NU and RU Pokemon in UU

ss234

bop.
Approved by kokoloko

Creativity is a crucial aspect of competitive Pokemon. Bog standard teams very rarely do well in any tier, and one way of making a creative team is using Rarelyused or Neverused pokemon.

Many RU and NU pokes go un-noticed by early players, simply because they are not UU. However, many of them are fantastic, and an element of surprise with a SD Sceptile or Zangoose can give you a major edge over an opponent. In this thread, you may post any of these RU or NU pokes that you have had success with, and I will post some of my favourite RU or NU pokes that I use to start off with. However, they must be tested before hand, and no joke posts please. I'll kick things off with this guy-Sceptile.



Sceptile @ Flying Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Acrobatics
- Leaf Blade
- Earthquake

Sceptile is the first poke on this list, and has quite a few strong points. First off, he outspeeds pretty much the entire tier thanks to his excellent speed stat, and this set uses this nicely. Mienshao, Raikou, Ambipom-all outsped by Sceptile. After the Unburden boost though, he outspeeds all Choice Scarf users as well-a truly massive feat. So no worries about CS Heracross ruining your sweep. SD boosts his attack to truly brutal levels-and he can of course by nature of his typing beat many common walls like Qwilfish and Gligar and Slowbro. Acrobatics is a 110 base power move that decimates Mienshao and Heracross with ease. Earthquake rounds out his coverage-smashing Darmanitan and Arcanine that often give grass types problems. Thanks to Unburden and SD, he can pose a threat to both stall and offensive teams with ease.

However, Sceptile is walled by Bronzong with ease-pairing him up with a bulky water like Crocune or a fire type like Intimidate Arcanine then is a great idea. Burns can also spell the end for Sceppy, and Sableye's priority WoW is a great way to deal with him. Intimidate Arcanine, while also a great partner, is also a great counter to him. Once again, CroCune is a good choice to deal with Nine, and an Arcanine of you're own or Darmanitan or any offensive fire type really can beat Sableye with ease. Weavile is also a very solid check thanks to Ice Shard. However, play to Sceptile's strengths-namely it's great speed, coverage and power-and you won't be disappointed.



Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 HP / 200 Spd / 56 SAtk
Modest Nature
- Ice Beam
- Recover
- Hidden Power [Ground]
- Rapid Spin


Cryogonal @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Ice Beam
- Recover
- Haze
- Rapid Spin

Cryogonal may seem inferior to Blastoise upon first glance-Ice is surely the worst defensive type in any tier-but Cryo has quite a lot going for it. Recover allows it to keep healthy and spin hazards multiple times each match-which is crucial when battling with or against stall teams. Rapid Spin is a move that is extremely valuable in this hazard controlled tier, and with his Ice typing he can even take on Roserade-the number one spiker in the tier something which Blastoise completely fails at doing. Haze is another very valuable move for a stall team-destroying BP team with ease. Ice is a great offensive type-and hits many of the most powerful special attackers for super-effective damage-for example, Zapdos and Nidoking and Shaymin are just a few of the mons he can counter.

The first set is for use on more offensive teams. He outspeeds positive base 85's like Nidoking and KO with Ice Beam, which is what the 56 SpA ev's and Modest nature are for. The rest is put into HP to maximise bulk on both sides, and allows him to take at least one Heat Wave from Zapdos. HP Ground provides him with perfect neutral coverage on everything but Bronzong. The latter set is taken from the Strategy Dex, and is all out defensive.

Once again, Bronzong is a great counter to him, as is anything with a strong physical attack, so Snorlax is also a great counter. Rhyperior smashes with Rock Blast, and fighters demolish with ease-as do fires. However, that doesn't mean that Cryogonal can't do incredibly well in the metagame(and it does). For more information and sets on Cryogonal, visit Hilarious's Cryognal Discussion.



Swellow @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Facade
- Brave Bird
- Quick Attack
- U-turn

Like Sceptile, Swellow outspeeds basically the entire metagame. And although it's stats may not suggest that Swellow is any good, it actually packs one hell of a punch. Thanks to Guts, it has a massive attack stat, and it also has a 210BP move in Facade. Brave Bird is also insanely powerful, hitting 180BP after STAB. Quick Attack is an awesome priority move, and U-turn allows him to switch out of counters. Combine this with his lightning speed, and it's not hard to see why Swellow is one of the most under rated Pokemon in UU.

Swellow certainly has some downsides though. He is easily walled by rock and steel types like Rhyperior and Bronzong(again). U-turn somewhat alleviates this, but if you're taking SR damage every turn then it's not fun. Ah yes, residual damage. Toxic damage and SR damage can quickly add up, and with Brave Bird as well, you need to make sure all of it's counters are out of the way before attempting a sweep. Therefore, Rapid Spin support is a must for Swellow. Both Blastoise and Cryogonal are great choices- Cryogonal resists Ice, and can spin throughout a match and Blastoise has the ability to Scald Bronzong and Rhyperior that can get in Swellow's way at the cost of less longevity. A fighting type such as Mienshao or Heracross can hit both groups super-effectively(well, Bronzong is hit very hard anyway). Swellow is an insanely good Pokemon despite quite a long list of counters, and if you're team doesn't have one of these, then you could be in for a world of pain.


Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Haze
- Pain Split
- Shadow Ball
- Will-O-Wisp

Cofagrigus is quickly becoming the ghost type of choice on a team-and for good reason. Cofagrigus is excellent at countering the top fighting types like Heracross and Mienshao, as well as being able to demolish team with it's OTR set. Mummy is one of the best abilities in UU-taking Sharpedo's Speed Boost, Hera's Moxie or Guts and taking Mienshao's Regenerator can turn a threatening poke into a very easy to deal with one. Shadow Ball and HP Fighting on the first set give Cofagrigus perfect neutral coverage-and after a Nasty Plot boost, not much can tank it's hits apart from Snorlax or Porygon2. Trick Room can turn Cofagrigus's really low speed into a big advantage, and allows it to be a major pain for HO teams that focus on speed. And of course, on offensive teams, Cofagrigus is one of the only Pokemon able to counter the myriad of fighting types reliably, since Mismagius is far too frail, and Dusclops is...well Dusclops. The second set, obviously, is for use on more defensive teams, where Cofagrigus's insane bulk is put to the best of use. With it, he can take on the majority of the physical attackers in the tier and either deal quite big damage with Shadow Ball, or cripple them with Will-O-Wisp-and thanks to Mummy, Guts users like Heracross then lose Guts of course. Haze is one of Cofagrigus's selling points over Sableye, as it destroys Baton Pass teams, which when set-up can be deadly, even to the very best of stall teams.

However, Cofagrigus lacks a lot of power before a Nasty Plot boost, and is very slow unless TR is up. He is also pretty weak on the special side. Mon's like Houndoom can come in with impunity, and KO with Dark Pulse or set up a Nasty Plot. Powerful special attackers like Shaymin and Nidoking can quickly dispatch Cofagrigus with a powerful hit.

As for team-mates, Snorlax and Porygon2 are the obvious choices. Both can work well on both offensive and defensive teams as counters to Chandelure, and can easily hammer any special attacker or phaze them out on defensive teams. A poison type to absorb Toxic Spikes also helps, as Cofagrigus obviously is ruined by them. Roserade and Qwilfish are both solid choices for defensive teams, and Roserade again and Nidoking are great choices for offensive teams. If you keep these things covered though, then Cofagrigus can become either an unstoppable sweeper, or unbreakable defensive juggernaut.


Cofagrigus @ Leftovers
Trait: Mummy
EV's: 252 HP / 252 Def / 4 SpD
Bold Nature
-Calm Mind
-Pain Split
-Shadow Ball
-Hidden Power Fighting

Pain Split adds a nice little bit of recovery in between Calm Minds, and is pretty useful against Pokemon like Snorlax who think they can constantly wear you down, though there is admittedly little Cofagrigus can do in return, but that's true of all sets. This version of Cofagrigus is much more susceptible to status, especially Toxic, so it's not a bad idea to carry a cleric somewhere else on your team.
This Calm Mind set aims to boost Cofagrigus's special bulk to the same as his physical defense-to make on of the most unbreakable walls in the metagame! Pain Split is Cofagrigus's only reliable recovery move however-so Wish support is a great choice for this. Togekiss is immune to ghost, and has trouble with powerful fighters which Cofagrigus sets up on with ease-and both can fit nicely on defensive teams. The only thing this set fears is Sableye really-as Taunt can cripple this set for the entire match, as well as powerful super-effective hits before Cofag has had a time to set-up some Calm Mind's. Houndoom is a great choice therefore-as Dark Pulse does huge damage, and he resists Shadow Ball with ease.


Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 84 HP / 252 SAtk / 4 SDef / 168 Spd
Modest Nature
- Ice Beam
- Earth Power
- Stealth Rock
- Fire Blast

Nidoqueen seems to have been forgotten since it's departure to RU-which is a real shame, since it makes for one of the most anti-metagame leads available. Bronzong? Fire Blast. Roserade? Fire Blast. Froslass? Er, Fire Blast. Rhyperior? Earth Power. Ambipom? Cam't touch Nidoqueen, and Earth Power. Same goes for Mienshao. This is because, although Nidoking has more power, Nidoqueen has more bulk-enough to take on these powerful fighting types that Nidoking can't(I recall him taking about 48% from Heracross's Close Combat). Stealth Rock is the gift that the move tutors gave to Nidoqueen, as it can now use it on an offensive spread. I can't remember quite what the E spread does-ask RT., he used a similar set or the same in his great RMT, but it gives Nidoqueen some pretty good bulk and Modest and 252sp. att ev's definitely packs a punch. TS sets are still viable-however, Toxic Spikes are easily absorbed by Roserade and Nidoking-two very popular Pokemon.

As far as counters go, Snorlax stands out as the main one-taking everything that Nidoqueen can fire at him. Nidoqueen's speed is rather lacklustre in any tier, especially in UU where many threats can outspeed and 1HKO with ease. These must be careful of switching in of course, as pretty much everything can take major damage from Queen if the user can predict right. Ironically, Nidoking also makes a great check(can't switch in to save it's life of course). Shaymin, offensive Roserade and many many others can also outspeed and KO. Some good team-mates include those that appreciate the likes of Bronzong and Rhyperior being KO'd with ease, as many expect the defensive Nidoqueen set and are promptly 2HKO'd. So the aforementioned Swellow, Sceptile and Cryogonal all appreciate her ability to take them out. Also, Nidoqueen actually out-powers Timid Nidoking with this spread. So do not under-estimate Nidoqueen-she can easily break many walls not named Snorlax and Porygon2, as well as check many powerful fighters.

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Escavalier @ Choice Band
Trait: Swarm
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
-Megahorn
-Iron Head
-Return
-Pursuit

A Choice Banded Megahorn from Escavalier is one of the hardest things to tank in the metagame(especially if Swarm is activated). It's basic job is to blow holes in the opps team and take down defensive cores. Thanks to its great Defensive typing and great defences it's hard to dent it's shell outside of Fire attacks(which can sometimes be an advantage giving free switch ins to mons like Kingdra). It's low speed and lack of coverage(Most Steel types resist every move on the set) is a bit of a let down but with those defences and offences Escavalier easily makes up for it.

Jolly Heracross can't OHKO with a +1 CC at full health. Most Fire types can take it down but can't switch in; Arcanine has Intimidate though and Chandy can come in on most of its moves(Escavalier can actually come on in on Chandelure's locked into Shadow Ball and Pursuit trap it lol) , Zapdos with Heat Wave can do well to check it. With the influx of Fighting types in the new metagame Escavalier can do a good job taking their hits and repaying in kind, although Esc can't really switch in on them.

Klinklang @ Life Orb
Trait: Clear Body
EV's: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Shift Gear
-Gear Grind
-Wild Charge
-Frustration

It's slightly mediocre, but Klinklang does deserve a mention on that list, as it can still hold its own and mess up teams if given the chance to set up with Shift Gear. It's also got that super-cool STAB move in Gear Grind that hits twice. Wild Charge also allows it to bypass most of the bulky Water-type Pokemon after two boosts, which is always handy. With that set I've been using, I've managed to pull off a lot of surprise KOs if I can nab 2 boosts. Because Klinklang isn't exactly a defensive titan, I've opted to just run Life Orb + Adamant to make the most of its base 100 Attack stat. I've found that Klinklang really shines if you pair it with something capable of removing both Gligar and Swampert (I've been using Shaymin), arguably the two biggest checks to it. With those two out of the picture, Klinklang typically has free reign to sweep an opposing team.


Cinccino @ Life Orb
Trait: Skill Link
EV's: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Tail Slap
-Bullet Seed
-Rock Blast
-U-Turn

Why hasn't anybody mentioned this cute hell raiser yet? It takes everything Ambipom wishes it could do, and defines it to the "t". It breaks through a plethora of Pokemon, bypassing the likes of Substitute and Sturdy. A lot of this set is self-explanitory, just pick your move based on what stands in front of Cinccino. Tail Slap is STAB and is affected by Skill Link, becoming a base 187 STAB attack (STAB Double-Edge doesn't even hit that hard!!), allowing Cinccino to push its way through a lot of things. Bullet Seed blasts through Water- and Ground-types found in the UU tier, peaking at base 125 damage. Rock Blast functions mostly the same, hitting Fire- and Flying-type threats super hard. U-Turn gives Ciniccino the ability to scout opposing teams thanks to its great Speed stat.

Hitmonlee @ Normal Gem / Rock Gem
Trait: Unburden
EV's: 252 Atk / 4 Sdef / 252 Spd
Adamant Nature
Fake Out / Blaze Kick
Close Combat / Hi Jump Kick
Earthquake
Stone Edge

Basically a quasi-Sceptile. 35 more base attack and more potential as a late game sweeper along with awesome coverage (that doesn't hit bulky waters- main downside) make Hitmonlee a force to be reckoned with. It's extremely super mega frail to any form of physical attack- so practically any form of priority move is going to either OHKO or come very close to OHKOing, especially if you're using CC and have had a defense drop.


Crustle @ White Herb / Leftovers / Expert Belt / Life Orb
Trait: Sturdy
EV's: 252 Atk / 4 Sdef / 252 Spd
Adamant Nature
Shell Smash
X-Scissor
Stone Edge
Earthquake

Ok, so this is a weird set. It is. I'm not going to lie. What it does right, however, is guarantee a Shell Smash given that there's no hazards. It hates Aqua Jet, but is bulky enough to live priority hits and 2HKO practically everything in the metagame after one Shell Smash (Gligar can roost stall Stone Edge until it misses, a few other less notable exceptions), as well as OHKO'ing most common offensive threats. Plus, if you want to lead with it, you can surprise them by Shell Smashing on turn one instead of using the predictable Stealth Rocks, though typically setting up on turn one is frowned upon and can be a great way to start off a game 5-6.
Hitmonlee is for sure one of the best Unburden abusers in the tier. Fake Out and a Normal Gem secure Hitmonlee can activate Unburden with ease-something which Sceptile can't do. Fighting is easily one of the best STAB's available, and Hitmonlee's great speed and HJK allows him to hit harder than Scarf Heracross. Of course, Hitmonlee can switch moves as well as outspeed the entire metagame with ease. Stone Edge smashes Zapdos and Earthquake hits fire types more reliably as well as Qwilfish.

However, Hitmonlee is absolutely destroyed by ghost types. Cofagrigus is easily his number one counter-taking everything Hitmonlee's got and burning him or setting up in his face with Nasty Plot or Calm Mind. Mismagius can also switch in on the Fake Out, and then outspeed and burn or deal heavy damage with Shadow Ball. However, Mismagius can take heavy damage from Stone Edge so keep that in mind. Generally bulky Pokemon like Suicune and Swampert can easily take anything Hitmonlee can throw at them thanks to their massive defenses, and either possibly burn with Scald or hit hard with Earthquake. Bulky psychics, however rare, can also beat him with ease thanks to their resistance to fighting.

