Use your cards well.
A RU RMT by TheMexican
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A RU RMT by TheMexican
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Well, hello everyone, this is TheMexican, some people already know me, and for the ones that don't, hai !. So I've been playing Rarelyused tier for like 3 months already and I gotta say it is pretty awesome. It's not playes by many, but its quite fun and has some cool people on the ladder.
So this team was based around Gallade, more specific, the Swords Dance set, which with the specific support, can demolish almost every team out there. This team has gone through lots of changes, but finally I decided to retire it after reaching 4th on the ladder. Anyways, thanks for viewing.
So this team was based around Gallade, more specific, the Swords Dance set, which with the specific support, can demolish almost every team out there. This team has gone through lots of changes, but finally I decided to retire it after reaching 4th on the ladder. Anyways, thanks for viewing.
In-Depth Look.
Gallade (M) @ Lum Berry
Trait: Justified
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Drain Punch
- Night Slash
- Shadow Sneak
The Star of the team, where it all started off, this little monster 2hkos the entire metagame after a single boost. I was using the standard spread of all speed, but I got this suggestion on the ladder and decided to give it a try and It has been working decently, with drain punch its longetivity is quite increased making it easier to grab some boosts. I chose Night Slash over Zen Headbutt/Psycho Cut because hitting Cofagrious and Slowking is very important, when both can be threats for it. Shadow Sneak of standard on this guy, hitting faster psychic or ghost types such as rotom, mesprit or the forgotten haunter. Seriously this guy is a monster, and with the hazards support its very easy to sweep lategame. Seriously people, use Gallade. Abuse this monster.
Drapion (M) @ Black Sludge
Trait: Battle Armor
EVs: 248 HP / 244 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Taunt
- Crunch
- Whirlwind
Say hello to Drapion Cofagrigus, this awesome guy is a great team player, probably the best counter against OTR Cofagrigus, he makes excellent synergy with Gallade, and Toxic Spikes helps alot taking out foes like Tangrowth or Entei. These are usually either very helpful or useless against some teams. So taking out their Toxic Spikes absorber is important. Once I set them up I can stall for a bit until everyone has reached low wnough damage for gallade to sweep.
Flareon (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 248 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Lava Plume
- Heal Bell
Ok, before everyone starts saying, what the hell? A Flareon?!? Just use Clefable or Lanturn. Flareon is here to stay, walling Magmortar, which has been increasing of popularity lately, Moltres which, I can only wall until I'm ready to pass a wish to another poke, mostly drapion, Special attacker Sceptile, and some other is very important and this guy can do that job. Besides wroking as an ultimate cleric and passing very usefull wishes to mostly Ferroseed and Drapion is crucial to this team. It has decent synergy with both, and besides look at her, she's adorable. The 4 Speed EVs might seem a bit unusefull but it helps me lava plume weakened Sandslash. I chose Lava Plume instead of flamethrower because the burn rate is appreciated, and it makes some pokes hard to switch in. Heal Bell in conjunction with Rest Spiritomb is awesome, letting me stall longer and longer, specially foes like Rest Poliwrath.
Sandslash (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 248 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
Another great team player, and I gotta say one of my favorite pokes in this team, Sandslash's role is not only to set rocks and rapis spin, but it also checks most kinds of drapion, and if I try to spin and I see a ghost trying to block it, I knock off its item. Knock Off might seem unappealing, but it has come very handy in some battles, and throwing off items like eviolite from Roselia, Munchlax or Misdreavus is great. The only scenario where I could be using Stone Edge is to hit moltres, but I already receive a bunch from Fire Blast so it just doesnt work well. Lastly, the 8 Speed EVs are there to outspeed other Sandslash and the problematic SubPunch Aggron, who under a sub and if it carries Magnet Rise can be a problem.
Spiritomb (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 66 SDef
Impish Nature (+Def, -SAtk)
- Sucker Punch
- Shadow Sneak
- Rest
- Will-O-Wisp
Since I'm using all hazards I had to use a spin blocker, and I chose since the beggining Spiritomb over Cofragigus for 3 reasons, 1 carrying some priority attaks is very usefull, even tho they are weak, they come in handy. 2, because it has much bigger special defence making an excellent mixed wall instead of just a defensive one and 3 its a decent check to some gallades and Mesprits.
With Flareon takion out the sleep status from him this guy last alot and by alot I mean like until a crit happens. I've always tried to get a bit more offensive spread, which would allow me to always break moltres sub with shadow sneak and nearly KO after rocks Cryogonal with sucker punch, however I didnt want to sacrifice its bulk. Any suggestion here are appreciated.
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Gyro Ball
- Toxic
- Spikes
At last, but not least, here comes Ferroseed. Before everyone starts saying how easy this guy is to seet up into, yeah I totally agree, but having a nice check to most water types, specially Feraligatr is its job. Also it is fairly easy to set up spikes with him and the synergy it has with the rest of the team is wonderful. I've been thinking about putting bullet seed instead of gyro ball only to beat sub Dragon Dance Crawdaunt one on one, but its very situational and gyroball hits some other pokes hard enough. Oh, and also I have ferroseed to wall non-special dragons like Altaria and Drudiggon, however I must be aware of SuperPower from the latter one.
Playstyle:
I've always liked having like balanced/semi stall teams and this is no difference. Usually I try to put as many hazards as posible and the sooner the better, and depending which members I see on the opponent's team, for example, if I see a Moltres, setting rocks is my first priority, and If I see no poison types Toxic Spikes are very welcome. Sometimes I even get to win with this and not sending out Gallade. Talking about him, I usually never send him out until midgame, after its walls have been taking down or at low health. Here are some Logs as examples:
I've always liked having like balanced/semi stall teams and this is no difference. Usually I try to put as many hazards as posible and the sooner the better, and depending which members I see on the opponent's team, for example, if I see a Moltres, setting rocks is my first priority, and If I see no poison types Toxic Spikes are very welcome. Sometimes I even get to win with this and not sending out Gallade. Talking about him, I usually never send him out until midgame, after its walls have been taking down or at low health. Here are some Logs as examples:
http://pokemon.aesoft.org/replay--Rogue-vs-New-guy-on-the-field--2012-06-16
This is a battle against, I think It's Shakeitup where Sandslash proved how good he is. I was still using Roar flareon and all speed Gallade back then.
http://pokemon.aesoft.org/replay-METANG-TIME-vs-New-guy-on-the-field--2012-06-18
Here I think I'm battleing Molk against his metang team. Metang sucks but it did its job. He played very well, and he almost got me, however gallande just saved the day again. Very good battle.
http://pokemon.aesoft.org/replay-New-guy-on-the-field-vs-complete-legitimacy--2012-06-18
Here I'm sure it was Complete legitimacy, it was a haxy battle unfortunately where he had me since the beggining of the game until Spiritomb gave me some momentum and I started from there. However pokemondecided to do its job and hax forboth sides, Probably more importantly me haxing his slowking. But I think you can see the playstyle which is the point.
http://pokemon.aesoft.org/replay-ruladdersucks-vs-New-guy-on-the-field--2012-06-15
I'm not sure who I was playing here, at the end if I would have sucker punch I would have won, but I didnt think it through. Pretty close game and very fun.
This is a battle against, I think It's Shakeitup where Sandslash proved how good he is. I was still using Roar flareon and all speed Gallade back then.
http://pokemon.aesoft.org/replay-METANG-TIME-vs-New-guy-on-the-field--2012-06-18
Here I think I'm battleing Molk against his metang team. Metang sucks but it did its job. He played very well, and he almost got me, however gallande just saved the day again. Very good battle.
http://pokemon.aesoft.org/replay-New-guy-on-the-field-vs-complete-legitimacy--2012-06-18
Here I'm sure it was Complete legitimacy, it was a haxy battle unfortunately where he had me since the beggining of the game until Spiritomb gave me some momentum and I started from there. However pokemondecided to do its job and hax forboth sides, Probably more importantly me haxing his slowking. But I think you can see the playstyle which is the point.
http://pokemon.aesoft.org/replay-ruladdersucks-vs-New-guy-on-the-field--2012-06-15
I'm not sure who I was playing here, at the end if I would have sucker punch I would have won, but I didnt think it through. Pretty close game and very fun.
Thanks for viewing, and any suggestions are appreciated :).
Here is the exportable version of the team:
Here is the exportable version of the team:
Gallade (M) @ Lum Berry Trait: Steadfast
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Drain Punch
- Night Slash
- Shadow Sneak
Drapion (M) @ Black Sludge
Trait: Battle Armor
EVs: 248 HP / 244 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Taunt
- Crunch
- Whirlwind
Flareon (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 248 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Lava Plume
- Heal Bell
Sandslash (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 246 Def / 4 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
Spiritomb (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 66 SDef
Impish Nature (+Def, -SAtk)
- Sucker Punch
- Shadow Sneak
- Rest
- Will-O-Wisp
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Leech Seed
- Gyro Ball
- Toxic
- Spikes
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Drain Punch
- Night Slash
- Shadow Sneak
Drapion (M) @ Black Sludge
Trait: Battle Armor
EVs: 248 HP / 244 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Taunt
- Crunch
- Whirlwind
Flareon (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 248 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Lava Plume
- Heal Bell
Sandslash (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 246 Def / 4 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
Spiritomb (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 192 Def / 66 SDef
Impish Nature (+Def, -SAtk)
- Sucker Punch
- Shadow Sneak
- Rest
- Will-O-Wisp
Ferroseed (F) @ Eviolite
Trait: Iron Barbs
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Leech Seed
- Gyro Ball
- Toxic
- Spikes