Katakiri
Listen, Brendan...
With the BW metagame winding down as we count the days to Black 2 & White 2’s release, I think it would be interesting to look back on some of BW’s items. BW didn’t give us that greatest items, but it by far gave us the most interesting items. Most of these items haven’t been properly looked at by the community since the very early months of the game so maybe some opinions have changed or we’re able to see some uses for them better than we could all those months ago.
So yeah, an item discussion thread in 2012 on the OU board no less.
Have at it!
Oh and if any of you have good examples for the uses of these items, I'll make sure to add and quote them into the OP.
Air Balloon
Effect: Gives the holder immunity to Ground-type moves, Spikes and Toxic Spikes; but pops when the holder is attacked.
Heatran on a Balloon. (And various Steel- or Rock-types) What else needs to be said?
Red Card
Effect: A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked.
Deoxys-D can use this item to score at least 2 free layers of hazards normally and Forretress and the like can use it to phase Spin Blockers away, getting one free Spin at the cost of an item. But aside from those two and very niche sets for Mew and Jirachi, this item really never found its purpose in mainstream OU.
Rocky Helmet
Effect: Contact moves used against the holder will damage the attacker with 1/6 of their maximum HP.
I have to stop you for a second. You need to realize that someone at GF, an actual person, had the idea of gluing rocks to a helmet and not only did a person have this idea, but it actually was chosen to be included in the game. A dark story about stealing Pokémon; people’s friends; truths and ideals, yin vs yang, and suddenly Rocky Helmet.
While the concept is beyond ridiculous, the effect of the item isn’t bad. Skarmory and Ferrothorn make pretty great use of this item; with Skarmory wearing down Scizor, making VoltTurn less effective and Ferrothorn just being exceptionally annoying by removing big chunks of HP per touch and can act as a form of Spin Blocker is the damage KOs the Spinning Pokemon. It’s by no means a bad item, but it is controversial as any Pokémon running this item gives up Leftovers.
Absorb Bulb
Effect: A one-time use item that raises the holder's Special Attack when hit by a Water-type move.
This is a very interesting item. It’s Storm Drain in an item but it doesn’t give any immunites. It’s only faults are that it’s one-time use and outclassed by Life Orb due to how situational it is. Starmie and Rotom-W are the best users of the item, turning opposing Politoed, Jellicent, or Water-types in general into a +1 boost if you can coax a Water move on the switch. Dragons and Grass-types can make some use out of it as well, but it’s still very gimmicky.
Cell Battery
Effect: A one-time use item that raises the holder's Attack one stage when hit by an Electric-type attack.
Cell Battery is slightly less gimmicky than Absorb Bulb because of the omnipresent Rotom-W’s reliance on Volt Switch, but just as situational. There’s plenty of things that would love a +1 boost to Attack for switching into Rotom-W, but none of which would want to give up Life Orb or Choice Items. In all honesty, Virizion seems like the only Pokémon that would dare go near this item. It’s a shame that it doesn’t activate on immunities since the item would be made for Electivire.
Eject Button
Effect: A one-time use item that forces the holder to switch out when hit by an attack that makes contact.
This is a very odd item. Tailwind Pranksters, Tornadus and Whimsicott, can make good use of this item to allow the incoming Pokemon to have the maximum number of Tailwind turns. But other than that, this item has very little use if any.
Ring Target
Effect: The holder loses its type immunities. Does not affect immunities caused by abilities.
Ring Target really has no visable purpose. It’s clearly meant to be Tricked onto Pokémon like Skarmory to remove Ground-immunity, but Tricking Choice Items is far more crippling, making the item obsolete. I've seen Rotom-Ws Trick these onto Gastrodons to allow for SE Electric attacks to work on it and Claydols Tricking them onto Skarmory to Earth Power them, but those are extremely particular situations. Unless you’re purposefully removing immunities so a Pokémon like Landorus can sweep with just Earthquake, which is probably out-classed by Gravity support anyway, this item has no purpose. Then again, who am I to stop you from pulling off an epic sweep with Lightning Rod Rhyperior?
So yeah, an item discussion thread in 2012 on the OU board no less.
Have at it!
Oh and if any of you have good examples for the uses of these items, I'll make sure to add and quote them into the OP.
Air Balloon
Effect: Gives the holder immunity to Ground-type moves, Spikes and Toxic Spikes; but pops when the holder is attacked.
Heatran on a Balloon. (And various Steel- or Rock-types) What else needs to be said?
Red Card
Effect: A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked.
