belt
[B]Stats:[/B]

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Size Class: 3
Weight Class: 5
Base Rank Total: 21


[B]Attacks:[/B]
Aerial Ace
Aqua Tail
Assurance
Attract
Brick Break
Bulldoze
Cut
Dig
Draco Meteor
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
Endeavor
Facade
Fling
Focus Blast
Giga Impact
Guillotine
Incinerate
Iron Tail
Low Kick
Outrage
Payback
Poison Jab
Protect
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Slash
Sleep Talk
Superpower
X-Scissor
[IMG]http://sprites.pokecheck.org/i/609.gif[/IMG]
Chandelure ♀

[B]Nature:[/B] Modest (SpA +1, Atk -1)
[B]Type:[/B] Ghost / Fire
[B]Ghost Type[/B] - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

[B]Fire Type [/B]- Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

[B]Ability:[/B] [I]Flame Body[/I] - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

[B]Item: Choice Specs[/B]

[B]Stats:[/B]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

Size Class: 2
Weight Class: 3
Base Rank Total: 19

[B]Attacks:[/B]
Confuse Ray
Dark Pulse
Dream Eater
Embargo
Energy Ball
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Frustration
Giga Impact
Heat Wave
Hex
Hidden Power Ice (7BP)
Hyper Beam
Incinerate
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp
[IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG]
[SIZE=5] Syclant ♂ [/SIZE]

[B]Nature:[/B] Hasty (Spe: +19, Def: -1, Acc: +23%)
[B]Type:[/B] Ice / Bug
[I]Ice Type[/I] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[I]Bug Type[/I] - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Ability:[/B] [I] Compoundeyes [/I] - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

[B]Item:[/B] Choice Scarf

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)

Height Class: 2
Weight Class: 4
BRT: 22

[B]Attacks:[/B]
Aerial Ace
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Electroweb
Endure
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Giga Drain
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Pin Missile
Rock Slide
Rock Smash
Scratch
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
Solarbeam
Stone Edge
Struggle Bug
Superpower
Tail Glow
U-Turn
Venoshock
Water Pulse
X-Scissor
[IMG]http://sprites.pokecheck.org/i/392.gif[/IMG]
[SIZE=5]Infernape ♂[/SIZE]

[B]Nature:[/B] Hasty (+15% Speed, +17% Accuracy, -1 Def)
[B]Type:[/B] Fire / Fighting
[B]Fire[/B] - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
[B]Fighting[/B] - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Ability:[/B] [I]Iron Fist[/I] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

[B]Item:[/B] Charcoal

[B]Stats:[/B]

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)

Height Class: 3
Weight Class: 4
BRT: 21

[B]Attacks:[/B]

Acrobatics
Aerial Ace
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Covet
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Heat Wave
Hidden Power Ice (7bp)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Poison Jab
Protect
Punishment
Rest
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-turn
Vacuum Wave
Will-O-Wisp
[IMG]http://sprites.pokecheck.org/i/319.gif[/IMG]
[SIZE=5]Sharpedo ♂[/SIZE]

[B]Nature:[/B] Hasty (+15% Speed, +14% Accuracy, -1 Def)
[B]Type:[/B] Water / Dark
[B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Dark[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Ability:[/B] [I]Speed Boost[/I] - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

[B]Item:[/B] Life Orb

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)

Height Class: 3
Weight Class: 4
BRT: 18

[B]Attacks:[/B]
Aqua Jet
Assurance
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Crunch
Dark Pulse
Dive
Double-Edge
Double Team
Earthquake
Endure
Feint
Focus Energy
Giga Impact
Hail
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Night Slash
Payback
Poison Jab
Protect
Rain Dance
Rest
Roar
Rock Smash
Scald
Skull Bash
Sleep Talk
Snarl
Spite
Substitute
Super Fang
Surf
Swift
Taunt
Thief
Torment
Toxic
Waterfall
Whirlpool
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/230.gif[/IMG]
[SIZE=5] Kingdra ♂ [/SIZE]

[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Water / Dragon
[I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[I]Dragon Type[/I] - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

[B]Ability:[/B] [I] Sniper [/I] - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

[B]Item:[/B] Scope Lens

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

[B]Attacks:[/B]
Agility
Bide
Blizzard
Bounce
Brine
Bubble
Clear Smog
Disable
Dive
Double-Edge
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Endure
Flail
Flash Cannon
Focus Energy
Giga Impact
Hail
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Leer
Muddy Water
Octazooka
Outrage
Protect
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Sleep Talk
Substitute
Surf
Swift
Toxic
Twister
Waterfall
Water Gun
Whirlpool
Yawn
[IMG]http://sprites.pokecheck.org/i/606.gif[/IMG]
[SIZE=5]Beheeyem ♀[/SIZE]

[B]Nature:[/B] Brave (Atk +1, -15% Spe, -10% Eva)
[B]Type:[/B] Psychic
[B]Psychic Type[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Ability:[/B] Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[B]Item: Zoom Lens[/B]

[B]Stats:[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 35 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 19

[B]Attacks:[/B]
Calm Mind
Charge Beam
Confusion
Dark Pulse
Double Team
Energy Ball
Flash
Gravity
Guard Split
Heal Block
Hidden Power (Ice)
Hyper Beam
Imprison
Light Screen
Magic Coat
Miracle Eye
Pain Split
Power Split
Protect
Psybeam
Psychic
Psyshock
Recover
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunderbolt
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/461.gif[/IMG]
[SIZE=5]Weavile ♀[/SIZE]

