Data Battle Tower (For all your Match-Seeking Needs!)

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Open Challenge.
1v1 LC Singles ~OR~ 2v2 LC Doubles, acceptor's choice
2 Recovery / 5 Chills
2 Day DQ
2 Substitutions
Arena: ASB Arena
Sequences = Off
 
Challenging Maxim:

6v6 FE doubles
Random Rotation Arena with added type thing:
At the beginning of the battle, each battler sends the ref their mons divided into two groups, each of which goes on one rotation platform. At the end of each round, a random mon on each rotator is rotated in and given an additional type. The mons do not count as switched in, but when rotated out they lose their additional type.

Items: On
All abilities
Switch = KO
2 day DQ for players
Sequences = Off
Special Clause: Only Normal mons
2 subs

Can I get a ref?
Accepting!

EDIT: ...Yarnus's Challenge, sorry guys you're going to have to find another ref.

Also, someone want to ref my match with Wolfe?

I'll accept this via request. Please note that I am still a begginner and have never reffed a battle like this before. PM mons.
 
im back.

2v2 little cup singles
2 day dq
2 heals/2 chills
Field Type: Steel/Poison
Complexity: Moderate
Format: All
Restrictions:
No Weather
Artificial Field
Limited Ceiling
No Digging
No Water Source

Description:
A simple Autoshop, a place where people take their cars to be serviced. Today bussiness is booming. With the exhaust of all the cars stinking up the room when the doors close, things can get pretty dangerous. Most cars are on the ground and can be used to hide behind, and can be destroyed with too much damage, but a few cars are aloft. A large area for battle has been crafted in the middle of the shop.

10% chance each turn for the large shop doors to open or close.
For each turn the doors are closed exhaust levels rise by 5% every turn and Poison type attacks get a 5% attack boost, capping at 25%.
The exhaust levels return to 0% when the doors open.
When exhaust levels reach 25%, Toxic becomes more potent and is able to effect steel type pokemon without acid corrosion, and effects all other pokemon except poison types, steel types, and pokemon with immunity with regular poison that goes away when exhaust levels return to 0%.
About 6 cars that can be used to Take Cover behind, or throw even, 3 small (class 3 size, Class 6 weight, 40 hp) 2 Medium (class 4 size, class 6 weight, 65 hp), and 1 large (class 4 size, class 7 weight, 90 hp)
this still open, also this challenge x3
 
Pfft, I have the power of Cascoon. You know what that evolves into? MOTHERFUCKING DUSTOX. You've already lost.

2v2 Doubles
1 Day DQ
Items = Training
1 sub per mon (like you need the other one)
1 ability
Switch = Boot to the head
0 recoveries / 3 chills
ASB arena
 
Battle #2
Battle type: 2v2 LC Singles
DQ Time: 3 Days
Restrictions: 5 chills/2 recoveries
Substitutions: 1
Music: Tekken 6 - Queen's Harbor
Arena: Armor Testing Facility V2
After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

Before we get to the armors, the arena is an exact replica of the ASB Arena.

1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Sonicboom.

2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gans the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the move, Flame Charge.

3). Berry Basket Armor - This armor has many slots that hold berries for easy access to. The berries that this armor holds are: 2X Oran Berries, 1X Lum Berries, 2X Leppa berries, and 1X Enigma Berry. The use of berries require 5 energy and are each one-time use. The use of a berry requires one action. The wearer of this armor gains the move, Natural Gift. When using Natural Gift, keep in mind that once a berry is used, it cannot be replaced.

4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. Physical attacks used against the wearer have their final damage decreased by 1. The wearer of the armor gains the moves, Strength and Mach Punch. If the wearer has no arms, it learns Thrash instead of Mach Punch.

5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity. The Defense and Sp.Defense of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

This is to the ref: When the battler's mons are PM'd, RNG what armor that each mon from both sides wear. Each mon gets their own armor's RNG'd.
If wolfe isn't sick of me yet i'll take battle #2?

Switch=OK (oh my god this is like my first switch battle, for reals)
Item=ON
Ability=ALL
We still need a ref for this match please!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
BRAWL ME!

6 v 6 NFE Brawl
Items = On
ASB Arena
3 Day Player DQ / 5 Day Ref DQ
Max 2 Chill / Mon
Max 1 Recovery / Mon
All Abilities.
 