Crustle is more commonly used as a lead, but can also run a Shell Smash set. This is mostly for the surprise value, but is a massive threat thanks to Sturdy functioning as a Focus Sash for him. There are quite a few different items he can run-White Herb gives him +2 in his offensive stats with no drawbacks, while Lum Berry can prevent status like Thunder Wave and burn.

As a lead, Bronzong is one of the few Pokemon that can defeat Crustle with ease. Thanks to Gyro Ball and great defenses, Bronzong can tank his moves with ease. Sableye can also stop all set-up, and Rhyperior can smash through Sturdy with Rock Blast. Crustle is a very anti-metagame lead though on the whole-doing serious damage to Froslass and Roserade.


Zangoose @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Close Combat
- Night Slash
- Quick Attack

Zangoose hits ridiculously hard after Toxic Boost activates, and it has a massive base 140 STAB at it's disposal, as well as two great coverage moves. This set can break walls just as easily as the Swords Dance variant, however you need to predict well to hit Gligar and Cofagrigus on the switch since you only 2HKO them both. I prefer Quick Attack over Swords Dance since offense is much more common than stall, and you will rarely have an opportunity to use SD against any other playstyle. Quick Attack allows Zangoose to finish off weakened Scarfers and frail Sweepers like Azelf and Weavile.

Gothorita@Eviolite
252HP/252Spe (Timid/Bold/Careful)
~Flash
~Thunder Wave
~Taunt
~Charm

Its really simple, I don't know if he was the first one to think of it but I saw this in one of Pocket's posts (I take no credit for thinking of this at all in any case). It can come in on anything that doesn't have good offense. You don't need Timid to outrun Gligar but you do for Roserade, take your pick. Essentially it paralyzes something and then lowers its accuracy or attack several times before dying. Your next Pokemon has a strong chance of getting one free turn so you have to make the most of it, i feel like Zangoose could abuse that turn really well or some Shell Smashers. Don't make the mistake that I did when using this on the ladder though and slamming a crap load of set up sweepers on your team, I'd say use two or maybe three max, let the rest of the team support it. There is, as far as i know, nothing that can take on all of UU in one turn of set up so basically your one chance to sweep won't work out probably unless you give some support first. Actually this isn't even an NU poke but I can still post it right?!

Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature
- Spore
- Spikes
- Stealth Rock
- Magic Coat

In DPP OU, Smearlge was one of the top leads available. But now, it is in the depths of RU. Here in UU though, it can still make a great anti-lead. This is a pretty standard Smeargle lead set, apart from Magic Coat. This stop the likes of Azelf and Sableye getting a Taunt up, and is actually bounced back at them. Then you can Spore to send a poke to sleep. Stealth Rock and Spikes are the most obvious entry hazards, but Smeargle can be changed to meet your team's needs. Toxic Spikes can easily be equipped to Smeargle-as can Rain Dance/Trick Room and U-turn possible over Spikes and Stealth Rock.

Lum Berry leads are a full stop to Smeargle-with Lum Berry Crustle being the best since Rock Blast can break his sash. Substitute leads can also destroy and set-up in Smeargle's face, however rare they are. Obviously, his team mates can range from anything from pokes that enjoy the Spikes and rain dance Kingdra and Kabutops. A spin blocker is a good choice for any team utilising spikes-and none are as good as Cofagrigus. If you really hate Blastoise, then Rotom is one of the only spinblockers able to beat him, and Spiritomb crushes Cryogonal however rare it is. Smeargle is definitely a great anti-lead, and a very unique choice if you need a lead that can do multiple things at once.


Lilligant (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Giga Drain
- Quiver Dance
- Hidden Power [Fire]
- Sleep Powder

Lilligant is the second grass type on this list, and after a Quiver Dance or two, can become incredibly deadly. Sleep Powder basically renders one poke useless for an entire match, while Hidden Power Rock or Fire provides decent coverage with Giga Drain. But of course, Lilligant's deadliness lies in it's ability to set-up on one of the many bulky waters of the tier, and late-game, can really shred things. Giga Drain is a very powerful STAB move-and you can even use a Life Orb over Leftovers for even more damage. If you're wondering why you'd want to use Lilligant over Venemoth, who only needs one damaging move, then Lilligant's neutrality to SR and it's ability to set-up on bulky waters and it's ability to smash Rhyperior in the face.

However, Lilligant has one crippling weakness-a truly terrible move pool. Therefore, whichever Hidden Power type Lilligant chooses, she will be walled by certain threats. Bronzong walls sets with HP Rock with ease, as do other steel types like Registeel. Heracross can easily revenge kill you as well. Roserade can also tank quite a few hits and deal massive damage with Sludge Bomb. If you go with HP Fire, then fire types like Arcanine and Darmanitan and Druddigon can wall you to eternity. However, HP Fire is probably the superior option in UU-although HP Rock definitely has its uses. If you predict wrong of course, which is a 50/50 chance, then you can easily lose a Pokemon. After a few Quiver Dances, even super-effective hits might not be able to break through Lilligant so keep that in mind. On the whole though, Lilligant is definitely a threat to watch out for-as it can smash through even the most well built teams with ease after a boost or two.

I have found that Drapion really works well in UU. Its high Defense stat makes sure it can keep the hard-hitters like Heracross at bay, while they cannot do all that much (unless they're packing Earthquake). On the other hand, without any investment, it can cleanly 2HKO Heracross back with Aerial Ace. As a defensive tank, it learns great moves, such as the ever-useful Toxic Spikes, and can rack up damage by using Whirlwind and Dragon Tail, making use of the entry hazards. It also has access to the ever-useful Pursuit and Taunt, and can use both effectively.

However, depending on the team, it can also function as a sturdy attacker. It can be used as a Choice Bander packing Night Slash, Cross Poison, Aerial Ace and Earthquake, it can hit hard. Using Sniper as its ability, both Night Slash and Cross Poison can reach ridiculous amounts of damage, and it happens pretty often. You can also opt for a Swords Dance set.

One of my favorite sets:


Drapion @ Leftovers
Trait: Battle Armor
EVs: 248 HP / 252 Spd / 8 Def
Jolly Nature
- Torment / Taunt / Aqua Tail
- Swords Dance
- Crunch
- Earthquake

Bring Drapion in on a Psychic or Ghost Pokémon, which appear quite frequently. Looking at their Pokémon, opt to use either use Swords Dance (when there's no obvious counter to Drapion), or Torment when it's obvious there's a counter. Torment will hamper the Pokémon switching in enough, since it will only be able to fire off one strong move (usually a Ground move) before its stopped dead in its tracks. Once you get a Swords Dance in, not much can stop it. If you want to use an all-out attacker, opt for Ice Fang, Aqua Tail or Aerial Ace.

Druddigon @ Choice Band
Trait: Mold Breaker
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Sucker Punch
- Dragon Claw

When most people see Druddigon, they immediately think it is a SR tank variant with Glare and shuffling moves. Of course, they won't think twice about sending in their Swampert/Blastoise/Hitmontop/Xatu/Bulky Steel to set up their own SR or Spin away yours. What they won't expect is what's actually coming to them; a 120 Base Power STAB coming off of a 558 Attack stat. I use this as a bulky water lure, but of course it also draws in Steels as a bonus (Hello Bronzong) and it has no trouble disposing of them. Pair it with pokemon like Kingdra, Ambipom, Cinccino, Weavile -basically any pokemon that enjoys the absence of bulky water and steel types. It is EV'd to my preference, which is min Speed Hitmontop, but you can adjust it if you wish. You should go no lower than 100 Speed, which is the amount required to outrun minimum Speed base 60's. The moveset is rather self-explanatory. Outrage is what you will be clicking 95% of the time. Earthquake is your main coverage move, and with Mold Breaker you get to hit Levitators (Bronzong, Rotom-H) and smash Rhyperior without Solid Rock cushioning the blow. Dragon Claw is mostly there for when you want to use your STAB but can't afford to be locked in.