[B]Nature:[/B] Jolly (+15% Speed, +23% Accuracy, -1 SpA)
[B]Type:[/B] Dark / Ice
[B]Dark[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
[B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Ability:[/B] [I]Pressure[/I] - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

[B]Item:[/B] Razor Claw

[B]Stats:[/B]

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)

Height Class: 2
Weight Class: 3
BRT: 21

[B]Attacks:[/B]
Aerial Ace
Assurance
Avalanche
Bite
Blizzard
Brick Break
Counter
Crush Claw
Cut
Detect
Dig
Double Hit
Double Team
DynamicPunch
Endure
Faint Attack
Fake Out
Feint
Focus Punch
Foul Play
Fury Cutter
Ice Beam
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Mimic
Nightmare
Night Slash
Payback
Poison Jab
Protect
Punishment
Pursuit
Reflect
Revenge
Rock Smash
Scratch
Screech
Shadow Claw
Slash
Sleep Talk
Snatch
Snore
Spite
Substitute
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
[IMG]http://sprites.pokecheck.org/i/472.gif[/IMG]
[SIZE=5] Gliscor ♂ [/SIZE]

[B]Nature:[/B] Adamant (Atk: +1, SpA: -1)
[B]Type:[/B] Ground / Flying
[I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
[I]Flying Type[/I] - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Ability:[/B] [I] Poison Heal [/I] - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

[B]Item:[/B] Razor Fang

[B]Stats:[/B]

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Height Class: 3
Weight Class: 3
BRT: 19

[B]Attacks:[/B]
Aerial Ace
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Curse
Cut
Detect
Dig
Double Team
Earthquake
Endure
Facade
Faint Attack
Feint
Fire Fang
Fling
Giga Impact
Guillotine
Hone Claws
Ice Fang
Iron Tail
Knock Off
Mud-Slap
Night Slash
Payback
Poison Jab
Poison Sting
Power Trick
Protect
Quick Attack
Rest
Rock Slide
Rock Smash
Rock Tomb
Roost
Sand-Attack
Sandstorm
Sand Tomb
Sky Attack
Sky Uppercut
Slash
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Wing Attack
X-Scissor
[IMG]http://sprites.pokecheck.org/i/407.gif[/IMG]
[SIZE=5]Roserade ♀[/SIZE]

[B]Nature:[/B] Bold (+1 Def, -1 Atk)
[B]Type:[/B] Grass / Poison
[B]Grass[/B] - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Poison[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Ability:[/B] [I]Technician[/I] - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

[B]Item:[/B] Big Root

[B]Stats:[/B]

HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90

Height Class: 2
Weight Class: 2
BRT: 19

[B]Attacks:[/B]
Absorb
Aromatherapy
Bullet Seed
Cut
Double Team
Endure
Energy Ball
Extrasensory
Fury Cutter
Giga Drain
Grass Knot
GrassWhistle
Growth
Hidden Power Fire (6bp)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Nightmare
Petal Dance
Pin Missile
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Stun Spore
Substitute
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venoshock
Water Sport
Weather Ball
Worry Seed
[IMG]http://sprites.pokecheck.org/i/131.gif[/IMG]
[SIZE=5]Lapras ♀[/SIZE]

[B]Nature:[/B] Quiet (+1 SpA, -15% Speed, -10% Evasion)
[B]Type:[/B] Water / Ice
[B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Ability:[/B] [I]Hydration[/I] - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

[B]Item:[/B] Red Card

[B]Stats:[/B]

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)

Height Class: 5
Weight Class: 6
BRT: 19

[B]Attacks:[/B]

AncientPower
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
DragonBreath
Dragon Dance
Dragon Pulse
Dream Eater
Drill Run
Endure
Fissure
Foresight
Frost Breath
Future Sight
Hail
Heal Bell
Hidden Power Fire (7BP)
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icy Wind
Mimic
Nightmare
Outrage
Perish Song
Protect
Psychic
Rain Dance
Reflect
Refresh
Rest
Rock Smash
Safeguard
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
SolarBeam
Substitute
Surf
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/186.gif[/IMG]
[SIZE=5] Politoed ♂ [/SIZE]

[B]Nature:[/B] Modest (SpA: +1, Atk: -1)
[B]Type:[/B] Water
[I]Water Type[/I] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Ability:[/B] [I] Drizzle [/I] - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

[B]Item:[/B] Water Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 1
Weight Class: 3
BRT: 19

[B]Attacks:[/B]
Amnesia
Attract
Bide
Blizzard
Bounce
Bubble
BubbleBeam
Counter
Curse
Detect
Dig
Dive
Double Team
Earthquake
Encore
Endeavor
Endure
Focus Blast
Focus Punch
Haze
Headbutt
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Lovely Kiss
Metronome
Mimic
Mud Shot
Mud-Slap
Perish Song
Protect
Psychic
Refresh
Rest
Scald
Skull Bash
Sleep Talk
Snore
Submission
Substitute
Surf
Swagger
Sweet Kiss
Take Down
Thief
Toxic
Wake-Up Slap
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
[IMG]http://sprites.pokecheck.org/i/038.gif[/IMG]
[SIZE=5] Ninetales [/SIZE]

