Yarnus prays to Jesseus! 4v4 Doubles

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4v4 Doubles
1 Day DQ
unlimited recs/chills
ASB Arena
Training Items Please :D

Pokemon: I'll be using several single stage mons and a Scyther, all with a kinda small movepool. I can't really enforce a specific range of mons, but be fair; don't bring your 40 move FE elites, but then also don't bring your entirely fresh first-of-three-stage mons. Just use your judgement I guess.

Accepting Lord Jesseus's doubles match

Items = on
Abilities = all
Sequences = off
Subs = 2
Switch = KO

Yarnus of Bethany said:
Yarnus of Bethany said:

Meowth [Hiss!] (F)
Nature: Naughty +1 in attack -1 in Sp.Def
Type: Normal
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]
Unnerve (DW) (Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 1
DC: 3/5

Attacks (20):
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Slash
Night Slash
Feint

Hyponisis
Foul Play
Assist
Thunderbolt

Work Up
Return
Dig


[pimg]132[/pimg]
Ditto (Plop!)
Nature: Serious (no effect on stats)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Abilities: Limber, Imposter
Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Moves:
Transform

Porygon2 [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 7/9
MC: 1
DC: 5/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split

Toxic
Psychic
Protect
Reflect
Solar Beam



Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4

MC: 0
DC: 0/5

Moves:
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

Endure
Hammer Arm
Counter
Heart Stamp

Protect
Earthquake
Rest
Stealth Rock



Lord Jesseus said:
accidentally sent you a message before... oops


Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 6
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick

Acid
Sand Tomb
Mud Slap

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake
Gastro Acid



Scyther [Xi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 1/9
MC: 2
DC: 1/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Leer
Focus Energy
Pursuit
Agility
Wing Attack
Fury Cutter
Quick Attack
Double Team
False Swipe
Feint

Endure
Reversal
Counter

Light Screen
Brick Break
U-Turn


Dunsparce [Tsan] (Female)
Nature: Brave (+Atk, -spe)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Base:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Evasion: -10%

MC: 0
DC: 3/5

Abilities:
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Endeavour

Bite
Headbutt
Magic Coat

Thunder Wave
Rock Slide
Dig
Substitute
Thunder


Sawk [Odd Sawk] (Male)

Nature: Jolly (+Spe, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Accuracy: +11%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Taunt
Earthquake
Brick Break
Protect
Dig
Stone Edge


thats better i think
-Jesseus sends out, items
-Yarnus sends out, items, orders.
-Jesseus orders.
-I ref
 
Let's go, Plop and Moo!

Plop is carrying a metal powder and is transforming into Shuckle. 18 defenses are awesome!
Moo is carrying a smoke ball.

Plop!
Safeguard, Gastro Acid (Tsan, Serene Grace), Toxic (Shuckle)
If flinched, move actions down.
If Magic Coat, Earthquake and move actions down.
Moo!
Stealth Rock, Hammer arm (Tsan), chill
If flinched, move actions down
If Magic coat, Hammer Arm Tsan and move actions down
 
That shuckle is fucking indestructible. Might as well leave it be for now.

Dunsparce: Thunder Wave Miltank~Dig Miltank~Headbutt Miltank
Shuckle: Encore Miltank~Safeguard~Chill
 
Yarnus AAOO

Moo!
HP: 100
EN: 100
Other: none
Item: Smoke Ball

->

Plop!
HP: 90
EN: 100
Other: none
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 80
EN: 100
Other: none
Item: Amulet Coin


Tsan
HP: 110
EN: 100
Other: none
Item: EXP Share

KOC: none
Arena: none


Action 1:
Plop! transformed into Pi!
-5 Energy

Speed tie: 2275/10000 (Plop!)

Moo! used Stealth Rock!
-12 Energy

Tsan used Thunder Wave (Moo!)!
-7 Energy

Plop! used Safeguard!
-10 Energy

Pi used Encore (Moo!)!
-10 Energy

Action 2:
Speed tie: 6492/10000 (Pi)

Tsan dug underground!

