Project Rarelyused v2

SilentVerse

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Project RarelyUsed v2

Stealing this from tennisace, who stole it from Theorymon. RU is getting a little stale, so hopefully this can help liven things up a bit ^.^ The last Project Rarelyused died unfortunately, but hopefully this one will lead to plenty of interesting sets and discussions!

Rules

1. TEST THE SETS YOU POST. I know you might think "I HAVE A REALLY COOL IDEA FOR A SET", but it doesn't mean they work at all. If your post shows obvious signs of not testing the set, mods will delete it, and you will be unhappy. Nobody wins. Commenting on sets you haven't tested in response to other posts is fine though. Sets MUST be viable in the metagame in order for them to get put in the database.

2. When you post your sets, post a description of the set, since people need to know the selling points of the set. At the very least, bullet point what it does well, what conditions it needs to succeed, and what it needs to watch out for. Keep in mind that the set database will be organized into 3 distinct sections, so designate which section your set is for. Here's an outline if you're lazy:

Code:
[B]Category:[/B] Creative sets, standard movesets with a twist, underrated movesets/Pokemon
[B]What's different about the set:[/B] simply describe and explain the set
[B]Why it works:[/B]
[B]Positives/Negatives:[/B] post what teammates work well with the set and/or what counters it
  • Creative Movesets: Include Pokemon with a full moveset that they would normally not use. (bad) example: Choice Specs Feraligatr
  • Standard Movesets with a twist. These are the kind of movesets that, while being similar to a standard moveset, make a modification that dramatically affects the Pokemon's playstyle. Examples would be a standard moveset having a unique item that has major selling points over the standard item, an EV spread that accomplishes a different goal, or a new move or two that alters the Pokemon's playstyle. Focus on how that small modification benefits the Pokemon in ways the regular item, moves, or EV spread can't achieve, and how this Pokemon's playstyle changes when compared to their standard set. Example: Mix Sceptile
  • Underrated Movesets / Pokemon. There are several sets and Pokemon out there with undiscovered potential, but for some reason or another, just aren't used much, or have dramatically fallen in usage. Example: Bulk Up Poliwrath

3. Think before you post. If your post is totally useless to the thread, it'll get deleted.
4. Don't only post sets; discuss the posted sets too!

Good sets will be added to the Database in the post below.
 
Set Database

This post will compile all of the good (viable), creative sets that people post. It will be updated every time a good set is posted, and the post of that set will receive a point!

Creative Movesets


Golurk @ Leftovers
Trait: Iron Fist
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Shadow Punch

Category: Creative moveset
What's different about the set: This set takes advantage of the tutors from BW2, and Golurk is a great Pokemon in the new metagame. It's a pretty reliable Stealth Rock user, and can even spinblock itself! The emphasis here is on being a tank, and Golurk possesses a blend of bulk, typing, and power. Drain Punch is really helpful for it, making it a perfect switch-in to Clefable and Ferroseed, while also allowing it to counter Pokemon such as Tauros. The EVs allow it to outspeed Lanturn, Roselia, and Sandslash, while also Speed creeping Aggron and offensive Tangrowth that also aim to outrun Lanturn.
Why it works: Golurk is an absolute monster since it never dies unless it's haxed (all the time :<). It's probably one of the best Nidoqueen checks there is, since a lot of people use Sludge Wave first to hit the incoming target. Golurk 4x resists Sludge Wave, allowing it to survive the combination of Sludge Wave and Earth Power (Nidoqueen's most powerful common option against it) with ease. It can even take an Ice Beam if you don't get unlucky with the damage roll too. It has perfect coverage in Shadow Punch and Drain Punch, while Earthquake still allows it to hit hard. It's also a better spinblocker than other Golurk sets, since you can stay in on Cryogonal and say "Ice Beam me, I dare you," since you can recover back most of your health with Drain Punch. I absolutely love this set, and expect it to become the new standard set, since it has the bulk to take powerful STAB or super effective moves and hit back hard.
Positives/Negatives: Tangrowth walls this set like no tomorrow, so something to take care of it such as Magmortar or Moltres is appreciated. Roselia is a great partner that can set up Spikes for Golurk to take advantage of while also switching into Tangrowth easily. Golurk can spinblock these hazards. Paralysis support is also appreciated from the likes of Slowking, Ferroseed (more Spikes!), Lanturn, Qwilfish, etc., since you can try to attempt a sweep against offensive teams too if they're all paralyzed. This set can fit on any team really, but more stallish teams benefit from it more since it can fill multiple roles with one teamslot (tbh that's how I got the idea for this set!)
By complete legitimacy



Entei @ Leftovers
Trait: Pressure
EVs: 132 HP / 160 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Toxic / WoW
- Protect
- Substitute

Category: Creative moveset / Underrated Set

What's different about the set: Entei always was physical or SubCM, with this set take advantage of the ability: Pressure. With this Spd can outrun BS 95 + Spd things like Uxie or Drapion. This thing with this Evs Spread can make subs of 101 PS, needs 2 Seismic Toss to take a Substitute but Entei in addition has Pressure and Protect can beat walls with the correct support. However, has a bulky Evs spread and can check offensive mons like Cofragigus, Klinkang, Escavalier, etc.
With the right support this Entei is a good glue for a balance or stall team, always defensive teams you must run with this set.

Why it works: The first thing this set is unpredictable, probably your opponent think that you just spam flare blitz or Substitute / Calm Mind to set up. Flamethrower is the only attack and has STAB, Lava Plume is another option for defeat the common grass and steel types mainly. Toxic is the annoying move since Heal Bell and Aromatherapy only has 8 PP around Pressure work really well. W-o-W is a decent option for things like Qwiflish. Substitute is for take over of others Toxic and more annoying. Protect is for recover life and work wonderful with Pressure + Toxic.

Positives/Negatives: Entei is weak to Stealth Rock, probably the worst part for Entei. Good temmates are defensive spinners like Sandlash or Cryogonal. This set really appreciate Wish Support to beat easily others walls without problems. Clefable is a good temmate since this thing have Heal Bell and Wish support. Also, defensive grass and water types are very good partners like Roselia and Slowking.
By Hot N Cold


Rotom-C @ Life Orb
Trait: Levitate
EVs: 32 HP / 4 Def / 252 SAtk / 8 SDef / 212 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Leaf Storm
- Thunder Wave
- Pain Split

Category: Creative moveset
What's different about the set: This set is pretty different, since you usually only see Choice Scarf Rotom-C, with Volt Switch. However, with this set, you can take what you knew about Rotom-C and throw it out the window. Life Orb is where its at, boosting the power of Rotom-C's moves greatly. Now, you 2HKO Tangrowth and Cryogonal after Stealth Rock. I also opt for Thunder Wave and Pain Split as utility moves since I used this set in a team based around paralysis support for Escavalier. Pain Split just keeps Rotom-C around longer, which is always helpful since it's just so powerful. I run a Modest nature and enough Speed to outspeed Modest Magmortar, since it's pretty threatening to a lot of my teams and it's OHKOed after Stealth Rock (maybe without idk). The rest is invested in bulk while having a Life Orb number.
Why it works: This set is just so powerful, and it demolishes a lot of defensive teams. I'm pretty conservative with Leaf Storm, and I usually always use Thunderbolt first unless I predict the Manectric switch-in or something. Also, if I know that Rotom-C can't sweep or even aid the team any longer, I can paralyze something and make it vulnerable to a slow attacker such as Escavalier or Rhydon later. This set is a pretty great lure too, since it draws in a bunch of Electric-immune Pokemon like no tomorrow, of which Nidoqueen is the most threatening. Nidoqueen comes in on a "predicted" Thunderbolt, and dies to Leaf Storm. This same scenario can happen against Rhydon or Lanturn. It's also good when I need to paralyze something but Rotom-C can't kill the opposing threat, such as Sceptile, so it can paralyze Sceptile and make it much less threatening. It's also a good Kabutops check; we need more of those.
Positives/Negatives: Pokemon that resist both of Rotom-C's STAB moves and have decent Special Defense can stop this set pretty easily. I'm looking at Roselia, Ferroseed, and even opposing Rotom-C, although I can usually paralyze those. As such, a Fire-type such as Moltres or Entei can be a good partner to beat them, and they appreciate paralysis support against offensive teams. I used Escavalier with this too to beat Grass-types, and Escavalier went to town since you easily lure in Tangrowth and paralyze it, if not just outright 2HKOing it. Entry hazard support is cool too, and Pokemon such as Steelix, Aerodactyl, and Rhydon can set up Stealth Rock, while Qwilfish, Accelgor, and Ferroseed can set up Spikes. Drapion is also a good partner for this set, since it synergizes well and and can get rid of Grass-types.
By complete legitimacy


Standard Movesets with a Twist


Haunter @ Eviolite / Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Shadow Ball
- Substitute
- Hidden Power [Ground]

Category: Standard movesets with a twist

Why it works: Haunter is a perfect user of Will-O-Wisp, allowing it to cripple many switch-ins that attempt to set up on it or take it down. Examples of this include Spiritomb and Klinklang. This can allow it to greatly deter the opposition's plans, and make it easier for Haunter and its teammates to destroy the opponent later on. With Eviolite equipped, Haunter and its Substitute can take hits from some Pokemon that it has burned, making it even more of a threat. Leftovers can also be used. however, as they can allow Haunter to set up more Substitutes. Haunter also poses a solid offensive presence, as not too many Pokemon can sufficiently take down Haunter without being crippled by Will-O-Wisp.

Positives/Negatives: Psychic-types can be good partners for this set since Haunter can cripple Spiritomb, making it easier for the aforementioned Psychic-types. Gothitelle is a perfect example, , as it can trap and KO things such as Cryogonal and Clefable that can easily wall this Haunter set. Pokemon that can set up are also good choices, as Haunter can cripple the enemy. However, it is still relatively fail, and isn't extremely strong.
By ShakeItUp


Carracosta (F) @ Life Orb
Trait: Solid Rock
EVs: 252 Atk / 24 SAtk / 236 Spd
Naughty Nature (+Atk, -SDef)
- Shell Smash
- Stone Edge
- Aqua Jet
- Hidden Power Grass

Category: Standard Movesets with a Twist / Underrated Pokemon
Why it works: After Carracosta sets up a Shell Smash, most opponents will either try to outspeed it or use priority to knock it out. This set allows Carracosta to defeat most of the Pokemon that the enemy will use to knock out Carracosta. The EV spread allows Carracosta to reach 318 Speed after a Shell Smash, enough to outrun +Speed base 95s, such as SD Drapion and Jynx. Aqua Jet is the star of this set, allowing Carracosta, to knock out opposing priority users, such as Kabutops and Absol, as well as revenge kill a long list of faster threats, including Manectric, Rotom, and Aerodactyl. Stone Edge hits ridiculously hard after a Shell Smash, allowing Caracosta to knock out almost everything else. HP Grass rounds out the set by allowing Carracosta to deal massive damage to Poliwrath, who would otherwise wall this set easily, as well as let it OHKO Pokemon such as Rhydon, Quagsire, and defensive Omastar.
Positives/Negatives: This set allows Carracosta to take out most of the threats that defeat Carracosta, which is a major positive. Its attacks also hit very hard, and it is made even more useful by the fact that it is a very underrated threat. However, the lack of Waterfall means it can be stopped by Pokemon such as Klinklang. Also, Carracosta is pretty slow after a Shell Smash, so fast Pokemon that resist Aqua Jet, such as Rotom-C and Sceptile, can still finish it off. Also, Entei can finish off a weakened Carracosta as well, as ExtremeSpeed has higher priority than Aqua Jet. Also, some of the Pokemon that would normally wall Carracosta still do, such as Tangrowth.