Qwilfish @ Leftovers / Black Sludge
Intimidate
252 HP / 212 Def / 44 Spe
Impish Nature
- Spikes / Toxic
- Haze
- Taunt
- Waterfall / Poison Jab

It's pretty much a full stop to Scrafty and Heracross that aren't packing Earthquake, with Intimidate nullifying Moxie boosts and Qwilfish's dual STAB resisting Heracross'. Qwilfish is the only other viable Spiker rather than Roserade that can absorb Toxic Spikes, so it definitely carries merit on Stall Teams. Spikes or Toxic is preference, each being equally viable, just depending on your team's needs. Haze removes boosts from slow Calm Minders and other set up sweepers. Taunt is Taunt, and Waterfall or Poison Jab are STAB, doing relatively decent damage.

Jynx@Leftovers
Timid:252 SpA, 252 Spe (Dry Skin)
~Lovely Kiss
~Nasty Plot
~Ice Beam
~Substitute

This thing is really good at surprising people when it sets up a sub on bulky waters, plenty of times they will just give you back your health since they don't know you have Dry Skin and Scald away. Also the extra Fire Weakness is pointless since you weren't about to survive a Darmanitan's assault anyways. Mono Ice is good coverage in UU since the bulky waters that resist it are actually set up fodder and the Fire mons die after a NP boost and SR. You have low defense but Milotic's Dragon Tail still won't break your sub (Blastoise will) so she is the perfect set up fodder. The worst thing about this is Lovely Kiss' imperfect accuracy but if you can deal with that and you have enough Pokemon to cover Jynx's weak defense hen this set can really help you net several kills.

Durant @ Lum Berry / Life Orb
Trait: Hustle
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Hone Claws
- X-Scissor
- Rock Slide
- Iron Head / Superpower

Durant, although not RU or NU, is also not UU, so I thought it deserved a spot too. Although it looks pretty poor upon looking at it's sprite, Durant actually has the highest base attack stat after Hustle! Steel / Bug typing is incredible defensively, giving him just one weakness,and although he has crap special defense and HP, he can still set up on Roserade, Gligar and other walls. 109 speed out speeds basically the entire metagame outside of Raikou and Ambipom(who he can set-up on). Hone Claws boosts his attack to insane levels, and gives him an accuracy boost to compensate for Hustle.

However, Durant will always have counters based on what move he uses in the last slot. Pick Iron Head, and Cobalion crushes you. Pick Superpower, and you can't get past Cofagirus. Either option, then Nidoqueen can take an Iron Head and finish with Earth Power. Fast special attackers, like special Sceptile and Raikou as well as scarfers like Rotom-H, can easily deal with him. Even neutral special attacks deal major damage to him. Rotom-C with HP Fire comes to mind. Scarfed Fire's like Darmanitan also crush him with Flare Blitz. Flash Fire users like Arcanine are some of his best partners, absorbing these fire attacks and getting a boost of of them. A lure of some sorts to eliminate his counters is also a nice choice-for example, SD Heracross or HP Ice Mienshao for Gligar or Scarf Mienshao for Cobalion.

Overall then, Durant is definitely a Pokemon to watch out for. Power, speed and a great typing all in one-try him out, you won't be disappointed!


Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Volt Switch
- Trick
- Hidden Power [Fire]

Rotom-C makes for an excellent revenge killer in UU. Grass is a great STAB move in this tier, hitting the many bulky waters, and Volt Switch is an excellent move for gaining momentum. Trick allows him to be a pain for stall teams, while HP Fire gives him superb coverage against grass types like Roserade and Shaymin. Thanks to his nice speed stat, he outspeeds both Scarf Heracross and Scarf Nidoking and can deal heavy damage to both.

Since Rotom-C is primarily a revenge killer, he doesn't really have counters. Of course, any special tank like Snorlax can take any hit and smash him back with a powerful Body Slam or Return. Porygon2 can also hit back with an Ice Beam. Faster fire types such as ScarfDarmanitan can also outspeed and KO with an appropriate fire move. Priority users like Honchkrow and Weavile can deal a lot of damage as well. On the whole though, Rotom-C is definitely a solid revenge killer and bulky water check all in one-and should not be overlooked.


Galvantula @ Life Orb/Choice Scarf
Compoundeyes
4 HP / 252 SpAtk / 252 Spe
Timid / Modest Nature
- Thunder
- Bug Buzz
- Energy Ball
- HP Ice


I've been using this guy a lot lately, to great success. With 108 base speed, and 97 base Special Attack, he is an incredible revenge killer, and also functions well as a late game sweeper. Compoundeyes boosts Thunder's accuracy to 91%, making it a very strong and reliable STAB option. Bug Buzz is secondary STAB, and Energy Ball is for coverage. The last move and the item are just preference. I personally prefer Life Orb and HP Ice, although I've tried the others and they work quite well. He does need a lot of support though, due to his Stealth Rock weakness and piss weak defences, but despite this, he usually gets 2-3 kills for me each game.


Samurott @ Life Orb / Lum Berry
Trait: Torrent
92 HP / 252 Atk / 164 Spe
Adamant Nature
-Swords Dance
-Waterfall
-Megahorn
-Aqua Jet

Samurott does well as a sweeper in UU thanks to its ability to hit common revenge killers Chandelure, Darmanitan, and Victini with Aqua Jet while breaking walls Slowbro, Milotic, and Tangrowth with Megahorn. Megahorn is the main draw of the set, and is the only reason to use this over a comparable Feraligatr set. Because Megahorn hits Grass-types Super Effectively and is sufficient to break most other Water-types, this set is great at undoing Fire/Water/Grass cores. Having priority, decent bulk, and good defensive typing mean that Samurott is adding meaningful support to your team and playing a role even if it isn't sweeping. Should you get into Torrent range while at +2, Aqua Jet will get many OHKOes on faster pokemon. The EVs focus on outspeeding defensive Roserade; if you know whether you are facing defensive or offensive Roserade, use Swords Dance or Megahorn, respectively, when it switches in.

Venomoth @ Black Sludge
Trait: Shield Dust / Tinted Lens
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
Sleep Powder
Quiver Dance
Substitute / Roost / Baton Pass
Baton Pass / Bug Buzz

A lot of this comes down to choices. I personally run a Sleep Powder / Quiver Dance / Sub / Baton Pass Moth, which of course is walled to high hell and back by anything and everything with Taunt. Suggested set carries Baton Pass and Bug Buzz, which deals with phazers better (except Dragon Tail/Circle Throw phazing) but also loses out on subs that can be always so helpful. Teammates to consider would be a non-choiced special attacker with good coverage (Chandelure, Nidoking, Kingdra, Shaymin, Raikou, and Porygon-Z), and possibly a dual screens user that will ease setting up. I'm pretty sure I forgot to explain what this set actually does, so a brief explanation- Quiver Dance on an attacker that can't hurt you / Sleep Powder one that can. Preferably save sleep powder for phazers that might try and come in and ruin your fun. Quiver Dance anywhere from 1 to 6 times, depending on how much is necessary / how much of an *** you might want to be, then Bug Buzz sweep or Baton Pass to something that can make better use of boosted stats. Also- Shield Dust is an amazing ability. Not flinching on Fake Out/not getting burned by Scalds/not getting flinched by Air Slashes/not getting para'd by Body Slams makes setting up just so much easier. Tinted Lens is better if you plan on using Bug Buzz and not actually bothering with Baton Pass.

Tangrowth @ Leftovers
Regenerator
252 HP / 252 Def / 4 SpD
Impish / Bold Nature
- Power Whip / Giga Drain
- Earthquake / Hidden Power Ice
- Sleep Powder
- Leech Seed

This set here is probably what Tangrowth is best known for, being able to sponge hits with relative ease while slowly killing off opponents. Its defensive investment prevents things like Azumarill or Rhyperior from 2HKOing with Ice Punch and Megahorn respectively. It is recommended that Tangrowth play off of its slightly lower Attack stat, as Gligar will eventually be beaten by this set, unlike Snorlax or Porygon2, who can wall the Special variant with relative ease. Power Whip allows Tangrowth to lay a beating on the bulky Water-type Pokemon found in the tier, while also damaging the array of Ground- and Rock-type Pokemon available to the UnderUsed tier. Earthquake gives Tangrowth the chance to nail Fire-type and Raikou switch-ins for super effective damage. Sleep Powder incapacitates the opponent, giving you free reign to use Leech Seed and slowly whittle away at the opponent's health while restoring your own.