Moo! used Stealth Rock!
Full para: [<=2500] 7291/10000 (No)
It failed miserably!
-12 Energy

Pi used Safeguard!
-10 Energy

Plop! used Gastro Acid (Tsan)!
Nope, try vomiting into the hole instead?
-6 Energy

Tsan used Dig (Moo!)!
Crit: [<=625] 2449/10000 (No)
Calculation: 8+4*1.5-4*1.5=8
-10 Energy

Action 3:
Speed tie: 7635/10000 (Pi)

Tsan used Headbutt (Moo!)!
Crit: [<=625] 8536/10000 (No)
Flinch: [<=6000] 3741/10000 (Yes)
Calculation: 7+3+4*1.5-4*1.5=10
-4 Energy

Moo! flinched!

Pi chilled!
+12 Energy

Plop used Toxic (Pi)!
Safeguard!
-7 Energy

END OF ROUND


Yarnus AAOO (Safeguard 3R)

Moo!
HP: 82
EN: 76
Other: Paralyzed (20%)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 77
Other: none
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 3R)

Pi (my favorite number!)
HP: 80
EN: 92
Other: none
Item: Amulet Coin


Tsan
HP: 110
EN: 79
Other: none
Item: EXP Share

KOC: none
Arena: none


-Jesseus
-Yarnus
-Me
 
Oh crap forgot about this.

Dunsparce: Rock Slide~Chill~Rock Slide
FLINCH HAX GO

Shuckle: Stone Edge Miltank~Wrap Miltank~Chill
 
Yarnus AAOO (Safeguard 3R)

Moo!
HP: 82
EN: 76
Other: Paralyzed (20%)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 77
Other: none
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 3R)

Pi (my favorite number!)
HP: 80
EN: 92
Other: none
Item: Amulet Coin


Tsan
HP: 110
EN: 79
Other: none
Item: EXP Share

KOC: none
Arena: none


Action 1:
Moo! used Protect!
Full para: [<=2000] 6276/10000 (No)
-13 Energy

Plop! used Protect!
-7 Energy

Tsan used Rock Slide!
They protected themselves!
Just for reference:
Moo!:
6+4*1.5-4*1.5=6
Plop!:
(6+4*1.5-18*1.5)*1.5=Something negative
-6 Energy

Pi used Stone Edge (Moo!)!
It protected itself!
Just for reference: 10+3+2*1.5-4*1.5=10
-6 Energy

Action 2:
Speed tie: 7314/10000 (Pi)

Tsan chilled!
+12 Energy

Moo! used Hammer Arm (Tsan)!
Full para: [<=2000] 578/10000 (Yes)

Pi used Wrap (Moo!)!
Hit: [<=9000] 6227/10000 (Yes)
Crit: [<=625] 1027/10000 (No)
Calculation: 3+2*1.5-4*1.5=0
-4 Energy

Plop! used Encore (Tsan)!
-10 Energy

-2 HP for Moo!

Action 3:
Speed tie: 2186/10000 (Plop!)

Tsan chilled!
+12 Energy

Moo! used Hammer Arm (Tsan)!
Full para: [<=1500] 158/10000 (Yes)

Plop! used Gastro Acid (Tsan)!
-6 Energy

Pi chilled!
+12 Energy

-2 HP for Moo!

END OF ROUND


Yarnus AAOO (Safeguard 2R)

Moo!
HP: 78
EN: 63
Other: Paralyzed (5%)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 54
Other: none
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 2R)

Pi (my favorite number!)
HP: 80
EN: 94
Other: none
Item: Amulet Coin


Tsan
HP: 110
EN: 97
Other: Gastro Acid (6a), Chill Encored (1a)
Item: EXP Share

KOC: none
Arena: none


Yarnus is getting trolled by random.org so badly...

-Yarnus
-Jesseus
-Me
 
Plop! Chill, Power Split(Tsan), chill
Moo! Chill, Hammer Arm (Tsan), chill

If Tsan uses dig while plop is using Power Split, plop will chill and push actions down
 
Safeguards should only have 2 rounds left btw
Shuckle: Power Split Miltank ~ Power Trick ~Stone Edge Miltank
If You win the speed tie A1, use Encore on Ditto and push actions back.
If You lose the speed tie A2, use Encore on Ditto and push actions back.
Dunsparce: Chill ~ Headbutt Miltank x2
 
@Jesseus: Fixed

Yarnus AAOO (Safeguard 2R)

Moo!
HP: 78
EN: 63
Other: Paralyzed (5%), Wrap (2a)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 54
Other: none
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 2R)

Pi (my favorite number!)
HP: 80
EN: 94
Other: none
Item: Amulet Coin


Tsan
HP: 110
EN: 97
Other: Gastro Acid (6a), Chill Encored (1a)
Item: EXP Share

KOC: none
Arena: none


Action 1:
Speed tie: 7975/10000 (Pi)

Tsan chilled!
+3 Energy

Moo! chilled!
Full para: [<=500] 301/10000 (Curse random.org, not me)

Pi used Power Split (Moo!)
-7 Energy

Plop! chilled!
+12 Energy

-2 HP for Miltank

Action 2:
Speed tie: 1626/10000 (Plop!)