By ShakeItUp





Scyther (F) @ Eviolite
Trait: Technician
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Aerial Ace
- Swords Dance
- Roost / Brick Break


Category: Standard moveset with a twist / Underrated moveset.

What's different about the set: Scyther is always used Choiced Scarf/ Band or Sword Dance bulky or more offensive oriented. This set seems Choice because U-turn (Scarf often since have similar atk). Work well how both sets mixed.

Why it works: This set is smart and can work very well in different times in the battles, in the beginning you can scout with U-turn and to take momentum in the battle while that in the late game this is a bulky sweeper with Sword Dance and Roost, when is appropiate this thing can use Sword Dance and sweep. U-turn is the most important move in the set and make this unpredictable, Aerial Ace is the second STAB and the best move to sweep along with Sword Dance, this move is the move to sweep. In the last slot, Roost since is a bulky Scyther and this move is very useful with the weakness of Scyther to Stealth Rock. Also, Brick Break is a good option too, if you can hit Rock and Steel types.

Positives/Negatives: The best part of this set is the unpredictable that is great. U-turn and Soft sweeper. Good teammates for this set are Magneton can kill steel types and work well with Volt Switch. Natu, is also a good partner, pseudo spinner and again spam U-turn. Moltres Specs pretty good with Scyther. Usually, spinner/natu and spam volt switch/u-turn are the best temmates because the big problem of Scyther is the big weakness to Stealth Rock.
By Hot N Cold


Underrated Movesets / Pokemon



Gallade (M) @ Leftovers
Trait: Steadfast
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Will-O-Wisp
- Drain Punch

Category: Underrated Moveset

What's different about the set:
While most Gallade sets capitalize on Gallade's massive base 125 Attack stat, this Gallade set uses it's often overlooked bulk. Wish Gallade capitalizes on it's wonderful Special Defense stat of 115, which, despite Gallade's mediocre HP stat, lets it take on a slew of special attackers. Also unlike most Gallade sets, this set functions significantly better on defensive teams, which can best utilize Gallade's Wish support and ability to lure in Spiritomb and burn it.

Why it works: Gallade's typing is really what separates it from other special walls. Psychic / Fighting might not seem particularly great as a defensive typing, imo it's much, much better than, say, pure Normal, like Clefable and Lickilicky. This is because so many special sweepers utilize a coverage move that can hit those Normal-types super effectively, such as Focus Blast. Gallade, on the other hand, is blessed with a similar typing that has arguably less common weaknesses. Flying is not an overly common type in RU; only Moltres, Archeops, Mandibuzz, Scyther, and sometimes Sigilyph and Sceptile use it as one of their primary attacks. Ghost is a bit more common, but it's also similarly easy to telegraph; the main Pokemon who use Ghost-type moves are Spiritomb, Cofagrigus, opposing Gallade, Dusknoir, and Rotom, and Gallade shouldn't be trying to deal with those Pokemon anyway. Thanks to Gallade's lack of huge weaknesses to exploit, Gallade is able to check quite a few special sweepers. This include: Accelgor, Cryogonal, Galvantula, Jynx, Lilligant, Expert Belt Magmortar, Magneton, Manectric, Nidoqueen, Omastar, Rotom-C, Sceptile (watch out for Acrobatics on mixed or Swords Dance sets though), Tangrowth, and even Choice Scarf Typhlosion (Modest Eruption still has a chance to 2HKO after Stealth Rock and Protect tho :<). The best part is, thanks to Gallade's fantastic Attack stat, even without investment, Drain Punch will do some serious damage to many of these threats, and even bulkier threats will succumb to burns from Will-O-Wisp.

Positives/Negatives:
Gallade is able to cover most special threats, but is very vulnerable on the physical side (though Will-O-Wisp does help). Using a physical wall, such as Steelix, Rhydon, or Regirock is recommended if you decide to use this Gallade set. Those Pokemon are also able to defeat the Flying-types which give Gallade trouble. In return, Gallade is able to support these physical walls via Wish. Dark-types are also useful partners, as Gallade is a sitting duck against Ghost-types. Spiritomb and Drapion are your best bets, as they can quickly eliminate those Ghost-type threats with Pursuit. Using a cleric such as Roselia and Lanturn is also useful, as those Ghost-types often carry Will-O-Wisp.
By SilentVerse



Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 168 Atk / 88 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Leaf Storm
- Rock Slide
- Hidden Power [Fire]
- Earthquake / Giga Drain

Category: Underrated Moveset

What's different about the set: Sceptile always use the set pure Special or Physical, this set work more like pseudo-wall breaker and lure, this set is mixed from Special LO and Physical but without option to boost with Sword Dance.

Why it works: Well, with this set you can hit Fire and Grass types with Earthquake / Rock Slide and Hidden Power Fire respectively. The best part is that your opponent dont know that you using this set, if you use one attack then your opponent will think that you are using Special LO or Sword Dance LO then you can just lure mons like Moltres and Cryogonal SpD always HKOed from Rock Slide without Stealth Rocks. In the other hand, Roselia has high chance of HKO with Stealth Rocks in the field. Leaf Storm is the strong STAB with Overgrow and in the last slot Earthquake probably is the best option since can hit poison types, Giga Drain is a good option thought. Spikes support is great for this set.

Positives/Negatives: For example Sword Dance Escavalier and Quiver Dance Lilligant without Hidden Power Rock are good teammates, this depends of your team if is lure oriented, you can beat some Special and Physical walls with only this set. This set needs run Naive Nature since you can take better for example Extreme from Entei (priority attacks mainly). Also, this set can run more Evs in SpA but you need always Stealth Rocks in the opposite field.
By Hot N Cold


Escavalier @Occa berry/Leftovers
Trait: Swarm
EVs: 252 HP / 252 Atk / 4 Spe
Adamant
- Megahorn
- Iron Head/Return
- Rest
- Sleep Talk

Category: Underrated Set
Why it works: With sleeptalk being released in BW2, escavalier, with its great bulk, sole weakness, and tiny movepool, actually makes for a devastating rest-talk abuser, kinda like kingdra in gen 2. With an occa berry, escavalier becomes an excellent answer to grass types in RU, not giving a dime about sleep powder and smacking all very hard with its rest-talk combo while easily surviving a HP fire. Rest-talk, not only keeps esca going for much longer in the match, but also lets you beat a lot of walls more easily. You don't have to worry about tangrowth's sleep powder or ghost-types' will-o-wisps and even scalds which are traditionally one of the best methods to deal with escavalier. Megahorn, even without its choice band boost, still puts a hefty number on plenty of things and Iron head, while not getting particularly great coverage, still hurts a decent ammount and, most importantly, does a good number to ghost types, letting you wear them down to a point where they are forced to pain split/rest and you can make a safe switch to something else.
Positives/Negatives: The most obvious one here is recovery and immunity to status which are both huge for esca, letting it provide a threat for a very long time throughout the match which is very useful as it can be near unstoppable once fire types are removed which is easily done if you keep SR up. The main negative is that it doesn't hit nearly as hard as its CB set, even though it will usually end up dealing more damage in total throughout the game, so with any walls who aren't weak to it and have a recovery move, it can often become a stale-mate and so you can't rely on escavalier to break walls. Therefore, pairing it with another wall-breaker can be very beneficial as esca can usually force the opponent into recovery quite quickly and then give a free switch to said breaker. Rhydon's a good choice, providing SR and having very good synergy with esca.
By spuds4ever


Miltank (F) @ Life Orb
Trait: Sap Sipper / Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Double Edge / Return
- Earthquake
- Milk Drink
- Heal Bell / Punishment

Category: Underrated Set

What's different about the set: Miltank is rarely seen in RU, and even when it is seen, it is usually a defensive set designed to set up Stealth Rock and wall a variety of opponents with its fast Milk Drink. Despite having an only average Attack stat, Miltank can use its unique perks such as reliable recovery and Sap Sipper/Scrappy to set itself apart from the competition.

Why it works: Miltank may only have a base 80 Attack stat, but she still has the potential to hit like a truck! Thanks to her most powerful STAB move, Double Edge, Miltank will have no problem KOing what it needs to. If Miltank is running Sap Sipper and you can get in on a grass move, great for you! Now Miltank is extremely hard to wall without a levitating Ghost-type. Miltank is also capable of running scrappy to break through the ghosts that often plague this set (with the exception of cofagrigus). Even with a STAB Double Edge to work with, it may still have some trouble KOing very bulky opponents, this is where Milk Drink and Heal Bell come in! With a combination of these two very useful moves, as well as Miltank's excellent Speed and defensive stats, Miltank can often get past bulkier opponents by repeatedly using milk drink until it has a chance to attack again. Milk Drink is also useful for healing off all the combined recoil from Double Edge and Life Orb. Heal Bell takes care of status and also has the added bonus of curing any of your teammates as well! But Punishment is also a viable option here to hit Ghosts if you are running Sap Sipper on your Miltank. Overall, a Combination of decent enough power, amazing bulk and speed, great recovery options, and three amazing abilities to work with makes Miltank a great option for a tank!

Positives/Negatives: Depending on the ability you use Miltank will be slowed down or stopped by different things. Steelix and Rhydon are near full stops to this Miltank, taking little from any of its attacks and setting up Stealth Rock on it/attacking it/roaring it out. Cofagrigus is also a big pain for miltank to handle, even with Scrappy. Mummy cancels out scrappy on the first hit, leaving Miltank helpless. Ferroseed is also a good option to stop scrappy varients, but sap sipper varients just wear it down. Even with Milk Drink, the combined recoil from Double Edge and Life Orb can often prove too much for Miltank, and anything that can take a Double Edge and KO back can be considered a check. Thankfully, Miltank is stronger than it looks ;).
By Molk



Aerodactyl @ Leftovers
Trait: Pressure
EVs: 128 HP / 208 Atk / 172 Spd
Jolly Nature
- Rock Slide
- Earthquake
- Substitute
- Roost

Category: Underrated Set

What is different about this set: In general, Aerodactyl sets are more offensively oriented or focus solely on the setting and prevention of Stealth Rock; this set takes a more defensive stance while still maintaining an offensive presence.

