Well, I guess I'll post my thoughts on how the metagame has been these past few months. Before mid-May I was still figuring out what worked in the new metagame, but around then I suddenly had an idea. I'd used Scarf Magmortar before, and while it isn't even close to the Expert Belt set in terms of effectiveness, it was still something that I kept in the back of my mind should I need to use it again. Well, that time came, and I happened to stumble upon the most anti-metagame Pokemon in RU, and made a set worthy of its greatness. Being able to singlehandedly defeat the TanKing core was truly an amazing feat, and you can see now that it's spiraled the metagame into something totally different. Honestly I had no idea that Magmortar would be this good, but now there's gonna be a lot more Lanturn and Munchlax as well as lesser used counters such as Camerupt, Flareon, Grumpig, and others.
But the main point of this post is to call attention to a strategy that I have found to be really successful, and that is FireTrapping, as DittoCrow called it. It's kinda like DragMag where you eventually want to just spam high-powered STAB attacks and trap all the resists. However, in RU most of the good special walls, especially those that resist Fire (Slowking, Munchlax, Cryogonal) are extremely prone to Pursuit, and that can be easily taken advantage of. I just think it's that RU has a bunch of good Fire-types such as Moltres, Magmortar, and Typhlosion and good Pursuit trappers such as Spiritomb, Drapion, and Absol that really make this strategy good. I originally used it without even knowing, but now I think I've finally realized how potent it is, since it's at the heart of all my teams. Of course, I don't think it will be as effective as it is now in the BW2 metagame, since everyone wil be making the switch from Slowking to Lanturn to deal with Magmortar and Hurricane Moltres. And of course, Lanturn is much less susceptible to Pursuit.
Now, I think TanKing will become less of a defensive combo and more of a bulky offensive combo. With the new changes from BW2, the Lanturn + Amoonguss core looks to be superior on the defensive side of things. This means that Slowking and Tangrowth will definitely take a dive in usage, but they'll both still be top-tier in my opinion. Cofagrigus only got better, but Cryogonal will still be around to stop it. Anyways, this stage of the metagame has been fun, and hopefully the next one will too! As a side note:
Fuck Tangrowth.