Moo! used Hammer Arm (Tsan)!
Hit: [<=9000] 5072/10000 (Yes)
Crit: [<=625] 9870/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

Tsan used Headbutt (Moo!)!
Crit: [<=625] 7047/10000 (No)
Calculation: 7+3+4*1.5-4*1.5=10
-4 Energy

Plop! used Power Split (Tsan)!
-7 Energy

Pi used Power Trick!
-11 Energy

-2 HP for Miltank!
Miltank was freed from Wrap!

Action 3:
Speed tie: 1078/10000 (Plop!)

Moo! chilled!
+12 Energy

Tsan used Headbutt (Moo!)!
Crit: [<=625] 4460/10000 (No)
Calculation: 7+3+4*1.5-4*1.5=10
-8 Energy

Plop! chilled!
+12 Energy

Pi used Stone Edge (Moo)!
Hit: [<=8000] 3108/10000 (Yes)
Crit: [<=1250] 1128/10000 (Yes)
Calculation: 10+3+3+9*1.5-4*1.5=23.5
-6 Energy

END OF ROUND


Yarnus AAOO (Safeguard 1R)

Moo!
HP: 34
EN: 68
Other: -1 Speed, R3 Attack (5a)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 71
Other: R3 Attack (5a)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 1R)

Pi (my favorite number!)
HP: 80
EN: 70
Other: R3 Defense, R9 Attack (5a)
Item: Amulet Coin


Tsan
HP: 95
EN: 88
Other: Gastro Acid (3a), R3 Attack (5a)
Item: EXP Share

KOC: none
Arena: none


The one time when a full paralysis benefits you...

-Jesseus
-Yarnus
-Me
 
I'm pretty sure that's thrice its benefited him, i would much rather Tsan get killed and Miltank stay paralysed the extra two or three rounds to be perfectly honest.

Shuckle: Sand tomb Miltank~Stone Edge Miltank~Chill
If Miltank uses Counter, Mud-Slap Miltank and push actions back
If Miltank uses Protect, Chill and push actions back.

Dunsparce: Rock Slide~Chill~Rock Slide
If Shuckle targets you with Encore, use Magic Coat and replace the next action with Rock Slide.
 
Plop!
Okay, offense time. BST of 42 is so cool.
Power Trick, Stone Edge (Shuckle), Substitute (20)

Moo!
Protect (transfer to Plop), Hammer Arm (Tsan), Protect (Plop)
Note his sub.
 
Yarnus AAOO (Safeguard 1R)

Moo!
HP: 34
EN: 68
Other: -1 Speed, R3 Attack (5a)
Item: Smoke Ball

->

Plop!
HP: 90
EN: 71
Other: R3 Attack (5a)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO (Safeguard 1R)

Pi (my favorite number!)
HP: 80
EN: 70
Other: R3 Defense, R9 Attack (5a)
Item: Amulet Coin


Tsan
HP: 95
EN: 88
Other: Gastro Acid (3a), R3 Attack (5a)
Item: EXP Share

KOC: none
Arena: none


Action 1:
Speed tie: 3908/10000 (Plop!)

Moo! used Protect (Plop!)!
-7 Energy

Tsan used Rock Slide!
Plop! (Protected):
Calculation: (6+4*1.5-18*1.5)*1.5=-18->0
Moo!:
Hit: [<=9000] 4146/10000 (Yes)
Crit: [<=625] 2020/10000 (No)
Calculation: 6+3*1.5-4*1.5=4.5
-6 Energy

Plop! used Power Trick!
-20 Energy

Pi chilled!
+12 Energy

Action 2:
Speed tie: 8143/10000 (Pi)

Moo! used Hammer Arm (Tsan)!
Hit: [<=9000] 3830/10000 (Yes)
Crit: [<=625] 1153/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

Tsan chilled!
+12 Energy

Pi used Sand Tomb (Moo!)!
Hit: [<=8500] 8143/10000 (Yes)
Crit: [<=625] 3192/10000 (No)
Calculation: (4+4+5(1.5)-4(1.5))=9.5
-5 Energy

Plop! used Stone Edge (Pi)!
Hit: [<=8000] 1468/10000 (Yes)
Crit: [<=1250] 8760/10000 (No)
Calculation: (10+3+13+5(1.5)-3(1.5))*1.5=43.5
-6 Energy

-2 HP for Miltank

Action 3:
Speed tie: 4013/10000 (Plop!)