[B]Nature:[/B] Modest (SpAtk +1, Atk -1)
[B]Type:[/B] Fire
[B]Fire[/B] - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

[B]Ability:[/B] [I]Drought[/I] - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

[B]Item:[/B] Fire Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100

Height Class: 2
Weight Class: 2
BRT: 20

[B]Attacks:[/B]

Bide
Calm Mind
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double Team
Ember
Endure
Energy Ball
Extrasensory
Faint Attack
Flail
Flame Burst
Flame Charge
Flamethrower
Fire Blast
Fire Spin
Foul Play
Grudge
Heat Wave
Hex
Hidden Power Ice (7BP)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Ominous Wind
Overheat
Pain Split
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Role Play
Roar
Safeguard
Sleep Talk
Solarbeam
Spite
Substitute
Sunny Day
Swift
Tail Whip
Toxic
Will-o-Wisp
[IMG]http://sprites.pokecheck.org/i/460.gif[/IMG]
[SIZE=5] Abomasnow [/SIZE]

[B]Nature:[/B] Modest
[B]Type:[/B] Ice/Grass
[B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[B]Grass[/B] - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

[B]Ability:[/B] [I]Snow Warning[/I] - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

[B]Item:[/B] Ice Gem

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Size Class: 4
Weight Class: 5
BRT: 17

[B]Attacks:[/B]

Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Captivate
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Mud-Slap
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Seed Bomb
Secret Power
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Snore
Solarbeam
Stomp
Strength
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
[IMG]http://sprites.pokecheck.org/i/450.gif[/IMG]
[SIZE=5] Hippowdon ♀ [/SIZE]

[B]Nature:[/B] Careful (SpD: +1, SpA: -1)
[B]Type:[/B] Ground
[I]Ground Type[/I] - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

[B]Ability:[/B] [I] Sand Stream [/I] - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

[B]Item:[/B] Ground Gem

[B]Stats:[/B]

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 4
Weight Class: 7
BRT: 20

[B]Attacks:[/B]
Bite
Body Slam
Bulldoze
Crunch
Curse
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Fire Fang
Fissure
Giga Impact
Ice Fang
Iron Head
Mud-Slap
Protect
Rest
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sand Tomb
Slack Off
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Superpower
Swallow
Thunder Fang
Toxic
Yawn
[IMG]http://sprites.pokecheck.org/i/094.gif[/IMG]
[SIZE=5] Gengar [/SIZE]

[B]Nature:[/B] Hasty (+15% Spd, +19% Acc, -1 Def
[B]Type:[/B] Ghost/Poison
[B]Ghost[/B] - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
[B]Poison[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Link Cable

[B]Stats:[/B]

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

Height Class: 3
Weight Class: 3
Base Rank Total: 19

[B]Attacks:[/B]

Bide
Brick Break
Counter
Curse
Destiny Bond
Disable
Drain Punch
Dream Eater
DynamicPunch
Energy Ball
Endure
Explosion
Fire Punch
Focus Blast
Focus Punch
Foul Play
Giga Drain
Grudge
Haze
Hex
Hidden Power Fire (7bp)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Knock Off
Metronome
Nightmare
Night Shade
Ominous Wind
Pain Split
Perish Song
Poison Jab
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunderpunch
Thunderbolt
Torment
Toxic
Trick Room
Venoshock
Will-o-Wisp
Zap Cannon
[IMG]http://sprites.pokecheck.org/i/091.gif[/IMG]
[SIZE=5] Cloyster [/SIZE]

[B]Nature:[/B] Lonely (+1 Atk, -1 Def)
[B]Type:[/B] Water/Ice
[B]Water[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[B]Ice[/B] - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[B]Skill Link:[/B] [I]Skill Link[/I] - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

[B]Item:[/B] White Herb

[B]Stats:[/B]

HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

Height Class: 3
Weight Class: 5
Base Rank Total: 20

[B]Attacks:[/B]

Avalanche
Barrier
Bide
Blizzard
Brine
Clamp
Dive
Endure
Explosion
Frost Breath
Hail
Hidden Power Fire (7bp)
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Mimic
Mud Shot
Payback
Poison Jab
Protect
Razor Shell
Rock Blast
Shell Smash
Signal Beam
Sleep Talk
Spike Cannon
Spikes
Substitute
Surf
Swift
Teleport
Torment
Toxic
Twineedle
Water Gun
Whirlpool
[IMG]http://sprites.pokecheck.org/i/528.gif[/IMG]
[SIZE=5] Swoobat [/SIZE]

[B]Nature:[/B] Timid (+15% Spd, +21% Acc, -1 Atk)
[B]Type:[/B] Psychic/Flying
[B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Flying[/B] - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

[B]Ability:[/B] [I]Simple[/I] - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

[B]Item:[/B] Starf Berry

[B]Stats:[/B]

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
Base Rank Total: 16

[B]Attacks:[/B]

Air Cutter
Air Slash
Amnesia
Calm Mind
Charge Beam
Confusion
Double Team
Dream Eater
Endeavor
Energy Ball
Fly
Frustration
Future Sight
Giga Drain
Gust
Heat Wave
Hyper Beam
Hidden Power Ice (7BP)
Imprison
Light Screen
Magic Coat
Pluck
Protect
Psychic
Psych Up
Psyshock
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sleep Talk
Stored Power
Substitute
Taunt
Thief
Thunder Wave
Torment
Toxic
Trick
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/617.gif[/IMG]
[SIZE=5]Accelgor ♂[/SIZE]

[B]Nature:[/B] Modest (SpA +1, Atk -1)
[B]Type:[/B] Bug
[B]Bug Type[/B] - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

[B]Ability:[/B] Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

[B]Item: Weakness Policy[/B]

[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 145

Size Class: 2
Weight Class: 3
Base Rank Total: 20

[B]Attacks:[/B]
Acid Spray
Bug Bite
Bug Buzz
Double Team
Energy Ball
Final Gambit
Focus Blast
Gastro Acid
Giga Drain
Hidden Power Ice (7BP)
Hyper Beam
Leech Life
Me First
Mega Drain
Power Swap
Protect
Quick Attack
Rain Dance
Recover
Sandstorm
Signal Beam
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Swagger
Swift
Toxic
U-turn
Venoshock

[IMG]http://sprites.pokecheck.org/i/089.gif[/IMG]
[SIZE=5]Muk ♂[/SIZE]

[B]Nature:[/B] Brave (Atk +1, Spe -7, Eva -10%)
[B]Type:[/B] Poison
[B]Poison Type[/B] - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

[B]Ability:[/B] [I]Stench[/I] - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

[B]Item:[/B] Custap Berry

[B]Stats:[/B]

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 43 (-)

Height Class: 3
Weight Class: 3
BRT: 20

[B]Attacks:[/B]
Acid Armor
Acid Spray
Bide
Block
Brick Break
Curse
Dig
Disable
DynamicPunch
Endure
Explosion
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Giga Drain
Gunk Shot
Haze
Hidden Power Flying (7BP)
Hyper Beam
Ice Punch
Imprison
Incinerate
Mega Drain
Memento
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Jab
Protect
Rest
Rock Slide
Scary Face
Selfdestruct
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Stockpile
Substitute
Sunny Day
Taunt
Thief
Thunder
Thunderbolt
ThunderPunch
Torment
Toxic
Venoshock
Zap Cannon

[IMG]http://sprites.pokecheck.org/i/448.gif[/IMG]
[SIZE=5]Lucario ♂[/SIZE]

[B]Nature:[/B] Hasty (Spe +14, Acc +12%, Def -1)
[B]Type:[/B] Fighting / Steel
[B]Fighting Type[/B] - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
[B]Steel Type[/B] - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[B]Ability:[/B] [I]Steadfast[/I] - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

[B]Item:[/B] Life Orb

[B]Stats:[/B]

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)

Height Class: 3
Weight Class: 4
BRT: 20

[B]Attacks:[/B]
Agility
Aura Sphere
Bite
Blaze Kick
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
ExtremeSpeed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm
Foresight
Hidden Power Fire (7BP)
Hi Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Protect
Psychic
Reversal
Rock Slide
Rock Smash
Rock Tomb
Shadow Ball
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Zen Headbutt

[IMG]http://sprites.pokecheck.org/i/134.gif[/IMG]
[SIZE=5]Vaporeon ♀[/SIZE]

[B]Nature:[/B] Bold (Def +1, Atk -1)
[B]Type:[/B] Water
[B]Water Type[/B] - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

[B]Ability:[/B] [I]Hydration[/I] - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

[B]Item:[/B] Damp Rock

[B]Stats:[/B]

HP: 120
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65

Height Class: 2
Weight Class: 3
BRT: 20

[B]Attacks:[/B]
Acid Armor
Aqua Ring
Aqua Tail
Bide
Blizzard
Brine
BubbleBeam
Curse
Detect
Dig
Dive
Double Team
Endure
Flail
Focus Energy
Growth
Hail
Haze
Heal Bell
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Quick Attack
Rain Dance
Reflect
Rest
Roar
Sand-Attack
Scald
Shadow Ball
Signal Beam
Sleep Talk
Stored Power
Substitute
Surf
Toxic
Water Gun
Whirlpool
Wish
Yawn

[IMG]http://sprites.pokecheck.org/i/248.gif[/IMG]
[SIZE=5]Tyranitar ♀[/SIZE]

[B]Nature:[/B] Quiet (SpA +1, Spe -9, Eva -10%)
[B]Type:[/B] Rock / Dark
[B]Rock Type[/B] - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Dark Type[/B] - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[B]Ability:[/B] [I]Sand Stream[/I] - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

[B]Item:[/B] Expert Belt

[B]Stats:[/B]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 52 (-)

Height Class: 4
Weight Class: 6
BRT: 23

[B]Attacks:[/B]
Aerial Ace
AncientPower
Aqua Tail
Assurance
Avalanche
Bite
Blizzard
Brick Break
Bulldoze
Counter
Crunch
Curse
Dark Pulse
Detect
Dig
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Fire Blast
Fire Fang
Fire Punch
Focus Blast
Focus Punch
Foul Play
Hidden Power Grass (7BP)
Hone Claws
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Iron Head
Low Kick
Nightmare
Outrage
Payback
Protect
Pursuit
Rest
Roar
Rock Polish
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Smack Down
Snarl
Spite
Stone Edge
Substitute
Superpower
Surf
Taunt
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic

[IMG]http://sprites.pokecheck.org/i/242.gif[/IMG]
[SIZE=5]Blissey ♀[/SIZE]

[B]Nature:[/B] Modest (SpA +1, Atk -1)
[B]Type:[/B] Normal
[B]Normal Type[/B] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Ability:[/B] [I]Serene Grace[/I] - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

[B]Item:[/B] Chople Berry

[B]Stats:[/B]

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55

Height Class: 3
Weight Class: 3
BRT: 21

[B]Attacks:[/B]
Aromatherapy
Bide
Blizzard
Calm Mind
Charge Beam
Charm
Copycat
Counter
Covet
Curse
Dream Eater
Endeavor
Endure
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Gravity
Healing Wish
Hidden Power Fighting (7BP)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Light Screen
Metronome
Mud Bomb
Mud-Slap
Protect
Psychic
Psych Up
Recycle
Reflect
Refresh
Rest
Safeguard
Shadow Ball
Shock Wave
Sing
Sleep Talk
Snatch
Softboiled
SolarBeam
Substitute
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Water Gun
Water Pulse
Wish
Zap Cannon
[IMG]http://sprites.pokecheck.org/i/113.gif[/IMG]
[SIZE=5]Chansey ♀[/SIZE]

[B]Nature:[/B] Bold (+Def, -Atk)
[B]Type:[/B] Normal
[B]Normal[/B] - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[B]Ability:[/B] [I]Natural Cure[/I] - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

[B]Item:[/B] Eviolite

[B]Stats:[/B]

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50

Height Class: 3
Weight Class: 3
BRT: 19

[B]Attacks:[/B]

Aromatherapy
Avalanche
Bide
Blizzard
Brick Break
Bulldoze
Charge Beam
Copycat
Counter
Curse
Dream Eater
Endeavor
Endure
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Gravity
Hail
Hidden Power Fighting (7BP)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Light Screen
Metronome
Mud Bomb
Mud-Slap
Protect
Psychic
Psywave
Reflect
Refresh
Rest
Safeguard
Seismic Toss
Shadow Ball
Sing
Skill Swap
Sleep Talk
Softboiled
SolarBeam
Substitute
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
[IMG]http://sprites.pokecheck.org/i/380.gif[/IMG]
[SIZE=5] Latias ♀[/SIZE]

[B]Nature:[/B] Timid
[B]Type:[/B] Psychic/Dragon
[B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Dragon[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Soul Dew

[B]Stats:[/B]

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 127 (+)

Height Class: 4
Weight Class: 3
BRT: 22

[B]Attacks:[/B]

Calm Mind
Charge Beam
Covet
Defog
Dive
Draco Meteor
DragonBreath
Dragon Pulse
Earthquake
Endure
Energy Ball
Fly
Grass Knot
Guard Split
Healing Wish
Helping Hand
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Mist Ball
Mud-Slap
Protect
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Reflect Type
Refresh
Rest
Roar
Role Play
Safeguard
Shadow Ball
Shock Wave
Sleep Talk
SolarBeam
Substitute
Sucker Punch
Sunny Day
Surf
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Water Sport
Wish
[IMG]http://sprites.pokecheck.org/i/381.gif][/IMG]
[SIZE=5] Latios ♂[/SIZE]

[B]Nature:[/B] Naïve
[B]Type:[/B] Psychic/Dragon
[B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Dragon[/B] - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

[B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Soul Dew

[B]Stats:[/B]

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3 (-)
Spe: 127 (+)

Height Class: 4
Weight Class: 4
BRT: 22

[B]Attacks:[/B]

Aerial Ace
Bulldoze
Charge Beam
Dive
Draco Meteor
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Fly
Grass Knot
Helping Hand
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Luster Purge
Magic Coat
Memento
Outrage
Power Split
Protect
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Roar
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
SolarBeam
Steel Wing
Substitute
Surf
Swift
Tailwind
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Waterfall
Whirlpool
Zen Headbutt
[IMG]http://sprites.pokecheck.org/i/488.gif[/IMG]
[SIZE=5] Cresselia [/SIZE]

[B]Nature:[/B] Modest (+SpA, -Atk)
[B]Type:[/B] Psychic
[B]Psychic[/B] - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Ability:[/B] [I]Levitate[/I] - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Item:[/B] Enigma Berry

[B]Stats:[/B]

HP: 120
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 85

Height Class: 4
Weight Class: 4
BRT: 24

[B]Attacks:[/B]

Calm Mind
Charge Beam
Dream Eater
Endure
Energy Ball
Future Sight
Grass Knot
Gravity
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Moonlight
Mud-Slap
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Substitute
Thunder Wave
Toxic
Trick
Trick Room


