Hall and Subway yes. TLR no.
Base Dodge + ((User's Speed - Opponent's Speed) / 5) + Accuracy boosting value from user's +Spe Nature / - 10EVA drop from -Spe NatureCrtl + F lied to me!!
Thanks for the help,IAR.
Edit: Hum....the dodge command isnt explained too well,what is the mathematical formula to determine a move`s new accuracy when a pokemon is ordered to Dodge?
I still didn't manage catch up to all the changes, so I need to ask:
Say I use a pokemon on a RP (Battle Hall or Battle Subway to be more specific). Can I also use it on battles or not?
Actually, from what I read, the Hall is also locking. That means, if you have a Poke'mon being used elswhere, you cannot use it in the Hall (otherwise, I'd have Itsumo back in there already). The Subway still does not have this limitation.Hall and Subway yes. TLR no.
The Battle Hall - Challenge Signups (Mk. II) said:A trainer who enters will submit one (or two in doubles) of their Pokemon. This Pokemon can not be substituted out, nor can the Pokemon be used outside of the hall until the challenge ends. A trainer may not enter this challenge twice simultaneously. If you've already taken the challenge, it's usually a good idea to wait a while until challenging the hall again. The challenge will NOT take up one of the slots of the three consecutive battle limit. This means a trainer can enter even if they are already in three battles.
Does not matter.Two questions: one relates to CAP ASB, while the other... well, relates to a system that it uses for communication.
One of my Pokemon is near to unlocking Klutz. I was wondering... how do training items interact with that ability? Does Klutz have to be off the entire battle to get the bonus? Or can one have Klutz off only a little for the bonus to be gained?
I do not use mIRC, so idk. If you are paranoid about downloads, then just use Mibbit which is in-browser & requires no downloads.Is it normal for the mIRC download program to trigger a computer's anti-virus program to prevent heading to a page which contains said download? I took a look at trying to get the mIRC program the other day so I could ask the first question on the #capasb channel, but... well, the second question explains it.
The quoted ruling is confirmed by MK to be outdated - He is too lazy to update anything other than the ref list. ONLY TLR "Locks" (And ASB MD once the beta is over), & nothing else does. Also, Doubles Halls were outlawed ages ago.Actually, from what I read, the Hall is also locking. That means, if you have a Poke'mon being used elswhere, you cannot use it in the Hall (otherwise, I'd have Itsumo back in there already). The Subway still does not have this limitation.
I'd like a definitive ruling on Fake Out flinches. If a pokemon uses Fake Out twice in a switch=KO match, but on different opponents, does Fake Out flinch on both?
i.e. Flinch on both.DAT said:Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shock-wave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out fails to flinch the same Pokemon twice after its initial use, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it, but can still be used in succession. In Switch=OK, Fake Out may flinch each opponent one time, but will not flinch the same target again unless both the user and initial target have switched out between uses. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set
Because Objection (or someone else) said once that for adherence to ingame precedence it would make the most sense for fake out to fail when used twice by the same Pokemon, irrespective of targetsI'd like a definitive ruling on Fake Out flinches. If a pokemon uses Fake Out twice in a switch=KO match, but on different opponents, does Fake Out flinch on both?
If we were following in-game precedence, then we would not have decimalised HP, -1 Priority Perish Song, outlawed Perish-Turning, Protect/Detect failing when used consecutively, etc.Because Objection (or someone else) said once that for adherence to ingame precedence it would make the most sense for fake out to fail when used twice by the same Pokemon, irrespective of targets
In Switch=KO, Fake Out fails to flinch the same Pokemon twice after its initial use, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it, but can still be used in succession.
Yeah, guys, STAB means more than +3 BAP and -1 energy.Uncontrollable Attacks: Pokemon will not be subject to the disruption of Petal Dance, Outrage, and Thrash when hit by moves with greater than 12 Base Attack Power.
NoDoes a Gym battle count toward your 3 battles limit?