Why it works: With Moltres's dominance in the tier, Rock-type Pokemon have become extremely valuable--especially those without a 4x weakness to Hidden Power Grass. Luckily, Aerodactyl is neutral to Hidden Power Grass and sports a very high Speed stat, allowing it to revenge-kill Moltres. Pressure is also very useful for stalling out Stone Edge, but we wary of stalling out Close Combat because it will most likely KO you as you attempt to Roost. The popularity of Cofagrigus and Dusknoir lends itself to the success of this set. Aerodactyl can come in after a teammate's death, force the opposing Pokemon out, and set up a Substitute. This gives you a great deal of momentum and you can react according to what your opponent brings out. Because this Aerodactyl set does lose a lot of its offensive power due to the lack of Life Orb and max Attack EVs, it is best if you pair Aerodactyl with Spikes and Stealth Rock; this makes taking down Pain Split Dusknoir/Cofagrigus an easier task without having to rely on numerous Rock Slide Flinches. An added bonus is that almost everyone in RU expects Aerodactyl to be running Focus Sash/Stealth Rock; because of this, Aerodactyl might get a free Substitute!

Positives:

  • Can revenge-kill popular Pokemon such as Moltres and Archeops
  • Resists both of Moltres's STABs and has enough bulk to switch-in, force Moltres out, and attack/Substitute/Roost. (NEEDS A SPINNER!)
  • Almost everyone expects Aerodactyl to be running a lead set

Negatives:
  • Stealth Rock weakness
  • Still somewhat frail despite HP EVs
  • Lacks immediately offensive power
By Stellar





Druddigon (M) @ Leftovers
Trait: Rough Skin
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Roar
- Glare
- Dragon Claw

Category: Underrated moveset
What's different about the set: Druddigon is the best offensive Dragon type in RU. Very few people will question that. But what people don't realize is how amazing Druddigon is as a special tank/wall. With resistances to Water, Fire, Grass, and Electric, Druddigon is capable of taking on many of the tier's top attackers. Manectric, Magmortar, Sceptile (be more careful with physical sets) and Rotom-C are just some of the Pokemon Druddigon is able to take on. Druddigon will generally have 2 options when it first comes into battle. Throw out a Glare onto an unsuspecting opponent, or put up a Sub to scout the switch-in. Unlike the more popular paralysis move, Thunder Wave, Glare is able to get through the likes of Manectric, Electivire, and opposing Ground types without a hitch. Roar allows Druddigon to phaze out boosting threats such as Klinklang and Mesprit who may get cute and try to setup on you once they see Glare. Dragon Claw is a solid STAB move for Druddigon that allows it to pose as an offensive threat should it need to.
Why it works: This set looks so bad on paper with a Pokemon that's so good offensively. However, as previously mentioned, Druddigon's set of resistances and lack of real exploitable weaknesses are what make this set so good. Even STAB neutral special attacks will be unable to outright KO Druddigon, and many will struggle to 2HKO.
Positives/Negatives: Of course, this Druddigon won't have enough offensive presence to KO a lot of targets. However, this Druddigon works much better in defensive cores. Steelix is a great defensive partner as is Lanturn. The former can setup SR and phaze out physical attackers and have Druddigon to fall back on should it drag out something like Sceptile or Rotom-C. Druddigon will then have something to switch out to should it drag out something like Escavalier or Swellow. Lanturn gives Druddigon more special defensive support and counters the top special attacker that Druddigon can't handle, Moltres. Lanturn can cure Druddigon of crippling status and paralyze more threats. Other defensive Pokemon to consider are Qwilfish, Ferroseed, Slowking, and Poliwrath. The former 2 can setup Spikes and check many physical attackers while the latter 2 can handle stray Ice attacks that may come Druddigon's way. Wish users such as Alomomola and Clefable are also helpful so Druddigon can continue to take on the opponent's special attackers.
By Eon-X


Moltres @ Heat Rock
Trait: Pressure
EVs: 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Fire Blast
- Sunny Day
- Solarbeam
- Morning Sun / HP Rock

Category: Underrated Set

What's different about the set: It's a Moltres without Hurricane :o

Why it works: Moltres makes an effective offensive Sun summoner. It makes fantastic use of the Sun itself, blasting mons with Fire Blast and SolarBeam. Morning Sun provides 67% recovery, although HP Rock is nice to remove opposing Fire-types that may try to abuse its Sun.

Timid is preferred to be faster than CB Entei, which is a major threat to a Sun team. Modest and Life Orb may be more appealing to some, since the current set fails to 2HKO specially defensive Slowking. However, Moltres's primary purpose is setting up Sun and Sun abuse second.

Positive: A Sun summoner that can Sunny Day without forfeiting any momentum and soften up the opposing team for its fellow Sun abusers.

Negative: SR weakness and its inability to 2HKO defensive Slowking is annoying. Toxic may be a nice alternative to wear Slowking down. Also appreciates Magic Coat Uxie, Taunt Whimsicott, and Sleep Powder Lilligant to prevent SR from going up.
By Pocket


Crustle @ Lum Berry
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Shell Smash
- Spikes
- X-Scissor
- Rock Blast
Category: Underrated moveset
What's different about this set?: Most Crustle are either Shell Smash or a hazard lead. This set combines the two though to great effect. Shell Smash Crustle is hands down the best anti-lead in the metagame, being able to beat Uxie, Smeargle, Scolipede, Accelgor and Aerodactyl with ease thanks to Shell Smash and by virtue of it's typing. Spikes or Stealth Rock can be used in the last spot, as Crustle can't always pull off a sweep, and as it's about to die it can set-up a layer of hazards. It can also make your opponent think that it is just a hazard setter, and this means that you can get a Shell Smash off much more easily although that's a minor point. The great thing is that Crustle is almost guaranteed to take out their lead, and then set-up a layer of hazards for itself, or just continue its rampage. Spikes also means that against defensive leads, such as Steelix, it isn't completely hopeless and can set-up a few layers.
Why does this set work?: Mainly because it's so unexpected, and also the fact that it is so anti-metagame as a lead. It beats pretty much every single lead apart from Nidoqueen. Crustle is also actually a pretty late-game sweeper, and can be quite hard to stop, however it is primarily an anti-lead not a late game sweeper. Also, the fact that it is neither dead weight against offensive leads and defensive leads is also very useful.
Positive points/negative points: This set does have quite a few counters-priority, Nidoqueen and steel types such as Klinklang. In the lead position, Crustle only really loses to Nidoqueen and defensive leads like Steelix and Golurk. As far as team-mates go, offensive teams really appreciate having Crustle take out opposing leads such as Smeargle and Uxie, and Spikes to help break through defensive teams. Crustle can still be useful on defensive teams thanks to Spikes, and on teams who don't want to get beaten by Smeargle offensive teams. Common defensive mons, like Cresselia and Poliwrath, can also deal with Crustle's counters.
By Silvershadow234


Galvantula @ Life Orb
Trait: Compoundeyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunder
- Bug Buzz
- Hidden Power [Water]
- Substitute

Category: Creative / Underrated Moveset

What's Different About This Set: While most Galvantula sets are running Volt Switch to scout, this set capitalizes on the switches Galvantula naturally forces to set up Substitute and wreak havoc. By doing so, offensive's team primary method of counteracting Galvantula (ie.clever switching) becomes null and void, forcing the opponent to death fodder something to break Galvantula's Substitute. Thunder and Bug Buzz provide Galvantula with high-powered dual STAB, capable of threatening the vast majority of the tier with a 2HKO or better. Hidden Power Water rounds off the coverage of this set perfectly, hitting the likes of Steelix, Nidoqueen, and Golurk for a 2HKO. Expert Belt can be used over Life Orb to feign a Choice set and increase survivability, though Galvantula can only really come in 1-2 times in a game effectively regardless, and it thoroughly appreciates the damage output of Life Orb when matched up with Pokemon such as Cryogonal and Clefable.

Why It Works: As mentioned earlier, by nature Galvantula forces a large sum of switches, be it in match-ups with offensively or defensively oriented teams. That being said, it can safely set up a Substitute upon nearly every successful switch-in. In match-ups with more offensive teams, without being able to pivot into a resisted hit and threaten with either a faster attack or a priority move due to Substitute makes handling it exponentially more difficult. Should a team carry them, most will switch Nidoqueen or Steelix in instinctively, only to be 2HKOed by Hidden Power Water. With the proper hazard support, Galvantula is capable of 2HKOing everything bar generally sub-par Pokemon like Munchlax, and with Substitute it is more than capable of finding the elbow room to net those KO's.

Positives / Negatives: While almost always netting a KO every switch-in is all well and good, the actual process of switching Galvantula in is a daunting task. Rapid Spin users, namely Kabutops, are extremely helpful in supporting Galvantula, keeping hindering hazards off the field whilst also providing a solid offensive check to Fire- and Rock-types courtesy of Aqua Jet. Spikes support from Pokemon like Qwilfish is also greatly appreciated, allowing Galvantula to more easily burn through Pokemon like Ferroseed, Escavalier, and Drapion. Additionally, barring lucky Thunder parahacks, Specially Defensive Normal-types can manage Galvantula's attacks and effectively Life Orb stall it, making a reliable Fighting-type such as Gallade or Hitmonlee a useful partner. Gallade also makes a useful partner for it's ability dispatch Roselia, who can take advantage of Galvantula to set up Spikes.
By col49



Pinsir @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Swords Dance
- X-Scissor
- Earthquake / Close Combat
- Stone Edge

Category: Underrated pokemon

What's different about this set?: Pinsir has often been shoved aside in favour of faster bugs, such as Galvantula, but in this cress-dominated metagame, Pinsir has found a good niche as a wallbreaker. Thanks to Lum Berry, it can set-up on Cresselia and other stall mons and start to wreck havoc with its powerful moves. It is also a great answer to Smeargle offensive teams, if you have trouble with them. Earthquake hits the likes of Qwilfish and Nidoqueen very hard, while Stone Edge pummels fire types such as Moltres hoping to come in for free. Close Combat can be used over Earthquake, and hits Poliwrath the hardest, in fact Close Combat at +2 is the only move that will 2HKO Poliwrath after Stealth Rock. It also scores a super-effective hit against Ferroseed.

Why does this set work?: Lum Berry, decent bulk(it always survives Choice Band Spiritomb's Sucker Punch after Stealth Rock, for example), good coverage and power-all this together can give stall teams an absolute nightmare. Thanks to Lum Berry, it can get a SD up against many defensive mons, and then start firing off powerful moves. Against offensive teams, Pinsir makes a great anti-lead, since it can beat Uxie and Smeargle with ease.

