Now that Liepard can use its DW ability "Prankster" it can make great use of it.
It also got alot of usefull support move's in the likes of:
Charm, Encore, Rain Dance, Substitute, Sunny Day, Swagger, Taunt, Thunder Wave, Torment, Toxic, Trick and Yawn.
It also has useable attacking moves to support your team in:
Fake Out (breaking sashes + sturdy), Knock Off (obvious), Pursuit + Sucker Punch (trapping ghost and let you play mindgames), Foul Play (in combination with swagger very usefull!) and U-Turn (momentum).
Lets take a look at Liepards base stats:
64 base HP - not very high...
88 base Attack - average...
50 base Defense - paper defense / frail
88 base Spcial Attack - average as well...
50 base Special Defense - again paper defense / frail
106 base Speed - nice speed...
Now that we are done with its base stats let's come straight to the point:
*Possible Movesets + explanation* :
*Standart Annoyer*
Liepard (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Swagger
- Substitute
- Foul Play
Possibly one of its new standart set's. It supports your team with paralyses, swaggers opponents to hurt themselfs very hard thanks to the +2 Atk boost from Swagger and even can cause para-fusion. Sub to stall for para or confusion hax and Foul Play is its best attacking move for this set thanks to swagger's attacking boost.
*Weather Summoner*
Liepard (F) @ Damp / Heat -Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Bold / Impish Nature (+Def, -S / Atk)
- Rain Dance / Sunny Day
- Thunder Wave / Toxic / Encore
- Fake Tears / Charm / Taunt / Encore
- Dark Pulse / Taunt / U-Turn
And here we have another weather summoner.
Rain / Sunny -Dance are abvious choice for a prankster Mon.
T-Wave or Toxic to support your team even more with status.
Fake Tears and Charm may look weired but can be usefull if you are going to bringt in someone to set up, Taunt is also a good choice to keep away status and hazards, Encore to stop or prefent Mon's setting up on your face and looking them into a "useless" move so that you have a free turn to set up or something else... Dark Pulse if you fear being taunted on a switch in or Taunt to do not become set up fodder. U-Turn to scout, deal a little damage and momentum.
*Iron Tricker*
Liepard (F) @ Iron Ball
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Dark Pulse
- Grass Knot
- Hidden Power [Fighting]
This Liepard prankster trick's an Iron Ball to a faster opponent, cutting its speed into half and making him less of a problem.
After the Iron Ball is tricked away you are free to attack.
Dark Pulse + HP Fighting hit's allmost everything for neutral damage. Grass Knot hits heavy and bulky waters, ground's and rock's hard.
That's it for now.
If you have any suggestions please leave them below this post!
Now feel free to discuss (: