C$FP vs. Orcinus, an evolution fight.

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dropping my match with kaxtar to do some really hurried evolving of my mons

Challenging CMFP
4v4 Doubles Training
1 Day DQ
Training Items
Accepting, all abilities, 2 substitutions, 0/0 recoveries/chills, switch=KO.
Orcinus Duo said:

Monferno-Simion (M)
Nature: Hardy
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:(19)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter

Flamethrower
Brick Break
Acrobatics
U-Turn


Lampent - Soul (F)
Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 1/5

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Clear Smog
Endure
Heat Wave

Calm Mind
Fire Blast
Taunt
Protect


Charmeleon - Tim (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 92

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Crunch
Counter
Focus Punch
Thunderpunch

Dig
Rock Slide
Substitute


Flarelm - Trace (M)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46(-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Attacks:(15)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk

C$FP said:

Duclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball

Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell

Thunder
Fire Blast
Double Team

Moves: 19

Klang [Gears] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW) [unlocked]: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound
Charge Beam
Autotomize
Mirror Shot
Screech

Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Toxic
Volt Switch
Rest

Moves: 23

Budew (Male)
Nature: Timid (+ to Speed; +14% Accuracy; - from Attack)
Type: Poison/Grass
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability 3 (DW): Leaf Guard
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Leaf Storm
Synthesis

Toxic
Venoshock
Energy Ball

Moves: 12

Necturine (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Ability 2 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Future Sight
Leaf Blade

Torment
Shadow Claw
Stone Edge

Moves: 13
-Orcinus sends out.
-C$FP sends out, orders.
-Orcinus orders.
-I ref.
 
Oh dear lord. Budew and Necturine, both with Exp. Shares.

Budew: Toxic (Simion), Venoshock (Simion), Venoshock (Simion)

Necturine: Stone Edge (Soul) * 3
 

Orcinus Duo

Banned deucer.
Soul: Heat Wave x3
Simion: Fake Out Budew-Flamethrower Nexturine-Flamethrower Necturine
IF Necturine is fainted, redirect to budew
 
Orcinus AAOO

Simion
HP: 100
EN: 100
Other: none
Item: none


Soul
HP: 90
EN: 100
Other: none
Item: none

C$FP AAOO

Budew
HP: 90
EN: 100
Other: none
Item: EXP. Share


Necturine
HP: 90
EN: 100
Other: none
Item: EXP. Share

Arena: none
KOC: none


Action 1:
Simion used Fake Out (Budew)!
Crit: [<=625] 605/10000 (Yes)
Calculation: 4+3+3*1.5-2*1.5=8.5
-4 Energy

Budew flinched!

Soul used Heat Wave!
Budew:
Hit: [<=9500] 4433/10000 (Yes)
Crit: [<=625] 7030/10000 (No)
Burn: [<=1000] 8909/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
Necturine:
Hit: [<=9500] 9011/10000 (Yes)
Crit: [<=625] 4635/10000 (No)
Burn: [<=1000] 1216/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
-6 Energy

Necturine used Stone Edge (Soul)!
Hit: [<=8000] 4523/10000 (Yes)
Crit: [<=1250] 5506/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-7 Energy

Action 2:
Simion used Flamethrower (Necturine)!
Crit: [<=625] 5324/10000 (No)
Burn: [<=1000] 7703/10000 (No)
Calculation: (10+3+3*1.5-3*1.5)*1.5=19.5
-6 Energy

Budew used Venoshock (Simion)!
Crit: [<=625] 4404/10000 (No)
Calculation: 7+2*1.5-2*1.5=7
-8 Energy

Soul used Heat Wave!
Budew:
Hit: [<=9500] 7012/10000 (Yes)
Crit: [<=625] 7051/10000 (No)
Burn: [<=1000] 8443/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
Necturine:
Hit: [<=9500] 2399/10000 (Yes)
Crit: [<=625] 4689/10000 (No)
Burn: [<=1000] 2423/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
-10 Energy

Necturine used Stone Edge (Soul)!
Hit: [<=8000] 7755/10000 (Yes)
Crit: [<=1250] 5437/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-11 Energy

Action 3:
Simion used Flamethrower (Necturine)!
Crit: [<=625] 8790/10000 (No)
Burn: [<=1000] 5652/10000 (No)
Calculation: (10+3+3*1.5-3*1.5)*1.5=19.5
-10 Energy

Budew used Venoshock (Simion)!
Crit: [<=625] 989/10000 (No)
Calculation: 7+2*1.5-2*1.5=7
-12 Energy

Soul used Heat Wave!
Budew:
Hit: [<=9500] 8822/10000 (Yes)
Crit: [<=625] 4346/10000 (No)
Burn: [<=1000] 4744/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
Necturine:
Hit: [<=9500] 5529/10000 (Yes)
Crit: [<=625] 1183/10000 (No)
Burn: [<=1000] 2557/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
-14 Energy
Budew fainted!

