I’ve been enjoying the Tower/Subway threads since gen 4, but am a first time poster. All of your teams have been lots of fun to read about. I decided to wait until I broke 100 in Subway to post myself. I’d like to report a 155 streak in W2 Super Singles. Here is the team (sorry for a long post) …
Scizor @ Lum Berry
Adamant / Technician
31/31/24/x/31/31
HP252/Att40/SpD216
177 / 170 / 117 / 60 / 127 / 85
Bullet Punch / Bug Bite / Roost / Swords Dance
Salamence @ Choice Scarf
Adamant / Moxie
31/31/31/x/25/31
HP4/Att252/Sp252
170 / 205 / 100 / 112 / 98 / 152
Outrage / Dragon Claw / EQ / Fire Fang
Milotic @ Leftovers
Bold / Marvel Scale
31/x/31/31/30/31
HP252/Def252/SpA4
202 / 58 / 144 / 121 / 145 / 101
Scald / Ice Beam / Recover / Hypnosis
The strategy is pretty simple, an updated version of the Flygon / Scizor / Milotic team I used in 4th gen Tower. Steel / Dragon / Water has excellent type synergy, allowing many resisted switches.
I settled on a specially bulky Scizor that I originally made for WiFi matches. Leading with Scizor usually creates a favorable matchup and it’s common to get off multiple SDs to sweep. Fire attacks are obvious and as both teammates resist, I can save Scizor for later as a revenge killer. If the matchup is poor (like against an Electric type or Hi Jump Kicker), Scizor can usually tank a hit and lower the opponent’s health into OHKO range for Mence. I use Roost over Superpower to get the most out of my bulk. Lum Berry is chosen over Life Orb for the same reason, to protect from status, and to get free Swaggers.
MoxieMence is the latest of several choiced dragons (Haxorus, Hydreigon, Flygon, Dragonite) I’ve tried on this team. He combines the insurance of a Scarfer with the power of a Bander, allowing for pseudo DD sweeps. This Mence also capitalizes on bulky Scizor’s unfortunate tendency to almost finish off the opponent’s 2nd pokemon. I usually Outrage, which either KOs the next pokemon outright or allows Milo to finish it off. Dragon Claw is for caution, EQ is for coverage, and Fire Fang rounds out the set to cover Bug/Steels (especially Scizor and Durant). MoxieMence makes a huge difference on this team and I strongly encourage trying it in Subway.
Milotic is an awesome pokemon. Suicune gets a lot of publicity in Subway, but I strongly believe that Milotic is the best choice for teams that rely on synergy and switches. The standard bold tank build is very reliable and has an uncanny tendency to take 45-49% from strong attacks. I use Milo as a defense pivot, status absorber, Dragon-counter, and for when I just need to dig in and weaken something. I use an updated version of the old DP Milo. While I realize using Hypnosis over Toxic now may be controversial, it fits my play style much better. 60% accuracy is dodgy, but the whole point of using it on Milo is to get out of bad situations.
This team tends to have problems with bulky electric types, bulky Volcarona, multiple genie, and Hi Jump Kickers. OHKO Walrein is also a huge issue, since I don’t have Protect or Superpower on my team. It has ended two previous streaks, one time OHKOing my whole team, which was quite frustrating. That is the only situation where I prefer Haxorus over Mence, due to Superpower.
A few other things to note … I don’t use Subway moveset guides. I’ve played the Subway a lot, so I’m pretty comfortable with what can happen based on what pokemon comes out. But, I like the mystery of an occasional surprise. I also only use pokemon that I play competitively, unchanged from how I normally play them. This is also a lot of fun, because it often means I am outrun by some of the wackier EVed pokemon in Subway. And last, I’d like to congratulate ntrnsc mtvtn. I love your team (somewhat similar to my own) and am thrilled to see Milotic land a spot so high on the chart. Well done!
How I lost:
- Scizor v. Mamoswine: Scizor BPs to ~40% HP, Mamo crits w/Stone Edge for KO
- Milo KOs Mamoswine w/Scald
- Milo vs. Claydol: Scald does about 60%, Claydol’s EQ does about 20%
- Milo KOs Claydol w/Scald
- Milo vs. Togekiss: Milo does ~30% w/Ice Beam, Togekiss T-Waves
- paraflinch ensues, Milo hits once more, but HP berry actives, leaving Togekiss ~ 65%, KOs Milo w/Air Slash
- Mence Outrages Togekiss to about 5% health (go figure), Togekiss Thunder Waves and paraflinches 3 times for KO … Nothing I could have done.
