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Team Building
I wanted to start off with a typical rain offensive scheme, tornadus with the tailwind supporting the other 2's slow speed but great power.
I wanted to start off with a typical rain offensive scheme, tornadus with the tailwind supporting the other 2's slow speed but great power.
I figured ide try a rotom-w with specs, its got a lot of power and STAB thunder with STAB Rain Hydro pump it can ohko most of the common threats in OU
I had an electric weakness opened and i figured Lanturn and celebi could patch that up real well.
I cant explain why, but celebi wasn't getting the job done and i had trouble finding a good pokemon to fill that hole.
In the end breloom ended up getting the job done well.
Frogger (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Politoed is obviously the rain starter, with specs it can do around 85% to ferro ohko most t-tars in the sand, and do a lot of damage with hydro pump in the rain, with timid and max speed it can outrun a lot of what it needs to while still having a lot of power with its specs. It punishes people who send out grass or water types in on hydro pump because it can do a lot of damage to anything.
Disaster (Tornadus) (M) @ Focus Sash
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Tailwind
- U-turn
- Hammer Arm
Tornadus is a great weapon, it tears through things with hurricane and its sash allows it to get more havoc caused, often times it can hang onto its sash and use tailwind to set up an easy revenge kill. I prefer Hammer Arm over Focus blast by far as tornadus attracts chanseys, blisseys, and tyranitar as donuts attract fat chicks. This guy can often save me from a potential sweeper with tailwind as my whole teams fast behind tailwind and combined this team can ohko pretty much any sweeper.
BunnyRoids (Azumarill) (F) @ Life Orb
Trait: Huge Power
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Aqua Jet
- Superpower
- Ice Punch
Azumarill is super powerful and with its speed evs it allows it to outrun a few things aswell as be 400 speed with tailwind, the LO over CB allows it to better sweep with the tailwind and allows it to take advantage of people expecting a CB. Azumarill is a great weapon as people try to refrain from sending out something to take that extremly powerfull waterfall that 2hkos max defense max hp lefties skarmory.
1$ Per Usage (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunder
- Trick
- Hydro Pump
Rotom with specs causes a lot of havoc, its hydro pump and thunder allow it to shread through almost anything aswell as 2hko most celebis, while volt switch allows it to hit and run and set up a good positioning for the team, trick can help ruin walls like chansey and gastrodon. Rotom with a tailwind is defenetly something to be feared. If i use this guy with good prediction he can make people tear their hair out of their heads.
Mushroom Man (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk(Change credit to bribery)/ 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
-Bulk Up (Change credit to zetlops)
- Seed Bomb
- Drain Punch (change credit to zetlops)
Brelooms great as it can spore what it needs to then get behind that sub, once bre's behind that sub brelooms very hard to stop as it can do ampel damage to almost everything with focus punch while seed bomb helps me take care of threats like gastro, also its toxic orb not only regenerates health but it can also save me from a status move on any of my pokes. Breloom can help me from a bit of a quagsire and gastrodon problem.
Im the light (Lanturn) (F) @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 204 Def / 52 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Thunder
- Volt Switch
-Hydro Pump
Lanturns a great utility as it can save me from a good electric move and rotoms aswell as getting things paralyzed, but with hydropump and thunder this guy can actually do damage with tailwind. this guy is great phyiscally defensive because it can take a +1 outrage from a dragonite and get it paralyzed with t-wave while proceeding to break its multiscale with thunder. Lanturns great for being defensive and still dishing out a great offensive strategy.
Please Help By Suggesting Tips To Improve This Team