Necturine used Stone Edge (Soul)!
Hit: [<=8000] 3422/10000 (Yes)
Crit: [<=1250] 5231/10000 (No)
Calculation: (10+2*1.5-2*1.5)*1.5=15
-15 Energy

END OF ROUND


Orcinus AAOO

Simion
HP: 86
EN: 80
Other: none
Item: none


Soul
HP: 45
EN: 70
Other: none
Item: none

C$FP XAOO

Budew
HP: -4
EN: 80
Other: none
Item: EXP. Share


Necturine
HP: 43
EN: 67
Other: none
Item: EXP. Share

Arena: none
KOC: none


-C$FP sends out.
-Orcinus orders.
-C$FP orders.
-I ref.
 

Orcinus Duo

Banned deucer.
Simion: U-Turn Necturine-Flamethrower Necturine-Flamethrower
Soul: Shadow Ball Necturine-Heat Wave-Heat Wave

IF Necturine faints, redirect to klink
 
Thank god for Plus and Minus

Necturine: Shadow Claw (Soul), Shadow Sneak (Simion), Stone Edge (Simion)

Gears: Thunderbolt (Soul), Thunderbolt (Soul), Discharge
 
Yeah I fucked up with Anticipation, so Necturine has 9 more HP.

Orcinus AAOO

Simion
HP: 86
EN: 80
Other: none
Item: none


Soul
HP: 45
EN: 70
Other: none
Item: none

C$FP XAAO

Budew
HP: -4
EN: 80
Other: none
Item: EXP. Share


Necturine
HP: 52
EN: 67
Other: none
Item: EXP. Share


Gears
HP: 90
EN: 100
Other: none
Item: none

Arena: none
KOC: none


Action 1:
Simion used U-Turn (Necturine)!
Crit: [<=625] 1988/10000 (No)
Calculation: 7+3*1.5-2*1.5=8.5
-5 Energy

Soul used Shadow Ball (Necturine)!
Crit: [<=625] 5249/10000 (No)
-SpDef: [<=2000] 5510/10000 (No)
Calculation: (6+3+3*1.5-3*1.5)*1.5=13.5
-5 Energy

Necturine used Shadow Claw (Soul)!
Crit: [<=1250] 7514/10000 (No)
Flame Body: [<=3000] 9022/10000 (No)
Calculation: (7+3+2*1.5-2*1.5)*1.5=15
-4 Energy

Gears used Thunderbolt (Soul)!
Crit: [<=625] 3148/10000 (No)
Para: [<=1000] 1812/10000 (No)
Calculation: 14+3*1.5-2*1.5=15.5
-7 Energy

Action 2:
Simion used Flamethrower (Necturine)!
Crit: [<=625] 37/10000 (Yes)
Burn: [<=1000] 6826/10000 (No)
Calculation: (8+3+3+3*1.5-3*1.5)*1.5=21
-6 Energy

Soul used Heat Wave!
Gears:
Hit: [<=9500] 6044/10000 (Yes)
Crit: [<=625] 3388/10000 (No)
Burn: [<=1000] 1802/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*1.5=15.75
Necturine:
Hit: [<=9500] 7766/10000 (Yes)
Crit: [<=625] 7633/10000 (No)
Burn: [<=1000] 1582/10000 (No)
Calculation: (5.5+3+3*1.5-3*1.5)*1.5=12.75
-6 Energy

Necturine used Shadow Sneak (Simion)!
Crit: [<=625] 124/10000 (Yes)
Calculation: 4+3+3+2*1.5-2*1.5=10
-3 Energy

Gears used Thunderbolt (Soul)!
Crit: [<=625] 9483/10000 (No)
Para: [<=1000] 8584/10000 (No)
Calculation: 14+3*1.5-2*1.5=15.5
-11 Energy
Soul fainted!

