TeamBuilding Process
Politoed is obviously my first choice as I wanted to make a rain team. I decided to go with a specs variant as it hits very hard.
I decided to use Tornadus-t to spam that insanely powerful Hurricane as well as have good mixed attacking stats. Regenerator also allowed me to regain health.
I then needed a physical attacker who could take out all of Tornadus-T's counters while also having priority. I initially thought to use scizor but then i saw technician breloom. Technician Breloom is perfect. IMO a better version of swords dance scizor, not banded variants as they have different purposes. Breloom boasted spore and mach punch. It's Fire Weakness was also negated in the rain.
I then realised that I had a weakness to Sun. I was considering Dugtrio who could also help me eliminate tyranitar as well as Ninetales, but he would fail to sweep teams and take ADVANTAGE of the sun. Then it clicked, Volcarona was perfect. It received Hurricane and it took advantage of both rain and sun, it also had a pretty decent shot at taking on tyranitar (in case breloom fainted)
Since I was using Volcarona I need a rapid spinner. I also noticed my team lacked a pokemon which can setup stealth rocks. I had 2 pokemon weak to electric and since most electric type attacks are special breloom couldn't take them well. Donphan was immune to electric and had access to rapid spin and stealth rock. He was an ideal member although his weakness to water was enhanced he would have died to any water type attack anyways bar pokemon with low attacking stats e.g jellicent. In that case I wouldn't even stay in.
For my final team member I wanted a scarfer, one that had the ability to scout and synergise well with the rest of my team. I chose Genesect as he had access to U-turn allowing me to scout which when coupled with a download boost would hit very hard. Genesect also had access to thunder which works really well in the rain as well as Ice Beam. Genesect was a great addition.
After Playing with the team for a while I realised I didn't have any pokemon to take special hits well, so I replaced genesect with specially defensive jirachi. It was great, it helped me paraflinch pokemon to death as well as tanking special hits like crazy. It's fire type weakness was also negated leaving Jirachi with virtually only one weakness, ground. Tornadus - t was immune to it and they synergised very well. It also allowed me to take on opposing Tornadus-T . Now that my team lacked a scarfer I decided to make politoed scarfed.
Thanks to Shining Latios I replaced Volcarona with Latias, Latias was chosen by the Shining Latios because it resists water something my team was unable to handle. Latias could also take on sun teams like volcarona. Since a spinner was no longer required as volcarona was gone i replaced donphan with ferrothorn, who can take dragon type hits more easily thanks to its steel typing, it could also setup spikes and leech seed.
Thanks to Lavos Spawn's suggestion i switched ferrothorn to forretress as I was incredibly weak to entry hazards. Forretress provided me with rapid spin support as well.I also replaced Jirachi for chansey as chansey was a better special wall in general and could still take on tornadus-t while handling genesect more effectively.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Encore
Politoed is a neccessity on all OU rain teams. I chose to run a scarfed set as my team lacked a scarfer and although less destructive than the choice specs set it still works, allowing me to outspeed nasty plot thundurus and OHKO with Hydro Pump. Hydro pump is essential as it is STAB + Rain Boosted and will hurt anything that doesn't resist it bar Blissey and Chansey. Ice Beam allows me to take on dragons while perish song let's me beat baton pass teams. Enore allows me to beat adamant gyarados as i can lock it into a useless move and proceed to setup with breloom. It also let's me handle sub/cm jirachi.. The EV spread is simple, max Sp Atk and speed allow me to hit as fast and hard as possible. he remaining 4 EV's are put into hp to give me a little extra bulk. A Timid nature is used to help me ouspeed adamant max speed mamoswine, who could severely weaken politoed.
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tornadus- T is arguably the best special sweeper in OU when used in conjunction with rain. 100% accurate Hurricane wrecks most of the OU metagame and is obligatory STAB. Superpower is for blissey and Heatran thinking they can wall me. U-turn is for scouting purposes whilst Hidden Power Ice allows me to demolish dragonite and salamence and Landorus. The Ev's here give me max speed and a naive nature to be as fast as possible. 64 Atk Ev's allow me to hit decently hard from the physical side while 192 SAtk Ev's allow me to hit hard with hurricane. Life Orb is used for the power and the recoil doesn't matter since regenerator will restore my health.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Substitute
- Calm Mind
- Recover
- Dragon Pulse
Thanks to Shiny Latios's suggestion I replaced Volcarona with Latios. My team was weak to opposing rain teams with only breloom and politoed resisting water type attacks and they couldn't take it well. Latias checks sun and opposing rain. Substitute is used to block status and take scizor's U-Turn. Calm mind is for boosting my special attack and special defense. Recover is used for recovery and dragon pulse is to wreck after I have setup. Maximum defense allow me to to take on specially defensive jirachi who can only break my substitutes with 2 iron heads. Speed isn't all that important to me as I hate speed ties (never won a single one). Maximum HP is for more bulk while 4 SpAtk EV's let me hit a bit harder Leftovers is for more bulk while setting up.
Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 180 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Gyro Ball
- Volt Switch
- Spikes
Ferrothorn was replaced by forretress because of Lavos Spawn's suggestion. Forretress provides me rapid spin support and allows me to take on stall teams more effectively. Rapid spin is to remove hazard and Hyro ball is a stab move that hits hard thanks to my low speed, It also helps take on mamoswine something that people suggested was troublesome. Volt switch is for scouting and to deal a good chunk to gyarados while spikes is for obvious reasons. 248 hp give me a lot of bulk while 180 def make me an insane physical wall. 80 Spdef EV's give me decent special bulk. A relaxed nature is used for more physical defense
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Softboiled
- Stealth Rock
- Toxic
- Seismic Toss
Chansey is the new special wall on this team, taking special hits easily and stalling out opposing attackers, chansey can handle genesect more effectively than jirachi and can still handle tornadus-t ( fails to 3hko with superpower). Stealth rock is for getting my rocks up ofc while toxic is for stalling out my opponent. Seismic Toss allows me to speed up the process and deal some damage to poison types and lastly softboiled is for instant recovery. Max HP and Max def allow for as much bulk as possible and 4 SpDef EV's are for taking special hits better. A bold nature is used for max defense and eviolite...........
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Bullet Seed
- Swords Dance
- Mach Punch
Breloom is easily the best late game sweeper on this team. Spore allows me to Incapacitate a pokemon temporarily while I setup swords dances. Bullet Seed is insanely powerful with technician while mach punch gives me priority and has the same power as scizor's bullet punch. Mach Punch can even OHKO pokemon that resist it. 252 Atk and speed Ev's are for hitting as hard and as fast as possible while the remaining 4 Evs are thrown into hp for more bulk. An adamant Nature is used to hit as hard as possible. Life Orb gives me a huge boost in my attacks which allows me to gain a few OHKO's.
Conclusion
This team is one of the best teams I have made so far and I know this team isn't perfect, so please post all your suggestions below and I will try my best to reply to them ASAP. Hope you enjoyed my RMT and leave a Luvdisc if you liked it and make sure you definitely post a reply.
Politoed is obviously my first choice as I wanted to make a rain team. I decided to go with a specs variant as it hits very hard.
I decided to use Tornadus-t to spam that insanely powerful Hurricane as well as have good mixed attacking stats. Regenerator also allowed me to regain health.
I then needed a physical attacker who could take out all of Tornadus-T's counters while also having priority. I initially thought to use scizor but then i saw technician breloom. Technician Breloom is perfect. IMO a better version of swords dance scizor, not banded variants as they have different purposes. Breloom boasted spore and mach punch. It's Fire Weakness was also negated in the rain.
I then realised that I had a weakness to Sun. I was considering Dugtrio who could also help me eliminate tyranitar as well as Ninetales, but he would fail to sweep teams and take ADVANTAGE of the sun. Then it clicked, Volcarona was perfect. It received Hurricane and it took advantage of both rain and sun, it also had a pretty decent shot at taking on tyranitar (in case breloom fainted)
Since I was using Volcarona I need a rapid spinner. I also noticed my team lacked a pokemon which can setup stealth rocks. I had 2 pokemon weak to electric and since most electric type attacks are special breloom couldn't take them well. Donphan was immune to electric and had access to rapid spin and stealth rock. He was an ideal member although his weakness to water was enhanced he would have died to any water type attack anyways bar pokemon with low attacking stats e.g jellicent. In that case I wouldn't even stay in.
For my final team member I wanted a scarfer, one that had the ability to scout and synergise well with the rest of my team. I chose Genesect as he had access to U-turn allowing me to scout which when coupled with a download boost would hit very hard. Genesect also had access to thunder which works really well in the rain as well as Ice Beam. Genesect was a great addition.
After Playing with the team for a while I realised I didn't have any pokemon to take special hits well, so I replaced genesect with specially defensive jirachi. It was great, it helped me paraflinch pokemon to death as well as tanking special hits like crazy. It's fire type weakness was also negated leaving Jirachi with virtually only one weakness, ground. Tornadus - t was immune to it and they synergised very well. It also allowed me to take on opposing Tornadus-T . Now that my team lacked a scarfer I decided to make politoed scarfed.
Thanks to Shining Latios I replaced Volcarona with Latias, Latias was chosen by the Shining Latios because it resists water something my team was unable to handle. Latias could also take on sun teams like volcarona. Since a spinner was no longer required as volcarona was gone i replaced donphan with ferrothorn, who can take dragon type hits more easily thanks to its steel typing, it could also setup spikes and leech seed.