3v3 Singles
Items: Off
Switch=Irrelevant (see arena description)
2 Day DQ
3 Rec, 5 Chill per Mon
All Abilities

Arena: Boxing Ring 2.0

Field Type: Fighting
Complexity: Moderate
Format: Singles
Restrictions: No Seismic Moves or Digging; No Water Source; No Natural Plant Life; Other (see below)

A boxing ring in a crowded, noisy arena. The spectators are excited to see an excellent display of Pokemon boxing. The rules are as follows:

This will be a standard Pokemon battle, with a few twists. First, rather than the standard format, this will be a Team Battle (think Waterfall Colosseum from Pokemon Battle Revolution). Thus, each Pokemon will be sent out only once and fight only one opponent.

Since Fighting-type attacks are specifically designed for regulated close-quarters combat, they gain 3 Base Power. All moves that involve punching receive this boost as well; after all, what's a boxing match without punching? That said, the crowd doesn't like kickboxing, so any and all moves involving kicking will have their BP reduced by 3, unless the Pokemon using is Fighting-type, in which case the move receives no boost or reduction.

Psychics find the crowd rather hostile, and as a result cannot adequately focus, meaning all Psychic-type attacks (even those used by Fighting types) have their Base Power reduced by 3.

Due to the nature of the arena, seismic moves are banned, as is the move Dig. This is a boxing pay-per-view, not a sandbox or a beach.

Lastly, each bout will last up to five rounds. If neither Pokemon is KOed by the end of Round 5, the bout will go to a judge's decision. The referee will determine the winner based on three criteria, listed below:
  • Accuracy: This criterion measures the accuracy of each Pokemon's attacks. Each attack landed, including status and stat-altering moves, aids the user; each miss counts against the user. Note that self-targeted moves such as Swords Dance, etc. will not count; nor will moves blocked by Protect, Detect, etc.
  • Power: This criterion depends on the total damage done by the Pokemon. Each point of damage inflicted will be added and totaled to determine the Pokemon's Power rating.
  • Stamina: This criterion deals with the efficiency with which the Pokemon used moves. This rating is determined by the amount of Energy the Pokemon has left.
  • Technique: This criterion rewards Pokemon for maintaining awareness of the opponent's weaknesses. Points in this category are awarded for super-effective hits. Level of weakness will not affect how many points are awarded; you'd get the same amount of points hitting an Aggron with Earthquake as you would hitting it with Surf, for example.
  • Creativity: This final criterion takes into account the variety and power of combination attacks used. Note that the combo must successfully hit in order to count. This category is mostly up to the ref's discretion, although in general you're better off combing two different moves rather than one giant, ultra-powered combo of the same move twice (in other words, Ice Punch + Mach Punch would score better than Ice Punch + Ice Punch).
The Pokemon that wins each category wins a point; the Pokemon that wins the most points is declared the winner. In the event of a tie, the Pokemon will fight in a sudden-death bout, which will last until one Pokemon KOs the other. Either way, whichever Pokemon loses is considered eliminated and will be returned to its Pokeball. The Trainers will send out their next Pokemon, and the match format begins again.

The stage is set, and the crowd is ready. Step up and take your chance at the Pokemon Boxing Championship!

Summary:
-Team Battle format (Google it if you don't know what I'm talking about)
-Fighting attacks and punching moves gain +3 BP (does not stack)
-Kicking moves lose -3 BP unless used by a Fighting-type
-Psychic attacks lose -3 BP regardless of the type using them
-Seismic moves illegal, as well as Dig
-Fight lasts up to 5 rounds, after which the bout ends and the ref determines the winner based on set criteria:
  • Accuracy: Number of moves that hit, including status (Protect, Detect, etc. do not affect this rating)
  • Power: Total damage done to the opponent
  • Stamina: Energy remaining
  • Technique: Super-effective moves used
  • Creativity: Combos used
-The Pokemon that performs best in each category receives a point; the Pokemon with the most points wins the match
-In the event of a tie, the winner is determined by a sudden-death bout which lasts until one Pokemon is KOed
-Loser considered eliminated, next Pokemon released by both Trainers


Also, I'd prefer an experienced ref, since this battle is rather...different.
 
Seeking a battle!
1 Vs 1 FE
ASB Arena
1 Day DQ
No recoveries/5 chills
1 Sub
Switch: lol evil pandas attack

Items: Feel free to use Training items
 
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