Lavos
Banned deucer.
Pacific Hurricane
a World Cup of Pokemon RMT
Hey there, Smogon! It's been a while since I last posted an RMT, but with the World Cup of Pokemon VII finally coming to a close today, with team USA West winning it all , I decided another one was in order. This is the team I used in Rounds 2 and 3 of the WCoP, winning both my matches, and I figured of all the teams I ended up using in the tour, it was the one most deserving of a full RMT. (Remember that the World Cup was a Black and White 1 tournament; please rate it as such!)
The title may be slightly misleading; this team isn't based around the Hurricane user, Tornadus, but rather around a creative set good friend undisputed and I were toying around with, Work Up Vaporeon. In the rain, it's a boss capable of decimating entire teams, able to Rest off all damage with Hydration curing the Sleep status that normally makes Rest such a double-edged sword. I never got a chance to use it much in my WCoP battles, but in testing it was by far the MVP of the team. So, without further ado, let's get to it!
Philip7086 (Politoed) (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Encore
Politoed makes it rain. Otherwise, it's a pretty useless Pokemon. As far as I'm concerned, it's not bulky enough for a defensive set and not powerful enough for a Specs set, so the only remaining option is a Choice Scarfer. Surprisingly, it actually does its job rather nicely - with a Timid Nature, it can even outspeed +1 neutral Dragonite and OHKO with Ice Beam. EVs are standard: maximize the power and speed. My moveset is somewhat odd in that it doesn't utilize a third attacking type, it's just two water moves, an ice move, and a status move. Surf is my STAB 100% accuracy attack, just for generic attacking stuff. Hydro Pump, though I despise its 80% accuracy, is sometimes necessary for ensuring a KO on stuff like 55% Rotom-W. Ice Beam for Grass-and-Dragon-types, mostly. Encore is somewhat different, but I've found it invaluable, because if I predict correctly on something using Substitute or a boosting move, I can Encore the Pokemon into the move and then get a free switch into the respective counter.
yee (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SDef [IVs: 0 Spd]
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
This spot was originally occupied by Donphan, but having another Dragon resist is really nice, so I opted for Forretress instead. Forry does its job and does it well: gets Stealth Rocks up (because I don't want to waste a slot on Jirachi), Rapid Spins, and provides some momentum for my team with Volt Switch along with a decent check to Terrakion, who harasses me to no end if I don't weaken it quickly. EVs are pretty standard, for generic walling purposes. Relaxed Nature to make my Speed lower, which along with 0 Spd IVs allows Forretress to 2HKO big threats like Landorus with Gyro Ball, and grab an OHKO on Jolly Mamoswine (sometimes on Adamant). There's nothing more I could really ask from this thing, besides maybe Game Freak giving it a decent recovery move!
Oristeros (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 188 SDef / 84 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Breloom is such a boss. With 0 Atk investment, Focus Punch is still an easy 2HKO on stuff that resists it, like Starmie (OHKO with a crit ). Breloom is basically the only thing that keeps Rotom-W from running all over my face, so it's imperative that I keep it really healthy, preferably above 50% for the duration of the match. The EVs, instead of trying to maximize offensive potential like some other Brelooms, focus more on the defensive side, ensuring I'm not going to get 2HKO'd by Rotom-W's Hydro Pump in the Rain. Spore is an absolute godsend; Stealth Rock may be the best move in the game, but Spore is a close second. 100% accurate Sleep is pretty much a free KO with the BW mechanics. Substitute may seem counterintuitive when I just said I want to keep Breloom alive as long as possible, but with Poison Heal recovery, in 2 turns I'm back to my health before the Sub. Leech Seed also contributes to my recovery; while most Brelooms would run Seed Bomb in this slot, I think Leech Seed is much handier and a better choice overall. Focus Punch, of course, is the Base Power 150 attack that hits like a truck. Despite no Attack investment, with STAB I'm hitting Base 225 and that's nothing to sneeze at. Breloom has both a defensive presence and an offensive one, and that's why I consider it the glue to the team.
