Since everyone and their mother is running a Rain team because if the hype caused by all the new toys it got, I've chosen to run a different weather, hence the title; Pissing in the Wind. Maintaining my weather will be harder than ever, and I'm looking forward to that challenge. This team has had a lot of success so far, and I hope things continue that way.
Ninetales | Air Balloon
Drought | Modest Nature
136 HP | 252 SAtk | 120 Spd
Sunny Day | SolarBeam | Fire Blast | Will-O-Wisp
If there's sun outside of Ubers, Ninetales is the cause for it. I'm currently running a Sunny Day Ninetales to just dick with slow Tyranitar and Politoed, getting my weather back up on them. Solarbeam then proceeds to hit Politoed, and Tyranitar after I've burned it with Will-O-Wisp. Fire Blast is there for STAB and a solid hit backed by Drought. Pretty standard if you'd ask me, and not my favourite of the weather setters, but it works.
Mamoswine | Life Orb
Thick Fat | Jolly Nature
252 Atk | 252 Spd | 4 HP
Ice Shard | Icicle Crash | Earthquake | Superpower
Other than going against the weather norm, I wanted to use a Mamoswine on my team. It's got amazing offensive typing, and should be handy with all the Dragon-type and Flying-type threats running around. Ice Shard is specifically for them and weakened threats, bypassing Mamoswines 280-some Speed stat. Icicle Crash is STAB and one hell of a hit when backed by Life Orb. Multiscale Dragonite is still OHKO'd at full health with it. Earthquake is also STAB, hitting things like Heatran and Infernape, who would otherwise take piss-poor damage from Icicle Crash. Superpower is being used to hit Pokemon with an Air Balloon that would have normally just come in on a CB Earthquake.
Venusaur | Life Orb
Chlorophyll | Modest Nature
252 SAtk | 252 Spd | 4 HP
2 Atk | 30 SAtk | 30 Spd
Sleep Powder | Giga Drain | Hidden Power Fire | Growth
Dear Game Freak. You finally did something right for once. Signed, Pokemazter. IT GOT GIGA DRAIN. FUCK YES. This changes things really. It takes what was once a threatening set to a FUCK HOW DO I KILL IT??? set. No longer does it need Synthesis to heal, Giga Drain does roughly the same damage as Energy Ball and recover's his HP. Sleep Powder is there to cripple a threat, Growth to quickly set up, and Hidden Power Fire to hit Scizor, Ferrothorn, and the lot.
Salamence | Choice Scarf
Moxie | Naive Nature
252 Spd | 252 Atk | 4 SAtk
Outrage | Earthquake | Brick Break | Fire Blast
Another one of those Pokemon I really wanted to run on a team, but never actually made a team for, Salamence is the cornerstone revenge killer of the team. He shows up, smashes a 'mon, rinse, repeat. Outrage is STAB, and once all steel types are gone, usually my trump card. Earthquake, Brick Break, and Fire Blast are all there for coverage, most notably against Steel-types such as Heatran, Magnezone, and Ferrothorn.
Dugtrio | Focus Sash
Arena Trap | Jolly Nature
4 HP | 252 Atk | 252 Spe
Stealth Rock | Earthquake | Reversal | Stone Edge
With Sandstorm still being a mild competitor in the weather war, I needed something to trap Tyranitar. Dugtrio was that Pokemon. It's also handy for picking off a weakened Politoed, granting the team permanent Sun. A Focus Sash set is used to maintain the presence of Stealth Rock, and be able to come in on the revenge kill against Terrakion. Earthquake hits Rock, Steel, Fire, and Electric-types for some decent damage. Reversal hits Tyranitar wickedly strong, and is handy for Pokemon using an Air Balloon. Stone Edge is a filler move that could prove useful against things like Tornadus-T.
Starmie | Leftovers
Natural Cure | Timid Nature
236 HP |72 SpA | 200 Spe
Scald | Thunderbolt | Rapid Spin | Recover
With Rain teams found left, right, and center, I needed something to beat them. Because Forretress was one of the expendable Pokemon on the team, it was replaced with a Pokemon still capable of utilizing Rapid Spin while providing some pressure to Rain Teams. That Pokemon is Starmie. Scald is there to burn things and gain a boost from Rain, while Thunderbolt hurts most of the sweepers found on a Rain Team. Recover maintains staying power, and Rapid Spin is Rapid Spin.
So yeah. That there's the team I'm currently screwing around with on Showdown. I've listed a couple issues the team has below, and need suggestions to fix them. Thanks for the read!
Those mentioned issues...
- Terrakion
- Mamoswine
- Politoed / Rain Teams
Well, mostly it's just the Scarf sets I have issues with, but a better overall answer to those with Substitute and/or Rock Polish would be appreciated too. Venusaur just really isn't fast enough with Modest and running Timid is just kinda dumb. Dugtrio can handle them on a revenge kill, but it can still be a pain in the ass. Any suggestions?
Half of my team is Ice-type weak, and another is Ground-type weak. It makes deploying a sweep with either Venusaur or Salamence ridiculously difficult, and can basically sweep my entire team if played right. Starmie's really the only thing that can attempt to beat it, and I need this fixed.
Despite the initial relief, Rain teams still provide themselves as a massive pain in the ass. They require a heavy amount of working around, usually via status from Ninetales on Politoed, then immediately switching to Starmie. Another issue I'd like solving.