Positives / Negatives: Despite his coverage and power, he will always be walled depending on which moves you run. If you forego Close Combat, then Poliwrath can take your hits all day, even at +2. Without Earthquake, Qwilfish beats you. Without Stone Edge, Moltres can come in with impunity. Pinsir is also quite slow against offensive teams, and therefore will have serious difficulty sweeping. Pinsir is also Stealth Rock weak, and spikes and Toxic Spikes can quickly take their toll upon him if Lum Berry has already been activated.

Because Pinsir is such a great wallbreaker, he fits very nicely onto both semi-stall teams in need of a stallbreaker, and offensive teams that are having trouble with defensive teams. On defensive teams, Thunder Wave support from the likes of Cresselia and Ferroseed is really helpful, and allows him to pose much more of a threat to offensive teams. Cresselia can also take the majority of fire types on, such as Moltres with ease and paralyze them. Rapid Spin support is also helpful, as he is Stealth Rock weak. Kabutops is a great option to do this, as it covers Pinsir's weaknesses, revenges flying and fire types, and beats all of the spin blockers. Stealth Rocks of your own can help Pinsir get some ko's, and generally wear down his counters. Nidoqueen, Uxie and Smeargle are all nice options for offensive teams, while Nidoqueen again and Steelix are good choices for defensive teams. Spikes helps Pinsir to wear down Poliwrath and other grounded mons, and Smeargle, Roselia and Ferroseed are just a few examples of good spikers.
By Silvershadow234




Fraxure (F) @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage / Dragon Claw
- Low Kick
- Taunt

Category: Underrated Pokemon

What's different about the set: This Pokemon only has 0.691% usage and now fortunately can learn Low Kick with this move can defeat counters /checks steel types in the past like: Steelix, Aggron and Klinkang. This thing can run Dragon Claw over Outrage but then loses power. Also, Life Orb is a decent option around with Outrage, dont need a previous boost, is just spam Outrage with a strong Attack + Outrage if you opponent dont use Steel types is a good idea.

Why it works: This work well and now many people dont know that this thing learn Low Kick then they switch to steel types to take Outrage / Dragon Claw! This coverage now is perfect with Dragon and Fighting attacks. Taunt is useful against walls because Fraxure dont run Lum Berry since status should be very annoying. Now things like Steelix are setupp fodder for Fraxure.

Positives/Negatives: Fraxure is frail without Eviolite 66/70/50 and too slow without boost. Screen support is very good option for Fraxure mainly Light Screen since with eviolite Fraxure has a bad SpD. Uxie is a solid partner, can setupp Stealth Rock and Light Screen with Memento. Spikes are very good for Fraxure things like Scolipede, Accelgor or Smeargle are good partners too. Magneton if you dont run Low Kick can trap Steel-types.
By Hot N Cold


Code:
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 60 Def / 220 SAtk / 28 Spd
Modest Nature
- Scald
- Earth Power
- Hidden Power [Fire] / Toxic
- Stealth Rock
Category: Underrated Pokemon

What is different about this set: Seismitoad is currently NU despite the fact that it fairs extremely well in the current RU metagame.

Why it works: Seismitoad's typing, ability, and access to Stealth Rock make it unique in the Pokemon world. Water Absorb gives Seismitoad a bit of leeway when handling RU's powerful Water-type Pokemon such as Crawdaunt and Feraligatr, while its bulk lends itself to setting up Stealth Rock. Seismitoad walls Lanturn to no end and has just enough bulk/Special Attack to check some of the tier's top threats (Aerodactyl, Klinklang, Archeops [after Flying Gem has already been used], etc.). I was very impressed when I used it on my team! Scald is always useful can can take out Focus Sash Aerodactyl 30% of the time; you can essentially spam this attack and hope for burns without any dire consequences. Earth Power 2HKOs standard Feraligatr after LO recoil/SR and does a great deal to Crawdaunt. Hidden Power fire is useful for preventing extra hazards from Ferroseed and hitting Escavalier/Grass-types for greater damage, while Toxic is more useful for crippling bulkier Water- or Grass-types such as Slowking and Tangrowth.

Positives:
  • Stealth Rock
  • Considerable bulk
  • Extremely useful immunities/resistances
  • Decent offensive presence

Negatives:
  • No recovery
  • Unable to hit Grass-types for good damage

By Stellar


Garbodor @ Normal Gem
Trait: Aftermath
104 Atk / 200 SAtk / 204 Spd
Naive Nature
-Spikes
-Toxic Spikes
-Explosion
-Giga Drain

Category: Underrated Pokemon

What's different about the set: This Garbodor set takes full advantage of its base 75 Speed, allowing Garbodor to outrun a variety of Pokemon, such as Modest Nidoqueen and Adamant Kabutops. It also utilizes Explosion, allowing it to KO Rapid Spinners and top it from being set-up fodder.

Why it works: Explosion can destroy many Pokemon with a Normal Gem, OHKOing Nidoqueen. Giga Drain is also a very surprising move, allowing Garbodor to knock out Kabutops, the best spinner in the tier. Explosion also allows Garbodor to knock out Cryogonal, while also stopping Sandslash from using Rapid Spin on it. Toxic Spikes is also much more effective on this set, as it can knock out opposing Poison-types, such as Nidoqueen.

Positives/Negatives: It can defeat every Rapid Spinner in the tier, making it a very solid hazard user. Also, Toxic Spikes are a major problem for offensive teams if Garbodor can knock out Nidoqueen with Explosion. It also has a very large surprise factor. However, OTR Cofagrigus forces this thing to switch out / Explode to avoid being set up fodder. SubSplit Rotom does the same; Offensive Cryogonal and Jolly Kabutops also outrun this set, allowing them to Rapid Spin before being knocked out.
By ShakeItUp


Samurott (F) @ Life Orb
Trait: Torrent
EVs: 120 Atk / 252 SAtk / 136 Spd
Rash Nature (+SAtk, -SDef)
- Hydro Pump
- Ice Beam
- Megahorn / Superpower
- Hidden Power [Grass]

Category: Creative Moveset / Underrated Pokemon

What's different about the set: Obviously, Samurott is more known for focusing on one side of the offensive spectrum, but this set takes a different spin on the samurai otter and lets it become a solid wallbreaker. Hydro Pump is your STAB move and will pretty much be the move you click when in doubt. Anything without a resist is getting hit very hard. Ice Beam is the typical coverage move for a special attacking Water type and Samurott is no different. It allows Samurott to crush opposing Grass types with ease, but it will often require you to predict the Grass type switching in as most common Grass types such as Sceptile, Lilligant, and Rotom-C will easily outrun Samurott. The 3rd slot is dedicated to your physical move of choice. Megahorn is preferred as Slowking is a severe pain without it. This also allows you to take out Uxie and Mesprit without resorting to Hydro Pump's shaky accuracy and low PP. However, it would be wise to scout for Thunderbolt as both pixies are capable of carrying the move and it's quite common on Mesprit. If bashing bulky Psychic types isn't needed for your team, then perhaps Superpower is the move for you. With this, Samurott can get around Ferroseed, Cryogonal, and Clefable with ease. It also allows Samurott to get past Bouffalant and Aggron without having to rely on Hydro Pump's accuracy ordeal. The last move is HP Grass. Although it seems Grass Knot is the better option, HP Grass is preferred as it can 2HKO Lanturn after SR and a single layer of Spikes (47% chance to 2HKO with just SR) The EVs focus on Special Attack and Speed. With 136 Speed EVs, Samurott can outrun neutral base 55s such as Bouffalant, Omastar, and Crawdaunt. As it happens, Samurott has the ability to OHKO all 3 of them with the appropriate move. Max Special Attack with a Rash nature is used so Samurott can hit as hard as possible on the special side. The rest is dumped into Attack in order to give your physical move of choice some power.

Why it works: Surprise factor is part of it, but the main reasons are Samurott's great 100 / 108 mixed attacking stats and wide coverage. Access to 2 of the strongest possible physical coverage moves doesn't hurt either and the otter's base 70 Speed is just enough to get it in front of most walls, thus allowing Samurott to become a great wallbreaker. You could use Surf over Hydro Pump if the accuracy really bugs you, but Samurott loves having that extra power as a wallbreaker. Mild nature can be used over Rash if priority isn't an issue and / or if you're using Superpower.

Positives/Negatives: The main negative is obviously wasting Samurott's decent bulk as 95 / 85 / 70 defenses aren't all that bad. However, Samurott's ability to break down walls on both sides of the spectrum is a rare trait in RU. That being said, teammates are necessary to make the most out of this set. Hazard users such as Roselia, Rhydon, Smeargle, and Accelgor are almost a must as Samurott forces a lot of switches and has a lot of power behind its attacks. Spikes support in particular is great for this set as most of Samurott's counters are grounded. Offensive teammates tend to depend on the physical move you decide to run as that will determine which defensive Pokemon Samurott will have trouble breaking through. Without Superpower, a Fighting type such as Gallade or a physical attacker in general such as Escavalier, Druddigon, or Entei, would all be good choices to break through the likes of Clefable, Cryogonal, and Ferroseed. If Samurott lacks Megahorn, then Rotom-C is a superb option as it has no trouble dealing with Slowking and can easily clean a team that lacks special walls such as Clefable, Cryogonal, and Ferroseed (all beaten by Superpower) Other options to consider for a Samurott lacking Megahorn are Sceptile, Manectric, and Electivire. Rapid Spin support is nice as Samurott takes damage from all 3 types of hazards. Cryogonal makes a good choice as it can take virtually any special attack aimed at Samurott and is able to stop most Grass and Electric types thanks to its sheer special bulk.
By Eon-X


Exeggutor @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 SpA
Modest Nature (+SpA, -Atk)
- Trick Room
- Sleep Powder
- Leaf Storm
- Psychic

Category: Underrated Pokemon

What's different about the set: wildeb33st's set that utilizes Exeggutor to set up Trick Room

Why it works: Credit goes to wildeb33st for creating this awesome set! Exeggutor works best as a secondary sweeper, in conjunction with other TR setters like Cofagrigus. The best way to use Exeggutor is to bring it in after something faints or on a resisted attack and start spamming powerful Psychic & Leaf Storm. Leaf Storm in particular is very nice to remove those bulky Ground- and Water-types, such as Steelix and Slowking, that proceed to stall most TR sweepers. Psychic provides some nice coverage to target Fire-, Grass-, Poison-, and Flying-types. Then at the last turn of Trick Room, Exeggutor uses Sleep Powder to put a mon to sleep while Trick Room ends. This way, Exeggutor can safely set up another Trick Room while the opponent is sleeping!

Another important advantage of Exeggutor on a Trick Room team is its ability to counter Sub Sceptile, thanks to its resistance to Giga Drain and Focus Blast. I find Sceptile to be a major nuisance for most Trick Room teams, since even Escavalier and Druddigon don't enjoy tanking LO Focus Blasts, so adding Exeggutor drastically minimizes the damage Sceptile can do to such teams.

What makes this set amazing is not only Exeggutor's access to Sleep Powder and strong special offense to prevent becoming set-up bait. It's also its ability Harvest, which recycles the consumed Sitrus Berry every turn 50% of the time. This provides Exeggutor some nice 25% recovery after its health drop below 50%, making Exeggutor one sturdy Trick Room setter. Since Harvest may bring back Sitrus Berry multiple times, this ability can surpass the effect of Regenerator, providing handful of free quarter healths without even switching.

Positive: Exeggutor's access to Sleep Powder, Harvest, and powerful Grass and Psychic-offense make it a useful Trick Room setter / sweeper. An amazing answer to SubSceptile.
Negative: It's physical bulk is decent, but not as good as Cofagrigus - Harvest recovery somewhat helps here. Its special defense is abysmal, so don't let it take hits outside of resisted hits or neutral Hidden Powers. You definitely want to pair this Exeggutor with another Trick Room setter.
By Pocket


Beheeyem @ Leftovers / Life Orb
Trait: Analytic
EVs: 252 HP / 252 SpA
Modest Nature (+SpA, -Atk)
- Psychic
- Thunderbolt
- Hidden Power Fire
- Nasty Plot / Shadow Ball

Category: Underrated Pokemon

What's different about the set: Analytic + Beheeyem's base 125 SpA + good coverage + access to NP = destruction

Why it works: Beheeyem sees competition with other pixies like Uxie, Mesprit, and Sigilyph, but what sets it apart is its unparalleled base 125 SpA further augmented by Analytic. This ability is a perfect fit for Beheeyem, a slow hard-hitter. Analytic also activates if the opponent switches, so Beheeyem can do loads of damage on the switch. It's moderately bulky enough to survive some strong neutral hit(s) and retaliate with appropriate move.

Beheeyem has a sufficiently diverse movepool to compete against other RU Psychic-types. It has access to TBolt for strong neutral coverage, while HP Fire just dgaf about Escavalier and Steelix. Shadow Ball is nice for opposing Psychic-types, but Nasty Plot is useful for easier disposal of mons like Lanturn (+2 Psychic has 75% to OHKO after SR and Analytic boost). Nasty Plot is especially nice if Beheeyem is used in a Dual Screen offense team. Spikes-stacking teams may appreciate the added coverage in Shadow Ball instead. Combined with hazards and Analytic punishing switch-ins, Beheeyem has a synergistic relationship with hazards.

Psyshock can be used over Psychic for a better chance against special walls, but in the current RU meta it's not that necessary, imo. Nasty Plot boosts already help overcome special tanks anyways.

Other than Leftovers / Life Orb, Colbur Berry can be used to survive a dark-type move (namely Sucker Punch) and kill with Analytic-boosted Thunderbolt. Lum Berry is also nice for giving Beheeyem some status absorbing capabilities on an offensive team. Beheeyem's offense is versatile enough for Expert Belt to not be a bad option either.

Positive - Beheeyem hits ridiculously hard with Analytic and access to NP.
Negative - It could use some bulk to be a more threatening tank. Dual Screens support help alleviate this substantially.
By Pocket


Charizard @ Choice Scarf
Trait: Solar Power
EVs: 252 SpA / 252 Spe
Modest Nature (+SpA, -Atk)
- Fire Blast
- Solarbeam
- Flamethrower
- Focus Blast

Category: Underrated Pokemon

What's different about the set: It's not a Moltres :o

Why it works: Charizard actually outclasses Moltres in one thing - sweeping in the sun. A Solar Power and Sun-blessed Fire Blast inflicts ridiculous amount of HURT. Only Slowking can consistently switch-in on before such fiery power. Sturdy Water- and Rock-types crumble to a Solarbeam, where as Focus Blast greets Munchlax. Flamethrower is available, since it's nice to avoid using Fire Blast whenever possible. Scarf makes it difficult for the opponent to revenge kill Charizard.

Modest Nature for power; it doesn't outrun anything notable with Timid anyways.

Positive: Jaw-dropping power in the sun

Negative: Nothing honestly other than the 12% recoil and its quad SR weakness; Magic Coat Uxie, Taunt Whimsicott, and Sleep Powder Lilligant are nice supporters of Charizard, preventing rocks from going up and setting up Sunny Day. Sawsbuck is nice to punish special sponges that comes in on Charizard; CB Entei can lure in similar counters as Charizard and kill them with crazy strong Flare Blitzs.
By Pocket


Pineco (F) @ Berry Juice
Trait: Sturdy
Level: 1
- Stealth Rock
- Spikes
- Pain Split
- Toxic / Rapid Spin

Category: Underrated Pokemon
Why it works: Pineco is a very surprising and underrated lead in the RU metagame. With Sturdy, Pineco will always be able to live one attack, meaning that it get Stealth Rock up very easily most of the time. Berry Juice then restores Pineco's health back to 100%. Pineco can then use Pain Split to continuously restore it's HP back to 100% while simultaneously draining the opponent; this is very effective since Pineco is Level 1. Once the opponent is weak enough, Pineco can set up a layer of Spikes and the rest of your team can do the work from there. Against opponents that also set up entry hazards, Pinecp can get up multiple hazards, and then proceed to spin theirs away with Rapid Spin. Toxic can also be used, as it allows Pineco to actually KO Pokemon along with Pain Split, and also lets it completely cripple walls.
Positives/Negatives: Pineco can be a very surprising lead, and even if the opponent knows its set, it can still be very effective. It is very good at getting up multiple layers of hazards while weakening the opponent, making it a solid choice for offensive teams. However, it is beaten by leads such as Aerodactyl and Smeargle, as well as any lead with Rock Blast. It can also be ruined by status, although the enemy usually wont try this until after they see Sturdy, Berry Juice, and Pain Split, by which time Pineco will have done its job anyway.
By ShakeItUp

 

SilentVerse

Into the New World
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Well, I guess I'll start things off!



Gallade (M) @ Leftovers
Trait: Steadfast
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Will-O-Wisp
- Drain Punch

Category:
Underrated Moveset

What's different about the set:
While most Gallade sets capitalize on Gallade's massive base 125 Attack stat, this Gallade set uses it's often overlooked bulk. Wish Gallade capitalizes on it's wonderful Special Defense stat of 115, which, despite Gallade's mediocre HP stat, lets it take on a slew of special attackers. Also unlike most Gallade sets, this set functions significantly better on defensive teams, which can best utilize Gallade's Wish support and ability to lure in Spiritomb and burn it.

Why it works:
Gallade's typing is really what separates it from other special walls. Psychic / Fighting might not seem particularly great as a defensive typing, imo it's much, much better than, say, pure Normal, like Clefable and Lickilicky. This is because so many special sweepers utilize a coverage move that can hit those Normal-types super effectively, such as Focus Blast. Gallade, on the other hand, is blessed with a similar typing that has arguably less common weaknesses. Flying is not an overly common type in RU; only Moltres, Archeops, Mandibuzz, Scyther, and sometimes Sigilyph and Sceptile use it as one of their primary attacks. Ghost is a bit more common, but it's also similarly easy to telegraph; the main Pokemon who use Ghost-type moves are Spiritomb, Cofagrigus, opposing Gallade, Dusknoir, and Rotom, and Gallade shouldn't be trying to deal with those Pokemon anyway. Thanks to Gallade's lack of huge weaknesses to exploit, Gallade is able to check quite a few special sweepers. This include: Accelgor, Cryogonal, Galvantula, Jynx, Lilligant, Expert Belt Magmortar, Magneton, Manectric, Nidoqueen, Omastar, Rotom-C, Sceptile (watch out for Acrobatics on mixed or Swords Dance sets though), Tangrowth, and even Choice Scarf Typhlosion (Modest Eruption still has a chance to 2HKO after Stealth Rock and Protect tho :<). The best part is, thanks to Gallade's fantastic Attack stat, even without investment, Drain Punch will do some serious damage to many of these threats, and even bulkier threats will succumb to burns from Will-O-Wisp.

Positives/Negatives: Gallade is able to cover most special threats, but is very vulnerable on the physical side (though Will-O-Wisp does help). Using a physical wall, such as Steelix, Rhydon, or Regirock is recommended if you decide to use this Gallade set. Those Pokemon are also able to defeat the Flying-types which give Gallade trouble. In return, Gallade is able to support these physical walls via Wish. Dark-types are also useful partners, as Gallade is a sitting duck against Ghost-types. Spiritomb and Drapion are your best bets, as they can quickly eliminate those Ghost-type threats with Pursuit.
 

Stellar

of the Distant Past
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnusis a Past SPL Champion
Well, I guess I'll start things off!
Gallade (M) @ Leftovers
Trait: Steadfast
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Will-O-Wisp
- Drain Punch
I'm a little wary of this set due to the popularity of Cofagrigus/Dusknoir. You say Gallade should not stay in against Cofagrigus/Dusknoir, which is fair enough, but that also requires it to switch out. My first reaction when using a Ghost-type to counter Gallade is to Will-o-Wisp it. If other players think they same way, they will use Will-o-Wisp against Gallade and it will hit the switch-in. All of the switch-ins you listed (Steelix, Rhydon, Regirock, Spiritomb, & Drapion) are severely crippled by burn and will not be able to perform their designated functions well; because of this, it might be wise to pair Gallade with something that can use Heal Bell or Aromatherapy. Roselia fairs well against Cofagrigus (Leech Seed, Synthesis, or Rest) and does reasonably against Dusknoir. With Roselia on the team, the aforementioned Pokemon (Steelix, Rhydon, and Regirock) can more reliably handle major threats to Gallade/Roselia such as Archeops.

Here are a few I have been using. Seismitoad/Aerodactyl/Escavalier were used on a team which went 22-1 and Sawsbuck is currently being used on a team which is 17-0.

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Code:
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 60 Def / 220 SAtk / 28 Spd
Modest Nature
- Scald
- Earth Power
- Hidden Power [Fire] / Toxic
- Stealth Rock
Category: Underrated Pokemon

What is different about this set: Seismitoad is currently NU despite the fact that it fairs extremely well in the current RU metagame.

Why it works: Seismitoad's typing, ability, and access to Stealth Rock make it unique in the Pokemon world. Water Absorb gives Seismitoad a bit of leeway when handling RU's powerful Water-type Pokemon such as Crawdaunt and Feraligatr, while its bulk lends itself to setting up Stealth Rock. Seismitoad walls Lanturn to no end and has just enough bulk/Special Attack to check some of the tier's top threats (Aerodactyl, Klinklang, Archeops [after Flying Gem has already been used], etc.). I was very impressed when I used it on my team! Scald is always useful can can take out Focus Sash Aerodactyl 30% of the time; you can essentially spam this attack and hope for burns without any dire consequences. Earth Power 2HKOs standard Feraligatr after LO recoil/SR and does a great deal to Crawdaunt. Hidden Power fire is useful for preventing extra hazards from Ferroseed and hitting Escavalier/Grass-types for greater damage, while Toxic is more useful for crippling bulkier Water- or Grass-types such as Slowking and Tangrowth.