mostwanted (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Hurricane
- Focus Blast
- Grass Knot
The boss is here. Specs Tornadus is one of the biggest threats the BW1 OU metagame has to offer, and with this team it gets to live up to its potential. EVs are standard, a Naive Nature because I don't feel like taking away from the power of U-Turn and Tornadus isn't really built to take a hit anyways. U-Turn is for momentum, scouting out threats and switching to the appropriate counter. Coupled with 353 Speed, outspeeding most of the OU metagame, a Choice Specs Hurricane can wreck pretty much anything it comes up against. Practically the only things that can stand to take a hit are specially defensive Pokemon that resist Hurricane; the big three are Tyranitar, Heatran, and Jirachi. However, once these are out of the way, there's almost nothing to stop the Hurricane rampage. Focus Blast and Grass Knot are coverage moves; Focus Blast can OHKO Tyranitar if it doesn't have a Chople Berry, and deal a good chunk of damage to SDef Heatran. Grass Knot is somewhat filler, but helps when I don't want to risk a Focus Miss on Tyranitar. It's also a convenient OHKO on standard Hippowdon, which is often overlooked. Tornadus is just a big threat that unprepared teams will be ripped apart by.
undisputed (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Work Up
- Rest
- Scald
- Ice Beam
Props to the legendary undisputed for helping me with this one. Hydration is such a broken ability, and Vaporeon is a Pokemon built to abuse it. EVs maximize defenses, so it can take some hits while it boosts up with Work Up (no Calm Mind is bs). The Speed investment also lets it outrun Base 70 'mons with little to no EVs, including Politoed (who can Perish Song to stop a sweep) and Skarmory (good to be able to get in Scalds before Roosts). The set isn't too difficult to understand, with Work Up being the boosting move, Rest letting me get back to full HP with no consequences, and Scald as my generic STAB over Surf so I can burn stuff like Ferrothorn that would otherwise pose a problem to the functionality of Vaporeon. I toyed with Acid Armor in the last slot, but figured that if my opponent brought a Jellicent or Gastrodon I'd be screwed, so I opted for Ice Beam as a secondary attack, which also gives me some good coverage so Dragons can't set up all over me. I swear if Vaporeon got Calm Mind it would be banned. Unfortunately, I have to settle for Work Up, but trust me, this thing is still a dangerous threat that almost nobody actually prepares for. I've caught many a team by surprise with this monster - don't let it happen to you.
Bloo (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Wish
- Thunder
- Iron Head
And finally, the big boss Jirachi. I named it Bloo cuz it's the clutchest Pokemon on the team, just like our favorite administrator (sorry Phil). This set goes SDef to the max while abusing Rain some more, just like the rest of my team. It's annoying to have to lower Jirachi's speed with a Sassy Nature, but otherwise I'd have to sacrifice necessary power on either Thunder or Iron Head, which isn't worth it to me. Protect may seem like an iffy move, considering if I ran Stealth Rock I could have Spikes on Forretress, but otherwise Specs Latios is going to be able to 3HKO me with Surf and I can't WishProtect stall back up to full health. Same thing with Gengar; it'll 3HKO with Shadow Ball after hazards and I don't want to rely on a 60% chance of Thunder getting a para to determine whether I win or lose. Speaking of Thunder, it used to be really unexpected on a SDef Rachi, and I'm kind of disappointed that people are starting to catch onto it. I can't count how many Starmies have been popped by this thing. It's awesome, and definitely a better choice than Body Slam. Iron Head, of course, is for flinching stuff to death, which Jirachi is very good at. With Serene Grace giving me good odds to get a flinch on any given turn, plus a 25% chance of the opponent being fully paralyzed, there's rarely a time when Jirachi can't hax its opponent to death.
Well, that's pretty much it. Thanks for reading. Rate, hate, steal, whatever! Shout out to team USA West, consisting of Philip7086, Bloo, yee, mostwanted, Oristeros, myzozoa, TheFourthChaser, remlabmez, Scofield, Indra, MOET, symphonyx64, and most of all, undisputed, who gave me the inspiration to use Work Up Vaporeon in the first place. We got that blue trophy
a World Cup of Pokemon RMT
Hey there, Smogon! It's been a while since I last posted an RMT, but with the World Cup of Pokemon VII finally coming to a close today, with team USA West winning it all , I decided another one was in order. This is the team I used in Rounds 2 and 3 of the WCoP, winning both my matches, and I figured of all the teams I ended up using in the tour, it was the one most deserving of a full RMT. (Remember that the World Cup was a Black and White 1 tournament; please rate it as such!)