Moo! used Protect (Plop!)!
-11.5 Energy

Tsan used Rock Slide!
Plop! (Protected):
Calculation: (6+4*1.5-3*1.5)*1.5=11.25
Moo!:
Hit: [<=9000] 2354/10000 (Yes)
Crit: [<=625] 9167/10000 (No)
Calculation: 6+3*1.5-4*1.5=4.5
-6 Energy

Plop! used Substitute (20 HP)!
-18 Energy

Pi chilled!
+12 Energy

-2 HP for Miltank

END OF ROUND


Yarnus AAOO

Moo!
HP: 10
EN: 42
Other: -2 Speed, R3 Attack (2a), Sand Tomb (4a)
Item: Smoke Ball

->

Plop!
HP: 70
EN: 27
Other: R3 Defense, R18 Attack (5a), Substitute (20 HP)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 37
EN: 89
Other: R3 Defense, R9 Attack (2a)
Item: Amulet Coin


Tsan
HP: 95
EN: 88
Other: R3 Attack (2a)
Item: EXP Share

KOC: none
Arena: none


-Yarnus
-Jesseus
-Me
 
Okay, maybe it was stupid of me to tell you, but here it is.

Past 5, ranks only increase by one. So stone edge does (10+3+13+5(1.5)-3(1.5))*1.5=43.5 damage
Sand Tomb does (4+4+5(1.5)-4(1.5))=9.5

I'll order once that is fixed.
 
You've fixed the calcs but you haven't fixed the final HP of the mons. Miltank should have I think 5 more HP and Shuckle should have 10.
 
Plop!
Earthquake, chill, Earthquake
If pi uses Protect action one, chill, Earthquake, Earthquake
Moo!
Protect (Plop), Milk Drink, Earthquake
If pi usesprotect action one, Milk Drink and push actions down
 
KOing your own Miltank is gonna be pretty funny
Pi: Power Trick~Stone Edge Ditto~Protect
Dunsparce: Roost~Rock Slide~Thunder Wave Ditto
If Ditto still has a substitute A3, replace that action with Rock Slide.

Also AOPS note that when miltank is kod Rock Slide's bap reduction no longer applies.
 
Yarnus AAOO

Moo!
HP: 10
EN: 42
Other: -2 Speed, R3 Attack (2a), Sand Tomb (4a)
Item: Smoke Ball

->

Plop!
HP: 70
EN: 27
Other: R3 Defense, R18 Attack (5a), Substitute (20 HP)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 37
EN: 89
Other: R3 Defense, R9 Attack (2a)
Item: Amulet Coin


Tsan
HP: 95
EN: 88
Other: R3 Attack (2a)
Item: EXP Share

KOC: none
Arena: none


Action 1:
Speed tie: 8170/10000 (Pi)

Moo! used Protect (Plop!)
-7 Energy

Tsan used Roost!
+15 HP
-13 Energy

Pi used Power Trick!
Its stats reverted to normal!
-11 Energy

Plop! used Earthquake!
Pi:
Crit: [<=625] 6147/10000 (No)
Calculation: 7.5+5*1.5+13*1-5*1.5-4*1=16.5
Tsan:
Crit: [<=625] 6606/10000 (No)
Calculation: 7.5+5*1.5+13*1-3*1.5=23.5
Moo!:
Crit: [<=625] 9871/10000 (No)
Calculation: 7.5+5*1.5+13*1-4*1.5=22
Moo! fainted!
-7 Energy

Action 2:
Speed tie: 7795/10000 (Pi)

Tsan used Rock Slide!
Hit: [<=9000] 3232/10000 (Yes)
Crit: [<=625] 8914/10000 (No)
Calculation: (8+3*1.5-3*1.5)*1.5=12
-6 Energy

Pi used Stone Edge (Plop!)!
Hit: [<=8000] 3728/10000 (Yes)
Crit: [<=1250] 957/10000 (Yes)
Calculation: (10+3+3+3*1.5-3*1.5)*1.5=24
Plop!'s Substitute faded!
-6 Energy

Plop! chilled!
+12 Energy

Plop!'s stats reverted to normal!
Tsan's Attack reverted to normal!
Pi's Attack reverted to normal!