Positives:
  • Stealth Rock
  • Considerable bulk
  • Extremely useful immunities/resistances
  • Decent offensive presence

Negatives:
  • No recovery
  • Unable to hit Grass-types for good damage

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Code:
Aerodactyl @ Leftovers
Trait: Pressure
EVs: 128 HP / 208 Atk / 172 Spd
Jolly Nature
- Rock Slide
- Earthquake
- Substitute
- Roost
Category: Underrated Set

What is different about this set: In general, Aerodactyl sets are more offensively oriented or focus solely on the setting and prevention of Stealth Rock; this set takes a more defensive stance while still maintaining an offensive presence.

Why it works: With Moltres's dominance in the tier, Rock-type Pokemon have become extremely valuable--especially those without a 4x weakness to Hidden Power Grass. Luckily, Aerodactyl is neutral to Hidden Power Grass and sports a very high Speed stat, allowing it to revenge-kill Moltres. Pressure is also very useful for stalling out Stone Edge, but we wary of stalling out Close Combat because it will most likely KO you as you attempt to Roost. The popularity of Cofagrigus and Dusknoir lends itself to the success of this set. Aerodactyl can come in after a teammate's death, force the opposing Pokemon out, and set up a Substitute. This gives you a great deal of momentum and you can react according to what your opponent brings out. Because this Aerodactyl set does lose a lot of its offensive power due to the lack of Life Orb and max Attack EVs, it is best if you pair Aerodactyl with Spikes and Stealth Rock; this makes taking down Pain Split Dusknoir/Cofagrigus an easier task without having to rely on numerous Rock Slide Flinches. An added bonus is that almost everyone in RU expects Aerodactyl to be running Focus Sash/Stealth Rock; because of this, Aerodactyl might get a free Substitute!

Positives:
  • Can revenge-kill popular Pokemon such as Moltres and Archeops
  • Resists both of Moltres's STABs and has enough bulk to switch-in, force Moltres out, and attack/Substitute/Roost. (NEEDS A SPINNER!)
  • Almost everyone expects Aerodactyl to be running a lead set

Negatives:
  • Stealth Rock weakness
  • Still somewhat frail despite HP EVs
  • Lacks immediately offensive power

---

I have a few more that I have tested out (Escavalier/Sawsbuck) that I will post in a bit.
 

Haunter @ Eviolite / Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Substitute
- Hidden Power [Ground]

Category: Standard movesets with a twist
Why it works: Haunter is a perfect user of Will-O-Wisp, allowing it to cripple many switch-ins that attempt to set up on it or take it down. Examples of this include Spiritomb and Klinklang. This can allow it to greatly deter the opposition's plans, and make it easier for Haunter and its teammates to destroy the opponent later on. With Eviolite equipped, Haunter and its Substitute can take hits from some Pokemon that it has burned, making it even more of a threat. Leftovers can also be used. however, as they can allow Haunter to set up more Substitutes. Haunter also poses a solid offensive presence, as not too many Pokemon can sufficiently take down Haunter without being crippled by Will-O-Wisp.
Positives/Negatives: Psychic-types can be good partners for this set since Haunter can cripple Spiritomb, making it easier for the aforementioned Psychic-types. Gothitelle is a perfect example, , as it can trap and KO things such as Cryogonal and Clefable that can easily wall this Haunter set. Pokemon that can set up are also good choices, as Haunter can cripple the enemy. However, it is still relatively fail, and isn't extremely strong.
 

Duosion @ Eviolite / Life Orb
Trait: Magic Guard
EVs: 252 HP/ 252 SpAtt/ 4 Def
2 Spe IV
Quiet Nature (+SpAtt, -Spe)
- Trick Room
- Shadow Ball
- Psychic
- Hidden Power [Fighting]

Category: Underrated Pokemon
Why it works: Duosion instantly draws comparisons to Cofagarius as an Offensive Trick Room user. However, Duosion does have advantages over Cofagarius, despite the later's greater bulk and arguably better typing. First of all, Duosion has an excellent 125 base Special Attack, which allows it to forgo nasty plot. This instant power allows it to use Trick Room for longer. For example, with a Life Orb, Psychic 2HKOs both Moltres and (usually) Bulk Up Gallade. If those KOs are viewed as less important, then Duosion can use Eviolite to amp up its bulk to decent levels to enable an easier set up. Duosion is essentially immune to status, including Toxic Spikes, which is a big advantage over Cofag. Finally, Duosion can be used on the same team with Cofag! The immense power each can wield allows them to destroy offensive teams that rely on a small Slowking-centered defensive core, with one weakening the other's counters in preparation for a sweep, similar to how Salamence and Rayquazza work together in ubers.
Positives/Negatives: Ability to beat some Pokemon Cofagrigus fails to, such as Nidoqueen, excellent (even by OU standards!) special attack, and Magic Guard all rank as positives. Negatives include being totally shut down by Absol and Stuntank, and being much less bulky than the more popular Cofagrigus.
 
one of my most original sets



Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 168 Atk / 88 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Leaf Storm
- Rock Slide
- Hidden Power [Fire]
- Earthquake / Giga Drain

Category: Underrated Moveset

What's different about the set: Sceptile always use the set pure Special or Physical, this set work more like pseudo-wall breaker and lure, this set is mixed from Special LO and Physical but without option to boost with Sword Dance.

Why it works: Well, with this set you can hit Fire and Grass types with Earthquake / Rock Slide and Hidden Power Fire respectively. The best part is that your opponent dont know that you using this set, if you use one attack then your opponent will think that you are using Special LO or Sword Dance LO then you can just lure mons like Moltres and Cryogonal SpD always HKOed from Rock Slide without Stealth Rocks. In the other hand, Roselia has high chance of HKO with Stealth Rocks in the field. Leaf Storm is the strong STAB with Overgrow and in the last slot Earthquake probably is the best option since can hit poison types, Giga Drain is a good option thought. Spikes support is great for this set.

Positives/Negatives: For example Sword Dance Escavalier and Quiver Dance Lilligant without Hidden Power Rock are good teammates, this depends of your team if is lure oriented, you can beat some Special and Physical walls with only this set. This set needs run Naive Nature since you can take better for example Extreme from Entei (priority attacks mainly). Also, this set can run more Evs in SpA but you need always Stealth Rocks in the opposite field.
 

SilentVerse

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Alright, just tried some of those sets out, and I was really impressed guys! Keep the creative sets coming :).

@Stellar: Yeah, I added clerics as a teammate for Gallade. Also, I tried out Seismitoad and it was actually really impressive :o. Water Absorb gives Seismitoad the ability to completely stop threats like Lanturn, Feraligatr, Crawdaunt, etc, and unlike its competitors fellow Water Absorb Pokemon like Poliwrath, it can actually set up Stealth Rock and hit pretty hard too! The fact that it only has a 4x weakness to Grass helped it a bunch as well. Aerodactyl wasn't as impressive, but it's definitely a cool set that Aerodactyl can pull off, so I added both Pokemon.

@ShakeItUp: While I do think that Rotom is a better SubWisp user, I guess Haunter makes an arguably better lure for stuff like Spiritomb and Klinklang, since it can't just Volt Switch out of them like Rotom can, so those Pokemon generally switch into Haunter without fear, but this set cripples them with Will-O-Wisp. Added!

@superstar: Wasn't too fond of this set, sorry :<. Duosion just has to compete with too many Pokemon in my opinion. Beheeyem is about as bulky and just as strong, while it also has access to Nasty Plot to make it hit much harder than Duosion ever could, while Musharna is much bulkier and makes a more reliable Nidoqueen check. Duosion's only real selling point over Pokemon like Beheeyem and Musharna is Magic Guard, but considering how offensive Trick Room teams are, as well as the fact that Duosion really needs Eviolite to give it enough bulk to survive attacks, it isn't enough to make Duosion worth it imo. Thanks for posting though!

@Hot N Cold: Interesting set! It worked really well when I used it; I could either bluff a physical or special set by using Leaf Storm or Earthquake respectively, then smash their switch in with a surprise physical or special attack. Added!
 

Pocket

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Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 252 SpA / 252 Spe
Timid or Modest
- Toxic Spikes
- Earth Power
- Fire Blast
- Thunderbolt / Sludge Wave

Category: Standard Movesets with a Twist

What's different about the set: Toxic Spikes > Stealth Rock or coverage move on standard Nidoqueen.

Why it works: People at times use Nidoqueen as an offensive SR setter. However, Nidoqueen makes an exceptional Offensive Toxic Spikes setter. This is because it can destroy all Poison-types that would want to switch in to absorb Toxic Spikes. Opposing Nidoqueen is slaughtered by Earth Power; even specially-defensive Amoonguss dies to 2 Fire Blasts. Several defensive and set-up Pokemon do not enjoy being poisoned, regular or toxic poison. These mons include OTR Cofagrigus, Gallade, QD Lilligant, Slowking, Lanturn, and Quagsire. Toxic Spikes makes Nidoqueen to serve not only as a major offensive force, but also as an amazing team supporter. SubRoost Moltres is now a stalling machine; SubDD Crawdaunt and Sub Bulk Up Gallade can now overcome their usual counters more easily now. Toxic Spikes definitely helps Nidoqueen in getting past Slowking, too.

Thunderbolt rounds up the coverage to hit Slowking and Moltres for super-effective damage, although Sludge Wave is certainly an option to ease predictions and hit Uxie / Mesprit hard.

Despite the power-loss Timid is the recommended nature, since risking a speed tie against opposing Nidoqueen isn't worth it.

Positive - Nidoqueen is now a reliable Toxic Spikes setter to support the team
Negative - Nidoqueen always appreciates its fourth coverage; Nidoqueen prefers sending a barrage of heavy special assaults rather than spending a turn or two setting up hazards.
 

Carracosta (F) @ Life Orb
Trait: Solid Rock
EVs: 252 Atk / 24 SAtk / 236 Spd
Naughty Nature (+Atk, -SDef)
- Shell Smash
- Stone Edge
- Aqua Jet
- Hidden Power Grass

Category: Standard Movesets with a Twist / Underrated Pokemon
Why it works: After Carracosta sets up a Shell Smash, most opponents will either try to outspeed it or use priority to knock it out. This set allows Carracosta to defeat most of the Pokemon that the enemy will use to knock out Carracosta. The EV spread allows Carracosta to reach 318 Speed after a Shell Smash, enough to outrun +Speed base 95s, such as SD Drapion and Jynx. Aqua Jet is the star of this set, allowing Carracosta, to knock out opposing priority users, such as Kabutops and Absol, as well as revenge kill a long list of faster threats, including Manectric, Rotom, and Aerodactyl. Stone Edge hits ridiculously hard after a Shell Smash, allowing Caracosta to knock out almost everything else. HP Grass rounds out the set by allowing Carracosta to deal massive damage to Poliwrath, who would otherwise wall this set easily, as well as let it OHKO Pokemon such as Rhydon, Quagsire, and defensive Omastar.
Positives/Negatives: This set allows Carracosta to take out most of the threats that defeat Carracosta, which is a major positive. Its attacks also hit very hard, and it is made even more useful by the fact that it is a very underrated threat. However, the lack of Waterfall means it can be stopped by Pokemon such as Klinklang. Also, Carracosta is pretty slow after a Shell Smash, so fast Pokemon that resist Aqua Jet, such as Rotom-C and Sceptile, can still finish it off. Also, Entei can finish off a weakened Carracosta as well, as ExtremeSpeed has higher priority than Aqua Jet. Also, some of the Pokemon that would normally wall Carracosta still do, such as Tangrowth.
 