Action 3:
Simion used Flamethrower (Necturine)!
Crit: [<=625] 857/10000 (No)
Burn: [<=1000] 5759/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-10 Energy
Necturine fainted!

Gears used Discharge!
Crit: [<=625] 6914/10000 (No)
Para: [<=3000] 9765/10000 (No)
Calculation: 12+3*1.5-2*1.5=13.5
-6 Energy

END OF ROUND


Orcinus AXOO

Simion
HP: 62
EN: 59
Other: none
Item: none


Soul
HP: -1
EN: 59
Other: KOed
Item: none

C$FP XXAO

Budew
HP: -4
EN: 80
Other: KOed
Item: EXP. Share


Necturine
HP: -2
EN: 60
Other: KOed
Item: EXP. Share


Gears
HP: 90
EN: 76
Other: none
Item: none

Arena: none
KOC: none


-Orcinus sends out.
-C$FP sends our Zeus and orders.
-Orcinus orders.
-I ref.
 
Gears: Discharge, Thunder (Simion), Discharge

Zeus: Rain Dance, Thunder (Simion), Thunder (Simion)

for both: IF it is Sunny when you would use Thunder, THEN use Thunderbolt instead
for both: IF Simion is KO'd, THEN target Tim instead where applicable
 

Orcinus Duo

Banned deucer.
Simion: Brick Break Klang-Brick Break Klang-Brick Break Klang
If Klang is KOd, Endeavor Duclohm
Tim: Flamethrower Klang-Focus Punch Klang-Rock Slide
 
Orcinus AXAO

Simion
HP: 62
EN: 59
Other: none
Item: none


Soul
HP: -1
EN: 59
Other: KOed
Item: none


Tim
HP: 90
EN: 100
Other: none
Item: none

C$FP XXAA

Budew
HP: -4
EN: 80
Other: KOed
Item: EXP. Share


Necturine
HP: -2
EN: 60
Other: KOed
Item: EXP. Share


Gears
HP: 90
EN: 76
Other: none
Item: none


Zeus
HP: 100
EN: 100
Other: none
Item: none

Arena: none
KOC: none


Action 1:
Tim used Flamethrower (Gears)!
Crit: [<=625] 9082/10000 (No)
Burn: [<=1000] 8173/10000 (No)
Calculation: (10+3+3*1.5-3*1.5)*1.5=19.5
-6 Energy

Simion used Brick Break (Gears)!
Crit: [<=625] 1086/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-5 Energy

Zeus used Rain Dance!
-10 Energy

Gears used Discharge!
Simion:
Crit: [<=625] 1520/10000 (No)
Para: [<=3000] 4536/10000 (No)
Calculation: 9+3*1.5-2*1.5=10.5
Tim:
Crit: [<=625] 9779/10000 (No)
Para: [<=3000] 8862/10000 (No)
Calculation: 9+3*1.5-2*1.5=10.5
-10 Energy

Action 2:
Tim is tightening its focus!

Simion used Brick Break (Gears)!
Crit: [<=625] 2390/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-9 Energy

Zeus used Thunder (Simion)!
Crit: [<=625] 4370/10000 (No)
Para: [<=3000] 4468/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5
-7 Energy

Gears used Thunder (Simion)!
Crit: [<=625] 6405/10000 (No)
Para: [<=3000] 4736/10000 (No)
Calculation: 16+3*1.5-3*1.5=16
-8 Energy

Tim used Focus Punch (Gears)!
Crit: [<=625] 5462/10000 (No)
Calculation: (15+4*1.5-3*1.5)*1.5=24.75
-10 Energy

Action 3:
Tim used Rock Slide!
Gears:
Crit: [<=625] 2585/10000 (No)
Flinch: [<=3000] 9658/10000 (No)
Calculation: (6+4*1.5-3*1.5)*2/3=5
Zeus:
Hit: [<=9000] 9341/10000 (No)
-6 Energy

Simion used Brick Break (Gears)!
Crit: [<=625] 3611/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-13 Energy
Gears fainted!

Zeus used Thunder (Simion)!
Crit: [<=625] 78/10000 (Yes)
Para: [<=3000] 6530/10000 (No)
Calculation: 12+3+3+4*1.5-3*1.5=19.5
-11 Energy
Simion fainted!