Rotom @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Shadow Ball
- Substitute
- Will-O-Wisp

Rotom's claim to fame in UU is that it is the only spin-blocker capable of beating Blastoise, thanks to Electric STAB. However, Rotom can do far more than this. Thanks to it's excellent typing, it can set-up a Substitute against many different Pokemon, and then use either Will-O-Wisp to cripple physical attackers like Honchkrow or Mienshao or Heracross locked in on Megahorn to name a few, or just launch off a pretty powerful hit, for although he doesn't have the best special attack, his STAB combo is unresisted in UU bar Krookodile, Magneton or Steelix, which Will-O-Wisp cripples.

Countering Rotom is actually quite difficult, since it's STAB combo is unresisted, and the most common counters to electric types, Rhyperior and Snorlax, absolutely hate the burn. He is very easy to check however, as Pokemon like Darmanitan and Shaymin can easily defeat him with their powerful attacks. Houndoom deserves a special mention, as Will-O-Wisp only boosts his power and Sucker Punch / Pursuit is an easy KO.

As for team-mates, Rotom really dislikes Houndoom and offensive fire types in general as they are immune to the burn and can shred him with their powerful STAB attacks. Snorlax is a pretty good team-mate, as it can take on Houndoom as well as the likes of Shaymin. Bulky waters like Suicune or Slowbro are good options to take powerful fire type hits.

Overall, Rotom is a really under-rated spinblocker, and fits very well onto both offensive and stall teams courtesy of its excellent typing.

Rain Dance/Sunny Day/Trick Room teams

Rain Dance, Sunny Day and Trick Room are rather rare strategies-but can be utilised to great effect-especially in UU. Pokemon like Kabutops and Victreebel can become incredibly powerful with their respective weathers up-while the likes of Marowak and Escavalier can destroy the large majority of the tier and outspeed everything under Trick Room.

We'll start off with this guy-one of the best starters for any weather or TR team:


Uxie @ Heat Rock / Damp Rock / Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Rain Dance / Sunny Day / Trick Room
- Stealth Rock
- Memento / U-turn
- Psychic

Uxie makes for a great lead in UU-especially for weather based or Trick Room teams. Thanks to his amazing move bulk, Uxie can easily get both SR and the appropriate weather on the field. One very unique move that Uxie has access to it Memento. On a weather based team, giving a free set-up opportunity to something like SD Sawsbuck can mean a very early good game-but U-turn can be used if you hate Azelf and still provide a possible switch-in to a very threatening sweeper. Psychic is his STAB move of choice, and should Uxie come back late-game, then it can make Uxie a make-shift counter to powerful fighting types. 252 SpA ev's can be used to give it more power-however, Uxie does appreciate the extra bulk.

If there's one thing Uxie hates, it's Taunt. Taunt can stop Uxie getting up anything. Both Azelf and Froslass can prove very problematic therefore-since they both outspeed. U-turn deal with Azelf somewhat, while Psychic does decent damage to Froslass(although it's only a 4HKO-252sp.att evs secure the 3HKO). However, Uxie can generally deal with the majority of leads thanks to it's extraordinary bulk. The choice of item is a difficult one-obviously TR teams will go with Leftovers but Rain and Sun teams get to choose between Heat/Damp Rock and Leftovers. The rocks are the preferred option though-as Uxie will most often be killed to allow a sweeper to come in when running Memento. Leftovers is useful if you're running U-turn and want to keep the weather up.


Whimsicott @ Heat Rock / Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Sunny Day / Trick Room
- Taunt
- Memento
- Giga Drain

Laugh while you can-Whimsicott can make a deadly Sun and TR setter, thanks to Prankster Taunt and priority weather effect. Whimsicott is easily one of the most reliable weather starters you can use because of this. Memento provides a free switch in to a deadly TR sweeper or sun abuser-although U-turn can be used if you need Whimsicott to get sun up every time. Giga Drain is Whimsicott's STAB move of choice, and allows it to break through some bulky waters and Rhyperior with ease.

Pretty much nothing can stop Whimsicott getting up the sun, although as a lead, Bronzong is pretty much a full stop to it. Whimsicott won't care too much-as it can then bring in something like LO Darm or CB Escavalier to send Bronzong to his grave. The same item choice that users of Uxie have to make applies to Whimsicott too. Otherwise, have fun getting up priority sun/TR and generally mocking your opponent's lead.


Electrode @ Damp Rock
Trait: Aftermath
EVs: 252 HP / 176 Spe / 80 SAtk
Timid Nature
- Rain Dance
- Thunder
- Taunt
- Explosion / Volt Switch

Electrode is rain's answer to Whimsicott. With a ridiculously fast speed and Taunt at its disposal, Electrode can almost always get up Rain Dance unless against prankster users like Sableye or the aforementioned Whimsicott. The ev spread is a bit comlicated-176 and a Timid nature outspeed max speed Aerodactyl and Crobat, while 252 HP allow him to take at least one attack against fast Taunt users before dying(0 HP ev's mean he can be 1HKO'd by Aerodactyl's Earthquake). Thunder is the STAB move of choice for this set, as it gains 100% accuracy with the rain up. However, Thunderbolt can be used if you don't want to have to rely on the rain being up. Explosion can be used to provide a free switch in for a sweeper, while Volt Switch does mostly the same.

Rhyperior is this guy's number one fear in the lead metagame. Earthquake is obviously a 1HKO, and Electrode users have to choose between rain or having Stealth Rock on their side of the field. Obviously though, rain teams will have ways around Rhyperior. Prankster's like Sableye and Whimsicott are also major threats-Electrode can Volt Switch out though, but even then rain teams can have a lot of trouble against Whimsicott. Sableye can easily be worn down though with very powerful STAB attacks thanks to it's much lower sp.def.


Omastar @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Ah Omastar-easily one of the most underrated sweepers in the metagame. This set is a complete nightmare to face, especially with rain support. Swift Swim doubles Omastar's speed to un-revenge killable levels, and Hydro Pump smashes absolutely everything that doesn't resist it, and even then Omastar does massive damage. In fact, it 1HKOs Shaymin with Hydro Pump. Let that just settle in there-it 1HKO's a pretty bulky pokemon, that resists it's move. Roserade is 1HKO'd by Ice Beam as well. In fact, the only Pokemon that can counter this guy is Empoleon or Milotic-even then, they're 2HKO'd by Hydro Pump or HP Electric. Otherwise, you're going to have to rely on TechniTop's Mach Punch or other priority to take this guy down in the rain! However, Omastar can fit onto regular teams as well-since it can still do a ton of damage to everything., although he now has a lot more checks like Scarf Raikou.

The moves should be fairly self-explanatory. Hydro Pump is an insanely powerful STAB move, while Ice Beam hits Grass types that resist it like Roserade. HP Electric or Grass hits bulky water-types that resist Hydro Pump. Another strategy is to try and stall out rain dance-however, you may well lose a couple of pokes in doing so. Omastar can also set-up another Shell Smash-allowing it to basically 1HKO the entire metagame with ease. Omastar can have trouble setting up against offensive teams, however the Memento strategy with Uxie can give Omastar a free set-up against any physical attacker pretty much, and often some special ones as well so be careful there. Otherwise, have fun demolishing teams with Omastar in the rain-literally 2HKO'ing the entire metagame.


Victreebel @ Life Orb
Trait: Chlorophyll
EVs: 196 Spd / 140 SAtk / 172 Atk
Rash Nature
- Growth
- Power Whip
- Hidden Power [Fire]
- Sludge Bomb

Victreebel is yet another very under-rated weather sweeper. Growth boosts his attack and special attack to very high levels, and thanks to its great mixed stats, this is his best set at wallbreaking. Power Whip and Sludge Bomb are Victreebel's optimal STAB moves, while Hidden Power Fire is your best bet against Roserade. Weather Ball + Leaf Blade can be used over Power Whip and HP Fire-however, you lose the ability to 1HKO Snorlax. Here are just a few of the defensive pokes that are 1HKO'd by Victreebel with the sun up at +2: Roserade, Snorlax with Power Whip, Cofagrigus-the list goes on, and on and on quite frankly. If you want to, you can even run a Naive or Hasty nature if you want to outspeed base 100 + natured scarfers. You still 1HKO Roserade, by the way.