Genesect (Download @ Expert Belt, Hasty ♀ 100/5/2/5/3/114, +15% acc)
Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)
Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)
Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)
PorygonZ (Adaptability @ Silk Scarf, modest 100/2/3/6/3/90)
Greninja (Protean @ Rare Candy, Hasty ♂ 100/3/2/4/3/141, +23%acc)
Honchkrow (Super Luck @ Scope Lens, Hasty ♀ 100/5/1/4/2/82, +8%acc)
Snorlax (Immunity @ Lagging Tail, Quiet ♀ 130/4/3/4/4/26 -10% Eva)
Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)
Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)
Aromatisse (Aroma Veil @ Big Root, Quiet ♀ 110/3/3/5/3/25)
Zygarde (Aura Break@ Macho Brace, Brave 110/5/5/3/3/82)
Mega-Lopunny (Scrappy@ Lopunnite, Jolly, 100/5/3/1/4/156, +28% acc)
Heatran (Flash Fire @ Binding Band, Timid 100/2/4/5/4/89, +9% acc)
Politoed (Drizzle @ Mystic Water, Modest ♂ 100/2/3/4/4/70)
Ninetales (Drought @ Charcoal, Modest ♀ 100/2/3/4/4/100)
Aurorus (Snow Warning @ Sail Fossil, Quiet ♂ 120/3/3/5/3/50)
Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53, -10% eva)
Trevenant (Harvest @ Enigma Berry, Brave 100/5/3/3/3/48, -10% eva)
Blissey (Serene Grace@ Shed Shell, Modest 145/0/1/4/5/43, -10% eva)
Shuckle (Gluttony@ Leftovers, Brave 80/2/10/1/10/4, -10% eva)
Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)
Aerodactyl (Pressure @ Power Herb, Jolly ♂ 100/4/3/1/3/150, +26% acc)
Smeargle (Moody@ Starf Berry, Naïve ♂ 90/1/2/1/1/87 +9% Acc)
Swoobat (Simple @ Weakness Policy, Timid ♀ 100/1/2/3/2/132 +21% Acc)
Garchomp (Rough Skin @ Rocky Helmet, Hasty ♂ 100/5/2/3/3/102, +16% acc)
Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)
Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)
Goodra (Gooey @ Expert Belt, Relaxed ♀ 100/4/4/4/6/69 -10% Eva)
Diancie (Clear Body @ Focus Sash, Brave ♀ 90/5/6/4/6/55)
Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/43, -10% eva)
Latias (Levitate @ Dragon Fang, Timid ♀ 100/2/3/4/5/127 +18% Acc)
Latios (Levitate @ Dragon Fang, Naïve ♂ 100/3/3/5/3/127 +18% Acc)
Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Now then! Bronze Rank foes are complete.

I want one challenger to test with. First come (with a challenge post that is fully in order), first serve.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
As the idiot who came up with the original proposal, I suppose I'll give this a shot.

Name: Its_A_Random
Thread: N/A

Pokemon w/ Abilities:
Dusknoir:
Pressure
Excadrill: Mould Breaker
Tomohawk: Prankster

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (41)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball

OTHER

Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Will-O-Wisp

Excadrill [Shovrill] (M)
NATURE: Adamant

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Dig
Drill Run
Earthquake
Facade
Fissure
Frustration
Fury Swipes
Metal Claw
Rapid Spin
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Stone Edge
Submission
X-Scissor

SPECIAL
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Sludge Bomb

OTHER

Double Team
Hone Claws
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swords Dance
Toxic

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (32)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Heat Wave
Hurricane
Hyper Voice

OTHER

Bulk Up
Confuse Ray
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Rest
Roar
Roost
Substitute
Sunny Day
Taunt
Whirlwind
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
That will do nicely! I imagine we'll be seeing Lucy in action.

Please refrain from posting in this thread, now.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
The Battle Pike is now accepting Referee applications. PM/VM me and be judged worthy or unworthy. I will accept no more than five referees at first.

Ruthlessness, fairness, and skill with constrained movesets are pluses.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Referee applications are still open, but now the Pike itself is, too.

Know that Silver Rank is not prepared for challengers at this time.

EDIT: Er, you might need a challenge post form to properly challenge. Let me whip one up and put it in the OP.
 
WOOT PIKE IS UP!
I CHALLENGE BRONZE RANK
Name: MrcRanger97
Challenge Thread: None
Rank: Bronze
Cyclohm@Shield Dust

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off
Zap Cannon

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
Sunny Day
Fire Blast
Blizzard
Surf
Trick Room

Magnet Rise
Draco Meteor

Lucario@Inner Focus

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast

Gengar@Levitate

Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment
 
Name:Ragnarokalex
No Challenge Thread yet
Rank:Bronze
Pokemon: Malthir the Aggron @ Rock Head

Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 19 Total
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect

Head Smash
Dragon Rush
Superpower

Rollout
Defense Curl

Dig
Aerial Ace
Shadow Claw

Pokemon: Gage the Nidoking @ Sheer Force

Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 35 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn
Toxic Spikes
Horn Drill

Disable
Sucker Punch
Counter

Endure
Super Fang

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment
Bide
Roar

Pokemon: Aerza the Lucario @ Inner Focus

Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 3/5
MC: 0


Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Protect
Payback
Swagger
 
WOOT PIKE IS UP!
I CHALLENGE BRONZE RANK
Name: MrcRanger97
Challenge Thread: None
Rank: Bronze
Cyclohm@Shield Dust

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off
Zap Cannon

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
Sunny Day
Fire Blast
Blizzard
Surf
Trick Room

Magnet Rise
Draco Meteor

Lucario@Inner Focus

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast

Gengar@Levitate

Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment
I'll take this challenge.
 
