GatoDelFuego
The Antimonymph of the Internet
LO HP water > techno blast. Even if you don't want the recoil, just pack an expert belt.
erm i'd love it if this was true but i have never seen a full baton pass team that falls to strategies like this so easily. how many smeargle leads have you dealt with? spore to open with; anybody that sees the team will know it's bp right away and lead with a phazer if they have one so smeargle shuts it down. takes the free switch and ingrains. suddenly the whole team is phaze proof. i run a team with THREE phazers on it (full stall 8D) and still lose because i have yet to find a good perish song user (and if the opp is smart they'll predict the perish song and BP to mr mime). the closest i've ever gotten to beating full BP was sacking my skarmory into the spore and then CMing to all hell with latias. he passed amnesia boosts to his scizor, sded up and still kicked my assAm I the only one that uses Whirlwind/Roar on Skarmory anymore? When I suspect a set up, I just switch, then Whirlwind/Roar.
So what if Espeon is switched in, since it is 2HKO'd by Brave Bird?.........
Haze actually does hit through Sub. I know this from personal experience when a gimmick NU team I used to run was completely thwarted by haze Wartortle screwing up my Recycle Starf Gothitelle sweep. In addition, it isn't on the list of moves blocked by Substitute on Smogon or Veekun.sadly none of the standard stat-clearing moves (haze, clear smog) cut through sub, and most of the standard users are bulky mons lacking in punch, so they can't break a sub repeatedly if they have type disadvantage. it's kind of dumb imo how haze doesn't pass through sub where as clear smog doesn't but i guess that's how it is >_> it feels like the comparison between roar and dragon tail, yknow? one has the reward of being untauntable, so surely the other one should break through sub? would be pretty damn nice, at least.
Magnezone IS an actual Pokemon....These reason:
-It's slow
-Loses to practically every single offensive Pokemon 1 v 1.
-Can only trap a few Steel-types.
-Deadweight against most teams.
-Deadweight against shed shell users. (lol)
Cannot be disputed. To me it's a crutch, crutch, crutchitchy, crutch. You don't need it to take out steel-types!!! You can use it if you want to, but you're better of relying on actual Pokemon to do that! Hopefuly, this clears up any doubts.
I think one of it's main problems is that it gets outsped by scarf Lando if you use Aura Sphere, and IMHO Scarf Lando is pretty common nowadays.Why isn't Choice-Scarf Raikou used more? I was looking for an offensive Volt Switcher that could KO Tornadus-T 100% of the time and found Raikou. With HP Ice, Aura Sphere (Rash nature only) and Grass Knot/Thunderbolt to round out it's coverage I'm wondering why it doesn't see more use.
The I got to thinking, are there ANY pure electric types that make it in OU any more?
Scizor isn't hard to catch, and also, iirrc a lot of Pokemon require skill to use (as small uses of intellegence easily make Mag useable). Magnezone is a good Pokemon when you play your team right. I admit that Mag isn't as great as it formally was in BW1, but Forrey does NOT run EQ -.- like ever. Its too busy running Gyro or volt-switch and rapid spin to really fit it anywhere. They V-Switch away, but it can come in if something dies, etc. With Skarm, its more shed shell you got to fear, but :lol did you seriously say it can WW you? SR + Electric move will easily dispose non-shed shell versions. And WW on switch is prediction on SKARMS part ffs, not the other way around. That would be a bold prediction, as it risks getting hit by current Pokemon srsly. Or what if it comes in after Skarm kills something, or it comes in after a WW? Your trapped then .-. Magnzone always contributes to the team, eliminating threats and also providing a volt-switch chain, which Goth and Duggy can't do. So much hate on Mag. I admit it isn't as good as it was in BW1, but its still good. your arguements are illogical. Genesect is actually easy to catch. Half the time its forced to lock itself into something like ice beam, and after it kills something (say, hippo), Mag can come in and then dispose of it so the rest of the team doesn't have to deal with it. With mad prediction skills, it can come in on an ice beam, but its much better just to let it kill a member that probably won't help in the long run and dispose of Gene. It can revenge Gene with scarf, so it isn't as hard as you said. Scizor is ALSO easy to catch, as most of the time it locks itself into BP. Admitting it sometimes u-turns like hell, but it isn't that hard to catch it, considering that U-turning on something like Latios is a huge risk, as you can get hit by HP Fire. Mag is best in general in trapping steels, and its the only pokemon who can trap and provide a volt-turn core. Such a bad rap for the poor magnet just because it got more useless in BW2, its still viable.@Skore- Jolteon is the only pure electric type in OU. I used to think Jolteon was terrible and deserved to be UU (I'm still not entirely convinced it shouldn't be), but I started running a really nice Sub+Baton Pass set recently that is actually pretty cool and worth a try. It serves as a very nice check to Tornadus-T, and while it's Substitutes aren't at all impressive or hard to break, it's nice to be able to pass one to DD Salamence, RP/SD Landorus-T, etc. on an EQ or EP. It can certainly force enough switches to get a Sub up occasionally with a pretty threatening base 110 SpAtk. It makes a nice scout and decent revenge killer, so it's not dead weight if you can't pass a sub.
EDIT:
@Porii- Reasons why Magnezone doesn't do as well as expected against most of those mons have been presented. It loses to CM Jirachi, Scizor is very hard to catch (as is Genesect) and switching in on either of them can be deadly for Zone, Ferrothorn sets up on you in rain and likely weakens you to uselessness (the argument that you may have a spinner is invalid; you forget that your opponent isn't going to just LET you spin away their hazards - you have to take time and effort that your opponent can use against you in order to remove them), and Forry runs EQ sometimes and Volt Switch pretty often these days. You have the best bet at catching Skarmory, but iirc his usage is down quite a bit (might be utteraly wrong there, sorry if I am) and he can still Whirlwind you on the switch in, so it still comes down to really good prediction on your part. And when your strategy is obvious as a big MAGNET Pokémon, the steels are going to be pretty conservative until he's gone. I still think you can find better Pokémon to dispose of the steels in your way that always contribute to the team.
I've tried a Scarf Electrode set on Showdown, and contrary to how bad that sounds it's actually performed quite well for me. It's an excellent revenge killer and can do some real work on teams as part of a Volt-Turn combination. It also functions extremely well on Rain teams with STAB Thunder hitting very hard and Volt Switch being as obnoxious to face as it is on any other Pokemon. As an added bonus, it has access to Explosion, letting it blow up in the face of opponents when you've deemed its work to be done. If it gets hit by a contact move that kills it, its Dream World ability of Aftermath deals 25% damage to whoever took it down, which sounds situational but can be very useful in late-game play. The set I used was:Jolteon is really the only viable pure Electric type.