Action 3:
Tsan used Thunder Wave (Plop!)!
-7 Energy

Pi used Protect!
-15 Energy

Plop! used Earthquake!
Full para: [<=2500] 6384/10000 (No)
Pi:
Just for reference: 7.5+5*1.5+13*1-5*1.5-4*1=16.5
Tsan:
Crit: [<=625] 9368/10000 (No)
Calculation: 7.5+5*1.5+13*1-3*1.5=23.5
-7 Energy

END OF ROUND


Yarnus XAOO

Moo!
HP: -12
EN: 35
Other: KO
Item: Smoke Ball

->

Plop!
HP: 70
EN: 25
Other: Paralyzed (20%), R18 Attack, R3 Defense (2a)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 20
EN: 57
Other: none
Item: Amulet Coin


Tsan
HP: 62
EN: 62
Other: none
Item: EXP Share

KOC: Plop!
Arena: none


-Yarnus sends out new mon
-Jesseus orders
-Yarnus orders
-I ref
 
This cat looks to be an irritation.
Shuckle: Encore Ditto~Stone Edge Meowth~Mud-Slap Meowth
If Ditto is under the effects of Protect when you are using Encore, Stone Edge Meowth and Push actions back.
If you are Taunted, replace any Encores with Mud-Slap Meowth

Dunsparce: Thunder Wave Meowth~Rock Slide~Headbutt Meowth
If Meowth targets you with Taunt while he is not taunted, Magic Coat and push actions back.
If you flinch action 1, push actions back.
 
Yarnus XAAO

Hiss!
HP: 90
EN: 100
Other: none
Item: Leftovers

->

Plop!
HP: 70
EN: 25
Other: Paralyzed (20%), R18 Attack, R3 Defense (2a)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 20
EN: 57
Other: none
Item: Amulet Coin


Tsan
HP: 62
EN: 62
Other: none
Item: EXP Share

KOC: Plop!
Arena: none


Action 1:
Plop! used Protect!
Full para: [<=2000] 7449/10000 (No)
-7 Energy

Hiss! dug underground!

Tsan used Thunder Wave (Hiss!)!
Fail
-7 Energy

Pi used Stone Edge (Hiss!)!
Derp
-6 Energy

Hiss! used Dig (Tsan)!
Crit: [<=625] 1324/10000 (No)
Calculation: 8+3*1.5-3*1.5=8
-10 Energy

Action 2:
Hiss! used Fake Out (Pi)!
Crit: [<=625] 86/10000 (Yes)
Calculation: (4+3+3+3*1.5-5*1.5-4*1)*2/3=2
-3 Energy

Tsan used Rock Slide!
Hiss!:
Hit: [<=9000] 4551/10000 (No)
Crit: [<=625] 8760/10000 (No)
Calculation: 6+4*1.5-2*1.5=9
Plop!:
Hit: [<=9000] 4901/10000 (Yes)
Crit: [<=625] 432/10000 (Yes)
Flinch: [<=3000] 485/10000 (Yes)
Calculation: (6+3+4*1.5-3*1.5)*1.5=15.75
-6 Energy

Pi flinched!

Plop! flinched!

Plop!'s stats reverted to normal!

Action 3:
Hiss! dug underground!

Tsan used Headbutt (Hiss!)!
Where'd he go?
-4 Energy

Pi used Stone Edge (Hiss!)!
Another fail
-6 Energy

Plop! chilled!
Full para: [<=2000] 1706/1000 (Yes)

Hiss! used Dig (Tsan)!
Crit: [<=625] 7185/10000 (No)
Calculation: 8+3*1.5-3*1.5=8
-10 Energy

END OF ROUND


Yarnus XAAO

Hiss!
HP: 81
EN: 77
Other: none
Item: Leftovers

->

Plop!
HP: 54
EN: 18
Other: Paralyzed (10%)
Item: Metal Powder (aka Broken Powder)

Jesseus AAOO

Pi (my favorite number!)
HP: 18
EN: 45
Other: none
Item: Amulet Coin


Tsan
HP: 46
EN: 45
Other: none
Item: EXP Share

KOC: Plop!
Arena: none


-Yarnus
-Jesseus
-Me
 
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