You're on, mate!Putting out a challenge:
4v4 NFE training Doubles
2 Day DQ
ASB Arena
Switch=OK
Items=Training
Abilities=All
2 Recoveries/5 Chills
2 Subs per mon
You seem to have decided everything, so I'll just say get at me, bro!
You're on, mate!Putting out a challenge:
4v4 NFE training Doubles
2 Day DQ
ASB Arena
Switch=OK
Items=Training
Abilities=All
2 Recoveries/5 Chills
2 Subs per mon
the rest is,Challenging Glacier to a battle!
2v2 Singles
2 Day DQ
2 recovers/5 chills
Items = on
I'll let Glacier pick the rest.
YupChallenging Kaxtar
2v2 Dubs, Training
Trianing Items
Challenging Kaxtar
2v2 Dubs, Training
Training Items
I'll take this. Please, PM me mons.Yup
ASB Arena, One Ability, 1 Sub
2 vs 2 Singles
LC
No items
Switch: Ok
2 subs
1 day DQ
Arena: Who ever accepts can choose it,but it cant be the ASB Arena.
Preferably with flavor.
Accepting.
How about Yarnus of Bethany's Hall of Light?
Field Type: Normal
Complexity: Moderate
Format: All
Restrictions: No sandstorm or hail, artificial water source, no diving
Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become *1.1 against Normal types and other resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Venasaur vs Ground, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP. All moves not specified to be disallowed are allowed. Nature Power is a random type each time it is used. En for each normal mon starts at 110. Due to the bright artificial and natural light everywhere, all moves requiring light or benefiting from it take 2 less energy. Chlorophyll is activated automatically, and only goes away if Rain is summoned.
That arena sounds good,just gotta wait for a reff.
Gonna Take this, 1 sub thoughKaxtar, let's go!
1v1 NFE Singles
1 Day DQ
Recovery Moves: 1
Chills: 2
Switch = N/A
Items = Training
Abilities = All
Arena: ASB Arena
dropping my match with kaxtar to do some really hurried evolving of my mons
Challenging CMFP
4v4 Doubles Training
1 Day DQ
Training Items
Refrefref goooooooAccepting, all abilities, 2 substitutions, 0/0 recoveries/chills, switch=KO.
@ ol' Engi:CHALLENGING ZHENGTANN because I need to test my arena
2v2 NFE Doubles
DQ: 48 Hours
Items ON
Infinite Recs / chills
Switch: KO
Arena: Toxic Landfill
Field Type: Poison
Arena Type: Urban
Complexity: Intense
Formats: All Formats
Description:
FLAVOR
Summary:
- Improved senses (+4 Final Speed, +5% Flat Acc) for Poison-type Pokemon.
- Poison Haze deals 0.5 DPA to Pokemon that have neither a Poison typing nor Poison Heal and corrodes Steel-types after one (1) round of being exposed.
- The only ability that this effect activates is Toxic Boost.
- This does not prevent a Pokemon from being afflicted with PSN or BPSN, but counts as being poisoned.
- Dig or Dive used by Pokemon without a Poison typing have a 30% chance of inflicting BPSN on the Pokemon and suffer a one (1) BAP reduction.
- All weather increases the DPA of the Poisonous Haze by one (1). The abilities Drought, Sand Stream, and Snow Warning bring their respective weather into effect for four (4) rounds instead of an infinite duration.
- Toxic Rain increases the DPA of Poisonous Haze by one (1) and possesses the normal qualities of rain.
- If a seismic attack (including Earth Power), Dig, a Water-type attack that requires a water source, or an attack with at least eight (8) BAP aimed at the ground is used, special tubes of acid underground explode and spray Special Gastro Acid on all Pokemon currently in play.
- Special Gastro Acid lasts for six (6) actions, is not removed upon switching out even with U-turn, does not affect Traits such as Levitate, and affects Pokemon so long as they would take damage from poison; that is, Poison-type Pokemon and non-corroded Steel-types are immune to Special Gastro Acid, although they are affected by it should their immunity to poison change.
I'll leave Abilities and Subs up to you.