Escavalier @Occa berry/Leftovers
Trait: Swarm
EVs: 252 HP / 252 Atk / 4 Spe
Adamant
- Megahorn
- Iron Head/Return
- Rest
- Sleep Talk

Category: Underrated Set
Why it works: With sleeptalk being released in BW2, escavalier, with its great bulk, sole weakness, and tiny movepool, actually makes for a devastating rest-talk abuser, kinda like kingdra in gen 2. With an occa berry, escavalier becomes an excellent answer to grass types in RU, not giving a dime about sleep powder and smacking all very hard with its rest-talk combo while easily surviving a HP fire. Rest-talk, not only keeps esca going for much longer in the match, but also lets you beat a lot of walls more easily. You don't have to worry about tangrowth's sleep powder or ghost-types' will-o-wisps and even scalds which are traditionally one of the best methods to deal with escavalier. Megahorn, even without its choice band boost, still puts a hefty number on plenty of things and Iron head, while not getting particularly great coverage, still hurts a decent ammount and, most importantly, does a good number to ghost types, letting you wear them down to a point where they are forced to pain split/rest and you can make a safe switch to something else.
Positives/Negatives: The most obvious one here is recovery and immunity to status which are both huge for esca, letting it provide a threat for a very long time throughout the match which is very useful as it can be near unstoppable once fire types are removed which is easily done if you keep SR up. The main negative is that it doesn't hit nearly as hard as its CB set, even though it will usually end up dealing more damage in total throughout the game, so with any walls who aren't weak to it and have a recovery move, it can often become a stale-mate and so you can't rely on escavalier to break walls. Therefore, pairing it with another wall-breaker can be very beneficial as esca can usually force the opponent into recovery quite quickly and then give a free switch to said breaker. Rhydon's a good choice, providing SR and having very good synergy with esca.
 

Stellar

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Doesn't Seismitoad get Sludge Bomb/Sludge Wave? That should so some good damage against the pure Grass-types.
I chose HP Fire over Sludge Bomb simply due to the existence of Ferroseed. I thought the ability to prevent an extra layer of Spikes from being set outweighed the positives of hitting Sceptile/Liligant for slightly greater damage. I rarely ever used the move in that slot, so you can adjust it based on your teams most pressing needs.
 

Pocket

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Beheeyem @ Leftovers / Life Orb
Trait: Analytic
EVs: 252 HP / 252 SpA
Modest Nature (+SpA, -Atk)
- Psychic
- Thunderbolt
- Hidden Power Fire
- Nasty Plot / Shadow Ball

Category: Underrated Pokemon

What's different about the set: Analytic + Beheeyem's base 125 SpA + good coverage + access to NP = destruction

Why it works: Beheeyem sees competition with other pixies like Uxie, Mesprit, and Sigilyph, but what sets it apart is its unparalleled base 125 SpA further augmented by Analytic. This ability is a perfect fit for Beheeyem, a slow hard-hitter. Analytic also activates if the opponent switches, so Beheeyem can do loads of damage on the switch. It's moderately bulky enough to survive some strong neutral hit(s) and retaliate with appropriate move.

Beheeyem has a sufficiently diverse movepool to compete against other RU Psychic-types. It has access to TBolt for strong neutral coverage, while HP Fire just dgaf about Escavalier and Steelix. Shadow Ball is nice for opposing Psychic-types, but Nasty Plot is useful for easier disposal of mons like Lanturn (+2 Psychic has 75% to OHKO after SR and Analytic boost). Nasty Plot is especially nice if Beheeyem is used in a Dual Screen offense team. Spikes-stacking teams may appreciate the added coverage in Shadow Ball instead. Combined with hazards and Analytic punishing switch-ins, Beheeyem has a synergistic relationship with hazards.

Psyshock can be used over Psychic for a better chance against special walls, but in the current RU meta it's not that necessary, imo. Nasty Plot boosts already help overcome special tanks anyways.

Other than Leftovers / Life Orb, Colbur Berry can be used to survive a dark-type move (namely Sucker Punch) and kill with Analytic-boosted Thunderbolt. Lum Berry is also nice for giving Beheeyem some status absorbing capabilities on an offensive team. Beheeyem's offense is versatile enough for Expert Belt to not be a bad option either.

Positive - Beheeyem hits ridiculously hard with Analytic and access to NP.
Negative - It could use some bulk to be a more threatening tank. Dual Screens support help alleviate this substantially.
 
other of my original sets hahah i'm cool thought, maybe the best set of Scyther, guys.



Scyther (F) @ Eviolite
Trait: Technician
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Aerial Ace
- Swords Dance
- Roost / Brick Break


Category: Standard moveset with a twist / Underrated moveset.

What's different about the set: Scyther is always used Choiced Scarf/ Band or Sword Dance bulky or more offensive oriented. This set seems Choice because U-turn (Scarf often since have similar atk). Work well how both sets mixed.

Why it works: This set is smart and can work very well in different times in the battles, in the beginning you can scout with U-turn and to take momentum in the battle while that in the late game this is a bulky sweeper with Sword Dance and Roost, when is appropiate this thing can use Sword Dance and sweep. U-turn is the most important move in the set and make this unpredictable, Aerial Ace is the second STAB and the best move to sweep along with Sword Dance, this move is the move to sweep. In the last slot, Roost since is a bulky Scyther and this move is very useful with the weakness of Scyther to Stealth Rock. Also, Brick Break is a good option too, if you can hit Rock and Steel types.

Positives/Negatives: The best part of this set is the unpredictable that is great. U-turn and Soft sweeper. Good teammates for this set are Magneton can kill steel types and work well with Volt Switch. Natu, is also a good partner, pseudo spinner and again spam U-turn. Moltres Specs pretty good with Scyther. Usually, spinner/natu and spam volt switch/u-turn are the best temmates because the big problem of Scyther is the big weakness to Stealth Rock.
 
Really love that Scyther set, can really see it working well with Moltres/Kabutops/Natu, as you say. Think you just inspired me to try something besides Trick Rooming everywhere. :)
 

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Golurk @ Leftovers
Trait: Iron Fist
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Shadow Punch

Category: Creative moveset
What's different about the set: This set takes advantage of the tutors from BW2, and Golurk is a great Pokemon in the new metagame. It's a pretty reliable Stealth Rock user, and can even spinblock itself! The emphasis here is on being a tank, and Golurk possesses a blend of bulk, typing, and power. Drain Punch is really helpful for it, making it a perfect switch-in to Clefable and Ferroseed, while also allowing it to counter Pokemon such as Tauros. The EVs allow it to outspeed Lanturn, Roselia, and Sandslash, while also Speed creeping Aggron and offensive Tangrowth that also aim to outrun Lanturn.
Why it works: Golurk is an absolute monster since it never dies unless it's haxed (all the time :<). It's probably one of the best Nidoqueen checks there is, since a lot of people use Sludge Wave first to hit the incoming target. Golurk 4x resists Sludge Wave, allowing it to survive the combination of Sludge Wave and Earth Power (Nidoqueen's most powerful common option against it) with ease. It can even take an Ice Beam if you don't get unlucky with the damage roll too. It has perfect coverage in Shadow Punch and Drain Punch, while Earthquake still allows it to hit hard. It's also a better spinblocker than other Golurk sets, since you can stay in on Cryogonal and say "Ice Beam me, I dare you," since you can recover back most of your health with Drain Punch. I absolutely love this set, and expect it to become the new standard set, since it has the bulk to take powerful STAB or super effective moves and hit back hard.
Positives/Negatives: Tangrowth walls this set like no tomorrow, so something to take care of it such as Magmortar or Moltres is appreciated. Roselia is a great partner that can set up Spikes for Golurk to take advantage of while also switching into Tangrowth easily. Golurk can spinblock these hazards. Paralysis support is also appreciated from the likes of Slowking, Ferroseed (more Spikes!), Lanturn, Qwilfish, etc., since you can try to attempt a sweep against offensive teams too if they're all paralyzed. This set can fit on any team really, but more stallish teams benefit from it more since it can fill multiple roles with one teamslot (tbh that's how I got the idea for this set!)

I'll be back with more sets later!
 

SilentVerse

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@Pocket: Really cool sets Pocket! Unfortunately, I didn't really find Toxic Spikes Nidoqueen that effective; it looked like such a cool set on paper, but when I tried it out it was just... mediocre. A lot of Nidoqueen's checks are levitating, so Toxic Spikes don't really help Nidoqueen in beating them, and most people won't keep their Poison-type in on Nidoqueen anyway, so Nidoqueen can't really guarantee that they were removed. I'm going to have to reject that, sorry! Beheeyem on the other hand, was really fun, since it just hits everything so hard on the switch. However, at times Beheeyem was really just death fodder since it doesn't really have that much bulk, and I will honestly say I never had a chance to use Nasty Plot because of that, but Beheeyem's ability to just hit everything really hard on the switch is cool. Added!

@ShakeItUp: Carracosta was a boss, and even though it was really slow, it was still a very powerful sweeper when I used it. Hidden Power Grass wasn't even needed that often because Poliwrath / Alomomola / Quagsire / Rhydon and such are relatively rare on the ladder, but when opponents did use those Pokemon, it allowed Carracosta to absolutely destroy them. Added!

@spuds4ever: RestTalk Escavalier is sooo underrated, but it's an awesome set! It still hit extremely hard, and really let Escavalier last throughout the match. I did feel that I missed Pursuit at times, since even though Escavalier could easily check Sceptile, being unable to be guaranteed to removed it with Pursuit sucked, but otherwise it's an excellent set (though idk why you put Occa Berry there since Escavalier really needs Leftovers for recovery, and it still takes a boatload from Fire-type attacks even with Occa). Added!

@Hot N Cold: Like Beheeyem, this was also a pretty inconsistent Pokemon, but I had a lot of fun using it. Just spamming U-turn in the beginning of the game work surprisingly well, since like you said, so many people will immediately assume Scyther is choiced because of that. Then, late game it can sweep with Aerial Ace, which has awesome neutral coverage on its own. The only problem with this was that Scyther is just so weak without a Swords Dance; smarter opponents caught on to the fact that Scyther didn't have a Choice Band because it's U-turn was so weak. Still, it's a fun set that works quite well. Added!