Proof: http://imageshack.us/photo/my-images/193/img4993l.jpg/
Scizor @ Lum Berry
Adamant / Technician
31/31/24/x/31/31
HP252/Att40/SpD216
177 / 170 / 117 / 60 / 127 / 85
Bullet Punch / Bug Bite / Roost / Swords Dance
Salamence @ Choice Scarf
Adamant / Moxie
31/31/31/x/25/31
HP4/Att252/Sp252
170 / 205 / 100 / 112 / 98 / 152
Outrage / Dragon Claw / EQ / Fire Fang
Milotic @ Leftovers
Bold / Marvel Scale
31/x/31/31/30/31
HP252/Def252/SpA4
202 / 58 / 144 / 121 / 145 / 101
Scald / Ice Beam / Recover / Hypnosis
The strategy is pretty simple, an updated version of the Flygon / Scizor / Milotic team I used in 4th gen Tower. Steel / Dragon / Water has excellent type synergy, allowing many resisted switches.
I settled on a specially bulky Scizor that I originally made for WiFi matches. Leading with Scizor usually creates a favorable matchup and it’s common to get off multiple SDs to sweep. Fire attacks are obvious and as both teammates resist, I can save Scizor for later as a revenge killer. If the matchup is poor (like against an Electric type or Hi Jump Kicker), Scizor can usually tank a hit and lower the opponent’s health into OHKO range for Mence. I use Roost over Superpower to get the most out of my bulk. Lum Berry is chosen over Life Orb for the same reason, to protect from status, and to get free Swaggers.
MoxieMence is the latest of several choiced dragons (Haxorus, Hydreigon, Flygon, Dragonite) I’ve tried on this team. He combines the insurance of a Scarfer with the power of a Bander, allowing for pseudo DD sweeps. This Mence also capitalizes on bulky Scizor’s unfortunate tendency to almost finish off the opponent’s 2nd pokemon. I usually Outrage, which either KOs the next pokemon outright or allows Milo to finish it off. Dragon Claw is for caution, EQ is for coverage, and Fire Fang rounds out the set to cover Bug/Steels (especially Scizor and Durant). MoxieMence makes a huge difference on this team and I strongly encourage trying it in Subway.
Milotic is an awesome pokemon. Suicune gets a lot of publicity in Subway, but I strongly believe that Milotic is the best choice for teams that rely on synergy and switches. The standard bold tank build is very reliable and has an uncanny tendency to take 45-49% from strong attacks. I use Milo as a defense pivot, status absorber, Dragon-counter, and for when I just need to dig in and weaken something. I use an updated version of the old DP Milo. While I realize using Hypnosis over Toxic now may be controversial, it fits my play style much better. 60% accuracy is dodgy, but the whole point of using it on Milo is to get out of bad situations.
This team tends to have problems with bulky electric types, bulky Volcarona, multiple genie, and Hi Jump Kickers. OHKO Walrein is also a huge issue, since I don’t have Protect or Superpower on my team. It has ended two previous streaks, one time OHKOing my whole team, which was quite frustrating. That is the only situation where I prefer Haxorus over Mence, due to Superpower.
A few other things to note … I don’t use Subway moveset guides. I’ve played the Subway a lot, so I’m pretty comfortable with what can happen based on what pokemon comes out. But, I like the mystery of an occasional surprise. I also only use pokemon that I play competitively, unchanged from how I normally play them. This is also a lot of fun, because it often means I am outrun by some of the wackier EVed pokemon in Subway. And last, I’d like to congratulate ntrnsc mtvtn. I love your team (somewhat similar to my own) and am thrilled to see Milotic land a spot so high on the chart. Well done!
How I lost:
- Scizor v. Mamoswine: Scizor BPs to ~40% HP, Mamo crits w/Stone Edge for KO
- Milo KOs Mamoswine w/Scald
- Milo vs. Claydol: Scald does about 60%, Claydol’s EQ does about 20%
- Milo KOs Claydol w/Scald
- Milo vs. Togekiss: Milo does ~30% w/Ice Beam, Togekiss T-Waves
- paraflinch ensues, Milo hits once more, but HP berry actives, leaving Togekiss ~ 65%, KOs Milo w/Air Slash
- Mence Outrages Togekiss to about 5% health (go figure), Togekiss Thunder Waves and paraflinches 3 times for KO … Nothing I could have done.
Proof: http://imageshack.us/photo/my-images/193/img4993l.jpg/