Putting pokemon in tiers based on their base power would be a better idea. Oh and don't use the lol Regigas excuse. It won't work.I'm no tiering contributor or OU moderator, but I believe the hold on tiering discussion was just so everyone in the OU forum wouldn't go around saying "Oh man, xxx is so uber in BW2". We've had this new metagame for just over two weeks and there isn't much reason to try banning things until the dust settles, beyond really obvious cases like the new Kyurem forms. After everything's settled down, then tiering discussion and such will probably resume, but until then, go out and get some hands on experience to back up your tiering arguments when the time comes.
Basing tiers on usage statistics has its flaws, but it's the best system we have at the moment. Considering the names of our tiers imply usage, it's doing a pretty nice job dividing things up.
There's a lot more to a Pokemon that simply its BST. If we did base stat total, then stuff like Alakazam (490) and Bastiodon (495) would be in the same tier. The former has incredible speed, special attack, a great movepool, Magic Guard, recovery, and a moderately good typing with good STAB. That's why it's in OU; people use it for its plethora of strengths in order to win. The latter, however, has terrible offensive stats, a poor defensive typing (x4 weak to Ground and Fighting-type attacks), no form of recovery, and some pretty non-competitive abilities. That's why its in NU. If people used it in OU, they would probably end up losing quite a few of their matches.Putting pokemon in tiers based on their base power would be a better idea. Oh and don't use the lol Regigas excuse. It won't work.
The thing is, power is a subjective term. Some pokemon with below average base stats make up for it with great abilities like Politoed or with great movepools like Infernape. There's no way to quantify power, as there are so many variables like movepool, ability, typing, (distribution of) base stats, use against other Pokemon, and combinations of all of those. While we can't quantify power, we can quantify the player base's perception of power through usage statistics. The perception of power is the closest substitute we have to basing tiers off of power we have at the moment.Putting pokemon in tiers based on their base power would be a better idea. Oh and don't use the lol Regigas excuse. It won't work.
But smogon doesn't do that. It bases its tiers off of usage. What i'm suggesting is, keeping pokemon in a specific tier based off of their base stat and not banning anything. EVERY pokemon has it's weakness. It's up to the trainer to figure out what that is. Like with Blaziken, since most people like to put that towards the front an easy skill swap or role play will make that ability useless.The thing is, power is a subjective term. Some pokemon with below average base stats make up for it with great abilities like Politoed or with great movepools like Infernape. There's no way to quantify power, as there are so many variables like movepool, ability, typing, (distribution of) base stats, use against other Pokemon, and combinations of all of those. While we can't quantify power, we can quantify the player base's perception of power through usage statistics. The perception of power is the best thing to base tiers off of we have at the moment.