first post lol
Only recently started playing UU, and I have found that Drapion really works well in UU. Its high Defense stat makes sure it can keep the hard-hitters like Heracross at bay, while they cannot do all that much (unless they're packing Earthquake). On the other hand, without any investment, it can cleanly 2HKO Heracross back with Aerial Ace. As a defensive tank, it learns great moves, such as the ever-useful Toxic Spikes, and can rack up damage by using Whirlwind and Dragon Tail, making use of the entry hazards. It also has access to the ever-useful Pursuit and Taunt, and can use both effectively.
However, depending on the team, it can also function as a sturdy attacker. It can be used as a Choice Bander packing Night Slash, Cross Poison, Aerial Ace and Earthquake, it can hit hard. Using Sniper as its ability, both Night Slash and Cross Poison can reach ridiculous amounts of damage, and it happens pretty often. You can also opt for a Swords Dance set.
One of my favorite sets:
Drapion w/ Leftovers
Jolly Nature
248HP/8Def/252Spe
Ability: Battle Armor
- Swords Dance
- Crunch
- Earthquake
- Torment/Ice Fang/Aqua Tail/Aerial Ace
Bring Drapion in on a Psychic or Ghost Pokémon, which appear quite frequently. Looking at their Pokémon, opt to use either use Swords Dance (when there's no obvious counter to Drapion), or Torment when it's obvious there's a counter. Torment will hamper the Pokémon switching in enough, since it will only be able to fire off one strong move (usually a Ground move) before its stopped dead in its tracks. Once you get a Swords Dance in, not much can stop it. If you want to use an all-out attacker, opt for Ice Fang, Aqua Tail or Aerial Ace.
Only recently started playing UU, and I have found that Drapion really works well in UU. Its high Defense stat makes sure it can keep the hard-hitters like Heracross at bay, while they cannot do all that much (unless they're packing Earthquake). On the other hand, without any investment, it can cleanly 2HKO Heracross back with Aerial Ace. As a defensive tank, it learns great moves, such as the ever-useful Toxic Spikes, and can rack up damage by using Whirlwind and Dragon Tail, making use of the entry hazards. It also has access to the ever-useful Pursuit and Taunt, and can use both effectively.
However, depending on the team, it can also function as a sturdy attacker. It can be used as a Choice Bander packing Night Slash, Cross Poison, Aerial Ace and Earthquake, it can hit hard. Using Sniper as its ability, both Night Slash and Cross Poison can reach ridiculous amounts of damage, and it happens pretty often. You can also opt for a Swords Dance set.
One of my favorite sets:
Drapion w/ Leftovers
Jolly Nature
248HP/8Def/252Spe
Ability: Battle Armor
- Swords Dance
- Crunch
- Earthquake
- Torment/Ice Fang/Aqua Tail/Aerial Ace
Bring Drapion in on a Psychic or Ghost Pokémon, which appear quite frequently. Looking at their Pokémon, opt to use either use Swords Dance (when there's no obvious counter to Drapion), or Torment when it's obvious there's a counter. Torment will hamper the Pokémon switching in enough, since it will only be able to fire off one strong move (usually a Ground move) before its stopped dead in its tracks. Once you get a Swords Dance in, not much can stop it. If you want to use an all-out attacker, opt for Ice Fang, Aqua Tail or Aerial Ace.