Challenging Bronze Rank.

Nidoqueen with Sheer Force
Cyclohm with Shield Dust
Dusknoir with Pressure.


Nidoqueen (*) [Amélie] (Female)
Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 66 (76/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam
Toxic
Chip Away
Body Slam
Earth Power
Rock Slide
Protect
Charm
Lovely Kiss
Moonlight
Bide
Superpower
Earthquake
Sludge Wave
Surf
Stone Edge
Flamethrower

Move Total: 33


Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Rest
Hyper Beam
Sleep Talk
Bulldoze

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam
Mud Slap

Move Total: 40


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Name:Ragnarokalex
No Challenge Thread yet
Rank:Bronze
Pokemon: Malthir the Aggron @ Rock Head

Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 19 Total
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect

Head Smash
Dragon Rush
Superpower

Rollout
Defense Curl

Dig
Aerial Ace
Shadow Claw

Pokemon: Gage the Nidoking @ Sheer Force

Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 35 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn
Toxic Spikes
Horn Drill

Disable
Sucker Punch
Counter

Endure
Super Fang

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment
Bide
Roar

Pokemon: Aerza the Lucario @ Inner Focus

Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 3/5
MC: 0


Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Protect
Payback
Swagger
caw-caw, caw-caw, rawr

(taking)
 
Name: Typon77
Thread: None
Rank: Bronze

Gengar @ Levitate

Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (31)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect

Colossoil @ Guts

Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks: (38)

Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Flail
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn

Special
Bubblebeam
Mud Bomb
Mud Shot
Snarl
Water Spout

Status
Double Team
Encore
Endure
Leer
Protect
Substitute
Taunt
Torment

Magnezone @ Sturdy

Magnezone(*) [Resistor]
Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats: 70 / 70 / 115 / 130 / 95 / 60

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60

Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks: (22)

Physical
Spark(*)
Tackle(*)

Special
Discharge
Flash Cannon(*)
SonicBoom(*)
ThunderShock(*)
Thunderbolt(*)
Tri Attack
Zap Cannon

Status
Bide
Light Screen
Lock-On
Magic Coat(*)
Magnet Rise(*)
Metal Sound(*)
Protect(*)
Reflect(*)
Substitute
Supersonic(*)
Teleport
Thunder Wave(*)
 
"Do I feel lucky? Well, do you, punk?"
"Actually, yes."

No thread
Bronze rank

Ditto @ Imposter

Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW ability- UNLOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
DC: 5/5

Attacks: (1 total- complete movepool!)
Status:
Transform

Serperior @ Contrary


Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (20 total)
Physical:
Iron Tail
Leaf Blade
Slam
Tackle
VINE WHIP
Wrap

Special:
Energy Ball
Giga Drain
Hidden Power (Fire- 7)
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Taunt

Milotic @ Marvel Scale

Milotic (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW ability- LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks: (21 total)
Physical:
Flail
Tackle
Wrap

Special:

Brine
Dragon Pulse
Hydro Pump
Ice Beam
Surf
Twister
Water Gun
Water Pulse

Status:
Attract
Aqua Ring
Captivate
Mirror Coat
Recover
Refresh
Safegaurd
Splash
Toxic
Water Sport
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
New Rulings

04-29-2012 — When using a mon with a complete movepool, you do not gain the CC bonus. You instead gain the usual KOC value of the room and/or battle.
04-29-2012 — The Battle Pike is not exclusive with anything except RPs which themselves state exclusivity from the Pike.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Hey ho, why not sign up for this.

Name: Engineer
Challenge Thread: —
Rank: Bronze
Samurai: Gallade @ Steadfast

Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Future Sight
Psychic
Helping Hand
Psycho Cut
Feint
False Swipe
Protect
Close Combat
Stored Power
Imprison
Hypnosis
Dream Eater

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Psyshock
Toxic
Taunt
Hyper Beam
Light Screen
Telekinesis
Safeguard
Thunderbolt (#)
Earthquake
Shadow Ball
Brick Break
Reflect
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Will-o-Wisp (#)
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute (#)
Trick Room

Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk

Move Count: 86

Tsuki: Kitsunoh @ Limber

Kitsunoh
* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute

Move Count: 55

Kujira: Colossoil @ Guts

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill

Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)

Superpower

Roar
Toxic
Venoshock
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Torment (#)
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl

Endure
Sleep Talk

Total Moves: 62
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Taking these four.

Challenging Bronze Rank.

Nidoqueen with Sheer Force
Cyclohm with Shield Dust
Dusknoir with Pressure.


Nidoqueen (*) [Amélie] (Female)
Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 66 (76/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam
Toxic
Chip Away
Body Slam
Earth Power
Rock Slide
Protect
Charm
Lovely Kiss
Moonlight
Bide
Superpower
Earthquake
Sludge Wave
Surf
Stone Edge
Flamethrower

Move Total: 33


Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Torment
Rest
Hyper Beam
Sleep Talk
Bulldoze

Egg:
Heal Bell
Hydro Pump
Spark

Tutor:
Draco Meteor
Signal Beam
Mud Slap

Move Total: 40


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake
Telekinesis
Psychic
Rock Slide
Charge Beam
Torment
Swagger
Substitute
Focus Blast
Giga Impact

Egg:
Destiny Bond
Pain Split
Imprison

Tutor:
DynamicPunch
Mud Slap
Sucker Punch

Move Total: 38
Name: Typon77
Thread: None
Rank: Bronze

Gengar @ Levitate

Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (31)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect

Colossoil @ Guts

Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks: (38)

Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Flail
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn

Special
Bubblebeam
Mud Bomb
Mud Shot
Snarl
Water Spout

Status
Double Team
Encore
Endure
Leer
Protect
Substitute
Taunt
Torment

Magnezone @ Sturdy

Magnezone(*) [Resistor]
Nature: Calm (Special Defense increased by 1 Rank; Attack decreased by 1 Rank.)