Thanks to Lavos Spawn's suggestion i switched ferrothorn to forretress as I was incredibly weak to entry hazards. Forretress provided me with rapid spin support as well.I also replaced Jirachi for chansey as chansey was a better special wall in general and could still take on tornadus-t while handling genesect more effectively.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Encore
Politoed is a neccessity on all OU rain teams. I chose to run a scarfed set as my team lacked a scarfer and although less destructive than the choice specs set it still works, allowing me to outspeed nasty plot thundurus and OHKO with Hydro Pump. Hydro pump is essential as it is STAB + Rain Boosted and will hurt anything that doesn't resist it bar Blissey and Chansey. Ice Beam allows me to take on dragons while perish song let's me beat baton pass teams. Enore allows me to beat adamant gyarados as i can lock it into a useless move and proceed to setup with breloom. It also let's me handle sub/cm jirachi.. The EV spread is simple, max Sp Atk and speed allow me to hit as fast and hard as possible. he remaining 4 EV's are put into hp to give me a little extra bulk. A Timid nature is used to help me ouspeed adamant max speed mamoswine, who could severely weaken politoed.
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tornadus- T is arguably the best special sweeper in OU when used in conjunction with rain. 100% accurate Hurricane wrecks most of the OU metagame and is obligatory STAB. Superpower is for blissey and Heatran thinking they can wall me. U-turn is for scouting purposes whilst Hidden Power Ice allows me to demolish dragonite and salamence and Landorus. The Ev's here give me max speed and a naive nature to be as fast as possible. 64 Atk Ev's allow me to hit decently hard from the physical side while 192 SAtk Ev's allow me to hit hard with hurricane. Life Orb is used for the power and the recoil doesn't matter since regenerator will restore my health.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Substitute
- Calm Mind
- Recover
- Dragon Pulse
Thanks to Shiny Latios's suggestion I replaced Volcarona with Latios. My team was weak to opposing rain teams with only breloom and politoed resisting water type attacks and they couldn't take it well. Latias checks sun and opposing rain. Substitute is used to block status and take scizor's U-Turn. Calm mind is for boosting my special attack and special defense. Recover is used for recovery and dragon pulse is to wreck after I have setup. Maximum defense allow me to to take on specially defensive jirachi who can only break my substitutes with 2 iron heads. Speed isn't all that important to me as I hate speed ties (never won a single one). Maximum HP is for more bulk while 4 SpAtk EV's let me hit a bit harder Leftovers is for more bulk while setting up.
Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 180 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Gyro Ball
- Volt Switch
- Spikes
Ferrothorn was replaced by forretress because of Lavos Spawn's suggestion. Forretress provides me rapid spin support and allows me to take on stall teams more effectively. Rapid spin is to remove hazard and Hyro ball is a stab move that hits hard thanks to my low speed, It also helps take on mamoswine something that people suggested was troublesome. Volt switch is for scouting and to deal a good chunk to gyarados while spikes is for obvious reasons. 248 hp give me a lot of bulk while 180 def make me an insane physical wall. 80 Spdef EV's give me decent special bulk. A relaxed nature is used for more physical defense
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Softboiled
- Stealth Rock
- Toxic
- Seismic Toss
Chansey is the new special wall on this team, taking special hits easily and stalling out opposing attackers, chansey can handle genesect more effectively than jirachi and can still handle tornadus-t ( fails to 3hko with superpower). Stealth rock is for getting my rocks up ofc while toxic is for stalling out my opponent. Seismic Toss allows me to speed up the process and deal some damage to poison types and lastly softboiled is for instant recovery. Max HP and Max def allow for as much bulk as possible and 4 SpDef EV's are for taking special hits better. A bold nature is used for max defense and eviolite...........
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Bullet Seed
- Swords Dance
- Mach Punch
Breloom is easily the best late game sweeper on this team. Spore allows me to Incapacitate a pokemon temporarily while I setup swords dances. Bullet Seed is insanely powerful with technician while mach punch gives me priority and has the same power as scizor's bullet punch. Mach Punch can even OHKO pokemon that resist it. 252 Atk and speed Ev's are for hitting as hard and as fast as possible while the remaining 4 Evs are thrown into hp for more bulk. An adamant Nature is used to hit as hard as possible. Life Orb gives me a huge boost in my attacks which allows me to gain a few OHKO's.
Conclusion
This team is one of the best teams I have made so far and I know this team isn't perfect, so please post all your suggestions below and I will try my best to reply to them ASAP. Hope you enjoyed my RMT and leave a Luvdisc if you liked it and make sure you definitely post a reply.