The title may be slightly misleading; this team isn't based around the Hurricane user, Tornadus, but rather around a creative set good friend undisputed and I were toying around with, Work Up Vaporeon. In the rain, it's a boss capable of decimating entire teams, able to Rest off all damage with Hydration curing the Sleep status that normally makes Rest such a double-edged sword. I never got a chance to use it much in my WCoP battles, but in testing it was by far the MVP of the team. So, without further ado, let's get to it!
Philip7086 (Politoed) (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Encore
Politoed makes it rain. Otherwise, it's a pretty useless Pokemon. As far as I'm concerned, it's not bulky enough for a defensive set and not powerful enough for a Specs set, so the only remaining option is a Choice Scarfer. Surprisingly, it actually does its job rather nicely - with a Timid Nature, it can even outspeed +1 neutral Dragonite and OHKO with Ice Beam. EVs are standard: maximize the power and speed. My moveset is somewhat odd in that it doesn't utilize a third attacking type, it's just two water moves, an ice move, and a status move. Surf is my STAB 100% accuracy attack, just for generic attacking stuff. Hydro Pump, though I despise its 80% accuracy, is sometimes necessary for ensuring a KO on stuff like 55% Rotom-W. Ice Beam for Grass-and-Dragon-types, mostly. Encore is somewhat different, but I've found it invaluable, because if I predict correctly on something using Substitute or a boosting move, I can Encore the Pokemon into the move and then get a free switch into the respective counter.
yee (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SDef [IVs: 0 Spd]
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
This spot was originally occupied by Donphan, but having another Dragon resist is really nice, so I opted for Forretress instead. Forry does its job and does it well: gets Stealth Rocks up (because I don't want to waste a slot on Jirachi), Rapid Spins, and provides some momentum for my team with Volt Switch along with a decent check to Terrakion, who harasses me to no end if I don't weaken it quickly. EVs are pretty standard, for generic walling purposes. Relaxed Nature to make my Speed lower, which along with 0 Spd IVs allows Forretress to 2HKO big threats like Landorus with Gyro Ball, and grab an OHKO on Jolly Mamoswine (sometimes on Adamant). There's nothing more I could really ask from this thing, besides maybe Game Freak giving it a decent recovery move!
Oristeros (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 188 SDef / 84 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Breloom is such a boss. With 0 Atk investment, Focus Punch is still an easy 2HKO on stuff that resists it, like Starmie (OHKO with a crit ). Breloom is basically the only thing that keeps Rotom-W from running all over my face, so it's imperative that I keep it really healthy, preferably above 50% for the duration of the match. The EVs, instead of trying to maximize offensive potential like some other Brelooms, focus more on the defensive side, ensuring I'm not going to get 2HKO'd by Rotom-W's Hydro Pump in the Rain. Spore is an absolute godsend; Stealth Rock may be the best move in the game, but Spore is a close second. 100% accurate Sleep is pretty much a free KO with the BW mechanics. Substitute may seem counterintuitive when I just said I want to keep Breloom alive as long as possible, but with Poison Heal recovery, in 2 turns I'm back to my health before the Sub. Leech Seed also contributes to my recovery; while most Brelooms would run Seed Bomb in this slot, I think Leech Seed is much handier and a better choice overall. Focus Punch, of course, is the Base Power 150 attack that hits like a truck. Despite no Attack investment, with STAB I'm hitting Base 225 and that's nothing to sneeze at. Breloom has both a defensive presence and an offensive one, and that's why I consider it the glue to the team.