Bio: Resistor was obtained immediately after I recieved Junior, and was my first wild catch. While originally shy and quiet, Resistor formed a strong bond with Junior. With the ability to stay calm even in tough situations, Resistor provides a much needed backbone to the team, thanks to a calm personality and abundant resistances in battle. Resistor brings out the best in all of its friends and teammates, and will always try as hard as it can to bring out the best in others.

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW) [UNLOCKED]: (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats: 70 / 70 / 115 / 130 / 95 / 60

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60

Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks: (22)

Physical
Spark(*)
Tackle(*)

Special
Discharge
Flash Cannon(*)
SonicBoom(*)
ThunderShock(*)
Thunderbolt(*)
Tri Attack
Zap Cannon

Status
Bide
Light Screen
Lock-On
Magic Coat(*)
Magnet Rise(*)
Metal Sound(*)
Protect(*)
Reflect(*)
Substitute
Supersonic(*)
Teleport
Thunder Wave(*)
"Do I feel lucky? Well, do you, punk?"
"Actually, yes."

No thread
Bronze rank

Ditto @ Imposter

Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW ability- UNLOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
DC: 5/5

Attacks: (1 total- complete movepool!)
Status:
Transform

Serperior @ Contrary


Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (20 total)
Physical:
Iron Tail
Leaf Blade
Slam
Tackle
VINE WHIP
Wrap

Special:
Energy Ball
Giga Drain
Hidden Power (Fire- 7)
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Taunt

Milotic @ Marvel Scale

Milotic (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW ability- LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks: (21 total)
Physical:
Flail
Tackle
Wrap

Special:

Brine
Dragon Pulse
Hydro Pump
Ice Beam
Surf
Twister
Water Gun
Water Pulse

Status:
Attract
Aqua Ring
Captivate
Mirror Coat
Recover
Refresh
Safegaurd
Splash
Toxic
Water Sport
Hey ho, why not sign up for this.

Name: Engineer
Challenge Thread: —
Rank: Bronze
Samurai: Gallade @ Steadfast

Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Future Sight
Psychic
Helping Hand
Psycho Cut
Feint
False Swipe
Protect
Close Combat
Stored Power
Imprison
Hypnosis
Dream Eater

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Psyshock
Toxic
Taunt
Hyper Beam
Light Screen
Telekinesis
Safeguard
Thunderbolt (#)
Earthquake
Shadow Ball
Brick Break
Reflect
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Will-o-Wisp (#)
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute (#)
Trick Room

Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk

Move Count: 86

Tsuki: Kitsunoh @ Limber

Kitsunoh
* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute

Move Count: 55

Kujira: Colossoil @ Guts

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill

Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)

Superpower

Roar
Toxic
Venoshock
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Torment (#)
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl

Endure
Sleep Talk

Total Moves: 62
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I, too, would like to challenge the Battle Pike! Judging by previous challengers, I better bring at least one CAP!

I have no thread, and I will challenge Bronze Rank.

Spoons will use Magic Guard.
Bellistar will use Shield Dust.
Absol will use Super Luck.

[a]Alakazam[/a]

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

36 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 2 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 
The wording confuse me. Are you allowed to battle with Pokemon in this challenge? If so, I will take it and edit this post with my team.
 
Since it's been almost an hour since I posted that I would challenge, I'll just repost it.

I will challenge Bronze Rank
Optimus
has Defiant
Soundwave
has Natural Cure
Lord Loss
has Shed Skin

Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Revenge

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Thunder Wave
Aerial Ace
Stone Edge

Background: Optimus, the chosen one. He is leader of Complications' Pokemon; his signature Pokemon. He is a true warrior, fighting with his blades for the honor of his companions, and will never go down without a final blow.


Starmie (Soundwave) (Genderless)

Nature:
Timid (-Atk, +Spe, +20% ACC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump

Surf (*)
Ice Beam (*)
Thunderbolt (*)
Psychic
Zap Cannon (Past Gen)

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Background: A high-pitched whining noise. A flash. A massive roar as the beam of energy launches into his opponent, knocking it into next week. Optimus often relies on Soundwave to help cover his weaknesses, just as Soundwave does for Optimus.



Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1
DC: 1/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I, too, would like to challenge the Battle Pike! Judging by previous challengers, I better bring at least one CAP!

I have no thread, and I will challenge Bronze Rank.

Spoons will use Magic Guard.
Bellistar will use Shield Dust.
Absol will use Super Luck.

[a]Alakazam[/a]

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

36 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 2 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
And in a bizzare turn of events, the beta tester takes the creator! Thread will be up in an hour or two.
 
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