PK Gaming
Persona 5
I hate to jump down your throat Kidogo, but that's faulty reasoning.tl;dr
While SV does limit the absolute reliability of garchomp's offensive checks, it does little to change the defensive ones. Furthermore, the game already has elements of hax that are impossible to prepare for, such as crits, full paralysis, and "contact status abilities", another somewhat complete parallel I see. So IMO all forms of garchomp should return to OU, even if it necessitates more defensive checks to him.
Garchomp's defensive checks outside of Skarmory suffer heavily from Sand Veil hax. For instance, Slowbro straight up loses if it misses Ice Beam.
You can see this happen in this log: http://www.smogon.com/forums/showpost.php?p=4395696&postcount=67
And it's not just Slowbro, other defensive Garchomp checks like Hippowdown, Tangrowth, Forretress & Bronzong absolutely, none of which can miss their Ice Fang / HP Ice. The reason being they're capable of beating / bringing Garchomp to extremely low HP (so that it can be picked off by priority of scarf users, etc.) The point is, Sand Veil affects ALL Garchomp checks barring Skarmory, and I don't think it's fair to have Skarmory represent ALL defensive checks, when there are decent amount of others that exist.Turn 29
toshimelonhead called Forretress back!
toshimelonhead sent out Slowbro!
The foe's Garchomp used Swords Dance!
The foe's Garchomp's Attack sharply rose!
The sandstorm rages.
Slowbro is buffeted by the sandstorm!
Slowbro restored HP using its Leftovers!
Turn 30
The foe's Garchomp used Earthquake!
Slowbro lost 63% of its health!
Slowbro used Ice Beam!
The attack of Slowbro missed!
The sandstorm rages.
Slowbro is buffeted by the sandstorm!
Slowbro restored HP using its Leftovers!
Turn 31
toshimelonhead called Slowbro back!
toshimelonhead sent out Garchomp!
The foe's Garchomp used Earthquake!
Garchomp lost 34% of its health!
Garchomp fainted!