Much like Omastar then, you're best bets are revenge killing Victreebel. Unlike Omastar, Victreebel can be revenge killed through Scarf users-from base 90 and up, so Darmanitan and Flygon make excellent choices-but neither can switch in. Mind out for Naive and Hasty Victreebel as well. Weavile can revenge kill with Ice Shard, while Honchkrow and Houndoom can revenge kill with Sucker Punch as well. Stalling out the sun is also a good way to beat him-however, you can easily lose a poke or two, since Victreebel will still have 5 turns of sun after the sun starter has set up sun, fainted, and Victreebel has used Growth. Victreebel is also pretty frail, so hitting it hard before set-up is a good way to secure it's death. The Memento strategy, once again, can give this guy an easy set-up.



Charizard @ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Solarbeam
- Roost / Air Slash / Focus Blast

Solar Power Charizard will always be good, you just can't sun boosted Fire Blasts coming from 475 SpA. After a turn of set up it basically kills everything that switches in, kind of like I supped up Moltres. The only thing that can straight up counter this thing is Snorlax, since every single water-type in the tier loses to this thing 1 v1. Base 100 speed is decent in UU, but it would have been amazing if it were just a bit faster (at least it can tie Flygon / Zapdos). It's typing let's it set up on a few Pokemon (Gligar, defensive Roserade, defensive Hitmontop) so pulling off a Sunny Day isn't impossible. It NEEDS spinning or else it's dead weight, and spinning is pretty hard so it can be somewhat hard to justify using this thing, but after testing I can say without a doubt that this thing is an animal once it gets going.

Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Swords Dance
- Double-Edge
- Horn Leech
- Nature Power

This guy is so hard to switch into with a SD up and Sun. Almost nothing can switch in on this guy except the strongest of special walls. Offensive teams will often lose their entire team to this guy-as he takes out Heracross, Chandelure and Raikou with ease. Swords Dance allows him to smash stall teams as well-and he has excellent coverage with Double Edge, Horn Leech and Nature Power(Earthquake). The ev's outspeed Timid Scarf Raikou, and maximise his attack. With possible Memento support, Sawsbuck is definitely one of sun's most dangerous sweepers.

However, priority really messes him up. Although he can survive a Houndoom's and Weavile's Ice Shard from max health, he will probably then fall to LO recoil or Double-Edge recoil. After the sun has disappeared of course, Sawsbuck is very easy to revenge kill. Even with a SD and sun up, defensive Cofagrigus makes a great counter. However, Cofag can't switch in on a +2 Horn Leech, as it 2HKO's. Dusclops is a good choice, but Dusclops is pretty damn bad. Do not underestimate Sawsbuck-as it can easily lay waste to a team with the proper support.



Aggron @ Choice Band
Trait: Rock Head
EV's: 252 HP / 252 Atk / 4 Def
0 Speed IVs
Brave Nature
-Head Smash
-Heavy Slam
-Earthquake
-Fire Punch / Aqua Tail / Superpower

Under the effects of Trick Room, the raw power bestowed in Aggron's STAB Head Smash reaches phenomenal levels. It's stupidly strong, cleanly 2HKOing standard Gligar. Heavy Slam also allows Aggron to bypass certain checks that resist Head Smash, such as the innumerate Fighting-types (bar Cobalion) found in the Underused tier. Earthquake hits any Grounded Steel-type for super-effective damage, rounding off coverage with Head Smash. Fire Punch may be used to nab things like Bronzong, while Aqua Tail hits Ground-types for super effective damage. Superpower is Aggron's strongest move against Empoleon and most other Steel-types in the tier, but using it will force Aggron to switch out, wasting a turn of Trick Room.
Hopefully, you enjoyed reading about these pokes. Every good Pokemon or set that you post, I'll add to the OP, but remember to post your set. I'll be posting more sets as this goes on, and most importantly try these guys out! Good posts may also go towards the potato award for good posts, so keep that in mind.
 

Pocket

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Awesome thread, Silvershadow, thanks for putting this up :)

Of course you can't forget mentioning Nidoqueen and Cofagrigus! Nidoqueen is a bulky counterpart of Nidoking, being a more reliable counter to the likes of Heracross and Mienshao, while also setting SR more reliably. OTR Cofagrigus is pretty much in UU usage now, competing with Chandelure for the #1 ghost spot. It's high usage is also as a result of high usage of Heracross and Mienshao I think.

Rain Dance teams employ RU mons such as Kabutops and Ludicolo to devastating effect. Kabutops especially can plow through teams lacking a dedicated physical wall like Slowbro or Tangrowth / Amoonguss (more RU / NU mons!)
 

ss234

bop.
Thanks for the kind words Pocket-I'll definitely be doing all aspects of any playstyle, so rain abusers and starters are a given. Cofagrigus is for definite too-and Nidoqueen and Escavalier(seriously underrated-CB Megahorn is one of the most powerful un boosted attack in UU after LO Darmanitan's Flare Blitz and Specs Chandelure's Fire Blast/Overheat). Rain Dance is a forgotten strategy in UU I feel-and if Tornadus drops then it will become much more popular, so I'll definitely be adding those.

Edit: Added Cofagrigus and Nidoqueen.
 
Kabutops by itself is actually a very good Rapid Spinner in UU. It beats both Chandelure and Frosslass one-on-one; thanks to STAB Aqua Jet, it can even avoid Frosslass' Destiny Bond. It's best used without Stealth Rock in my opinion, as Stone Edge is too unreliable to be its main STAB. Despite the horrible Grass-type weakness, it still has some good resistences and its bulk isn't too shabby either. It makes a good utility check for stuff like Scarfed Darmanitan, Victini, Arcanine, and Crobat. On certain teams, it actually does a better job than Blastoise or Hitmontop as a team's Spinner, especially on offensive teams.
 

Nas

Banned deucer.
The reason I used 168 Speed on Nidoqueen was for Modest Gothitelle, however I still use the same spread to outrun Xatu and others that fall just short of it. You can even use 40 Hp / 252 SpAtk / 216 Spe to outrun Honchkrow if you're not worried about sacrificing some bulk. (They rarely Sucker Punch against Nidoqueen) Also, Cofagriboss needs 2 Speed IVs otherwise it gets Hidden Power Fighting [64].


Zangoose @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Close Combat
- Night Slash
- Quick Attack

Zangoose hits ridiculously hard after Toxic Boost activates, and it has a massive base 140 STAB at it's disposal, as well as two great coverage moves. This set can break walls just as easily as the Swords Dance variant, however you need to predict well to hit Gligar and Cofagrigus on the switch since you only 2HKO them both. I prefer Quick Attack over Swords Dance since offense is much more common than stall, and you will rarely have an opportunity to use SD against any other playstyle. Quick Attack allows Zangoose to finish off weakened Scarfers and frail Sweepers like Azelf and Weavile.
 

pokemonisfun

Banned deucer.
^^That Zangoose is dangerous and its good that you don't need to set up. I feel like Quick Attack might be a little weak though after the Toxic Boost still.

But you can set it up using this guy!!!

Gothorita@Eviolite
252HP/252Spe (Timid/Bold/Careful)
~Flash
~Thunder Wave
~Taunt
~Charm

Its really simple, I don't know if he was the first one to think of it but I saw this in one of Pocket's posts (I take no credit for thinking of this at all in any case). It can come in on anything that doesn't have good offense. You don't need Timid to outrun Gligar but you do for Roserade, take your pick. Essentially it paralyzes something and then lowers its accuracy or attack several times before dying. Your next Pokemon has a strong chance of getting one free turn so you have to make the most of it, i feel like Zangoose could abuse that turn really well or some Shell Smashers. Don't make the mistake that I did when using this on the ladder though and slamming a crap load of set up sweepers on your team, I'd say use two or maybe three max, let the rest of the team support it. There is, as far as i know, nothing that can take on all of UU in one turn of set up so basically your one chance to sweep won't work out probably unless you give some support first. Actually this isn't even an NU poke but I can still post it right?!
 