Deoxys-D can use this item to score at least 2 free layers of hazards normally and Forretress and the like can use it to phase Spin Blockers away, getting one free Spin at the cost of an item. But aside from those two and very niche sets for Mew and Jirachi, this item really never found its purpose in mainstream OU.
Red Card: Red Card forretress has another advantage in that it can set up hazards as the opponent boosts as much as they like, only to be forced out as Forry hangs on with Sturdy. I've heard of it being used effectively in Ubers.
Rocky Helmet
Effect: Contact moves used against the holder will damage the attacker with 1/6 of their maximum HP.
I have to stop you for a second. You need to realize that someone at GF, an actual person, had the idea of gluing rocks to a helmet and not only did a person have this idea, but it actually was chosen to be included in the game. A dark story about stealing Pokémon; people’s friends; truths and ideals, yin vs yang, and suddenly Rocky Helmet.
While the concept is beyond ridiculous, the effect of the item isn’t bad. Skarmory and Ferrothorn make pretty great use of this item; with Skarmory wearing down Scizor, making VoltTurn less effective and Ferrothorn just being exceptionally annoying by removing big chunks of HP per touch and can act as a form of Spin Blocker is the damage KOs the Spinning Pokemon. It’s by no means a bad item, but it is controversial as any Pokémon running this item gives up Leftovers.
I've used rocky helmet to decent success on Hydra-Rest Vaporeon, if you toxic or burn something, like say CB Haxorus you can just spam rest as he kills himself with Outrage. You can still Roar out things looking to just set up on you.
Absorb Bulb
Effect: A one-time use item that raises the holder's Special Attack when hit by a Water-type move.
This is a very interesting item. It’s Storm Drain in an item but it doesn’t give any immunites. It’s only faults are that it’s one-time use and outclassed by Life Orb due to how situational it is. Starmie and Rotom-W are the best users of the item, turning opposing Politoed, Jellicent, or Water-types in general into a +1 boost if you can coax a Water move on the switch. Dragons and Grass-types can make some use out of it as well, but it’s still very gimmicky.
Absorb Bulb (and Cell Battery) can be very useful in doubles. A common tactic to use Drizzle Politoed paired with Swift Swim Ludicolo. Ludicolo takes little damage from Politoed's Surf (being a four times resist), it activates his Bulb, and he then has effectively a Choice Scarf and Choice Specs boost without any drawbacks (thanks entirely to his partner Politoed). For the Battery you need to use Discharge, which is riskier in the case where you paralyse your partner.
Cell Battery
Effect: A one-time use item that raises the holder's Attack one stage when hit by an Electric-type attack.
Cell Battery is slightly less gimmicky than Absorb Bulb because of the omnipresent Rotom-W’s reliance on Volt Switch, but just as situational. There’s plenty of things that would love a +1 boost to Attack for switching into Rotom-W, but none of which would want to give up Life Orb or Choice Items. In all honesty, Virizion seems like the only Pokémon that would dare go near this item. It’s a shame that it doesn’t activate on immunities since the item would be made for Electivire.
Eject Button
Effect: A one-time use item that forces the holder to switch out when hit by an attack that makes contact.
This is a very odd item. Tailwind Pranksters, Tornadus and Whimsicott, can make good use of this item to allow the incoming Pokemon to have the maximum number of Tailwind turns. But other than that, this item has very little use if any.
Eject Button: I suppose I have to mention the ridiculous Cofagrigus/Slaking combination here. It's obviously a terrible gimmick, but it's probably the best use I can see for this item.
Ring Target
Effect: The holder loses its type immunities. Does not affect immunities caused by abilities.
Ring Target really has no visable purpose. It’s clearly meant to be Tricked onto Pokémon like Skarmory to remove Ground-immunity, but Tricking Choice Items is far more crippling, making the item obsolete. I've seen Rotom-Ws Trick these onto Gastrodons to allow for SE Electric attacks to work on it and Claydols Tricking them onto Skarmory to Earth Power them, but those are extremely particular situations. Unless you’re purposefully removing immunities so a Pokémon like Landorus can sweep with just Earthquake, which is probably out-classed by Gravity support anyway, this item has no purpose. Then again, who am I to stop you from pulling off an epic sweep with Lightning Rod Rhyperior?
Even though I counted Ring Target which isn't quite a contact item, I'm not counting Eviolite because that's a giant can of worms that has it's own bible buried somewhere on this board already.Ring Target: Trick + Ring target Starmie is potentially viable, allowing for guaranteed spins throughout the match from a reasonably bulky Starmie.