Did somebody say chance to RP Infernape?
Chance to RP Infernape.
Infernape [Chimera] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).
Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Counter
ThunderPunch
Encore
Will-O-Wisp
Shadow Claw
Fire Blast
Close Combat
Flare Blitz
Acrobatics
Flamethrower
Hone Claws
Slack Off
Fake Out
Calm Mind
Earthquake
Rock Slide
U-Turn
Protect
Stealth Rock
SolarBeam
Magic Coat
Focus Punch
Double Team
Substitute
Brick Break
Assist
Quick Guard
Blast Burn
Roar
Hidden Power Ice 7
Hyper Beam
Sunny Day
Dig
Helping Hand
PROBAT ROOOOAR
Crobat (Kozu) (F)
Nature: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Purzuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Toxic (#)
Venom Shock
Hidden Power Ice 7
Sunny Day
Taunt (#)
Protect
Rain Dance
Frustration
Hyper Beam
Shadow Ball
Double Team
Sludge Bomb
Torment
Rest
Attract
Thief
Payback
Giga Impact
X-Scissor
Pluck
U-turn
Substitute (#)
Fly
Endure
Detect
Snatch
Roost
Bide
Dark Pulse
Move Count: 58
EDIT: Teaming up with user MK Ultra. Woo.
You three, let's go!Must...RP...with...Probopass.....MININOSES AND MAGNETIC DOMINATION AUTOMATICALLY GIVE CLEVERNESS AND WILYNESS
I lied. Voodoom is more clever-er and most wily-est.
Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)
Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4
EC: 6/6
MC: 0
DC: 5/5
Moves (29):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat
Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Snatch
Endure
Imprison
Dispel
Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break
Protect
Double Team
Focus Blast
no you're grounded sorrymother fucker when did you put this up Lou >:C
Putting my name in because FUCK YEAH LABRYINTHS LGI