Pocket

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I'm glad you remembered that set, hilarious :) It may want to invest on defenses, though, to absorb hits better. I don't think Speed is that important, since you can choose which Pokemon Gothorita will be screwing over anyways.

I don't know how effective this Gothitelle set works on Gothorita, since Leftovers recovery really helped Gothitelle to stick around and harass some more. It probably works, though, lol!

Light Screen is another option over Taunt, btw.
 
On your Cofagrigus sets, why not mention a Calm Minding set? It's a nice middle ground between all-out offensive Cofagrigus and all-out defensive Cofagrigus, and after a CM or two there's very little, special or physical, that can break through him.

This is the Calm-mind-agrigus set I've been using:


Cofagrigus @ Leftovers
Trait: Mummy
EV's: 252 HP / 252 Def / 4 SpD
Bold Nature
-Calm Mind
-Pain Split
-Shadow Ball
-Hidden Power Fighting

Pain Split adds a nice little bit of recovery in between Calm Minds, and is pretty useful against Pokemon like Snorlax who think they can constantly wear you down, though there is admittedly little Cofagrigus can do in return, but that's true of all sets. This version of Cofagrigus is much more susceptible to status, especially Toxic, so it's not a bad idea to carry a cleric somewhere else on your team.
 
I've used a couple that work nicely in UU-


Hitmonlee @ Normal Gem / Rock Gem
Trait: Unburden
EV's: 252 Atk / 4 Sdef / 252 Spd
Adamant Nature
Fake Out / Blaze Kick
Close Combat / Hi Jump Kick
Earthquake
Stone Edge

Basically a quasi-Sceptile. 35 more base attack and more potential as a late game sweeper along with awesome coverage (that doesn't hit bulky waters- main downside) make Hitmonlee a force to be reckoned with. It's extremely super mega frail to any form of physical attack- so practically any form of priority move is going to either OHKO or come very close to OHKOing, especially if you're using CC and have had a defense drop.


Crustle @ White Herb / Leftovers / Expert Belt / Life Orb
Trait: Sturdy
EV's: 252 Atk / 4 Sdef / 252 Spd
Adamant Nature
Shell Smash
X-Scissor
Stone Edge
Earthquake

Ok, so this is a weird set. It is. I'm not going to lie. What it does right, however, is guarantee a Shell Smash given that there's no hazards. It hates Aqua Jet, but is bulky enough to live priority hits and 2HKO practically everything in the metagame after one Shell Smash (Gligar can roost stall Stone Edge until it misses, a few other less notable exceptions), as well as OHKO'ing most common offensive threats. Plus, if you want to lead with it, you can surprise them by Shell Smashing on turn one instead of using the predictable Stealth Rocks, though typically setting up on turn one is frowned upon and can be a great way to start off a game 5-6.

Crustle is a little less viable, but Hitmonlee is tried and tested as an effective threat that almost always brings down one or two things, possibly more.
 

Klinklang @ Life Orb
Trait: Clear Body
EV's: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Shift Gear
-Gear Grind
-Wild Charge
-Frustration

It's slightly mediocre, but Klinklang does deserve a mention on that list, as it can still hold its own and mess up teams if given the chance to set up with Shift Gear. It's also got that super-cool STAB move in Gear Grind that hits twice. Wild Charge also allows it to bypass most of the bulky Water-type Pokemon after two boosts, which is always handy. With that set I've been using, I've managed to pull off a lot of surprise KOs if I can nab 2 boosts. Because Klinklang isn't exactly a defensive titan, I've opted to just run Life Orb + Adamant to make the most of its base 100 Attack stat. I've found that Klinklang really shines if you pair it with something capable of removing both Gligar and Swampert (I've been using Shaymin), arguably the two biggest checks to it. With those two out of the picture, Klinklang typically has free reign to sweep an opposing team.


Cinccino @ Life Orb
Trait: Skill Link
EV's: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Tail Slap
-Bullet Seed
-Rock Blast
-U-Turn

Why hasn't anybody mentioned this cute hell raiser yet? It takes everything Ambipom wishes it could do, and defines it to the "t". It breaks through a plethora of Pokemon, bypassing the likes of Substitute and Sturdy. A lot of this set is self-explanitory, just pick your move based on what stands in front of Cinccino. Tail Slap is STAB and is affected by Skill Link, becoming a base 187 STAB attack (STAB Double-Edge doesn't even hit that hard!!), allowing Cinccino to push its way through a lot of things. Bullet Seed blasts through Water- and Ground-types found in the UU tier, peaking at base 125 damage. Rock Blast functions mostly the same, hitting Fire- and Flying-type threats super hard. U-Turn gives Ciniccino the ability to scout opposing teams thanks to its great Speed stat.

I'll be adding more as I find the time to do so, such as Qwilfish and Druddigon. I'm mildly surprised that the amaount of viable RU and NU Pokemon goes beyond Cofagrigus and Nidoqueen.
 

ss234

bop.
Wow-great contributions guys! I'll add them all later-they are all really good!

@Hilarious: Excellent Gothorita set-it would definitely work well. Giving a free boost for Zangoose, and you're opponent is in for a world of pain. Nice job Pocket on making the set. However, would Wynaut be better in this regard? I've seen it be used to great success.

@Cesterp: Hitmonlee is a great choice-nice job. Crustle is interesting, but it could make a good lead and that shell smash set is nice. It's mostly for the surprise factor, but still, definitely viable.

@Pokemazter: Cincinno is great-thanks for adding it! Definitely a Poke to watch out for. I've had a bit of experience with Klinklang, I don't think I used it that well though. It definitely has potential that's for sure.

@RT.: Zangoose is a boss-thanks for adding him and telling me what that Nidoqueen spread does as well.

@RabidChipmunk: Nice Cofagrigus set. Will be adding that.

I'll add all of these tonight, as well as Smeargle, Escavalier, Lilligant and some rain abusers/inducers. Great job everyone.
 
Well Escavalier was mentioned but might as well

[pimg]619[/pimg]
Escavalier @ Choice Band
Trait: Swarm
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
-Megahorn
-Iron Head
-Return
-Pursuit

A Choice Banded Megahorn from Escavalier is one of the hardest things to tank in the metagame(especially if Swarm is activated). It's basic job is to blow holes in the opps team and take down defensive cores. Thanks to its great Defensive typing and great defences it's hard to dent it's shell outside of Fire attacks(which can sometimes be an advantage giving free switch ins to mons like Kingdra). It's low speed and lack of coverage(Most Steel types resist every move on the set) is a bit of a let down but with those defences and offences Escavalier easily makes up for it.

Jolly Heracross can't OHKO with a +1 CC at full health. Most Fire types can take it down but can't switch in; Arcanine has Intimidate though and Chandy can come in on most of its moves(Escavalier can actually come on in on Chandelure's locked into Shadow Ball and Pursuit trap it lol) , Zapdos with Heat Wave can do well to check it. With the influx of Fighting types in the new metagame Escavalier can do a good job taking their hits and repaying in kind, although Esc can't really switch in on them.

Was gonna mention Ammonguss but don't have enough time

Also shout outs to Durant and Venomoth who are in the Pseudo - UU aka BL2 Idk they're not RU or NU so I won't expand but they both can do extremely well in the metagame

Edit: Ninja'd by SilverShadow lol
 

ss234

bop.
Added all of your guys sets. Nice job with Escavalier Wobbanaut too.

Edit: Added Smeargle and Lilligant.
 

Pocket

be the upgraded version of me
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Nice Hitmonlee set, Cesterp :) Is there any reason why you have Rock Gem over Fighting Gem, though? Does it nab any specific KOs? I can see it being useful for avoiding any premature Unburden activation for using its STAB move; but at the same time I can also see it aggravating players needing to use Stone Miss to activate Unburden xP

Also, Silvershadow, nice catch on Smeargle and Lilligant! I've replaced Deoxys-D in Davy Jones's team with Smeargle and it provided some nifty hazards and sleep support. It's undoubtedly not as reliable as Deoxys-D, and it's no surprise that it's still in RU.

