Hello smogon. This is a VGC 12 team that I have just created. Looking for some advice/ratings. Thank you.
Gengar@Ghost Gem
-Levitate timid 4HP/252SPA/252SPE
Shadow Ball
Taunt
Thunderbolt
HP Water/Ice
This is a slightly modified version of gengar. Its main purpose is to block trick room or whimsicott from setting up too much. It is a hard hitter and also does not get affected by common EQ. I am still deciding between water and ice, but I am leaning towards water to hit the common ground and rock and fire types.
Terrakion@Choice Scarf
-Justified Adamant 4HP/252ATT/252SPE
Rock Slide
X-Scissor
EQ
Close Combat
This is a completely standard Terrakion. It is tough to wall with its strong attack stat. All of its weaknesses are handled by Latios or Zapdos.
Hitmontop@Leftovers
-Intimidate adamant 252HP/252ATT/4SPE
Fake Out
Close Combat
Protect
Sucker Punch
Hitmontop is great for breaking sashes, killing multiscale, strong priority, and making a one turn one-on-one. I do feel like my team does get destroyed by a chlorophyll with sun up, so I was thinking of switching this Pokemon for a hippodown (makes 3 weak to ice type) or T-Tar. Also, I currently have a 3 Pokemon weakness to ice, (abomasnow blizzard problem).
Zapdos@Fire Gem
-Pressure modest 4HP/252SPA/252SPE
Thunderbolt
Heat Wave
Protect
Roost
Latios@Dragon Gem
-Levitate timid 4HP/252SPA/252SPE
Dragon Pulse
Protect
Psychic
Energy Ball
Only problem with this set is the steel wall. It is possible to switch this for Hydreigon which has Fire Blast.
Scizor@Focus Sash
-Technician adamant 4HP/252ATT/252SPE
Bug Bite
Bullet Punch
Agility
Protect
This is the main reason to get rid of hail. I have a serious weakness to it. The hail kills my focus sash.
All suggestions are welcome. Again, thank you.
Gengar@Ghost Gem
-Levitate timid 4HP/252SPA/252SPE
Shadow Ball
Taunt
Thunderbolt
HP Water/Ice
This is a slightly modified version of gengar. Its main purpose is to block trick room or whimsicott from setting up too much. It is a hard hitter and also does not get affected by common EQ. I am still deciding between water and ice, but I am leaning towards water to hit the common ground and rock and fire types.
Terrakion@Choice Scarf
-Justified Adamant 4HP/252ATT/252SPE
Rock Slide
X-Scissor
EQ
Close Combat
This is a completely standard Terrakion. It is tough to wall with its strong attack stat. All of its weaknesses are handled by Latios or Zapdos.
Hitmontop@Leftovers
-Intimidate adamant 252HP/252ATT/4SPE
Fake Out
Close Combat
Protect
Sucker Punch
Hitmontop is great for breaking sashes, killing multiscale, strong priority, and making a one turn one-on-one. I do feel like my team does get destroyed by a chlorophyll with sun up, so I was thinking of switching this Pokemon for a hippodown (makes 3 weak to ice type) or T-Tar. Also, I currently have a 3 Pokemon weakness to ice, (abomasnow blizzard problem).
Zapdos@Fire Gem
-Pressure modest 4HP/252SPA/252SPE
Thunderbolt
Heat Wave
Protect
Roost
Latios@Dragon Gem
-Levitate timid 4HP/252SPA/252SPE
Dragon Pulse
Protect
Psychic
Energy Ball
Only problem with this set is the steel wall. It is possible to switch this for Hydreigon which has Fire Blast.
Scizor@Focus Sash
-Technician adamant 4HP/252ATT/252SPE
Bug Bite
Bullet Punch
Agility
Protect
This is the main reason to get rid of hail. I have a serious weakness to it. The hail kills my focus sash.
All suggestions are welcome. Again, thank you.