@complete legitimacy: Stealth Rock Golurk is indeed an excellent Pokemon. Being able to spinblock, set up Stealth Rock, and hit extremely hard made Golurk a great Pokemon to use. I didn't like how it loses to Kabutops and Cryogonal, who are like, the two best spinners in the tier, but still, it has a definite niche. Added!

Also guys, remember to discuss the posted sets!
 

EonX

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I feel like I'm the only one who uses this. Rarely ever see it on the ladder, so:


Druddigon (M) @ Leftovers
Trait: Rough Skin
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Roar
- Glare
- Dragon Claw

Category: Underrated moveset
What's different about the set: Druddigon is the best offensive Dragon type in RU. Very few people will question that. But what people don't realize is how amazing Druddigon is as a special tank/wall. With resistances to Water, Fire, Grass, and Electric, Druddigon is capable of taking on many of the tier's top attackers. Manectric, Magmortar, Sceptile (be more careful with physical sets) and Rotom-C are just some of the Pokemon Druddigon is able to take on. Druddigon will generally have 2 options when it first comes into battle. Throw out a Glare onto an unsuspecting opponent, or put up a Sub to scout the switch-in. Unlike the more popular paralysis move, Thunder Wave, Glare is able to get through the likes of Manectric, Electivire, and opposing Ground types without a hitch. Roar allows Druddigon to phaze out boosting threats such as Klinklang and Mesprit who may get cute and try to setup on you once they see Glare. Dragon Claw is a solid STAB move for Druddigon that allows it to pose as an offensive threat should it need to.
Why it works: This set looks so bad on paper with a Pokemon that's so good offensively. However, as previously mentioned, Druddigon's set of resistances and lack of real exploitable weaknesses are what make this set so good. Even STAB neutral special attacks will be unable to outright KO Druddigon, and many will struggle to 2HKO.
Positives/Negatives: Of course, this Druddigon won't have enough offensive presence to KO a lot of targets. However, this Druddigon works much better in defensive cores. Steelix is a great defensive partner as is Lanturn. The former can setup SR and phaze out physical attackers and have Druddigon to fall back on should it drag out something like Sceptile or Rotom-C. Druddigon will then have something to switch out to should it drag out something like Escavalier or Swellow. Lanturn gives Druddigon more special defensive support and counters the top special attacker that Druddigon can't handle, Moltres. Lanturn can cure Druddigon of crippling status and paralyze more threats. Other defensive Pokemon to consider are Qwilfish, Ferroseed, Slowking, and Poliwrath. The former 2 can setup Spikes and check many physical attackers while the latter 2 can handle stray Ice attacks that may come Druddigon's way. Wish users such as Alomomola and Clefable are also helpful so Druddigon can continue to take on the opponent's special attackers.
 

Fraxure (F) @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage / Dragon Claw
- Low Kick
- Taunt

Category: Underrated Pokemon

What's different about the set: This Pokemon only has 0.691% usage and now fortunately can learn Low Kick with this move can defeat counters /checks steel types in the past like: Steelix, Aggron and Klinkang. This thing can run Dragon Claw over Outrage but then loses power. Also, Life Orb is a decent option around with Outrage, dont need a previous boost, is just spam Outrage with a strong Attack + Outrage if you opponent dont use Steel types is a good idea.

Why it works: This work well and now many people dont know that this thing learn Low Kick then they switch to steel types to take Outrage / Dragon Claw! This coverage now is perfect with Dragon and Fighting attacks. Taunt is useful against walls because Fraxure dont run Lum Berry since status should be very annoying. Now things like Steelix are setupp fodder for Fraxure.

Positives/Negatives: Fraxure is frail without Eviolite 66/70/50 and too slow without boost. Screen support is very good option for Fraxure mainly Light Screen since with eviolite Fraxure has a bad SpD. Uxie is a solid partner, can setupp Stealth Rock and Light Screen with Memento. Spikes are very good for Fraxure things like Scolipede, Accelgor or Smeargle are good partners too. Magneton if you dont run Low Kick can trap Steel-types.
 
@spuds4ever: RestTalk Escavalier is sooo underrated, but it's an awesome set! It still hit extremely hard, and really let Escavalier last throughout the match. I did feel that I missed Pursuit at times, since even though Escavalier could easily check Sceptile, being unable to be guaranteed to removed it with Pursuit sucked, but otherwise it's an excellent set (though idk why you put Occa Berry there since Escavalier really needs Leftovers for recovery, and it still takes a boatload from Fire-type attacks even with Occa). Added!
Glad you liked the set :) I guess I just run occa because I wanted a fool-proof lilligant counter. I also found occa berry could be really useful if you didn't want to be forced out which is often quite a major problem for rest-talkers who will never wake up. But yeah, lefties is good too.

@ EonX: Para-shuffler druddigon is good, but I find its best niche is severly limiting your opponent's options on what they can choose to get paralyzed as dragon tail hurts a lot, even without investment so I find dragon tail is generally more effective. Of course, if you're running dragon tail, stealth rock is a very good option over dragon claw as druddigon is able to abuse its hazards very nicely.

@HotnCold: I've never actually seen Fraxure in action (should probably try making a team with it sometime soon), and the set looks good, though I think it would be better to run substitute over taunt. I think it's just generally more helpful against things like scald abusers of which there are far more in the tier than phazers. Maybe put in a few examples of significant KOs it achieves with hazard support.
 

EonX

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@ spuds4ever, Dragon Tail is a good phazing option, but Druddigon absolutely needs Dragon Claw for a consistent STAB in my experience. The main reason I use Roar over Dragon Tail is that Sub users are much more common than Taunt users, and even then, not many people will be that willing to bring in a Taunt user against Druddigon due to its sheer offensive presence. Until you reveal both Glare and Roar (Dragon Tail) the opponent isn't sure if you're running coverage or not.

@ Hot N Cold: Loving that Fraxure set. Only thing I would consider (with Life Orb primarily) is Aqua Tail over Taunt so you don't have to lock in on Outrage against Fire types. Also instantly 2HKOs Rhydon whereas Low Kick can only 3HKO. One big thing to note is that Klinklang can come in on +1 Jolly Eviolite Fraxure, endure the Low Kick after SR, and attempt to counter-sweep. (LO variants OHKO Klinklang @ +1 after SR)
 
DittoCrow nudged me in this direction for this set:


Solosis @ Focus Sash
Ability: Magic Guard
LvL: 1
EVs:
IVs:
Nature:
- Trick Room
- Endeavor
- Pain Split/Toxic/Taunt/Confuse Ray
- Pain Split/Toxic/Taunt/Confuse Ray

Trick Room Setter. Lategame sash with F.E.A.R.-potential. I've used it on a gimmicky team on my alt, and it is an incredibly reliable way to get up that last, vital Trick Room, or even get it up midgame against a 'mon threatening both of the other remaining setters. Unprepared (or "unexperienced" is maybe a better term) opponents will often be crippled by endeavor as well. It functions very similarly to Molk's Smeargle Trick Room lead, without Dragon Rage and Spore, unfortunately, but capable of being untouched by entry hazards, thereby allowing mid-/lategame usage.
 

Pineco (F) @ Berry Juice
Trait: Sturdy
Level: 1
- Stealth Rock
- Spikes
- Pain Split
- Toxic / Rapid Spin

Category: Underrated Pokemon
Why it works: Pineco is a very surprising and underrated lead in the RU metagame. With Sturdy, Pineco will always be able to live one attack, meaning that it get Stealth Rock up very easily most of the time. Berry Juice then restores Pineco's health back to 100%. Pineco can then use Pain Split to continuously restore it's HP back to 100% while simultaneously draining the opponent; this is very effective since Pineco is Level 1. Once the opponent is weak enough, Pineco can set up a layer of Spikes and the rest of your team can do the work from there. Against opponents that also set up entry hazards, Pinecp can get up multiple hazards, and then proceed to spin theirs away with Rapid Spin. Toxic can also be used, as it allows Pineco to actually KO Pokemon along with Pain Split, and also lets it completely cripple walls.
Positives/Negatives: Pineco can be a very surprising lead, and even if the opponent knows its set, it can still be very effective. It is very good at getting up multiple layers of hazards while weakening the opponent, making it a solid choice for offensive teams. However, it is beaten by leads such as Aerodactyl and Smeargle, as well as any lead with Rock Blast. It can also be ruined by status, although the enemy usually wont try this until after they see Sturdy, Berry Juice, and Pain Split, by which time Pineco will have done its job anyway.
 

Pocket

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Exeggutor @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 SpA
Modest Nature (+SpA, -Atk)
- Trick Room
- Sleep Powder
- Leaf Storm
- Psychic

Category: Underrated Pokemon

What's different about the set: wildeb33st's set that utilizes Exeggutor to set up Trick Room

Why it works: Credit goes to wildeb33st for creating this awesome set! Exeggutor works best as a secondary sweeper, in conjunction with other TR setters like Cofagrigus. The best way to use Exeggutor is to bring it in after something faints or on a resisted attack and start spamming powerful Psychic & Leaf Storm. Leaf Storm in particular is very nice to remove those bulky Ground- and Water-types, such as Steelix and Slowking, that proceed to stall most TR sweepers. Psychic provides some nice coverage to target Fire-, Grass-, Poison-, and Flying-types. Then at the last turn of Trick Room, Exeggutor uses Sleep Powder to put a mon to sleep while Trick Room ends. This way, Exeggutor can safely set up another Trick Room while the opponent is sleeping!

Another important advantage of Exeggutor on a Trick Room team is its ability to counter Sub Sceptile, thanks to its resistance to Giga Drain and Focus Blast. I find Sceptile to be a major nuisance for most Trick Room teams, since even Escavalier and Druddigon don't enjoy tanking LO Focus Blasts, so adding Exeggutor drastically minimizes the damage Sceptile can do to such teams.

What makes this set amazing is not only Exeggutor's access to Sleep Powder and strong special offense to prevent becoming set-up bait. It's also its ability Harvest, which recycles the consumed Sitrus Berry every turn 50% of the time. This provides Exeggutor some nice 25% recovery after its health drop below 50%, making Exeggutor one sturdy Trick Room setter. Since Harvest may bring back Sitrus Berry multiple times, this ability can surpass the effect of Regenerator, providing handful of free quarter healths without even switching.

Positive: Exeggutor's access to Sleep Powder, Harvest, and powerful Grass and Psychic-offense make it a useful Trick Room setter / sweeper. An amazing answer to SubSceptile.
Negative: It's physical bulk is decent, but not as good as Cofagrigus - Harvest recovery somewhat helps here. Its special defense is abysmal, so don't let it take hits outside of resisted hits or neutral Hidden Powers. You definitely want to pair this Exeggutor with another Trick Room setter.
 

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