I've personally tasted Lilligant's wrath in RU, so I can imagine how destructive it can be in UU. Although mons like Bronzong, Togekiss, and even Heracross would not make it all that easy to pull off a sweep. Sleep Powder also misses smh
 

ss234

bop.
Added a few weather starters and a Weather/Trick Room section. There are tons of RU / NU weather sweepers that are very much viable in UU-especially with massive threats like Shell Smash Omastar(coming later)and Choice Specs / Life Orb Kingdra.

Keep these guys coming-it's looking great now.

Edit: Added Omastar.
 

Nas

Banned deucer.
Small nitpick on Smeargle: you should probably use a Timid nature so you lower Foul Play damage. I'm also curious as to why Sceptile has 252 Speed EVs AND a Jolly nature. Seems a bit overkill, since you outspeed Scarfed 115's after Unburden with an Adamant nature and 0 Speed investment. I'd imagine that HP investment would go a long way in helping Sceptile sweep in the face of priority Fake Out, Sucker Punches, etc. I don't think it would be an effective revenge killer just because it's fast; it lacks a lot of much-needed power before a boost. Leaf Blade only does 53.6 - 63.23% to Ambipom and 61.99 - 73.06% to Mienshao, which is pretty pathetic. I'd probably use 252 Hp / 252 Atk / 4 Spe or 160 Hp / 252 Atk / 96 Spe for a general spread, but of course it can be optimized to outrun whatever you want before an Unburden boost.

Anyway, I have to mention this beast:


Druddigon @ Choice Band
Trait: Mold Breaker
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Sucker Punch
- Dragon Claw

When most people see Druddigon, they immediately think it is a SR tank variant with Glare and shuffling moves. Of course, they won't think twice about sending in their Swampert/Blastoise/Hitmontop/Xatu/Bulky Steel to set up their own SR or Spin away yours. What they won't expect is what's actually coming to them; a 120 Base Power STAB coming off of a 558 Attack stat. I use this as a bulky water lure, but of course it also draws in Steels as a bonus (Hello Bronzong) and it has no trouble disposing of them. Pair it with pokemon like Kingdra, Ambipom, Cinccino, Weavile -basically any pokemon that enjoys the absence of bulky water and steel types. It is EV'd to my preference, which is min Speed Hitmontop, but you can adjust it if you wish. You should go no lower than 100 Speed, which is the amount required to outrun minimum Speed base 60's. The moveset is rather self-explanatory. Outrage is what you will be clicking 95% of the time. Earthquake is your main coverage move, and with Mold Breaker you get to hit Levitators (Bronzong, Rotom-H) and smash Rhyperior without Solid Rock cushioning the blow. Dragon Claw is mostly there for when you want to use your STAB but can't afford to be locked in.
 
You have a Trick Room section, but no Choice Band Aggron. C'est tres mal.


Aggron @ Choice Band
Trait: Rock Head
EV's: 252 HP / 252 Atk / 4 Def
0 Speed IVs
Brave Nature
-Head Smash
-Heavy Slam
-Earthquake
-Fire Punch / Aqua Tail / Superpower

Under the effects of Trick Room, the raw power bestowed in Aggron's STAB Head Smash reaches phenomenal levels. It's stupidly strong, cleanly 2HKOing standard Gligar. Heavy Slam also allows Aggron to bypass certain checks that resist Head Smash, such as the innumerate Fighting-types (bar Cobalion) found in the Underused tier. Earthquake hits any Grounded Steel-type for super-effective damage, rounding off coverage with Head Smash. Fire Punch may be used to nab things like Bronzong, while Aqua Tail hits Ground-types for super effective damage. Superpower is Aggron's strongest move against Empoleon and most other Steel-types in the tier, but using it will force Aggron to switch out, wasting a turn of Trick Room.
 

ss234

bop.
I use 252 Spe to outrun Ambipom and Raikou before a boost-since getting both a SD and Acrobatics up before one comes in is quite unlikely. If you can SD on the switch, then both are cleanly 1HKO'd. Anyway, great Druddigon set. Nice Aggron Pokemazter too. I'll add those later.
 

PK Gaming

Persona 5
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Charizard @ Leftovers
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Solarbeam
- Roost / Air Slash / Focus Blast

Solar Power Charizard will always be good, you just can't sun boosted Fire Blasts coming from 475 SpA. After a turn of set up it basically kills everything that switches in, kind of like I supped up Moltres. The only thing that can straight up counter this thing is Snorlax, since every single water-type in the tier loses to this thing 1 v1. Base 100 speed is decent in UU, but it would have been amazing if it were just a bit faster (at least it can tie Flygon / Zapdos). It's typing let's it set up on a few Pokemon (Gligar, defensive Roserade, defensive Hitmontop) so pulling off a Sunny Day isn't impossible. It NEEDS spinning or else it's dead weight, and spinning is pretty hard so it can be somewhat hard to justify using this thing, but after testing I can say without a doubt that this thing is an animal once it gets going.
 
Cryogonal @ choice scarf
Modest nature [ + sp.atk - atk ]
-ice beam
-rapid spin
-hidden power fire
-flash cannon/signal beam

252 sp.atk
252 speed
4 hp

switch in after a kill and hit hard with whatever move you use or spin away hazards like this offensive spinner is meant to.
 

ss234

bop.
Awesome Charizard PK-just wondering, would a Scarf set work well too on a sun team.

@thesynchhero: I'll need some expanation as to why I should run that Cryogonal over say, Scarf Mienshao or Scarf Raikou, or the tanking Cryogonal already up if you wouldn't mind. Can't add it otherwise. Sorry.
 
Here's another one.


Qwilfish @ Leftovers / Black Sludge
Intimidate
252 HP / 212 Def / 44 Spe
Impish Nature
- Spikes / Toxic
- Haze
- Taunt
- Waterfall / Poison Jab

It's pretty much a full stop to Scrafty and Heracross that aren't packing Earthquake, with Intimidate nullifying Moxie boosts and Qwilfish's dual STAB resisting Heracross'. Qwilfish is the only other viable Spiker rather than Roserade that can absorb Toxic Spikes, so it definitely carries merit on Stall Teams. Spikes or Toxic is preference, each being equally viable, just depending on your team's needs. Haze removes boosts from slow Calm Minders and other set up sweepers. Taunt is Taunt, and Waterfall or Poison Jab are STAB, doing relatively decent damage.
 

pokemonisfun

Banned deucer.
I like Qwilfish although having a bulky water scared of Chandelure is like terrible but apart from that its good! I think you should be using Spikes always on Qwilfish (unless you are a swift swim sweeper but thats another story) and Toxic isn't too helpful. The best status option I see is Thunder Wave actually but unless you are running some serious Wish support the first thing you should be looking at after Spikes is Pain Split which actually lets you beat Scrafty in conjuction with Haze. Taunt is so mediocre because you can taunt only like Bronzong while everyone else Taunts you first or hurts you badly with EQ (that EQ weakness SUCKS and partly counteracts the usefulness of Fighting/Bug resist.) Basically you need Spikes, you almost need Pain Split, Thunder Wave and Taunt are both good and a STAB helps you do stuff.

That Cryo set is like questionable...but in any case Hidden Power ground is almost certainly the best coverage HP Cryo has. If you want a good offensive ice type try Weavile or this...

Jynx@Leftovers
Timid:252 SpA, 252 Spe (Dry Skin)
~Lovely Kiss
~Nasty Plot
~Ice Beam
~Substitute

This thing is really good at surprising people when it sets up a sub on bulky waters, plenty of times they will just give you back your health since they don't know you have Dry Skin and Scald away. Also the extra Fire Weakness is pointless since you weren't about to survive a Darmanitan's assault anyways. Mono Ice is good coverage in UU since the bulky waters that resist it are actually set up fodder and the Fire mons die after a NP boost and SR. You have low defense but Milotic's Dragon Tail still won't break your sub (Blastoise will) so she is the perfect set up fodder. The worst thing about this is Lovely Kiss' imperfect accuracy but if you can deal with that and you have enough Pokemon to cover Jynx's weak defense hen this set can really help you net several kills.
 

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