Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Overheat
- Power Swap
- Sunny Day
- Will-O-Wisp
I decided to make a sun team, so Ninetales was needed. Power swap swaps all stat changes with user and opponent, screwing up special sweepers who get the -2 special attack from overheat. The problem is that it can't do anything at all to Flash Fire pokes, but switching into Heatran at the right moment can give him the boost.
I run Ninetales in almost every sun team of mine with Overheat and Power Swap, combined with Sunny Day. Is basically a way to destroy Baton Passing chains, destroy Special sweepers. Reset the Dragon Dancing party. Ruins the day of that incoming scald with sunny day. Oh well it is so GOOD but so underrated. The fourth move slot can either be Substitute or Will-O-Wisp. Both are effective, but Will-O-Wisp works great in combination with OH and power swap.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Defensive Rotom does a number of things for your team, it gives you a solid answer to Mamoswine, as Rotom resists it's dual STAB and can OHKO back with Hydro Pump or cripple it with Will-O-Wisp -- either of these stop it dead. This puts a lot less pressure on the rest of your team to deal with it. A more defensive Rotom-W will give you a better check to Rain Teams that are very common in the new metagame, as you can burn threats that make it easier to switch in Ninetales or Venusaur which can make a big difference considering you aren't running a spinner. A more defensive set also gives you a lot more longevity, being able to Pain Split up against defensive threats to gain more health.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Ice]
- Sleep Powder
My main sweeper. Unfortunately it doesn't have the best coverage, but after a growth it can deal a lot damage even when giga drain is resisted. Sleep powder really helps in setting up and eliminating pokes that can just wall my entire set. I rarely get to sweep with it because of the poor coverage, but it does a real good job, as long as the sun is up, cause without it it can't do anything...
I think using Hidden Power Ice over Hidden Power Fire for Venusaur would help your team a lot in terms of being able to check Dragons. While Hidden Power Fire was useful when dealing with Ferrothorn, these aren't usually a big menace to Sun teams.
Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 196 HP / 96 Atk / 216 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
I wasn't sure which Landorus should I use, but I finally went with the Therian form because it work better without sand. Intimidate really helps with physical attackers and forces a lot of switches, so I can set up my rocks or just use U-turn and switch into appropriate counter. The problem with this poke is that it can outspeed too many things, while being 2HKO'd anyway.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+ Spe, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Hidden Power Ice
Heatran really destroys everything in the sun. Substitute on the switch lets it safely take down the opponent team. Air Baloon is an item made just for Heatran - without the ground weakness he can safely switch in and kill other Heatrans and other pokes that may threaten him with an EQ. If somebody is unlucky enough (or makes a wrong prediction) to hit him with a fire move he just destroys everything with the Fire Blast (especially in the sun).
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Taunt
- Spikes
- Recover
- Night Shade
I'll write any of my team's problems when I'll try the "new version" outAs a result of running a more defensive Rotom-W set to deal with Mamoswine and Rain more reliably, you might have a little more trouble against defensive cores, which are even more common in 5th Gen with the release of things such as Regenerator Amoonguss . To deal with these defensive cores that might cause you some trouble, I think you could run a Deoxys-D over your current Espeon. Deoxys-D does a number of things for your team, most importantly, it provides you with 100% reliable hazards which is something that Espeon cannot provide. While Espeon can avoid status and stops opponents setting up hazards, you will most likely not lead with Espeon. On the other hand, Deoxys-D is a reliable lead, and can also prevent hazards by using Taunt, making it a great stallbreaker. Deoxys-D also has a lot more bulk than Espeon while still retaining a great speed stat, not to mention it also has reliable recovery and still gives you the same synergy as previously.