END OF ROUND


Orcinus XXAO

Simion
HP: -1
EN: 32
Other: none
Item: none


Soul
HP: -1
EN: 59
Other: KOed
Item: none


Tim
HP: 79
EN: 78
Other: none
Item: none

C$FP XXXA

Budew
HP: -4
EN: 80
Other: KOed
Item: EXP. Share


Necturine
HP: -2
EN: 60
Other: KOed
Item: EXP. Share


Gears
HP: -9
EN: 58
Other: KOed
Item: none


Zeus
HP: 100
EN: 72
Other: none
Item: none

Arena: none
KOC: Soul, Gears, Simion, Simion, Zeus


-Orcinus automatically sends out Trace and orders.
-C$FP orders.
-I ref.
 
Orcinus XXAO

Simion
HP: -1
EN: 32
Other: none
Item: none


Soul
HP: -1
EN: 59
Other: KOed
Item: none


Tim
HP: 79
EN: 78
Other: none
Item: none


Trace
HP: 90
EN: 100
Other: none
Item: none

C$FP XXXA

Budew
HP: -4
EN: 80
Other: KOed
Item: EXP. Share


Necturine
HP: -2
EN: 60
Other: KOed
Item: EXP. Share


Gears
HP: -9
EN: 58
Other: KOed
Item: none


Zeus
HP: 100
EN: 72
Other: none
Item: none

Arena: none
KOC: Soul, Gears, Simion, Simion, Zeus


Action 1:
Tim dug underground!

Trace used Earth Power (Zeus)!
Crit: [<=625] 9458/10000 (No)
-SpDef: [<=1000] 6098/10000 (No)
Calculation: (9+3*1.5-2*1.5)*1.5=15.75
-7 Energy

Tim used Dig (Zeus)!
Crit: [<=625] 2361/10000 (No)
Static: [<=3000] 483/10000 (Yes)
Calculation: (8+4*1.5-3*1.5)*1.5=14.25
-10 Energy

Zeus used Hydro Blast (Tim)!
Hit: [<=6400] 2478/10000 (No)
Crit: [<=625] 5618/10000 (No)
Calculation: (27+4*1.5-2*1.5)*1.5=45
-35 Energy

Action 2:
Zeus must recharge!

Trace used Earth Power (Zeus)!
Crit: [<=625] 760/10000 (No)
-SpDef: [<=1000] 4912/10000 (No)
Calculation: (9+3*1.5-2*1.5)*1.5=15.75
-11 Energy

Tim used Crunch (Zeus)!
Full para: [<=2000] 6527/10000 (No)
Crit: [<=625] 559/10000 (Yes)
-Def: [<=2000] 3207/10000 (No)
Calculation: 8+3+4*1.5-3*1.5=12.5
-6 Energy

Action 3:
Trace used Earth Power (Zeus)!
Crit: [<=625] 9599/10000 (No)
-SpDef: [<=1000] 7596/10000 (No)
Calculation: (9+3*1.5-2*1.5)*1.5=15.75
-15 Energy

Tim dug underground!
Full para: [<=2000] 4127/10000 (No)
-10 Energy

Zeus used Hydro Blast (Tim)!
Fail
-35 Energy

Tim used Dig (Zeus)!
Full para: [<=2000] 319/10000 (Yes)

END OF ROUND


Orcinus XXAO

Simion
HP: -1
EN: 32
Other: none
Item: none


Soul
HP: -1
EN: 59
Other: KOed
Item: none


Tim
HP: 34
EN: 52
Other: Paralyzed (10%)
Item: none


Trace
HP: 90
EN: 67
Other: none
Item: none

C$FP XXXA

Budew
HP: -4
EN: 80
Other: KOed
Item: EXP. Share


Necturine
HP: -2
EN: 60
Other: KOed
Item: EXP. Share


Gears
HP: -9
EN: 58
Other: KOed
Item: none


Zeus
HP: 30
EN: 2
Other: Cooldown (1a)
Item: none

Arena: none
KOC: Soul, Gears, Simion, Simion, Zeus


Zeus's own Static ends up biting itself in the ass!

-C$FP
-Orcinus
-Me
 
So Duclohm will die this round no matter what. Let's just do calcs:

Earth Power: 15.75
Dig: 14.25

Which means that unless Tim is fully paralyzed, it KOs Zeus.

Full para: [<=1000] 1448/10000 (No)

GG.

Prizes:
Me: 12 UC
Each mon: 1 EC, 2 MC, 1 DC
Budew and Necturine get one extra MC.
KOC: Soul, Gears, Simion, Simion, Zeus, Tim
Each battler: 3 CC
 
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