mostwanted (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Hurricane
- Focus Blast
- Grass Knot
The boss is here. Specs Tornadus is one of the biggest threats the BW1 OU metagame has to offer, and with this team it gets to live up to its potential. EVs are standard, a Naive Nature because I don't feel like taking away from the power of U-Turn and Tornadus isn't really built to take a hit anyways. U-Turn is for momentum, scouting out threats and switching to the appropriate counter. Coupled with 353 Speed, outspeeding most of the OU metagame, a Choice Specs Hurricane can wreck pretty much anything it comes up against. Practically the only things that can stand to take a hit are specially defensive Pokemon that resist Hurricane; the big three are Tyranitar, Heatran, and Jirachi. However, once these are out of the way, there's almost nothing to stop the Hurricane rampage. Focus Blast and Grass Knot are coverage moves; Focus Blast can OHKO Tyranitar if it doesn't have a Chople Berry, and deal a good chunk of damage to SDef Heatran. Grass Knot is somewhat filler, but helps when I don't want to risk a Focus Miss on Tyranitar. It's also a convenient OHKO on standard Hippowdon, which is often overlooked. Tornadus is just a big threat that unprepared teams will be ripped apart by.
undisputed (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Work Up
- Rest
- Scald
- Ice Beam
Props to the legendary undisputed for helping me with this one. Hydration is such a broken ability, and Vaporeon is a Pokemon built to abuse it. EVs maximize defenses, so it can take some hits while it boosts up with Work Up (no Calm Mind is bs). The Speed investment also lets it outrun Base 70 'mons with little to no EVs, including Politoed (who can Perish Song to stop a sweep) and Skarmory (good to be able to get in Scalds before Roosts). The set isn't too difficult to understand, with Work Up being the boosting move, Rest letting me get back to full HP with no consequences, and Scald as my generic STAB over Surf so I can burn stuff like Ferrothorn that would otherwise pose a problem to the functionality of Vaporeon. I toyed with Acid Armor in the last slot, but figured that if my opponent brought a Jellicent or Gastrodon I'd be screwed, so I opted for Ice Beam as a secondary attack, which also gives me some good coverage so Dragons can't set up all over me. I swear if Vaporeon got Calm Mind it would be banned. Unfortunately, I have to settle for Work Up, but trust me, this thing is still a dangerous threat that almost nobody actually prepares for. I've caught many a team by surprise with this monster - don't let it happen to you.
Bloo (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Wish
- Thunder
- Iron Head
And finally, the big boss Jirachi. I named it Bloo cuz it's the clutchest Pokemon on the team, just like our favorite administrator (sorry Phil). This set goes SDef to the max while abusing Rain some more, just like the rest of my team. It's annoying to have to lower Jirachi's speed with a Sassy Nature, but otherwise I'd have to sacrifice necessary power on either Thunder or Iron Head, which isn't worth it to me. Protect may seem like an iffy move, considering if I ran Stealth Rock I could have Spikes on Forretress, but otherwise Specs Latios is going to be able to 3HKO me with Surf and I can't WishProtect stall back up to full health. Same thing with Gengar; it'll 3HKO with Shadow Ball after hazards and I don't want to rely on a 60% chance of Thunder getting a para to determine whether I win or lose. Speaking of Thunder, it used to be really unexpected on a SDef Rachi, and I'm kind of disappointed that people are starting to catch onto it. I can't count how many Starmies have been popped by this thing. It's awesome, and definitely a better choice than Body Slam. Iron Head, of course, is for flinching stuff to death, which Jirachi is very good at. With Serene Grace giving me good odds to get a flinch on any given turn, plus a 25% chance of the opponent being fully paralyzed, there's rarely a time when Jirachi can't hax its opponent to death.
Well, that's pretty much it. Thanks for reading. Rate, hate, steal, whatever! Shout out to team USA West, consisting of Philip7086, Bloo, yee, mostwanted, Oristeros, myzozoa, TheFourthChaser, remlabmez, Scofield, Indra, MOET, symphonyx64, and most of all, undisputed, who gave me the inspiration to use Work Up Vaporeon in the first place. We got that blue trophy
Philip7086 (Politoed) (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Encore
yee (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Oristeros (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 188 SDef / 84 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
mostwanted (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Hurricane
- Focus Blast
- Rain Dance
undisputed (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Work Up
- Rest
- Scald
- Ice Beam
Bloo (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Wish
- Thunder
- Iron Head
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Encore
yee (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Oristeros (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 188 SDef / 84 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
mostwanted (Tornadus) (M) @ Choice Specs
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Hurricane
- Focus Blast
- Rain Dance
undisputed (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Work Up
- Rest
- Scald
- Ice Beam
Bloo (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Wish
- Thunder
- Iron Head